OpenTTD Source 20260206-master-g4d4e37dbf1
LoadgameState Struct Reference

Data Fields

std::optional< FileHandlefile
uint chunk_size = 0
bool decoding = false
uint8_t decode_char = 0
uint buffer_count = 0
uint buffer_cur = 0
std::array< uint8_t, BUFFER_SIZE > buffer {}
uint total_read = 0
uint8_t vehicle_multiplier = 1
 TTDPatch vehicle multiplier.
std::vector< StringIDvehicle_names

Detailed Description

Definition at line 19 of file oldloader.h.

Field Documentation

◆ buffer

std::array<uint8_t, BUFFER_SIZE> LoadgameState::buffer {}

Definition at line 29 of file oldloader.h.

◆ buffer_count

uint LoadgameState::buffer_count = 0

Definition at line 27 of file oldloader.h.

◆ buffer_cur

uint LoadgameState::buffer_cur = 0

Definition at line 28 of file oldloader.h.

◆ chunk_size

uint LoadgameState::chunk_size = 0

Definition at line 22 of file oldloader.h.

◆ decode_char

uint8_t LoadgameState::decode_char = 0

Definition at line 25 of file oldloader.h.

◆ decoding

bool LoadgameState::decoding = false

Definition at line 24 of file oldloader.h.

◆ file

std::optional<FileHandle> LoadgameState::file

Definition at line 20 of file oldloader.h.

◆ total_read

uint LoadgameState::total_read = 0

Definition at line 31 of file oldloader.h.

◆ vehicle_multiplier

uint8_t LoadgameState::vehicle_multiplier = 1

TTDPatch vehicle multiplier.

Definition at line 33 of file oldloader.h.

Referenced by Vehicle::LoadOldVehicle.

◆ vehicle_names

std::vector<StringID> LoadgameState::vehicle_names

Definition at line 34 of file oldloader.h.


The documentation for this struct was generated from the following file: