OpenTTD Source 20260206-master-g4d4e37dbf1
tcp_admin.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#ifndef NETWORK_CORE_TCP_ADMIN_H
11#define NETWORK_CORE_TCP_ADMIN_H
12
13#include "os_abstraction.h"
14#include "tcp.h"
15#include "../network_type.h"
16
68
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91
102using AdminUpdateFrequencies = EnumBitSet<AdminUpdateFrequency, uint8_t>;
103
112
115protected:
116 std::string admin_name{};
117 std::string admin_version{};
119
121
130 virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet &p);
131
137 virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet &p);
138
147
157 virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet &p);
158
168 virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet &p);
169
180
187 virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet &p);
188
196
203 virtual NetworkRecvStatus Receive_ADMIN_PING(Packet &p);
204
218
230
236 virtual NetworkRecvStatus Receive_SERVER_FULL(Packet &p);
237
243 virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet &p);
244
251 virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet &p);
252
263
278 virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet &p);
279
285 virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet &p);
286
293
300 virtual NetworkRecvStatus Receive_SERVER_DATE(Packet &p);
301
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433
444 virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet &p);
445
453 virtual NetworkRecvStatus Receive_SERVER_RCON(Packet &p);
454
462 virtual NetworkRecvStatus Receive_SERVER_CONSOLE(Packet &p);
463
482
502
513
521
528 virtual NetworkRecvStatus Receive_SERVER_PONG(Packet &p);
529
537
539public:
540 NetworkRecvStatus CloseConnection(bool error = true) override;
541
547
549
555 {
556 return this->status;
557 }
558};
559
560#endif /* NETWORK_CORE_TCP_ADMIN_H */
Enum-as-bit-set wrapper.
virtual NetworkRecvStatus Receive_ADMIN_EXTERNAL_CHAT(Packet &p)
Send chat from the external source: string Name of the source this message came from.
virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet &p)
Execute a command on the servers console: string Command to be executed.
virtual NetworkRecvStatus Receive_SERVER_AUTH_REQUEST(Packet &p)
Server requests authentication challenge from the admin.
virtual NetworkRecvStatus Receive_SERVER_CLIENT_ERROR(Packet &p)
Notification about a client error (and thus the clients disconnection).
virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet &p)
Welcome a connected admin to the game: string Name of the Server.
virtual NetworkRecvStatus Receive_SERVER_COMPANY_ECONOMY(Packet &p)
Economy update of a specific company: uint8_t ID of the company.
virtual NetworkRecvStatus Receive_SERVER_COMPANY_STATS(Packet &p)
Company statistics on stations and vehicles: uint8_t ID of the company.
virtual NetworkRecvStatus Receive_SERVER_COMPANY_NEW(Packet &p)
Notification of a new company: uint8_t ID of the new company.
virtual NetworkRecvStatus Receive_SERVER_DATE(Packet &p)
Send the current date of the game: uint32_t Current game date.
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet &p)
Company information of a specific company: uint8_t ID of the company.
virtual NetworkRecvStatus Receive_SERVER_RCON(Packet &p)
Result of an rcon command: uint16_t Colour as it would be used on the server or a client.
NetworkRecvStatus HandlePacket(Packet &p)
Handle the given packet, i.e.
Definition tcp_admin.cpp:35
virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet &p)
Send a JSON string to the current active GameScript.
virtual NetworkRecvStatus Receive_SERVER_CMD_LOGGING(Packet &p)
Send incoming command packets to the admin network.
virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet &p)
Notification about the server shutting down.
virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet &p)
An error was caused by this admin connection (connection gets closed).
NetworkRecvStatus CloseConnection(bool error=true) override
This will put this socket handler in a close state.
Definition tcp_admin.cpp:24
virtual NetworkRecvStatus Receive_SERVER_COMPANY_REMOVE(Packet &p)
Notification about a removed company (e.g.
virtual NetworkRecvStatus Receive_SERVER_CLIENT_UPDATE(Packet &p)
Client update details on a specific client (e.g.
virtual NetworkRecvStatus Receive_SERVER_FULL(Packet &p)
The server is full (connection gets closed).
NetworkAdminSocketHandler(SOCKET s)
Create the admin handler for the given socket.
