10#ifndef BLITTER_8BPP_OPTIMIZED_HPP
11#define BLITTER_8BPP_OPTIMIZED_HPP
28 std::string_view
GetName()
override {
return "8bpp-optimized"; }
34 FBlitter_8bppOptimized() :
BlitterFactory(
"8bpp-optimized",
"8bpp Optimized Blitter (compression + all-ZoomLevel cache)") {}
35 std::unique_ptr<Blitter>
CreateInstance()
override {
return std::make_unique<Blitter_8bppOptimized>(); }
Base for all 8 bpp blitters.
BlitterMode
The modes of blitting we can do.
BlitterFactory(std::string_view name, std::string_view description, bool usable=true)
Construct the blitter, and register it.
Base for all 8bpp blitters.
8bpp blitter optimised for speed.
std::string_view GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
Sprite * Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draw an image to the screen, given an amount of params defined above.
std::unique_ptr< Blitter > CreateInstance() override
Create an instance of this Blitter-class.
Interface for something that can allocate memory for a sprite.
SpriteCollMap< Sprite > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
Factory to 'query' all available blitters.
SpriteType
Types of sprites that might be loaded.
Parameters related to blitting.
Data stored about a (single) sprite.
SpriteCollMap< uint32_t > offset
Offsets (from .data) to streams for different zoom levels.
uint8_t data[]
Data, all zoomlevels.
Data structure describing a sprite.
ZoomLevel
All zoom levels we know.