10#ifndef GAME_CONFIG_HPP
11#define GAME_CONFIG_HPP
15class GameConfig :
public ScriptConfig {
26 GameConfig(
const GameConfig &config) :
ScriptInfo * FindInfo(const std::string &name, int version, bool force_exact_match) override
This function should call back to the Scanner in charge of this Config, to find the ScriptInfo belong...
bool ResetInfo(bool force_exact_match)
When ever the Game Scanner is reloaded, all infos become invalid.
static GameConfig * GetConfig(ScriptSettingSource source=SSS_DEFAULT)
Get the config of a company.
All static information from an Game like name, version, etc.
ScriptSettingSource
Where to get the config from, either default (depends on current game mode) or force either newgame o...
@ SSS_DEFAULT
Get the Script config from the current game mode.
int version
Version of the Script.
class ScriptInfo * GetInfo() const
Get the ScriptInfo linked to this ScriptConfig.
std::string name
Name of the Script.
All static information from an Script like name, version, etc.
ScriptConfig stores the configuration settings of every Script.