OpenTTD Source 20260208-master-g43af8e94d0
vehicle_base.h
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#ifndef VEHICLE_BASE_H
11#define VEHICLE_BASE_H
12
13#include "sprite.h"
14#include "track_type.h"
15#include "command_type.h"
16#include "order_base.h"
17#include "cargopacket.h"
18#include "texteff.hpp"
19#include "engine_type.h"
20#include "order_func.h"
21#include "transport_type.h"
22#include "group_type.h"
23#include "base_consist.h"
24#include "network/network.h"
25#include "saveload/saveload.h"
27
28const uint TILE_AXIAL_DISTANCE = 192; // Logical length of the tile in any DiagDirection used in vehicle movement.
29const uint TILE_CORNER_DISTANCE = 128; // Logical length of the tile corner crossing in any non-diagonal direction used in vehicle movement.
30
32enum class VehState : uint8_t {
33 Hidden = 0,
34 Stopped = 1,
38 Shadow = 5,
40 Crashed = 7,
41};
42using VehStates = EnumBitSet<VehState, uint8_t>;
43
53
56 /* Values calculated when they are requested for the first time after invalidating the NewGRF cache. */
60 uint32_t company_information = 0;
61 uint32_t position_in_vehicle = 0;
62 uint8_t cache_valid = 0;
63
64 auto operator<=>(const NewGRFCache &) const = default;
65};
66
76
90
93 uint16_t cached_max_speed = 0;
95
96 uint8_t cached_vis_effect = 0;
97
98 auto operator<=>(const VehicleCache &) const = default;
99};
100
103 std::array<PalSpriteID, 8> seq;
104 uint count;
105
106 bool operator==(const VehicleSpriteSeq &other) const
107 {
108 return std::ranges::equal(std::span(this->seq.data(), this->count), std::span(other.seq.data(), other.count));
109 }
110
114 bool IsValid() const
115 {
116 return this->count != 0;
117 }
118
122 void Clear()
123 {
124 this->count = 0;
125 }
126
130 void Set(SpriteID sprite)
131 {
132 this->count = 1;
133 this->seq[0].sprite = sprite;
134 this->seq[0].pal = 0;
135 }
136
141 {
142 this->count = src.count;
143 for (uint i = 0; i < src.count; ++i) {
144 this->seq[i].sprite = src.seq[i].sprite;
145 this->seq[i].pal = 0;
146 }
147 }
148
149 void GetBounds(Rect *bounds) const;
150 void Draw(int x, int y, PaletteID default_pal, bool force_pal) const;
151};
152
164
168
169/* Some declarations of functions, so we can make them friendly */
170struct GroundVehicleCache;
171struct LoadgameState;
172struct GRFFile;
173
177struct RefitDesc {
179 uint16_t capacity;
180 uint16_t remaining;
181 RefitDesc(CargoType cargo, uint16_t capacity, uint16_t remaining) :
183};
184
189struct ClosestDepot {
190 TileIndex location = INVALID_TILE;
192 bool reverse = false;
193 bool found = false;
194
195 ClosestDepot() = default;
196
197 ClosestDepot(TileIndex location, DestinationID destination, bool reverse = false) :
198 location(location), destination(destination), reverse(reverse), found(true) {}
199};
200
202struct Vehicle : VehiclePool::PoolItem<&_vehicle_pool>, BaseVehicle, BaseConsist {
203private:
204 typedef std::list<RefitDesc> RefitList;
205
206 Vehicle *next = nullptr;
207 Vehicle *previous = nullptr;
208 Vehicle *first = nullptr;
209
210 Vehicle *next_shared = nullptr;
212
213public:
214 friend void FixOldVehicles(LoadgameState &ls);
215 friend void AfterLoadVehiclesPhase1(bool part_of_load);
216 friend bool LoadOldVehicle(LoadgameState &ls, int num);
217 /* So we can use private/protected variables in the saveload code */
218 friend class SlVehicleCommon;
219 friend class SlVehicleDisaster;
220 friend void Ptrs_VEHS();
221
223
230
233 Money value = 0;
234
236
237 mutable Rect coord{};
238
241
245
247
248 /* Related to age and service time */
249 TimerGameCalendar::Year build_year{};
250 TimerGameCalendar::Date age{};
251 TimerGameEconomy::Date economy_age{};
252 TimerGameCalendar::Date max_age{};
253 TimerGameEconomy::Date date_of_last_service{};
254 TimerGameCalendar::Date date_of_last_service_newgrf{};
255 uint16_t reliability = 0;
256 uint16_t reliability_spd_dec = 0;
257 uint8_t breakdown_ctr = 0;
258 uint8_t breakdown_delay = 0;
260 uint8_t breakdown_chance = 0;
261
262 int32_t x_pos = 0;
263 int32_t y_pos = 0;
264 int32_t z_pos = 0;
266
273 uint8_t spritenum = 0;
275 EngineID engine_type = EngineID::Invalid();
276
277 TextEffectID fill_percent_te_id = INVALID_TE_ID;
279
280 uint16_t cur_speed = 0;
281 uint8_t subspeed = 0;
282 uint8_t acceleration = 0;
283 uint32_t motion_counter = 0;
284 uint8_t progress = 0;
285
286 VehicleRandomTriggers waiting_random_triggers;
287 uint16_t random_bits = 0;
288
289 StationID last_station_visited = StationID::Invalid();
290 StationID last_loading_station = StationID::Invalid();
292
295 uint8_t cargo_subtype = 0;
296 uint16_t cargo_cap = 0;
297 uint16_t refit_cap = 0;
298 uint16_t cargo_age_counter = 0;
299 int8_t trip_occupancy = 0;
300
301 uint8_t day_counter = 0;
302 uint8_t tick_counter = 0;
303 uint8_t running_ticks = 0;
304 uint16_t load_unload_ticks = 0;
305
306 VehStates vehstatus{};
307 uint8_t subtype = 0;
309
310 union {
311 OrderList *orders = nullptr;
312 uint32_t old_orders;
313 };
314
317
318 GroupID group_id = GroupID::Invalid();
319
321
326 virtual uint16_t GetMaxWeight() const
327 {
328 return 0;
329 }
330
332
333 void PreDestructor();
335 ~Vehicle() override;
336
337 void BeginLoading();
338 void CancelReservation(StationID next, Station *st);
339 void LeaveStation();
340
343
344 uint16_t &GetGroundVehicleFlags();
345 const uint16_t &GetGroundVehicleFlags() const;
346
348
349 void HandleLoading(bool mode = false);
350
359 virtual void MarkDirty() {}
360
365 virtual void UpdateDeltaXY() {}
366
380 inline uint GetOldAdvanceSpeed(uint speed)
381 {
382 return (this->direction & 1) ? speed : speed * 3 / 4;
383 }
384
397 static inline uint GetAdvanceSpeed(uint speed)
398 {
399 return speed * 3 / 4;
400 }
401
409 inline uint GetAdvanceDistance()
410 {
411 return (this->direction & 1) ? TILE_AXIAL_DISTANCE : TILE_CORNER_DISTANCE * 2;
412 }
413
418 virtual ExpensesType GetExpenseType([[maybe_unused]] bool income) const { return EXPENSES_OTHER; }
419
424 virtual void PlayLeaveStationSound([[maybe_unused]] bool force = false) const {}
425
429 virtual bool IsPrimaryVehicle() const { return false; }
430
431 const Engine *GetEngine() const;
432
439 virtual void GetImage([[maybe_unused]] Direction direction, [[maybe_unused]] EngineImageType image_type, [[maybe_unused]] VehicleSpriteSeq *result) const { result->Clear(); }
440
441 const GRFFile *GetGRF() const;
442 uint32_t GetGRFID() const;
443
449 {
450 this->grf_cache.cache_valid = 0;
451 }
452
458 {
459 for (Vehicle *u = this; u != nullptr; u = u->Next()) {
460 u->InvalidateNewGRFCache();
461 }
462 }
463
468 [[debug_inline]] inline bool IsGroundVehicle() const
469 {
470 return this->type == VEH_TRAIN || this->type == VEH_ROAD;
471 }
472
477 virtual int GetDisplaySpeed() const { return 0; }
478
483 virtual int GetDisplayMaxSpeed() const { return 0; }
484
489 virtual int GetCurrentMaxSpeed() const { return 0; }
490
495 virtual Money GetRunningCost() const { return 0; }
496
501 virtual bool IsInDepot() const { return false; }
502
507 virtual bool IsChainInDepot() const { return this->IsInDepot(); }
508
513 bool IsStoppedInDepot() const
514 {
515 assert(this == this->First());
516 /* Free wagons have no VehState::Stopped state */
517 if (this->IsPrimaryVehicle() && !this->vehstatus.Test(VehState::Stopped)) return false;
518 return this->IsChainInDepot();
519 }
520
525 virtual bool Tick() { return true; };
526
530 virtual void OnNewCalendarDay() {};
531
535 virtual void OnNewEconomyDay() {};
536
537 void ShiftDates(TimerGameEconomy::Date interval);
538
544 virtual uint Crash(bool flooded = false);
545
558 virtual Trackdir GetVehicleTrackdir() const { return INVALID_TRACKDIR; }
559
564 Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); }
565
570 Money GetDisplayProfitThisYear() const { return (this->profit_this_year >> 8); }
571
576 Money GetDisplayProfitLastYear() const { return (this->profit_last_year >> 8); }
577
578 void SetNext(Vehicle *next);
579
585 inline Vehicle *Next() const { return this->next; }
586
592 inline Vehicle *Previous() const { return this->previous; }
593
598 inline Vehicle *First() const { return this->first; }
599
604 inline Vehicle *Last()
605 {
606 Vehicle *v = this;
607 while (v->Next() != nullptr) v = v->Next();
608 return v;
609 }
610
615 inline const Vehicle *Last() const
616 {
617 const Vehicle *v = this;
618 while (v->Next() != nullptr) v = v->Next();
619 return v;
620 }
621
627 inline Vehicle *Move(int n)
628 {
629 Vehicle *v = this;
630 if (n < 0) {
631 for (int i = 0; i != n && v != nullptr; i--) v = v->Previous();
632 } else {
633 for (int i = 0; i != n && v != nullptr; i++) v = v->Next();
634 }
635 return v;
636 }
637
643 inline const Vehicle *Move(int n) const
644 {
645 const Vehicle *v = this;
646 if (n < 0) {
647 for (int i = 0; i != n && v != nullptr; i--) v = v->Previous();
648 } else {
649 for (int i = 0; i != n && v != nullptr; i++) v = v->Next();
650 }
651 return v;
652 }
653
658 inline const Order *GetFirstOrder() const { return (this->orders == nullptr) ? nullptr : this->GetOrder(this->orders->GetFirstOrder()); }
659
660 inline std::span<const Order> Orders() const
661 {
662 if (this->orders == nullptr) return {};
663 return this->orders->GetOrders();
664 }
665
666 inline std::span<Order> Orders()
667 {
668 if (this->orders == nullptr) return {};
669 return this->orders->GetOrders();
670 }
671
672 void AddToShared(Vehicle *shared_chain);
673 void RemoveFromShared();
674
679 inline Vehicle *NextShared() const { return this->next_shared; }
680
685 inline Vehicle *PreviousShared() const { return this->previous_shared; }
686
691 inline Vehicle *FirstShared() const { return (this->orders == nullptr) ? this->First() : this->orders->GetFirstSharedVehicle(); }
692
697 inline bool IsOrderListShared() const { return this->orders != nullptr && this->orders->IsShared(); }
698
703 inline VehicleOrderID GetNumOrders() const { return (this->orders == nullptr) ? 0 : this->orders->GetNumOrders(); }
704
709 inline VehicleOrderID GetNumManualOrders() const { return (this->orders == nullptr) ? 0 : this->orders->GetNumManualOrders(); }
710
715 inline void GetNextStoppingStation(std::vector<StationID> &next_station) const
716 {
717 if (this->orders == nullptr) return;
718 this->orders->GetNextStoppingStation(next_station, this);
719 }
720
721 void ResetRefitCaps();
722
723 void ReleaseUnitNumber();
724
732 {
733 this->CopyConsistPropertiesFrom(src);
734
735 this->ReleaseUnitNumber();
736 this->unitnumber = src->unitnumber;
737
738 this->current_order = src->current_order;
739 this->dest_tile = src->dest_tile;
740
741 this->profit_this_year = src->profit_this_year;
742 this->profit_last_year = src->profit_last_year;
743
744 src->unitnumber = 0;
745 }
746
747
748 bool HandleBreakdown();
749
750 bool NeedsAutorenewing(const Company *c, bool use_renew_setting = true) const;
751
752 bool NeedsServicing() const;
753 bool NeedsAutomaticServicing() const;
754
762 virtual TileIndex GetOrderStationLocation([[maybe_unused]] StationID station) { return INVALID_TILE; }
763
764 virtual TileIndex GetCargoTile() const { return this->tile; }
765
771 virtual ClosestDepot FindClosestDepot() { return {}; }
772
773 virtual void SetDestTile(TileIndex tile) { this->dest_tile = tile; }
774
775 CommandCost SendToDepot(DoCommandFlags flags, DepotCommandFlags command);
776
777 void UpdateVisualEffect(bool allow_power_change = true);
778 void ShowVisualEffect() const;
779
780 void UpdatePosition();
781 void UpdateViewport(bool dirty);
782 void UpdateBoundingBoxCoordinates(bool update_cache) const;
784 bool MarkAllViewportsDirty() const;
785
786 inline uint16_t GetServiceInterval() const { return this->service_interval; }
787
788 inline void SetServiceInterval(uint16_t interval) { this->service_interval = interval; }
789
790 inline bool ServiceIntervalIsCustom() const { return this->vehicle_flags.Test(VehicleFlag::ServiceIntervalIsCustom); }
791
792 inline bool ServiceIntervalIsPercent() const { return this->vehicle_flags.Test(VehicleFlag::ServiceIntervalIsPercent); }
793
794 inline void SetServiceIntervalIsCustom(bool on) { this->vehicle_flags.Set(VehicleFlag::ServiceIntervalIsCustom, on); }
795
796 inline void SetServiceIntervalIsPercent(bool on) { this->vehicle_flags.Set(VehicleFlag::ServiceIntervalIsPercent, on); }
797
798 bool HasFullLoadOrder() const;
799 bool HasConditionalOrder() const;
800 bool HasUnbunchingOrder() const;
802 bool IsWaitingForUnbunching() const;
803
804private:
810 {
811 if (this->GetNumManualOrders() > 0) {
812 /* Advance to next real order */
813 do {
814 this->cur_real_order_index++;
815 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
816 } while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT));
817 } else {
818 this->cur_real_order_index = 0;
819 }
820 }
821
822public:
829 {
831 /* Increment real order index as well */
833 }
834
836
837 /* Advance to next implicit order */
838 do {
840 if (this->cur_implicit_order_index >= this->GetNumOrders()) this->cur_implicit_order_index = 0;
841 } while (this->cur_implicit_order_index != this->cur_real_order_index && !this->GetOrder(this->cur_implicit_order_index)->IsType(OT_IMPLICIT));
842
843 InvalidateVehicleOrder(this, 0);
844 }
845
853 {
855 /* Increment both real and implicit order */
857 } else {
858 /* Increment real order only */
860 InvalidateVehicleOrder(this, 0);
861 }
862 }
863
868 {
869 /* Make sure the index is valid */
870 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
871
872 if (this->GetNumManualOrders() > 0) {
873 /* Advance to next real order */
874 while (this->GetOrder(this->cur_real_order_index)->IsType(OT_IMPLICIT)) {
875 this->cur_real_order_index++;
876 if (this->cur_real_order_index >= this->GetNumOrders()) this->cur_real_order_index = 0;
877 }
878 } else {
879 this->cur_real_order_index = 0;
880 }
881 }
882
888 inline Order *GetOrder(int index) const
889 {
890 return (this->orders == nullptr) ? nullptr : this->orders->GetOrderAt(index);
891 }
892
897 inline const Order *GetLastOrder() const
898 {
899 return (this->orders == nullptr) ? nullptr : this->orders->GetOrderAt(this->orders->GetLastOrder());
900 }
901
902 bool IsEngineCountable() const;
903 bool HasEngineType() const;
904 bool HasDepotOrder() const;
905 void HandlePathfindingResult(bool path_found);
906
911 [[debug_inline]] inline bool IsFrontEngine() const
912 {
913 return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_FRONT);
914 }
915
920 inline bool IsArticulatedPart() const
921 {
922 return this->IsGroundVehicle() && HasBit(this->subtype, GVSF_ARTICULATED_PART);
923 }
924
929 inline bool HasArticulatedPart() const
930 {
931 return this->Next() != nullptr && this->Next()->IsArticulatedPart();
932 }
933
940 {
941 assert(this->HasArticulatedPart());
942 return this->Next();
943 }
944
950 {
951 Vehicle *v = this;
952 while (v->IsArticulatedPart()) v = v->Previous();
953 return v;
954 }
955
960 inline const Vehicle *GetFirstEnginePart() const
961 {
962 const Vehicle *v = this;
963 while (v->IsArticulatedPart()) v = v->Previous();
964 return v;
965 }
966
972 {
973 Vehicle *v = this;
974 while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
975 return v;
976 }
977
982 inline Vehicle *GetNextVehicle() const
983 {
984 const Vehicle *v = this;
985 while (v->HasArticulatedPart()) v = v->GetNextArticulatedPart();
986
987 /* v now contains the last articulated part in the engine */
988 return v->Next();
989 }
990
995 inline Vehicle *GetPrevVehicle() const
996 {
997 Vehicle *v = this->Previous();
998 while (v != nullptr && v->IsArticulatedPart()) v = v->Previous();
999
1000 return v;
1001 }
1002
1003 uint32_t GetDisplayMaxWeight() const;
1004 uint32_t GetDisplayMinPowerToWeight() const;
1005};
1006
1011template <class T, VehicleType Type>
1013 static const VehicleType EXPECTED_TYPE = Type;
1014
1016
1022 {
1023 this->sprite_cache.sprite_seq.count = 1;
1024 }
1025
1030 inline T *First() const { return (T *)this->Vehicle::First(); }
1031
