OpenTTD Source 20260208-master-g43af8e94d0
SlCompanyOldAIBuildRec Class Reference
Inheritance diagram for SlCompanyOldAIBuildRec:
DefaultSaveLoadHandler< SlCompanyOldAIBuildRec, CompanyOldAI > SaveLoadHandler

Public Member Functions

SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
void Load (CompanyOldAI *old_ai) const override
 Load the object from disk.
void LoadCheck (CompanyOldAI *old_ai) const override
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from DefaultSaveLoadHandler< SlCompanyOldAIBuildRec, CompanyOldAI >
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void Save (CompanyOldAI *object) const
 Save the object to disk.
virtual void FixPointers (CompanyOldAI *object) const
 A post-load callback to fix SL_REF integers into pointers.
Public Member Functions inherited from SaveLoadHandler
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SL_REF integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description [] = {{}}
static const SaveLoadCompatTable compat_description = _company_old_ai_buildrec_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 277 of file company_sl.cpp.

Member Function Documentation

◆ GetDescription()

SaveLoadTable SlCompanyOldAIBuildRec::GetDescription ( ) const
inlineoverridevirtual

Get the description of the fields in the savegame.

Returns
Save load description.

Reimplemented from DefaultSaveLoadHandler< SlCompanyOldAIBuildRec, CompanyOldAI >.

Definition at line 282 of file company_sl.cpp.

◆ Load()

void SlCompanyOldAIBuildRec::Load ( CompanyOldAI * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlCompanyOldAIBuildRec, CompanyOldAI >.

Definition at line 284 of file company_sl.cpp.

References SaveLoadHandler::GetLoadDescription(), and SlObject().

Referenced by LoadCheck().

◆ LoadCheck()

void SlCompanyOldAIBuildRec::LoadCheck ( CompanyOldAI * object) const
inlineoverridevirtual

Similar to load, but used only to validate savegames.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlCompanyOldAIBuildRec, CompanyOldAI >.

Definition at line 291 of file company_sl.cpp.

References Load().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlCompanyOldAIBuildRec::compat_description = _company_old_ai_buildrec_compat
inlinestatic

Definition at line 280 of file company_sl.cpp.

◆ description

const SaveLoad SlCompanyOldAIBuildRec::description[] = {{}}
inlinestatic

Definition at line 279 of file company_sl.cpp.


The documentation for this class was generated from the following file: