OpenTTD Source 20260721-master-g25ec12c62d
smallmap_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "core/backup_type.hpp"
12#include "clear_map.h"
13#include "industry.h"
14#include "station_map.h"
15#include "landscape.h"
16#include "tree_map.h"
17#include "viewport_func.h"
18#include "town.h"
19#include "tunnelbridge_map.h"
20#include "core/endian_func.hpp"
21#include "vehicle_base.h"
22#include "sound_func.h"
23#include "window_func.h"
24#include "company_base.h"
25#include "zoom_func.h"
26#include "strings_func.h"
27#include "blitter/factory.hpp"
29#include "timer/timer.h"
30#include "timer/timer_window.h"
31#include "smallmap_gui.h"
32#include "core/enum_type.hpp"
33
35
36#include "table/strings.h"
37
38#include <bitset>
39
40#include "safeguards.h"
41
45
50 IndustryType type;
51 uint8_t height;
52 CompanyID company;
54 bool end;
55 bool col_break;
56};
57
59static const uint8_t _linkstat_colours_in_legenda[] = {0, 1, 3, 5, 7, 9, 11};
60
61static const int NUM_NO_COMPANY_ENTRIES = 4;
62
64#define MK(a, b) {b, a, IT_INVALID, 0, CompanyID::Invalid(), true, false, false}
65
67#define MC(col_break) {STR_TINY_BLACK_HEIGHT, {}, IT_INVALID, 0, CompanyID::Invalid(), true, false, col_break}
68
70#define MO(a, b) {b, a, IT_INVALID, 0, CompanyID::Invalid(), true, false, false}
71
73#define MOEND() {STR_NULL, {}, IT_INVALID, 0, OWNER_NONE, true, true, false}
74
76#define MKEND() {STR_NULL, {}, IT_INVALID, 0, CompanyID::Invalid(), true, true, false}
77
82#define MS(a, b) {b, a, IT_INVALID, 0, CompanyID::Invalid(), true, false, true}
83
86 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
87 MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
88 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS),
89 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
90 MK(PC_WHITE, STR_SMALLMAP_LEGENDA_VEHICLES),
91
92 /* Placeholders for the colours and heights of the legend.
93 * The following values are set at BuildLandLegend() based
94 * on each colour scheme and the maximum map height. */
95 MC(true),
96 MC(false),
97 MC(false),
98 MC(false),
99 MC(false),
100 MC(false),
101 MC(true),
102 MC(false),
103 MC(false),
104 MC(false),
105 MC(false),
106 MC(false),
107 MKEND()
108};
109
110static const LegendAndColour _legend_vehicles[] = {
111 MK(PC_RED, STR_SMALLMAP_LEGENDA_TRAINS),
112 MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_ROAD_VEHICLES),
113 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SHIPS),
114 MK(PC_WHITE, STR_SMALLMAP_LEGENDA_AIRCRAFT),
115
116 MS(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
117 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
118 MKEND()
119};
120
121static const LegendAndColour _legend_routes[] = {
122 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_ROADS),
123 MK(PC_GREY, STR_SMALLMAP_LEGENDA_RAILROADS),
124 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
125
126 MS(PC_VERY_DARK_BROWN, STR_SMALLMAP_LEGENDA_RAILROAD_STATION),
127 MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY),
128 MK(PC_YELLOW, STR_SMALLMAP_LEGENDA_BUS_STATION),
129 MK(PC_RED, STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT),
130 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_DOCK),
131 MKEND()
132};
133
134static const LegendAndColour _legend_vegetation[] = {
135 MK(PC_ROUGH_LAND, STR_SMALLMAP_LEGENDA_ROUGH_LAND),
136 MK(PC_GRASS_LAND, STR_SMALLMAP_LEGENDA_GRASS_LAND),
137 MK(PC_BARE_LAND, STR_SMALLMAP_LEGENDA_BARE_LAND),
138 MK(PC_RAINFOREST, STR_SMALLMAP_LEGENDA_RAINFOREST),
139 MK(PC_FIELDS, STR_SMALLMAP_LEGENDA_FIELDS),
140 MK(PC_TREES, STR_SMALLMAP_LEGENDA_TREES),
141
142 MS(PC_GREEN, STR_SMALLMAP_LEGENDA_FOREST),
143 MK(PC_GREY, STR_SMALLMAP_LEGENDA_ROCKS),
144 MK(PC_ORANGE, STR_SMALLMAP_LEGENDA_DESERT),
145 MK(PC_LIGHT_BLUE, STR_SMALLMAP_LEGENDA_SNOW),
146 MK(PC_BLACK, STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES),
147 MK(PC_DARK_RED, STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES),
148 MKEND()
149};
150
151static LegendAndColour _legend_land_owners[NUM_NO_COMPANY_ENTRIES + MAX_COMPANIES + 1] = {