Definition tcp_admin.h:546
virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet &p)
Notification to the server that this admin is quitting.
virtual NetworkRecvStatus Receive_SERVER_CLIENT_JOIN(Packet &p)
Notification of a new client: uint32_t ID of the new client.
virtual NetworkRecvStatus Receive_ADMIN_AUTH_RESPONSE(Packet &p)
Admin responds to ADMIN_PACKET_SERVER_AUTH_REQUEST with the appropriate data given the agreed upon Ne...
virtual NetworkRecvStatus Receive_SERVER_CLIENT_QUIT(Packet &p)
Notification about a client leaving the game.
AdminStatus GetAdminStatus() const
Get the status of the admin.
Definition tcp_admin.h:554
virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet &p)
Poll the server for certain updates, an invalid poll (e.g.
virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet &p)
Join the admin network using an unsecured password exchange: string Unsecured password the server is ...
virtual NetworkRecvStatus Receive_ADMIN_PING(Packet &p)
Ping the server, requiring the server to reply with a pong packet.
virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet &p)
Send chat as the server: uint8_t Action such as NETWORK_ACTION_CHAT_CLIENT (see NetworkAction).
virtual NetworkRecvStatus Receive_SERVER_CONSOLE(Packet &p)
Send what would be printed on the server's console also into the admin network.
virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet &p)
Company information on a specific company: uint8_t ID of the company.
virtual NetworkRecvStatus Receive_SERVER_PONG(Packet &p)
Send a ping-reply (pong) to the admin that sent us the ping packet.
virtual NetworkRecvStatus Receive_SERVER_ENABLE_ENCRYPTION(Packet &p)
Indication to the client that authentication is complete and encryption has to be used from here on f...
virtual NetworkRecvStatus Receive_ADMIN_JOIN_SECURE(Packet &p)
Join the admin network using a secure authentication method: string Name of the application being use...
NetworkRecvStatus ReceiveInvalidPacket(PacketAdminType type)
Helper for logging receiving invalid packets.
NetworkRecvStatus ReceivePackets()
Do the actual receiving of packets.
virtual NetworkRecvStatus Receive_SERVER_CMD_NAMES(Packet &p)
Send DoCommand names to the bot upon request only.
AdminStatus status
Status of this admin.
Definition tcp_admin.h:118
virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet &p)
Notification about a newgame.
std::string admin_version
Version string of the admin.
Definition tcp_admin.h:117
virtual NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet &p)
Register updates to be sent at certain frequencies (as announced in the PROTOCOL packet): uint16_t Up...
virtual NetworkRecvStatus Receive_SERVER_PROTOCOL(Packet &p)
Inform a just joined admin about the protocol specifics: uint8_t Protocol version.
virtual NetworkRecvStatus Receive_SERVER_RCON_END(Packet &p)
Notify the admin connection that the rcon command has finished.
virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet &p)
Send chat from the game into the admin network: uint8_t Action such as NETWORK_ACTION_CHAT_CLIENT (se...
virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet &p)
Client information of a specific client: uint32_t ID of the client.
std::string admin_name
Name of the admin.
Definition tcp_admin.h:116
virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet &p)
The source IP address is banned (connection gets closed).
NetworkTCPSocketHandler(SOCKET s=INVALID_SOCKET)
Construct a socket handler for a TCP connection.
Definition tcp.h:65
NetworkRecvStatus
Status of a network client; reasons why a client has quit.
Definition core.h:21
Types used for networking.
Includes and/or implementations for the network stuff.
Basic functions to receive and send TCP packets.
PacketAdminType
Enum with types of TCP packets specific to the admin network.
Definition tcp_admin.h:21
@ ADMIN_PACKET_ADMIN_PING
The admin sends a ping to the server, expecting a ping-reply (PONG) packet.
Definition tcp_admin.h:29
@ ADMIN_PACKET_SERVER_CONSOLE
The server gives the admin the data that got printed to its console.
Definition tcp_admin.h:56
@ ADMIN_PACKET_SERVER_ENABLE_ENCRYPTION
The server tells that authentication has completed and requests to enable encryption with the keys of...
Definition tcp_admin.h:64
@ ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY
The admin tells the server the update frequency of a particular piece of information.
Definition tcp_admin.h:24
@ ADMIN_PACKET_SERVER_CLIENT_UPDATE
The server gives the admin an information update on a client.
