OpenTTD Source 20260721-master-g25ec12c62d
autoreplace_sl.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "../stdafx.h"
11
12#include "saveload.h"
14
15#include "../autoreplace_base.h"
16
17#include "../safeguards.h"
18
19static const SaveLoad _engine_renew_desc[] = {
22
26};
27
28struct ERNWChunkHandler : ChunkHandler {
29 ERNWChunkHandler() : ChunkHandler("ERNW", ChunkType::Table) {}
30
31 void Save() const override
32 {
33 SlTableHeader(_engine_renew_desc);
34
35 for (EngineRenew *er : EngineRenew::Iterate()) {
36 SlSetArrayIndex(er->index);
37 SlObject(er, _engine_renew_desc);
38 }
39 }
40
41 void Load() const override
42 {
43 const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_renew_desc, _engine_renew_sl_compat);
44
45 int index;
46
47 while ((index = SlIterateArray()) != -1) {
48 EngineRenew *er = EngineRenew::CreateAtIndex(EngineRenewID(index));
49 SlObject(er, slt);
50
51 /* Advanced vehicle lists, ungrouped vehicles got added */
53 er->group_id = ALL_GROUP;
55 if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
56 }
57 }
58 }
59
60 void FixPointers() const override
61 {
62 for (EngineRenew *er : EngineRenew::Iterate()) {
63 SlObject(er, _engine_renew_desc);
64 }
65 }
66};
67
68static const ERNWChunkHandler ERNW;
69static const ChunkHandlerRef autoreplace_chunk_handlers[] = {
70 ERNW,
71};
72
73extern const ChunkHandlerTable _autoreplace_chunk_handlers(autoreplace_chunk_handlers);
Base class for autoreplaces/autorenews.
Loading for autoreplace chunks before table headers were added.
const SaveLoadCompat _engine_renew_sl_compat[]
Original field order for _engine_renew_desc.
static constexpr GroupID DEFAULT_GROUP
Ungrouped vehicles are in this group.
Definition group_type.h:18
static constexpr GroupID ALL_GROUP
All vehicles are in this group.
Definition group_type.h:17
A number of safeguards to prevent using unsafe methods.
std::vector< SaveLoad > SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
Load a table header in a savegame compatible way.
int SlIterateArray()
Iterate through the elements of an array and read the whole thing.
Definition saveload.cpp:747
void SlObject(void *object, const SaveLoadTable &slt)
Main SaveLoad function.
std::vector< SaveLoad > SlTableHeader(const SaveLoadTable &slt)
Save or Load a table header.
Functions/types related to saving and loading games.
std::reference_wrapper< const ChunkHandler > ChunkHandlerRef
A reference to ChunkHandler.
Definition saveload.h:508
@ EngineRenew
Load/save a reference to an engine renewal (autoreplace).
Definition saveload.h:623
std::span< const ChunkHandlerRef > ChunkHandlerTable
A table of ChunkHandler entries.
Definition saveload.h:511
#define SLE_REF(base, variable, type)
Storage of a reference in every version of a savegame.
Definition saveload.h:1014
#define SLE_CONDVAR(base, variable, type, from, to)
Storage of a variable in some savegame versions.
Definition saveload.h:884
bool IsSavegameVersionBefore(SaveLoadVersion major, uint8_t minor=0)
Checks whether the savegame is below major.
Definition saveload.h:1258
@ UngroupedVehicles
Saveload version: 71, SVN revision: 10567 Add a group with vehicles that aren't in any other group.
Definition saveload.h:132
@ VehicleGroups
Saveload version: 60, SVN revision: 9874 Arbitrary grouping, by the player, of vehicles.
Definition saveload.h:119
@ AutoreplaceWhenOldTreeLimit
Saveload version: 175, SVN revision: 24136 Autoreplace vehicle only when they are old,...
Definition saveload.h:257
@ MaxVersion
Highest possible saveload version.
Definition saveload.h:424
@ Table
An Array with a header describing the elements.
Definition saveload.h:445
#define SLE_VAR(base, variable, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:997
Definition of base types and functions in a cross-platform compatible way.
ChunkHandler(ChunkId id, ChunkType type)
Create this ChunkHandler.
Definition saveload.h:465
void FixPointers() const override
Fix the pointers.
void Load() const override
Load the chunk.
void Save() const override
Save the chunk.
Struct to store engine replacements.
static Pool::IterateWrapper< EngineRenew > Iterate(size_t from=0)
static T * CreateAtIndex(EngineRenewID index, Targs &&... args)
SaveLoad type struct.
Definition saveload.h:764
static constexpr VarType U16
Store a 16 bits unsigned int.
Definition saveload.h:729
static constexpr VarType BOOL
Store a boolean (as int8).
Definition saveload.h:725