1036 inline T *Last() { return (T *)this->Vehicle::Last(); }
1037
1042 inline const T *Last() const { return (const T *)this->Vehicle::Last(); }
1043
1048 inline T *Next() const { return (T *)this->Vehicle::Next(); }
1049
1054 inline T *Previous() const { return (T *)this->Vehicle::Previous(); }
1055
1061 inline T *GetNextArticulatedPart() { return (T *)this->Vehicle::GetNextArticulatedPart(); }
1062
1068 inline T *GetNextArticulatedPart() const { return (T *)this->Vehicle::GetNextArticulatedPart(); }
1069
1074 inline T *GetFirstEnginePart() { return (T *)this->Vehicle::GetFirstEnginePart(); }
1075
1080 inline const T *GetFirstEnginePart() const { return (const T *)this->Vehicle::GetFirstEnginePart(); }
1081
1086 inline T *GetLastEnginePart() { return (T *)this->Vehicle::GetLastEnginePart(); }
1087
1092 inline T *GetNextVehicle() const { return (T *)this->Vehicle::GetNextVehicle(); }
1093
1098 inline T *GetPrevVehicle() const { return (T *)this->Vehicle::GetPrevVehicle(); }
1099
1105 static inline bool IsValidID(auto index)
1106 {
1107 return Vehicle::IsValidID(index) && Vehicle::Get(index)->type == Type;
1108 }
1109
1114 static inline T *Get(auto index)
1115 {
1116 return (T *)Vehicle::Get(index);
1117 }
1118
1123 static inline T *GetIfValid(auto index)
1124 {
1125 return IsValidID(index) ? Get(index) : nullptr;
1126 }
1127
1133 template <typename... Targs>
1134 static inline T *Create(Targs &&... args)
1135 {
1136 return Vehicle::Create<T>(std::forward<Targs&&>(args)...);
1137 }
1138
1145 template <typename... Targs>
1146 static inline T *CreateAtIndex(VehicleID index, Targs &&... args)
1147 {
1148 return Vehicle::CreateAtIndex<T>(index, std::forward<Targs&&>(args)...);
1149 }
1150
1156 static inline T *From(Vehicle *v)
1157 {
1158 assert(v->type == Type);
1159 return (T *)v;
1160 }
1161
1167 static inline const T *From(const Vehicle *v)
1168 {
1169 assert(v->type == Type);
1170 return (const T *)v;
1171 }
1172
1178 inline void UpdateViewport(bool force_update, bool update_delta)
1179 {
1180 bool sprite_has_changed = false;
1181
1182 /* Skip updating sprites on dedicated servers without screen */
1183 if (_network_dedicated) return;
1184
1185 /* Explicitly choose method to call to prevent vtable dereference -
1186 * it gives ~3% runtime improvements in games with many vehicles */
1187 if (update_delta) ((T *)this)->T::UpdateDeltaXY();
1188
1189 /*
1190 * Only check for a new sprite sequence if the vehicle direction
1191 * has changed since we last checked it, assuming that otherwise
1192 * there won't be enough change in bounding box or offsets to need
1193 * to resolve a new sprite.
1194 */
1195 if (this->direction != this->sprite_cache.last_direction || this->sprite_cache.is_viewport_candidate) {
1196 VehicleSpriteSeq seq;
1197
1198 ((T*)this)->T::GetImage(this->direction, EIT_ON_MAP, &seq);
1199 if (this->sprite_cache.sprite_seq != seq) {
1200 sprite_has_changed = true;
1201 this->sprite_cache.sprite_seq = seq;
1202 }
1203
1204 this->sprite_cache.last_direction = this->direction;
1205 this->sprite_cache.revalidate_before_draw = false;
1206 } else {
1207 /*
1208 * A change that could potentially invalidate the sprite has been
1209 * made, signal that we should still resolve it before drawing on a
1210 * viewport.
1211 */
1212 this->sprite_cache.revalidate_before_draw = true;
1213 }
1214
1215 if (force_update || sprite_has_changed) {
1216 this->Vehicle::UpdateViewport(true);
1217 }
1218 }
1219
1225 static Pool::IterateWrapper<T> Iterate(size_t from = 0) { return Pool::IterateWrapper<T>(from); }
1226};
1227
1229static const int32_t INVALID_COORD = 0x7fffffff;
1230
1231#endif /* VEHICLE_BASE_H */
Properties for front vehicles/consists.
@ ServiceIntervalIsCustom
Service interval is custom.
@ ServiceIntervalIsPercent
Service interval is percent.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:21
Base class for cargo packets.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
Enum-as-bit-set wrapper.
uint64_t TickCounter
The type that the tick counter is stored in.
CargoList that is used for vehicles.
Types related to commands.
static constexpr Owner INVALID_OWNER
An invalid owner.
Direction
Defines the 8 directions on the map.
@ INVALID_DIR
Flag for an invalid direction.
ExpensesType
Types of expenses.
@ EXPENSES_OTHER
Other expenses.
Types related to engines.
PoolID< uint16_t, struct EngineIDTag, 64000, 0xFFFF > EngineID
Unique identification number of an engine.
Definition engine_type.h:26
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
virtual void MarkDirty()
Marks the vehicles to be redrawn and updates cached variables.
Types of a group.
#define Rect
Macro that prevents name conflicts between included headers.
bool _network_dedicated
are we a dedicated server?
Definition network.cpp:69
Basic functions/variables used all over the place.
Base class for orders.
void InvalidateVehicleOrder(const Vehicle *v, int data)
Updates the widgets of a vehicle which contains the order-data.
Functions related to orders.
uint8_t VehicleOrderID
The index of an order within its current vehicle (not pool related).
Definition order_type.h:18
Functions/types related to saving and loading games.
Base for drawing complex sprites.
Various front vehicle properties that are preserved when autoreplacing, using order-backup or switchi...
