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OpenTTD Source 20260208-master-g43af8e94d0
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Part of the network protocol handling Game Coordinator requests. More...
Go to the source code of this file.
Data Structures | |
| class | ClientNetworkCoordinatorSocketHandler |
| Game Coordinator communication. More... | |
Variables | |
| ClientNetworkCoordinatorSocketHandler | _network_coordinator_client |
| The connection to the Game Coordinator. | |
Part of the network protocol handling Game Coordinator requests.
Definition in file network_coordinator.h.
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extern |
The connection to the Game Coordinator.
Definition at line 30 of file network_coordinator.cpp.
Referenced by NetworkAskRelayWindow::Close(), NetworkBackgroundLoop(), ClientNetworkGameSocketHandler::NetworkClose, NetworkUpdateServerGameType(), NetworkAskRelayWindow::OnClick(), NetworkGameWindow::OnClick(), NetworkCoordinatorConnecter::OnConnect(), NetworkDirectConnecter::OnConnect(), NetworkReuseStunConnecter::OnConnect(), NetworkCoordinatorConnecter::OnFailure(), NetworkDirectConnecter::OnFailure(), NetworkReuseStunConnecter::OnFailure(), NetworkStunConnecter::OnFailure(), ClientNetworkTurnSocketHandler::Receive_TURN_CONNECTED(), and ClientNetworkStunSocketHandler::SendReceive().