152 MO(PC_WATER, STR_SMALLMAP_LEGENDA_WATER),
153 MO({}, STR_SMALLMAP_LEGENDA_NO_OWNER), // This colour will vary depending on settings.
154 MO(PC_DARK_RED, STR_SMALLMAP_LEGENDA_TOWNS),
155 MO(PC_DARK_GREY, STR_SMALLMAP_LEGENDA_INDUSTRIES),
156 /* The legend will be terminated the first time it is used. */
157 MOEND(),
158};
159
160#undef MK
161#undef MC
162#undef MS
163#undef MO
164#undef MOEND
165#undef MKEND
166
179static bool _smallmap_show_heightmap = false;
181static IndustryType _smallmap_industry_highlight = IT_INVALID;
186
191{
192 uint j = 0;
193
194 /* Add each name */
195 for (IndustryType ind : _sorted_industry_types) {
196 const IndustrySpec *indsp = GetIndustrySpec(ind);
197 if (indsp->enabled) {
198 _legend_from_industries[j].legend = indsp->name;
199 _legend_from_industries[j].colour = indsp->map_colour;
200 _legend_from_industries[j].type = ind;
201 _legend_from_industries[j].show_on_map = true;
202 _legend_from_industries[j].col_break = false;
203 _legend_from_industries[j].end = false;
204
205 /* Store widget number for this industry type. */
206 _industry_to_list_pos[ind] = j;
207 j++;
208 }
209 }
210 /* Terminate the list */
211 _legend_from_industries[j].end = true;
212
213 /* Store number of enabled industries */
215}
216
221{
222 /* Clear the legend */
223 std::fill(std::begin(_legend_linkstats), std::end(_legend_linkstats), LegendAndColour{});
224
225 uint i = 0;
226 for (; i < _sorted_cargo_specs.size(); ++i) {
227 const CargoSpec *cs = _sorted_cargo_specs[i];
228
229 _legend_linkstats[i].legend = cs->name;
230 _legend_linkstats[i].colour = cs->legend_colour;
231 _legend_linkstats[i].type = cs->Index();
232 _legend_linkstats[i].show_on_map = true;
233 }
234
235 _legend_linkstats[i].col_break = true;
237
239 _legend_linkstats[i].legend = STR_EMPTY;
241 _legend_linkstats[i].show_on_map = true;
242 }
243
244 _legend_linkstats[_smallmap_cargo_count].legend = STR_LINKGRAPH_LEGEND_UNUSED;
245 _legend_linkstats[i - 1].legend = STR_LINKGRAPH_LEGEND_OVERLOADED;
246 _legend_linkstats[(_smallmap_cargo_count + i - 1) / 2].legend = STR_LINKGRAPH_LEGEND_SATURATED;
247 _legend_linkstats[i].end = true;
248}
249
261
265 _legend_vehicles,
268 _legend_routes,
269 _legend_vegetation,
270 _legend_land_owners,
271};
272
273#define MKCOLOUR(x) TO_LE32(x)
274
275#define MKCOLOUR_XXXX(x) (MKCOLOUR(0x01010101) * (uint)(x.p))
276#define MKCOLOUR_0XX0(x) (MKCOLOUR(0x00010100) * (uint)(x.p))
277#define MKCOLOUR_X00X(x) (MKCOLOUR(0x01000001) * (uint)(x.p))
278
279#define MKCOLOUR_XYYX(x, y) (MKCOLOUR_X00X(x) | MKCOLOUR_0XX0(y))
280
281#define MKCOLOUR_0000 MKCOLOUR_XXXX(PixelColour{0x00})
282#define MKCOLOUR_F00F MKCOLOUR_X00X(PixelColour{0xFF})
283#define MKCOLOUR_FFFF MKCOLOUR_XXXX(PixelColour{0xFF})
284
286
289 std::vector<uint32_t> height_colours;
290 std::span<const uint32_t> height_colours_base;
291 uint32_t default_colour;
292};
293
296 {{}, _green_map_heights, MKCOLOUR_XXXX(PixelColour{0x54})},
297 {{}, _dark_green_map_heights, MKCOLOUR_XXXX(PixelColour{0x62})},
298 {{}, _violet_map_heights, MKCOLOUR_XXXX(PixelColour{0x81})},
299};
300
305{
306 /* The smallmap window has never been initialized, so no need to change the legend. */
307 if (_heightmap_schemes[0].height_colours.empty()) return;
308
309 /*
310 * The general idea of this function is to fill the legend with an appropriate evenly spaced
311 * selection of height levels. All entries with STR_TINY_BLACK_HEIGHT are reserved for this.
