OpenTTD Source 20260206-master-g4d4e37dbf1
32bpp_optimized.hpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#ifndef BLITTER_32BPP_OPTIMIZED_HPP
11#define BLITTER_32BPP_OPTIMIZED_HPP
12
13#include "32bpp_simple.hpp"
14
17public:
19 struct SpriteData {
21 uint8_t data[];
22 };
23
24 void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
25 Sprite *Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override;
26
27 std::string_view GetName() override { return "32bpp-optimized"; }
28
29 template <BlitterMode mode, bool Tpal_to_rgb = false> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
30
31protected:
32 template <bool Tpal_to_rgb> void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
33 template <bool Tpal_to_rgb> Sprite *EncodeInternal(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator);
34};
35
37class FBlitter_32bppOptimized : public BlitterFactory {
38public:
39 FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {}
40 std::unique_ptr<Blitter> CreateInstance() override { return std::make_unique<Blitter_32bppOptimized>(); }
41};
42
43#endif /* BLITTER_32BPP_OPTIMIZED_HPP */
Simple 32 bpp blitter.
BlitterMode
The modes of blitting we can do.
Definition base.hpp:17
BlitterFactory(std::string_view name, std::string_view description, bool usable=true)
Construct the blitter, and register it.
Definition factory.hpp:58
The optimised 32 bpp blitter (without palette animation).
Sprite * Encode(SpriteType sprite_type, const SpriteLoader::SpriteCollection &sprite, SpriteAllocator &allocator) override
Convert a sprite from the loader to our own format.
void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override
Draws a sprite to a (screen) buffer.
std::string_view GetName() override
Get the name of the blitter, the same as the Factory-instance returns.
The most trivial 32 bpp blitter (without palette animation).
std::unique_ptr< Blitter > CreateInstance() override
Create an instance of this Blitter-class.
Interface for something that can allocate memory for a sprite.
Map zoom level to data.
SpriteCollMap< Sprite > SpriteCollection
Type defining a collection of sprites, one for each zoom level.
SpriteType
Types of sprites that might be loaded.
Definition gfx_type.h:357
Parameters related to blitting.
Definition base.hpp:32
Data stored about a (single) sprite.
uint8_t data[]
Data, all zoomlevels.
SpriteCollMap< uint32_t > offset[2]
Offsets (from .data) to streams for different zoom levels, and the normal and remap image information...
Data structure describing a sprite.
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:20