VehicleOrderID cur_real_order_index
The index to the current real (non-implicit) order.
VehicleFlags vehicle_flags
Used for gradual loading and other miscellaneous things (.
VehicleOrderID cur_implicit_order_index
The index to the current implicit order.
uint16_t service_interval
The interval for (automatic) servicing; either in days or %.
void CopyConsistPropertiesFrom(const BaseConsist *src)
Copy properties of other BaseConsist.
Base vehicle class.
VehicleType type
Type of vehicle.
Helper class to perform the cargo payment.
Structure to return information about the closest depot location, and whether it could be found.
DestinationID destination
The DestinationID as used for orders.
Dynamic data of a loaded NewGRF.
Definition newgrf.h:117
Cached, frequently calculated values.
Cache for vehicle sprites and values relating to whether they should be updated before drawing,...
bool revalidate_before_draw
We need to do a GetImage() and check bounds before drawing this sprite.
VehicleSpriteSeq sprite_seq
Vehicle appearance.
bool is_viewport_candidate
This vehicle can potentially be drawn on a viewport.
Direction last_direction
Last direction we obtained sprites for.
Rect old_coord
Co-ordinates from the last valid bounding box.
Cached often queried (NewGRF) values.
uint32_t position_in_vehicle
Cache for NewGRF var 4D.
uint32_t position_consist_length
Cache for NewGRF var 40.
uint32_t consist_cargo_information
Cache for NewGRF var 42. (Note: The cargotype is untranslated in the cache because the accessing GRF ...
uint8_t cache_valid
Bitset that indicates which cache values are valid.
uint32_t company_information
Cache for NewGRF var 43.
uint32_t position_same_id_length
Cache for NewGRF var 41.
Shared order list linking together the linked list of orders and the list of vehicles sharing this or...
Definition order_base.h:274
static T * CreateAtIndex(VehicleID index, Targs &&... args)
static Vehicle * Get(auto index)
static T * Create(Targs &&... args)
Base class for all pools.
CargoType cargo
Cargo type the vehicle will be carrying.
uint16_t capacity
Capacity the vehicle will have.
uint16_t remaining
Capacity remaining from before the previous refit.
T * Next() const
Get next vehicle in the chain.
static Pool::IterateWrapper< T > Iterate(size_t from=0)
Returns an iterable ensemble of all valid vehicles of type T.
T * Previous() const
Get previous vehicle in the chain.
static const T * From(const Vehicle *v)
Converts a const Vehicle to const SpecializedVehicle with type checking.
static T * From(Vehicle *v)
Converts a Vehicle to SpecializedVehicle with type checking.
T * GetNextArticulatedPart()
Get the next part of an articulated engine.
static bool IsValidID(auto index)
Tests whether given index is a valid index for vehicle of this type.
static T * GetIfValid(auto index)
Returns vehicle if the index is a valid index for this vehicle type.
const T * GetFirstEnginePart() const
Get the first part of an articulated engine.
T * First() const
Get the first vehicle in the chain.
T * GetPrevVehicle() const
Get the previous real (non-articulated part) vehicle in the consist.
SpecializedVehicle(VehicleID index)
Set vehicle type correctly.
T * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
T * GetNextArticulatedPart() const
Get the next part of an articulated engine.
static T * Get(auto index)
Gets vehicle with given index.
void UpdateViewport(bool force_update, bool update_delta)
Update vehicle sprite- and position caches.
T * GetLastEnginePart()
Get the last part of an articulated engine.
static T * Create(Targs &&... args)
Creates a new T-object in the vehicle pool.
T * GetFirstEnginePart()
Get the first part of an articulated engine.
SpecializedVehicle< T, Type > SpecializedVehicleBase
Our type.
T * Last()
Get the last vehicle in the chain.
static const VehicleType EXPECTED_TYPE
Specialized type.
static T * CreateAtIndex(VehicleID index, Targs &&... args)
Creates a new T-object in the vehicle pool.
const T * Last() const
Get the last vehicle in the chain.
Station data structure.
Cached often queried values common to all vehicles.
uint8_t cached_vis_effect
Visual effect to show (see VisualEffect).
uint16_t cached_cargo_age_period
Number of ticks before carried cargo is aged.
uint16_t cached_max_speed
Maximum speed of the consist (minimum of the max speed of all vehicles in the consist).
Sprite sequence for a vehicle part.
bool IsValid() const
Check whether the sequence contains any sprites.
void GetBounds(Rect *bounds) const
Determine shared bounds of all sprites.
Definition vehicle.cpp:114
void Set(SpriteID sprite)
Assign a single sprite to the sequence.
void Clear()
Clear all information.
void CopyWithoutPalette(const VehicleSpriteSeq &src)
Copy data from another sprite sequence, while dropping all recolouring information.
void Draw(int x, int y, PaletteID default_pal, bool force_pal) const
Draw the sprite sequence.
Definition vehicle.cpp:142
Vehicle data structure.
Money GetDisplayProfitThisYear() const
Gets the profit vehicle had this year.
CargoPayment * cargo_payment
The cargo payment we're currently in.
EngineID engine_type
The type of engine used for this vehicle.
uint16_t cargo_age_counter
Ticks till cargo is aged next.
virtual int GetDisplaySpeed() const
Gets the speed in km-ish/h that can be sent into string parameters for string processing.
static uint GetAdvanceSpeed(uint speed)
Determines the effective vehicle movement speed.
int32_t z_pos
z coordinate.
uint16_t & GetGroundVehicleFlags()
Access the ground vehicle flags of the vehicle.
Definition vehicle.cpp:3187
Direction direction
facing
void ShiftDates(TimerGameEconomy::Date interval)
Shift all dates by given interval.
Definition vehicle.cpp:749
const Order * GetLastOrder() const
Returns the last order of a vehicle, or nullptr if it doesn't exists.
friend void AfterLoadVehiclesPhase1(bool part_of_load)
So we can set the previous and first pointers while loading.
TimerGameEconomy::Date economy_age
Age in economy days.
bool IsOrderListShared() const
Check if we share our orders with another vehicle.
const Engine * GetEngine() const
Retrieves the engine of the vehicle.