312 * At the moment there are twelve of these.
313 *
314 * The table below defines up to which height level a particular delta in the legend should be
315 * used. One could opt for just dividing the maximum height and use that as delta, but that
316 * creates many "ugly" legend labels, e.g. once every 950 meter. As a result, this table will
317 * reduce the number of deltas to 7: every 100m, 200m, 300m, 500m, 750m, 1000m and 1250m. The
318 * deltas are closer together at the lower numbers because going from 12 entries to just 4, as
319 * would happen when replacing 200m and 300m by 250m, would mean the legend would be short and
320 * that might not be considered appropriate.
321 *
322 * The current method yields at least 7 legend entries and at most 12. It can be increased to
323 * 8 by adding a 150m and 400m option, but especially 150m creates ugly heights.
324 *
325 * It tries to evenly space the legend items over the two columns that are there for the legend.
326 */
327
328 /* Table for delta; if max_height is less than the first column, use the second column as value. */
329 uint deltas[][2] = { { 24, 2 }, { 48, 4 }, { 72, 6 }, { 120, 10 }, { 180, 15 }, { 240, 20 }, { MAX_TILE_HEIGHT + 1, 25 }};
330 uint i = 0;
331 for (; _settings_game.construction.map_height_limit >= deltas[i][0]; i++) {
332 /* Nothing to do here. */
333 }
334 uint delta = deltas[i][1];
335
336 int total_entries = (_settings_game.construction.map_height_limit / delta) + 1;
337 int rows = CeilDiv(total_entries, 2);
338 int j = 0;
339
340 for (i = 0; i < lengthof(_legend_land_contours) - 1 && j < total_entries; i++) {
341 if (_legend_land_contours[i].legend != STR_TINY_BLACK_HEIGHT) continue;
342
343 _legend_land_contours[i].col_break = j % rows == 0;
344 _legend_land_contours[i].end = false;
345 _legend_land_contours[i].height = j * delta;
346 _legend_land_contours[i].colour = PixelColour{static_cast<uint8_t>(_heightmap_schemes[_settings_client.gui.smallmap_land_colour].height_colours[_legend_land_contours[i].height])};
347 j++;
348 }
349 _legend_land_contours[i].end = true;
350}
351
356{
357 _legend_land_owners[1].colour = PixelColour{static_cast<uint8_t>(_heightmap_schemes[_settings_client.gui.smallmap_land_colour].default_colour)};
358
360 for (const Company *c : Company::Iterate()) {
361 _legend_land_owners[i].colour = GetColourGradient(c->colour, Shade::Light);
362 _legend_land_owners[i].company = c->index;
363 _legend_land_owners[i].show_on_map = true;
364 _legend_land_owners[i].col_break = false;
365 _legend_land_owners[i].end = false;
366 _company_to_list_pos[c->index] = i;
367 i++;
368 }
369
370 /* Terminate the list */
371 _legend_land_owners[i].end = true;
372
373 /* Store maximum amount of owner legend entries. */
375}
376
377struct AndOr {
378 uint32_t mor;
379 uint32_t mand;
380};
381
388static inline uint32_t ApplyMask(uint32_t colour, const AndOr &mask)
389{
390 return (colour & mask.mand) | mask.mor;
391}
392
393
396 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Clear
397 AndOr(MKCOLOUR_0XX0(PC_GREY), MKCOLOUR_F00F), // TileType::Railway
398 AndOr(MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F), // TileType::Road
399 AndOr(MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F), // TileType::House
400 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Trees
401 AndOr(MKCOLOUR_XXXX(PC_LIGHT_BLUE), MKCOLOUR_0000), // TileType::Station
402 AndOr(MKCOLOUR_XXXX(PC_WATER), MKCOLOUR_0000), // TileType::Water
403 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Void
404 AndOr(MKCOLOUR_XXXX(PC_DARK_RED), MKCOLOUR_0000), // TileType::Industry
405 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::TunnelBridge
406 AndOr(MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F), // TileType::Object
407};
408
411 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Clear
412 AndOr(MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F), // TileType::Railway
413 AndOr(MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F), // TileType::Road
414 AndOr(MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F), // TileType::House
415 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Trees
416 AndOr(MKCOLOUR_0XX0(PC_BLACK), MKCOLOUR_F00F), // TileType::Station
417 AndOr(MKCOLOUR_XXXX(PC_WATER), MKCOLOUR_0000), // TileType::Water
418 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::Void
419 AndOr(MKCOLOUR_XXXX(PC_DARK_RED), MKCOLOUR_0000), // TileType::Industry
420 AndOr(MKCOLOUR_0000, MKCOLOUR_FFFF), // TileType::TunnelBridge
421 AndOr(MKCOLOUR_0XX0(PC_DARK_RED), MKCOLOUR_F00F), // TileType::Object
422};
423
426 2, // TileType::Clear
427 8, // TileType::Railway
428 7, // TileType::Road
429 5, // TileType::House
430 2, // TileType::Trees
431 9, // TileType::Station
432 2, // TileType::Water
433 1, // TileType::Void
434 6, // TileType::Industry
435 8, // TileType::TunnelBridge
436 2, // TileType::Object
437};
438
439
446static inline uint32_t GetSmallMapContoursPixels(TileIndex tile, TileType t)
447{
448 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
450}
451
458static inline uint32_t GetSmallMapVehiclesPixels(TileType t)
459{
460 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
462}
463
471static inline uint32_t GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
472{
473 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
475}
476
484static inline uint32_t GetSmallMapRoutesPixels(TileIndex tile, TileType t)
485{
486 switch (t) {
488 switch (GetStationType(tile)) {
489 case StationType::Rail: return MKCOLOUR_XXXX(PC_VERY_DARK_BROWN);
490 case StationType::Airport: return MKCOLOUR_XXXX(PC_RED);
491 case StationType::Truck: return MKCOLOUR_XXXX(PC_ORANGE);
492 case StationType::Bus: return MKCOLOUR_XXXX(PC_YELLOW);
493 case StationType::Dock: return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
494 default: return MKCOLOUR_FFFF;
495 }
496
497 case TileType::Railway: {
498 AndOr andor = {
499 MKCOLOUR_0XX0(GetRailTypeInfo(GetRailType(tile))->map_colour),
501 };
502
503 const SmallMapColourScheme &cs = _heightmap_schemes[_settings_client.gui.smallmap_land_colour];
504 return ApplyMask(cs.default_colour, andor);
505 }
506
507 case TileType::Road: {
508 const RoadTypeInfo *rti = nullptr;
509 if (GetRoadTypeRoad(tile) != INVALID_ROADTYPE) {
510 rti = GetRoadTypeInfo(GetRoadTypeRoad(tile));
511 } else {
512 rti = GetRoadTypeInfo(GetRoadTypeTram(tile));
513 }
514 if (rti != nullptr) {
515 AndOr andor = {
516 MKCOLOUR_0XX0(rti->map_colour),
518 };
519
