19void SndPlayTileFx(SoundID sound,
TileIndex tile);
20void SndPlayVehicleFx(SoundID sound,
const Vehicle *v);
21void SndPlayFx(SoundID sound);
void SndConfirmBeep()
Play a beep sound for a confirm event if enabled in settings.
void SndClickBeep()
Play a beep sound for a click event if enabled in settings.
void ChangeSoundSet(int index)
Change the configured sound set and reset sounds.
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Types related to vehicles.