Definition vehicle.cpp:719
void IncrementRealOrderIndex()
Advanced cur_real_order_index to the next real order, keeps care of the wrap-around and invalidates t...
virtual uint Crash(bool flooded=false)
Crash the (whole) vehicle chain.
Definition vehicle.cpp:291
bool IsStoppedInDepot() const
Check whether the vehicle is in the depot and stopped.
virtual ExpensesType GetExpenseType(bool income) const
Sets the expense type associated to this vehicle type.
Vehicle * GetNextArticulatedPart() const
Get the next part of an articulated engine.
Order * GetOrder(int index) const
Returns order 'index' of a vehicle or nullptr when it doesn't exists.
bool HasDepotOrder() const
Checks if a vehicle has a depot in its order list.
friend void FixOldVehicles(LoadgameState &ls)
Convert the old style vehicles into something that resembles the old new style savegames.
void LeaveStation()
Perform all actions when leaving a station.
Definition vehicle.cpp:2341
virtual bool IsChainInDepot() const
Check whether the whole vehicle chain is in the depot.
void AddToShared(Vehicle *shared_chain)
Adds this vehicle to a shared vehicle chain.
Definition vehicle.cpp:2970
VehicleCargoList cargo
The cargo this vehicle is carrying.
Vehicle ** hash_tile_prev
NOSAVE: Previous vehicle in the tile location hash.
bool HasUnbunchingOrder() const
Check if the current vehicle has an unbunching order.
Definition vehicle.cpp:2476
TimerGameEconomy::Date date_of_last_service
Last economy date the vehicle had a service at a depot.
uint16_t cargo_cap
total capacity
StationID last_loading_station
Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
VehicleOrderID GetNumOrders() const
Get the number of orders this vehicle has.
Vehicle * GetFirstEnginePart()
Get the first part of an articulated engine.
uint8_t subtype
subtype (Filled with values from AircraftSubType/DisasterSubType/EffectVehicleType/GroundVehicleSubty...
const Order * GetFirstOrder() const
Get the first order of the vehicles order list.
CommandCost SendToDepot(DoCommandFlags flags, DepotCommandFlags command)
Send this vehicle to the depot using the given command(s).
Definition vehicle.cpp:2569
friend bool LoadOldVehicle(LoadgameState &ls, int num)
So we can set the proper next pointer while loading.
virtual void UpdateDeltaXY()
Updates the x and y offsets and the size of the sprite used for this vehicle.
Vehicle * Last()
Get the last vehicle of this vehicle chain.
uint16_t random_bits
Bits used for randomized variational spritegroups.
void ReleaseUnitNumber()
Release the vehicle's unit number.
Definition vehicle.cpp:2410
void UpdateBoundingBoxCoordinates(bool update_cache) const
Update the bounding box co-ordinates of the vehicle.
Definition vehicle.cpp:1683
uint8_t day_counter
Increased by one for each day.
void HandleLoading(bool mode=false)
Handle the loading of the vehicle; when not it skips through dummy orders and does nothing in all oth...
Definition vehicle.cpp:2421
Money profit_this_year
Profit this year << 8, low 8 bits are fract.
bool HasArticulatedPart() const
Check if an engine has an articulated part.
SpriteID colourmap
NOSAVE: cached colour mapping.
uint8_t breakdown_ctr
Counter for managing breakdown events.
uint GetOldAdvanceSpeed(uint speed)
Determines the effective direction-specific vehicle movement speed.
uint8_t breakdown_delay
Counter for managing breakdown length.
Vehicle * GetNextVehicle() const
Get the next real (non-articulated part) vehicle in the consist.
uint GetAdvanceDistance()
Determines the vehicle "progress" needed for moving a step.
GroupID group_id
Index of group Pool array.
const Vehicle * Move(int n) const
Get the vehicle at offset n of this vehicle chain.
virtual int GetDisplayMaxSpeed() const
Gets the maximum speed in km-ish/h that can be sent into string parameters for string processing.
void IncrementImplicitOrderIndex()
Increments cur_implicit_order_index, keeps care of the wrap-around and invalidates the GUI.
bool IsGroundVehicle() const
Check if the vehicle is a ground vehicle.
VehStates vehstatus
Status.
TimerGameCalendar::Date date_of_last_service_newgrf
Last calendar date the vehicle had a service at a depot, unchanged by the date cheat to protect again...
Vehicle * first
NOSAVE: pointer to the first vehicle in the chain.
void CancelReservation(StationID next, Station *st)
Return all reserved cargo packets to the station and reset all packets staged for transfer.
Definition vehicle.cpp:2325
Money profit_last_year
Profit last year << 8, low 8 bits are fract.
bool IsEngineCountable() const
Check if a vehicle is counted in num_engines in each company struct.
Definition vehicle.cpp:686
uint8_t subspeed
fractional speed
bool IsArticulatedPart() const
Check if the vehicle is an articulated part of an engine.
bool NeedsAutorenewing(const Company *c, bool use_renew_setting=true) const
Function to tell if a vehicle needs to be autorenewed.
Definition vehicle.cpp:156
void UpdateVisualEffect(bool allow_power_change=true)
Update the cached visual effect.
Definition vehicle.cpp:2650
void LeaveUnbunchingDepot()
Leave an unbunching depot and calculate the next departure time for shared order vehicles.
Definition vehicle.cpp:2500
Vehicle * Move(int n)
Get the vehicle at offset n of this vehicle chain.
void GetNextStoppingStation(std::vector< StationID > &next_station) const
Get the next station the vehicle will stop at.
CargoType cargo_type
type of cargo this vehicle is carrying
uint8_t acceleration
used by train & aircraft
Vehicle * previous_shared
NOSAVE: pointer to the previous vehicle in the shared order chain.
VehicleOrderID GetNumManualOrders() const
Get the number of manually added orders this vehicle has.
Vehicle * First() const
Get the first vehicle of this vehicle chain.
int8_t trip_occupancy
NOSAVE: Occupancy of vehicle of the current trip (updated after leaving a station).
virtual TileIndex GetOrderStationLocation(StationID station)
Determine the location for the station where the vehicle goes to next.