520 const SmallMapColourScheme &cs = _heightmap_schemes[_settings_client.gui.smallmap_land_colour];
521 return ApplyMask(cs.default_colour, andor);
522 }
523 [[fallthrough]];
524 }
525
526 default:
527 /* Ground colour */
528 const SmallMapColourScheme &cs = _heightmap_schemes[_settings_client.gui.smallmap_land_colour];
530 }
531}
532
540static inline uint32_t GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
541{
543}
544
547 MKCOLOUR_XXXX(PC_GRASS_LAND),
548 MKCOLOUR_XXXX(PC_ROUGH_LAND),
549 MKCOLOUR_XXXX(PC_GREY),
550 MKCOLOUR_XXXX(PC_FIELDS),
551 MKCOLOUR_XXXX(PC_GRASS_LAND),
552 MKCOLOUR_XXXX(PC_ORANGE),
553 MKCOLOUR_XXXX(PC_GRASS_LAND),
554 MKCOLOUR_XXXX(PC_GRASS_LAND),
555};
556
564static inline uint32_t GetSmallMapVegetationPixels(TileIndex tile, TileType t)
565{
566 switch (t) {
567 case TileType::Clear:
568 if (IsSnowTile(tile)) return MKCOLOUR_XXXX(PC_LIGHT_BLUE);
570 if (GetClearDensity(tile) < 3) return MKCOLOUR_XXXX(PC_BARE_LAND);
571 if (GetTropicZone(tile) == TropicZone::Rainforest) return MKCOLOUR_XXXX(PC_RAINFOREST);
572 }
574
576 return IsTileForestIndustry(tile) ? MKCOLOUR_XXXX(PC_GREEN) : MKCOLOUR_XXXX(PC_DARK_RED);
577
578 case TileType::Trees:
580 return (_settings_game.game_creation.landscape == LandscapeType::Arctic) ? MKCOLOUR_XYYX(PC_LIGHT_BLUE, PC_TREES) : MKCOLOUR_XYYX(PC_ORANGE, PC_TREES);
581 }
582 return (GetTropicZone(tile) == TropicZone::Rainforest) ? MKCOLOUR_XYYX(PC_RAINFOREST, PC_TREES) : MKCOLOUR_XYYX(PC_GRASS_LAND, PC_TREES);
583
584 default:
585 return ApplyMask(MKCOLOUR_XXXX(PC_GRASS_LAND), _smallmap_vehicles_andor[t]);
586 }
587}
588
598uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap)
599{
600 Owner o;
601
602 switch (t) {
603 case TileType::Void: return MKCOLOUR_XXXX(PC_BLACK);
604 case TileType::Industry: return MKCOLOUR_XXXX(PC_DARK_GREY);
605 case TileType::House: return MKCOLOUR_XXXX(PC_DARK_RED);
606 case TileType::Road:
608 break;
609
610 default:
611 o = GetTileOwner(tile);
612 break;
613 }
614
615 if ((o < MAX_COMPANIES && !_legend_land_owners[_company_to_list_pos[o]].show_on_map) || o == OWNER_NONE || o == OWNER_WATER) {
616 if (t == TileType::Water) return MKCOLOUR_XXXX(PC_WATER);
617 const SmallMapColourScheme *cs = &_heightmap_schemes[_settings_client.gui.smallmap_land_colour];
618 return ((include_heightmap == IncludeHeightmap::IfEnabled && _smallmap_show_heightmap) || include_heightmap == IncludeHeightmap::Always)
619 ? cs->height_colours[TileHeight(tile)] : cs->default_colour;
620 } else if (o == OWNER_TOWN) {
621 return MKCOLOUR_XXXX(PC_DARK_RED);
622 }
623
624 return MKCOLOUR_XXXX(_legend_land_owners[_company_to_list_pos[o]].colour);
625}
626
631
633class SmallMapWindow : public Window {
634protected:
636 enum class ZoomLevelChange : uint8_t {
640 };
641
643 static bool show_towns;
644 static bool show_ind_names;
645 static int map_height_limit;
646
647 static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS = 2;
648
651 uint column_width = 0;
652 uint legend_width = 0;
653
654 int32_t scroll_x = 0;
655 int32_t scroll_y = 0;
656 int32_t subscroll = 0;
657 int zoom = 0;
658
659 std::unique_ptr<LinkGraphOverlay> overlay{};
660
663 {
664 InvalidateWindowClassesData(WindowClass::IndustryCargoes, NUM_INDUSTRYTYPES);
665 }
666
667 static inline Point SmallmapRemapCoords(int x, int y)
668 {
669 Point pt;
670 pt.x = (y - x) * 2;
671 pt.y = y + x;
672 return pt;
673 }
674
681 static inline void DrawVertMapIndicator(int x, int y, int y2)
682 {
683 GfxFillRect(x, y, x, y + 3, PC_VERY_LIGHT_YELLOW);
684 GfxFillRect(x, y2 - 3, x, y2, PC_VERY_LIGHT_YELLOW);
685 }
686
693 static inline void DrawHorizMapIndicator(int x, int x2, int y)
694 {
695 GfxFillRect(x, y, x + 3, y, PC_VERY_LIGHT_YELLOW);
696 GfxFillRect(x2 - 3, y, x2, y, PC_VERY_LIGHT_YELLOW);
697 }
698
703 inline uint GetMinLegendWidth() const
704 {
705 return WidgetDimensions::scaled.framerect.left + this->min_number_of_columns * this->column_width;
706 }
707
713 inline uint GetNumberColumnsLegend(uint width) const
714 {
715 return width / this->column_width;
716 }
717
723 inline uint GetLegendHeight(uint num_columns) const
724 {
725 return WidgetDimensions::scaled.framerect.Vertical() +
727 }
728
738
743
745 const IntervalTimer<TimerWindow> refresh_interval = {std::chrono::milliseconds(930), [this](auto) {
746 ForceRefresh();
747 }};
748
753 {
754 /* Rebuild colour indices if necessary. */
755 if (SmallMapWindow::map_height_limit == _settings_game.construction.map_height_limit) return;
756
757 for (auto &heightmap_scheme : _heightmap_schemes) {
758 /* The heights go from 0 up to and including maximum. */
759 size_t heights = _settings_game.construction.map_height_limit + 1;
760 heightmap_scheme.height_colours.resize(heights);
761
762 for (size_t z = 0; z < heights; z++) {
763 size_t access_index = (heightmap_scheme.height_colours_base.size() * z) / heights;
764
765 /* Choose colour by mapping the range (0..max heightlevel) on the complete colour table. */
766 heightmap_scheme.height_colours[z] = heightmap_scheme.height_colours_base[access_index];
767 }
768 }
769
770 SmallMapWindow::map_height_limit = _settings_game.construction.map_height_limit;
772 }
773
782 uint GetNumberRowsLegend(uint columns) const
783 {
784 /* Reserve one column for link colours */
785 uint num_rows_linkstats = CeilDiv(_smallmap_cargo_count, columns - 1);
786 uint num_rows_others = CeilDiv(std::max(_smallmap_industry_count, _smallmap_company_count), columns);
787 return std::max({this->min_number_of_fixed_rows, num_rows_linkstats, num_rows_others});
788 }
789
801 void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item = 0)
802 {
803 if (_ctrl_pressed) {
804 /* Disable all, except the clicked one */
805 bool changes = false;
806 for (int i = begin_legend_item; i != end_legend_item; i++) {
807 bool new_state = (i == click_pos);
808 if (legend[i].show_on_map != new_state) {
809 changes = true;
810 legend[i].show_on_map = new_state;
811 }
812 }
813 if (!changes) {
814 /* Nothing changed? Then show all (again). */
815 for (int i = begin_legend_item; i != end_legend_item; i++) {
816 legend[i].show_on_map = true;
817 }
818 }
819 } else {
820 legend[click_pos].show_on_map = !legend[click_pos].show_on_map;
821 }
822
823 if (this->map_type == SmallMapType::Industries) this->BreakIndustryChainLink();
824 }
825
830 void SwitchMapType(SmallMapType map_type)
831 {
832 this->RaiseWidget(WID_SM_CONTOUR + to_underlying(this->map_type));
833 this->map_type = map_type;
834 this->LowerWidget(WID_SM_CONTOUR + to_underlying(this->map_type));
835
