OpenTTD Source 20260206-master-g4d4e37dbf1
table Directory Reference

Files

 
airport_defaults.h
 Tables with default values for airports and airport tiles.
 
airport_movement.h
 Heart of the airports and their finite state machines.
 
airporttile_ids.h
 Enum of the default airport tiles.
 
airporttiles.h
 Tables with airporttile defaults.
 
animcursors.h
 This file defines all the the animated cursors.
 
autorail.h
 Highlight/sprite information for autorail.
 
bridge_land.h
 This file contains all the sprites for bridges.
 
build_industry.h
 Tables with default industry layouts and behaviours.
 
cargo_const.h
 Table of all default cargo types.
 
clear_land.h
 Tables with sprites for clear land and fences.
 
company_face.h
 This file contains all definitions for default company faces.
 
control_codes.h
 Control codes that are embedded in the translation strings.
 
elrail_data.h
 Stores all the data for overhead wire and pylon drawing.
 
engines.h
 This file contains all the data for vehicles.
 
genland.h
 Table used to generate deserts and/or rainforests.
 
heightmap_colours.h
 The colour tables for heightmaps.
 
industry_land.h
 Information about the behaviour of the default industry tiles.
 
landscape_sprite.h
 Offsets of sprites to replace for non-temperate landscapes.
 
newgrf_debug_data.h
 Data 'tables' for NewGRF debugging.
 
object_land.h
 Sprites to use and how to display them for object tiles.
 
opengl_shader.h
 OpenGL shader programs.
 
palette_convert.h
 Translation tables from one GRF to another GRF.
 
palettes.h
 The colour translation of the GRF palettes.
 
pricebase.h
 Table of all default price bases.
 
railtypes.h
 All the railtype-specific information is stored here.
 
road_land.h
 Sprite constructs for road depots.
 
roadtypes.h
 All the roadtype-specific information is stored here.
 
roadveh_movement.h
 Data about how a road vehicle must drive on a tile.
 
signal_data.h
 Data related to rail signals.
 
sprites.h
 This file contains all sprite-related enums and defines.
 
station_land.h
 Sprites to use and how to display them for station tiles.
 
strgen_tables.h
 Tables of commands for strgen.
 
string_colours.h
 The colour translation of GRF's strings.
 
town_land.h
 Sprites to use and how to display them for town tiles.
 
townname.h
 Namepart tables for the town name generator.
 
track_data.h
 Data related to rail tracks.
 
track_land.h
 Sprites to use and how to display them for train depot tiles.
 
train_sprites.h
 Sprites to use for trains.
 
tree_land.h
 Sprites to use and how to display them for tree tiles.
 
unicode.h
 Character mapping for using Unicode characters in OTTD.
 
water_land.h
 Sprites to use and how to display them for water tiles (depots/locks).