Order current_order
The current order (+ status, like: loading).
void PreDestructor()
Destroy all stuff that (still) needs the virtual functions to work properly.
Definition vehicle.cpp:797
TimerGameTick::TickCounter last_loading_tick
Last TimerGameTick::counter tick that the vehicle has stopped at a station and could possibly leave w...
Vehicle(VehicleID index, VehicleType type=VEH_INVALID)
Vehicle constructor.
Definition vehicle.cpp:370
void HandlePathfindingResult(bool path_found)
Handle the pathfinding result, especially the lost status.
Definition vehicle.cpp:763
Vehicle * Next() const
Get the next vehicle of this vehicle.
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
const GRFFile * GetGRF() const
Retrieve the NewGRF the vehicle is tied to.
Definition vehicle.cpp:729
OrderList * orders
Pointer to the order list for this vehicle.
uint32_t GetDisplayMinPowerToWeight() const
Calculates the minimum power-to-weight ratio using the maximum weight of the ground vehicle.
Definition vehicle.cpp:3261
virtual ClosestDepot FindClosestDepot()
Find the closest depot for this vehicle and tell us the location, DestinationID and whether we should...
void UpdateViewport(bool dirty)
Update the vehicle on the viewport, updating the right hash and setting the new coordinates.
Definition vehicle.cpp:1728
Money value
Value of the vehicle.
bool MarkAllViewportsDirty() const
Marks viewports dirty where the vehicle's image is.
Definition vehicle.cpp:1767
uint16_t refit_cap
Capacity left over from before last refit.
void InvalidateNewGRFCache()
Invalidates cached NewGRF variables.
VehicleRandomTriggers waiting_random_triggers
Triggers to be yet matched before rerandomizing the random bits.
VehicleCache vcache
Cache of often used vehicle values.
Vehicle * GetLastEnginePart()
Get the last part of an articulated engine.
uint32_t motion_counter
counter to occasionally play a vehicle sound.
NewGRFCache grf_cache
Cache of often used calculated NewGRF values.
uint32_t GetGRFID() const
Retrieve the GRF ID of the NewGRF the vehicle is tied to.
Definition vehicle.cpp:739
SpriteBounds bounds
Bounding box of vehicle.
GroundVehicleCache * GetGroundVehicleCache()
Access the ground vehicle cache of the vehicle.
Definition vehicle.cpp:3157
virtual void OnNewEconomyDay()
Calls the new economy day handler of the vehicle.
Vehicle ** hash_tile_current
NOSAVE: Cache of the current hash chain.
virtual void OnNewCalendarDay()
Calls the new calendar day handler of the vehicle.
Vehicle * NextShared() const
Get the next vehicle of the shared vehicle chain.
virtual int GetCurrentMaxSpeed() const
Calculates the maximum speed of the vehicle under its current conditions.
bool HasFullLoadOrder() const
Check if the current vehicle has a full load order.
Definition vehicle.cpp:2456
virtual bool IsPrimaryVehicle() const
Whether this is the primary vehicle in the chain.
void BeginLoading()
Prepare everything to begin the loading when arriving at a station.
Definition vehicle.cpp:2196
uint32_t old_orders
Only used during conversion of old save games.
uint16_t load_unload_ticks
Ticks to wait before starting next cycle.
Money GetDisplayProfitLastYear() const
Gets the profit vehicle had last year.
Vehicle * hash_tile_next
NOSAVE: Next vehicle in the tile location hash.
uint8_t spritenum
currently displayed sprite index 0xfd == custom sprite, 0xfe == custom second head sprite 0xff == res...
uint16_t cur_speed
current speed
Vehicle * previous
NOSAVE: pointer to the previous vehicle in the chain.
uint8_t cargo_subtype
Used for livery refits (NewGRF variations).
~Vehicle() override
We want to 'destruct' the right class.
Definition vehicle.cpp:864
bool IsFrontEngine() const
Check if the vehicle is a front engine.
bool HasEngineType() const
Check whether Vehicle::engine_type has any meaning.
Definition vehicle.cpp:703
TimerGameCalendar::Date age
Age in calendar days.
bool IsWaitingForUnbunching() const
Check whether a vehicle inside a depot is waiting for unbunching.
Definition vehicle.cpp:2547
TextEffectID fill_percent_te_id
a text-effect id to a loading indicator object
Money GetDisplayRunningCost() const
Gets the running cost of a vehicle that can be sent into string parameters for string processing.
void SetNext(Vehicle *next)
Set the next vehicle of this vehicle.
Definition vehicle.cpp:2941
uint8_t breakdowns_since_last_service
Counter for the amount of breakdowns.
Vehicle * next
pointer to the next vehicle in the chain
TimerGameCalendar::Date max_age
Maximum age.
MutableSpriteCache sprite_cache
Cache of sprites and values related to recalculating them, see MutableSpriteCache.
uint16_t reliability
Reliability.
uint32_t GetDisplayMaxWeight() const
Calculates the maximum weight of the ground vehicle when loaded.
Definition vehicle.cpp:3246
const Vehicle * Last() const
Get the last vehicle of this vehicle chain.
Vehicle * PreviousShared() const
Get the previous vehicle of the shared vehicle chain.
Vehicle * FirstShared() const
Get the first vehicle of this vehicle chain.
void RemoveFromShared()
Removes the vehicle from the shared order list.
Definition vehicle.cpp:2993
bool HandleBreakdown()
Handle all of the aspects of a vehicle breakdown This includes adding smoke and sounds,...
Definition vehicle.cpp:1348
uint8_t progress
The percentage (if divided by 256) this vehicle already crossed the tile unit.
void UpdatePositionAndViewport()
Update the position of the vehicle, and update the viewport.
Definition vehicle.cpp:1757
Vehicle * Previous() const
Get the previous vehicle of this vehicle.
virtual void PlayLeaveStationSound(bool force=false) const
Play the sound associated with leaving the station.
Vehicle * GetPrevVehicle() const
Get the previous real (non-articulated part) vehicle in the consist.
