OpenTTD Source 20260208-master-g43af8e94d0
SlTownSuppliedHistory Class Reference
Inheritance diagram for SlTownSuppliedHistory:
DefaultSaveLoadHandler< SlTownSuppliedHistory, Town::SuppliedCargo > SaveLoadHandler

Public Member Functions

void Save (Town::SuppliedCargo *p) const override
 Save the object to disk.
void Load (Town::SuppliedCargo *p) const override
 Load the object from disk.
Public Member Functions inherited from DefaultSaveLoadHandler< SlTownSuppliedHistory, Town::SuppliedCargo >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void LoadCheck (Town::SuppliedCargo *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (Town::SuppliedCargo *object) const
 A post-load callback to fix SL_REF integers into pointers.
Public Member Functions inherited from SaveLoadHandler
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SL_REF integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = {}

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 158 of file town_sl.cpp.

Member Function Documentation

◆ Load()

void SlTownSuppliedHistory::Load ( Town::SuppliedCargo * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlTownSuppliedHistory, Town::SuppliedCargo >.

Definition at line 175 of file town_sl.cpp.

References SaveLoadHandler::GetLoadDescription(), SlGetStructListLength(), and SlObject().

◆ Save()

void SlTownSuppliedHistory::Save ( Town::SuppliedCargo * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlTownSuppliedHistory, Town::SuppliedCargo >.

Definition at line 166 of file town_sl.cpp.

References DefaultSaveLoadHandler< SlTownSuppliedHistory, Town::SuppliedCargo >::GetDescription(), SlObject(), and SlSetStructListLength().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlTownSuppliedHistory::compat_description = {}
inlinestatic

Definition at line 164 of file town_sl.cpp.

◆ description

const SaveLoad SlTownSuppliedHistory::description[]
inlinestatic
Initial value:
= {
SLE_VAR(Town::SuppliedHistory, production, SLE_UINT32),
SLE_VAR(Town::SuppliedHistory, transported, SLE_UINT32),
}
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1038

Definition at line 160 of file town_sl.cpp.


The documentation for this class was generated from the following file: