10#ifndef VIDEO_VIDEO_DRIVER_HPP
11#define VIDEO_VIDEO_DRIVER_HPP
23#include <condition_variable>
49 virtual void MakeDirty(
int left,
int top,
int width,
int height) = 0;
186 std::lock_guard<std::mutex>
lock(this->cmd_queue_mutex);
188 this->cmd_queue.emplace_back(std::forward<std::function<
void()>>(func));
214 struct VideoBufferLocker {
309 std::chrono::steady_clock::duration GetGameInterval()
311#ifdef DEBUG_DUMP_COMMANDS
313 extern bool _ddc_fastforward;
314 if (_ddc_fastforward)
return std::chrono::microseconds(0);
317 TicToc::Tick(
"GameTick");
322 if (
_game_speed == 0)
return std::chrono::microseconds(0);
327 std::chrono::steady_clock::duration GetDrawInterval()
329 TicToc::Tick(
"DrawTick");
332 if (
_video_vsync && this->uses_hardware_acceleration)
return std::chrono::microseconds(0);
339 std::vector<std::function<void()>> cmds{};
345 std::lock_guard<std::mutex>
lock(this->cmd_queue_mutex);
346 cmds.swap(this->cmd_queue);
349 for (
auto &f : cmds) {
354 std::chrono::steady_clock::time_point next_game_tick;
355 std::chrono::steady_clock::time_point next_draw_tick;
360 bool is_game_threaded;
361 std::thread game_thread;
362 std::mutex game_state_mutex;
363 std::mutex game_thread_wait_mutex;
365 bool uses_hardware_acceleration;
367 static void GameThreadThunk(VideoDriver *drv);
370 std::mutex cmd_queue_mutex;
371 std::vector<std::function<void()>> cmd_queue;
static std::unique_ptr< Driver > & GetActiveDriver(Driver::Type type)
Get the active driver for the given type.
A driver for communicating with the user.
virtual std::string_view GetName() const =0
Get the name of this driver.
@ DT_VIDEO
A video driver.
virtual void InputLoop()
Handle input logic, is CTRL pressed, should we fast-forward, etc.
virtual bool ToggleFullscreen(bool fullscreen)=0
Change the full screen setting.
virtual Dimension GetScreenSize() const
Get the resolution of the main screen.
virtual void PopulateSystemSprites()
Populate all sprites in cache.
void QueueOnMainThread(std::function< void()> &&func)
Queue a function to be called on the main thread with game state lock held and video buffer locked.
virtual std::string_view GetInfoString() const
Get some information about the selected driver/backend to be shown to the user.
const uint DEFAULT_WINDOW_WIDTH
Default window width.
bool fast_forward_key_pressed
The fast-forward key is being pressed.
virtual void ClearSystemSprites()
Clear all cached sprites.
virtual bool UseSystemCursor()
Get whether the mouse cursor is drawn by the video driver.
virtual void SetScreensaverInhibited(bool inhibited)
Prevents the system from going to sleep.
void Tick()
Give the video-driver a tick.
const uint DEFAULT_WINDOW_HEIGHT
Default window height.
virtual void MakeDirty(int left, int top, int width, int height)=0
Mark a particular area dirty.
void SleepTillNextTick()
Sleep till the next tick is about to happen.
void StartGameThread()
Start the loop for game-tick.
virtual void EditBoxLostFocus()
An edit box lost the input focus.
virtual bool HasAnimBuffer()
Does this video driver support a separate animation buffer in addition to the colour buffer?
virtual bool ChangeResolution(int w, int h)=0
Change the resolution of the window.
virtual bool HasGUI() const
Whether the driver has a graphical user interface with the end user.
static std::string GetCaption()
Get the caption to use for the game's title bar.
virtual void ToggleVsync(bool vsync)
Change the vsync setting.
virtual bool AfterBlitterChange()
Callback invoked after the blitter was changed.
void StopGameThread()
Stop the loop for the game-tick.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
const uint ALLOWED_DRIFT
How many times videodriver can miss deadlines without it being overly compensated.
virtual void MainLoop()=0
Perform the actual drawing.
virtual void EditBoxGainedFocus()
An edit box gained the input focus.
virtual bool PollEvent()
Process a single system event.
virtual bool HasEfficient8Bpp() const
Has this video driver an efficient code path for palette animated 8-bpp sprites?
virtual void Paint()
Paint the window.
virtual void UnlockVideoBuffer()
Unlock a previously locked video buffer.
bool fast_forward_via_key
The fast-forward was enabled by key press.
virtual void ClaimMousePointer()
Claim the exclusive rights for the mouse pointer.
virtual uint8_t * GetAnimBuffer()
Get a pointer to the animation buffer of the video back-end.
virtual std::vector< int > GetListOfMonitorRefreshRates()
Get a list of refresh rates of each available monitor.
virtual void CheckPaletteAnim()
Process any pending palette animation.
virtual bool LockVideoBuffer()
Make sure the video buffer is ready for drawing.
void GameLoopPause()
Pause the game-loop for a bit, releasing the game-state lock.
void DrainCommandQueue()
Execute all queued commands.
void UpdateAutoResolution()
Apply resolution auto-detection and clamp to sensible defaults.
Functions related to debugging.
std::string _ini_videodriver
The video driver a stored in the configuration file.
std::vector< Dimension > _resolutions
List of resolutions.
Dimension _cur_resolution
The current resolution.
bool _rightclick_emulate
Whether right clicking is emulated.
Base for all drivers (video, sound, music, etc).
All geometry types in OpenTTD.
uint16_t _game_speed
Current game-speed; 100 is 1x, 0 is infinite.
PauseModes _pause_mode
The current pause mode.
Functions related to the gfx engine.
static const uint MILLISECONDS_PER_TICK
The number of milliseconds per game tick.
constexpr uint ClampU(const uint a, const uint min, const uint max)
Clamp an unsigned integer between an interval.
Network functions used by other parts of OpenTTD.
ClientSettings _settings_client
The current settings for this game.
Types related to global configuration settings.
GUISettings gui
settings related to the GUI
Dimensions (a width and height) of a rectangle in 2D.
uint16_t refresh_rate
How often we refresh the screen (time between draw-ticks).
bool unlock
Stores if the lock did anything that has to be undone.
bool _video_vsync
Whether we should use vsync (only if active video driver supports HW acceleration).
bool _video_hw_accel
Whether to consider hardware accelerated video drivers on startup.
bool _video_vsync
Whether we should use vsync (only if active video driver supports HW acceleration).
Dimension _cur_resolution
The current resolution.
std::mutex lock
synchronization for playback status fields
Types related to zooming in and out.