Rect coord
NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
uint16_t reliability_spd_dec
Reliability decrease speed.
uint8_t tick_counter
Increased by one for each tick.
void SkipToNextRealOrderIndex()
Advance cur_real_order_index to the next real order.
virtual bool IsInDepot() const
Check whether the vehicle is in the depot.
TileIndex tile
Current tile index.
virtual bool Tick()
Calls the tick handler of the vehicle.
TileIndex dest_tile
Heading for this tile.
void CopyVehicleConfigAndStatistics(Vehicle *src)
Copy certain configurations and statistics of a vehicle after successful autoreplace/renew The functi...
bool NeedsServicing() const
Check if the vehicle needs to go to a depot in near future (if a opportunity presents itself) for ser...
Definition vehicle.cpp:201
bool HasConditionalOrder() const
Check if the current vehicle has a conditional order.
Definition vehicle.cpp:2467
virtual uint16_t GetMaxWeight() const
Calculates the weight value that this vehicle will have when fully loaded with its current cargo.
void UpdatePosition()
Update the position of the vehicle.
Definition vehicle.cpp:1674
virtual Money GetRunningCost() const
Gets the running cost of a vehicle.
StationID last_station_visited
The last station we stopped at.
void ResetRefitCaps()
Reset all refit_cap in the consist to cargo_cap.
Definition vehicle.cpp:2402
void InvalidateNewGRFCacheOfChain()
Invalidates cached NewGRF variables of all vehicles in the chain (after the current vehicle).
uint8_t breakdown_chance
Current chance of breakdowns.
void ShowVisualEffect() const
Draw visual effects (smoke and/or sparks) for a vehicle chain.
Definition vehicle.cpp:2791
TimerGameCalendar::Year build_year
Year the vehicle has been built.
Owner owner
Which company owns the vehicle?
UnitID unitnumber
unit number, for display purposes only
Vehicle * next_shared
pointer to the next vehicle that shares the order
bool NeedsAutomaticServicing() const
Checks if the current order should be interrupted for a service-in-depot order.
Definition vehicle.cpp:283
void DeleteUnreachedImplicitOrders()
Delete all implicit orders which were not reached.
Definition vehicle.cpp:2158
uint8_t running_ticks
Number of ticks this vehicle was not stopped this day.
Vehicle ** hash_viewport_prev
NOSAVE: Previous vehicle in the visual location hash.
virtual void GetImage(Direction direction, EngineImageType image_type, VehicleSpriteSeq *result) const
Gets the sprite to show for the given direction.
Vehicle * hash_viewport_next
NOSAVE: Next vehicle in the visual location hash.
virtual Trackdir GetVehicleTrackdir() const
Returns the Trackdir on which the vehicle is currently located.
void UpdateRealOrderIndex()
Skip implicit orders until cur_real_order_index is a non-implicit order.
const Vehicle * GetFirstEnginePart() const
Get the first part of an articulated engine.
Functions related to text effects.
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
Definition of the game-calendar-timer.
All types related to tracks.
Trackdir
Enumeration for tracks and directions.
Definition track_type.h:66
@ INVALID_TRACKDIR
Flag for an invalid trackdir.
Definition track_type.h:85
Base types related to transport.
uint16_t UnitID
Type for the company global vehicle unit number.
VehiclePool _vehicle_pool("Vehicle")
The pool with all our precious vehicles.
VehState
Vehicle state bits in Vehicle::vehstatus.
@ Unclickable
Vehicle is not clickable by the user (shadow vehicles).
@ Crashed
Vehicle is crashed.
@ Shadow
Vehicle is a shadow vehicle.
@ TrainSlowing
Train is slowing down.
@ AircraftBroken
Aircraft is broken down.
@ Hidden
Vehicle is not visible.
@ DefaultPalette
Use default vehicle palette.
@ Stopped
Vehicle is stopped by the player.
GroundVehicleSubtypeFlags
Enum to handle ground vehicle subtypes.
@ GVSF_ARTICULATED_PART
Articulated part of an engine.
@ GVSF_FRONT
Leading engine of a consist.
@ GVSF_MULTIHEADED
Engine is multiheaded (not used for road vehicles).
@ GVSF_FREE_WAGON
First in a wagon chain (in depot) (not used for road vehicles).
@ GVSF_WAGON
Wagon (not used for road vehicles).
@ GVSF_ENGINE
Engine that can be front engine, but might be placed behind another engine (not used for road vehicle...
VisualEffectSpawnModel
Models for spawning visual effects.
@ VESM_ELECTRIC
Electric model.
@ VESM_STEAM
Steam model.
@ VESM_DIESEL
Diesel model.
@ VESM_NONE
No visual effect.
Pool< Vehicle, VehicleID, 512 > VehiclePool
A vehicle pool for a little over 1 million vehicles.
NewGRFCacheValidValues
Bit numbers used to indicate which of the NewGRFCache values are valid.
@ NCVV_COMPANY_INFORMATION
This bit will be set if the NewGRF var 43 currently stored is valid.
@ NCVV_CONSIST_CARGO_INFORMATION
This bit will be set if the NewGRF var 42 currently stored is valid.
@ NCVV_POSITION_CONSIST_LENGTH
This bit will be set if the NewGRF var 40 currently stored is valid.
@ NCVV_POSITION_SAME_ID_LENGTH
This bit will be set if the NewGRF var 41 currently stored is valid.
@ NCVV_POSITION_IN_VEHICLE
This bit will be set if the NewGRF var 4D currently stored is valid.
@ NCVV_END
End of the bits.
static const int32_t INVALID_COORD
Sentinel for an invalid coordinate.
EngineImageType
Visualisation contexts of vehicles and engines.
@ EIT_ON_MAP
Vehicle drawn in viewport.
PoolID< uint32_t, struct VehicleIDTag, 0xFF000, 0xFFFFF > VehicleID
The type all our vehicle IDs have.
VehicleType
Available vehicle types.
@ VEH_INVALID
Non-existing type of vehicle.
@ VEH_ROAD
Road vehicle type.
@ VEH_TRAIN
Train vehicle type.