OpenTTD Source 20260917-master-gec444f7315
SlVehicleEffect Class Reference
Inheritance diagram for SlVehicleEffect:
DefaultSaveLoadHandler< SlVehicleEffect, Vehicle > SaveLoadHandler

Public Member Functions

void Save (Vehicle *v) const override
 Save the object to disk.
void Load (Vehicle *v) const override
 Load the object from disk.
void FixPointers (Vehicle *v) const override
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
Public Member Functions inherited from DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void LoadCheck (Vehicle *object) const
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from SaveLoadHandler
virtual ~SaveLoadHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _vehicle_effect_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 1004 of file vehicle_sl.cpp.

Member Function Documentation

◆ FixPointers()

void SlVehicleEffect::FixPointers ( Vehicle * object) const
inlineoverridevirtual

A post-load callback to fix SaveLoadType::Reference integers into pointers.

Parameters
objectThe object to fix.

Reimplemented from DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >.

Definition at line 1042 of file vehicle_sl.cpp.

References Effect, DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >::GetDescription(), SlObject(), and BaseVehicle::type.

◆ Load()

void SlVehicleEffect::Load ( Vehicle * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >.

Definition at line 1036 of file vehicle_sl.cpp.

References Effect, SaveLoadHandler::GetLoadDescription(), SlObject(), and BaseVehicle::type.

◆ Save()

void SlVehicleEffect::Save ( Vehicle * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >.

Definition at line 1030 of file vehicle_sl.cpp.

References Effect, DefaultSaveLoadHandler< SlVehicleEffect, Vehicle >::GetDescription(), SlObject(), and BaseVehicle::type.

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlVehicleEffect::compat_description = _vehicle_effect_sl_compat
inlinestatic

Definition at line 1028 of file vehicle_sl.cpp.

◆ description

const SaveLoad SlVehicleEffect::description[]
inlinestatic
Initial value:
= {
SaveLoad::Variable<VarFileType::U16>("sprite_cache.sprite_seq.seq[0].sprite", SLE_OBJECT_ADDRESS(Vehicle, sprite_cache.sprite_seq.seq[0].sprite)),
SaveLoad::Variable<VarFileType::U8>("animation_substate", SLE_OBJECT_ADDRESS(EffectVehicle, animation_substate)),
}
#define SLE_OBJECT_ADDRESS(base, variable)
Macro to be able to pass the variable type and construct the SaveLoad::AddressFunction given a base c...
Definition saveload.h:754
@ VehicleCurrencyStationChanges
Saveload version: 2.0, release: 0.3.0 Adding vehicle state, larger currency size for statistics,...
Definition saveload.h:40
@ VehicleCentreAndZPos
Saveload version: 164, SVN revision: 23290 Vehicle centres are not fixed at 4/8 of the vehicle; chan...
Definition saveload.h:246
@ MultipleRoadStops
Saveload version: 6.0, SVN revision: 1721 Multi tile road stops, and some map size related fixes.
Definition saveload.h:53
@ MinVersion
First savegame version.
Definition saveload.h:37
A special vehicle is one of the following:
static SaveLoad Variable(std::string name, AddressFunction< T > address_func, SaveLoadVersion from=SaveLoadVersion::MinVersion, SaveLoadVersion to=SaveLoadVersion::MaxVersion, size_t extra=0)
Storage of a variable in some savegame versions.
Definition saveload.h:926
Vehicle data structure.

Definition at line 1006 of file vehicle_sl.cpp.


The documentation for this class was generated from the following file: