OpenTTD AI API 20260208-master-g43af8e94d0
script_types.hpp File Reference

Defines all the types of the game, like IDs of various objects. More...

Typedefs

using BridgeType = uint32_t
 The ID of a bridge type.
using CargoType = uint8_t
 The ID of a cargo type.
using ClientID = uint32_t
 The ID of a (network) client.
using CompanyID = uint8_t
 The ID of a company.
using EngineID = uint16_t
 The ID of an engine.
using GoalID = uint16_t
 The ID of a goal.
using GroupID = uint16_t
 The ID of a group.
using IndustryID = uint16_t
 The ID of an industry.
using IndustryType = uint8_t
 The ID of an industry-type.
using Money = int64_t
 Money, stored in a 32bit/64bit safe way. For scripts money is always in pounds.
using LeagueTableID = uint8_t
 The ID of a league table.
using LeagueTableElementID = uint16_t
 The ID of an element of a league table.
using ObjectType = uint16_t
 The ID of an object-type.
using SignID = uint16_t
 The ID of a sign.
using StationID = uint16_t
 The ID of a station.
using StringID = uint32_t
 The ID of a string.
using SubsidyID = uint16_t
 The ID of a subsidy.
using StoryPageID = uint16_t
 The ID of a story page.
using StoryPageElementID = uint16_t
 The ID of a story page element.
using TileIndex = uint32_t
 The ID of a map location.
using TownID = uint16_t
 The ID of a town.
using VehicleID = uint32_t
 The ID of a vehicle.
using ScriptErrorType = uint32_t
 The types of errors inside the script framework.

Detailed Description

Defines all the types of the game, like IDs of various objects.

Typedef Documentation

◆ ScriptErrorType

using ScriptErrorType = uint32_t

The types of errors inside the script framework.

Possible value are defined inside each API class in an ErrorMessages enum.