10#ifndef SAVELOAD_TYPE_H
11#define SAVELOAD_TYPE_H
SaveLoadResult
Save or load result codes.
@ Error
error that was caught before internal structures were modified
@ Ok
completed successfully
@ ReInit
error that was caught in the middle of updating game state, need to clear it. (can only happen during...
std::span< const struct SaveLoad > SaveLoadTable
A table of SaveLoad entries.