Definition tcp_admin.h:45
@ ADMIN_PACKET_SERVER_COMPANY_STATS
The server gives the admin some statistics about a company.
Definition tcp_admin.h:53
@ ADMIN_PACKET_SERVER_COMPANY_ECONOMY
The server gives the admin some economy related company information.
Definition tcp_admin.h:52
@ ADMIN_PACKET_SERVER_GAMESCRIPT
The server gives the admin information from the GameScript in JSON.
Definition tcp_admin.h:59
@ ADMIN_PACKET_ADMIN_JOIN
The admin announces and authenticates itself to the server using an unsecured passwords.
Definition tcp_admin.h:22
@ ADMIN_PACKET_SERVER_CMD_LOGGING_OLD
Used to be the type ID of ADMIN_PACKET_SERVER_CMD_LOGGING in NETWORK_GAME_ADMIN_VERSION 1.
Definition tcp_admin.h:58
@ ADMIN_PACKET_SERVER_CLIENT_INFO
The server gives the admin information about a client.
Definition tcp_admin.h:44
@ ADMIN_PACKET_SERVER_CLIENT_ERROR
The server tells the admin that a client caused an error.
Definition tcp_admin.h:47
@ ADMIN_PACKET_ADMIN_GAMESCRIPT
The admin sends a JSON string for the GameScript.
Definition tcp_admin.h:28
@ ADMIN_PACKET_SERVER_AUTH_REQUEST
The server gives the admin the used authentication method and required parameters.
Definition tcp_admin.h:63
@ ADMIN_PACKET_SERVER_CHAT
The server received a chat message and relays it.
Definition tcp_admin.h:54
@ ADMIN_PACKET_SERVER_SHUTDOWN
The server tells the admin its shutting down.
Definition tcp_admin.h:40
@ ADMIN_PACKET_SERVER_RCON_END
The server indicates that the remote console command has completed.
Definition tcp_admin.h:60
@ ADMIN_PACKET_SERVER_WELCOME
The server welcomes the admin to a game.
Definition tcp_admin.h:38
@ ADMIN_PACKET_SERVER_COMPANY_REMOVE
The server tells the admin that a company was removed.
Definition tcp_admin.h:51
@ ADMIN_PACKET_SERVER_ERROR
The server tells the admin an error has occurred.
Definition tcp_admin.h:36
@ ADMIN_PACKET_ADMIN_QUIT
The admin tells the server that it is quitting.
Definition tcp_admin.h:23
@ ADMIN_PACKET_ADMIN_POLL
The admin explicitly polls for a piece of information.
Definition tcp_admin.h:25
@ ADMIN_PACKET_SERVER_NEWGAME
The server tells the admin its going to start a new game.
Definition tcp_admin.h:39
@ ADMIN_PACKET_SERVER_BANNED
The server tells the admin it is banned.
Definition tcp_admin.h:35
@ ADMIN_PACKET_SERVER_COMPANY_UPDATE
The server gives the admin an information update on a company.
Definition tcp_admin.h:50
@ ADMIN_PACKET_SERVER_PONG
The server replies to a ping request from the admin.
Definition tcp_admin.h:61
@ ADMIN_PACKET_SERVER_CLIENT_JOIN
The server tells the admin that a client has joined.
Definition tcp_admin.h:43
@ ADMIN_PACKET_ADMIN_CHAT
The admin sends a chat message to be distributed.
Definition tcp_admin.h:26
@ ADMIN_PACKET_SERVER_CMD_LOGGING
The server gives the admin copies of incoming command packets.
Definition tcp_admin.h:62
@ ADMIN_PACKET_SERVER_PROTOCOL
The server tells the admin its protocol version.
Definition tcp_admin.h:37
@ ADMIN_PACKET_ADMIN_JOIN_SECURE
The admin announces and starts a secure authentication handshake.
Definition tcp_admin.h:31
@ ADMIN_PACKET_SERVER_CLIENT_QUIT
The server tells the admin that a client quit.
Definition tcp_admin.h:46
@ INVALID_ADMIN_PACKET
An invalid marker for admin packets.
Definition tcp_admin.h:66
@ ADMIN_PACKET_SERVER_COMPANY_INFO
The server gives the admin information about a company.
Definition tcp_admin.h:49
@ ADMIN_PACKET_SERVER_CMD_NAMES
The server sends out the names of the DoCommands to the admins.
Definition tcp_admin.h:57
@ ADMIN_PACKET_SERVER_FULL
The server tells the admin it cannot accept the admin.
Definition tcp_admin.h:34
@ ADMIN_PACKET_ADMIN_RCON
The admin sends a remote console command.
Definition tcp_admin.h:27
@ ADMIN_PACKET_ADMIN_AUTH_RESPONSE
The admin responds to the authentication request.
Definition tcp_admin.h:32
@ ADMIN_PACKET_SERVER_DATE
The server tells the admin what the current game date is.
Definition tcp_admin.h:42
@ ADMIN_PACKET_SERVER_COMPANY_NEW
The server tells the admin that a new company has started.
Definition tcp_admin.h:48
@ ADMIN_PACKET_ADMIN_EXTERNAL_CHAT
The admin sends a chat message from external source.
Definition tcp_admin.h:30
@ ADMIN_PACKET_SERVER_RCON
The server's reply to a remove console command.
Definition tcp_admin.h:55
AdminUpdateType
Update types an admin can register a frequency for.
Definition tcp_admin.h:78
@ ADMIN_UPDATE_DATE
Updates about the date of the game.
Definition tcp_admin.h:79
@ ADMIN_UPDATE_GAMESCRIPT
The admin would like to have gamescript messages.
Definition tcp_admin.h:88
@ ADMIN_UPDATE_COMPANY_INFO
Updates about the generic information of companies.
Definition tcp_admin.h:81
@ ADMIN_UPDATE_CONSOLE
The admin would like to have console messages.
Definition tcp_admin.h:85
@ ADMIN_UPDATE_CHAT
The admin would like to have chat messages.
Definition tcp_admin.h:84
@ ADMIN_UPDATE_COMPANY_STATS
Updates about the statistics of companies.
Definition tcp_admin.h:83
@ ADMIN_UPDATE_COMPANY_ECONOMY
Updates about the economy of companies.
Definition tcp_admin.h:82
@ ADMIN_UPDATE_END
Must ALWAYS be on the end of this list!! (period).
Definition tcp_admin.h:89
@ ADMIN_UPDATE_CLIENT_INFO
Updates about the information of clients.
Definition tcp_admin.h:80
@ ADMIN_UPDATE_CMD_NAMES
The admin would like a list of all DoCommand names.
Definition tcp_admin.h:86
@ ADMIN_UPDATE_CMD_LOGGING
The admin would like to have DoCommand information.
Definition tcp_admin.h:87
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition tcp_admin.h:105
@ ADMIN_CRR_BANKRUPT
The company went belly-up.
Definition tcp_admin.h:108
@ ADMIN_CRR_MANUAL
The company is manually removed.
Definition tcp_admin.h:106
@ ADMIN_CRR_AUTOCLEAN
The company is removed due to autoclean.
Definition tcp_admin.h:107
@ ADMIN_CRR_END
Sentinel for end.
Definition tcp_admin.h:110
AdminUpdateFrequency
Update frequencies an admin can register.
Definition tcp_admin.h:93
@ Automatic
The admin gets information about this when it changes.
Definition tcp_admin.h:100
@ Annually
The admin gets information about this on a yearly basis.
Definition tcp_admin.h:99
@ Weekly
The admin gets information about this on a weekly basis.
Definition tcp_admin.h:96
@ Poll
The admin can poll this.
Definition tcp_admin.h:94
@ Monthly
The admin gets information about this on a monthly basis.
Definition tcp_admin.h:97
@ Quarterly
The admin gets information about this on a quarterly basis.
Definition tcp_admin.h:98
@ Daily
The admin gets information about this on a daily basis.
Definition tcp_admin.h:95
AdminStatus
Status of an admin.
Definition tcp_admin.h:70
@ ADMIN_STATUS_END
Must ALWAYS be on the end of this list!! (period).
Definition tcp_admin.h:74
@ ADMIN_STATUS_INACTIVE
The admin is not connected nor active.
Definition tcp_admin.h:71
@ ADMIN_STATUS_ACTIVE
The admin is active.
Definition tcp_admin.h:73
@ ADMIN_STATUS_AUTHENTICATE
The admin is connected and working on authentication.
Definition tcp_admin.h:72