836 this->SetupWidgetData();
837
838 if (map_type == SmallMapType::LinkStats) this->overlay->SetDirty();
840 this->ReInit();
841 }
842
850 void SetNewScroll(int sx, int sy, int sub)
851 {
853 Point hv = InverseRemapCoords(wi->current_x * ZOOM_BASE * TILE_SIZE / 2, wi->current_y * ZOOM_BASE * TILE_SIZE / 2);
854 hv.x *= this->zoom;
855 hv.y *= this->zoom;
856
857 if (sx < -hv.x) {
858 sx = -hv.x;
859 sub = 0;
860 }
861 if (sx > (int)(Map::MaxX() * TILE_SIZE) - hv.x) {
862 sx = Map::MaxX() * TILE_SIZE - hv.x;
863 sub = 0;
864 }
865 if (sy < -hv.y) {
866 sy = -hv.y;
867 sub = 0;
868 }
869 if (sy > (int)(Map::MaxY() * TILE_SIZE) - hv.y) {
870 sy = Map::MaxY() * TILE_SIZE - hv.y;
871 sub = 0;
872 }
873
874 this->scroll_x = sx;
875 this->scroll_y = sy;
876 this->subscroll = sub;
877 if (this->map_type == SmallMapType::LinkStats) this->overlay->SetDirty();
878 }
879
883 void DrawMapIndicators() const
884 {
885 /* Find main viewport. */
886 const Viewport &vp = *GetMainWindow()->viewport;
887
888 Point upper_left_smallmap_coord = InverseRemapCoords2(vp.virtual_left, vp.virtual_top);
889 Point lower_right_smallmap_coord = InverseRemapCoords2(vp.virtual_left + vp.virtual_width - 1, vp.virtual_top + vp.virtual_height - 1);
890
891 Point upper_left = this->RemapTile(upper_left_smallmap_coord.x / (int)TILE_SIZE, upper_left_smallmap_coord.y / (int)TILE_SIZE);
892 upper_left.x -= this->subscroll;
893
894 Point lower_right = this->RemapTile(lower_right_smallmap_coord.x / (int)TILE_SIZE, lower_right_smallmap_coord.y / (int)TILE_SIZE);
895 lower_right.x -= this->subscroll;
896
897 SmallMapWindow::DrawVertMapIndicator(upper_left.x, upper_left.y, lower_right.y);
898 SmallMapWindow::DrawVertMapIndicator(lower_right.x, upper_left.y, lower_right.y);
899
900 SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, upper_left.y);
901 SmallMapWindow::DrawHorizMapIndicator(upper_left.x, lower_right.x, lower_right.y);
902 }
903
917 void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
918 {
919 void *dst_ptr_abs_end = blitter->MoveTo(_screen.dst_ptr, 0, _screen.height);
920 uint min_xy = _settings_game.construction.freeform_edges ? 1 : 0;
921
922 do {
923 /* Check if the tile (xc,yc) is within the map range */
924 if (xc >= Map::MaxX() || yc >= Map::MaxY()) continue;
925
926 /* Check if the dst pointer points to a pixel inside the screen buffer */
927 if (dst < _screen.dst_ptr) continue;
928 if (dst >= dst_ptr_abs_end) continue;
929
930 /* Construct tilearea covered by (xc, yc, xc + this->zoom, yc + this->zoom) such that it is within min_xy limits. */
931 TileArea ta;
932 if (min_xy == 1 && (xc == 0 || yc == 0)) {
933 if (this->zoom == 1) continue; // The tile area is empty, don't draw anything.
934
935 ta = TileArea(TileXY(std::max(min_xy, xc), std::max(min_xy, yc)), this->zoom - (xc == 0), this->zoom - (yc == 0));
936 } else {
937 ta = TileArea(TileXY(xc, yc), this->zoom, this->zoom);
938 }
939 ta.ClampToMap(); // Clamp to map boundaries (may contain TileType::Void tiles!).
940
941 uint32_t val = this->GetTileColours(ta);
942 uint8_t *val8 = (uint8_t *)&val;
943 int idx = std::max(0, -start_pos);
944 for (int pos = std::max(0, start_pos); pos < end_pos; pos++) {
945 blitter->SetPixel(dst, idx, 0, PixelColour{val8[idx]});
946 idx++;
947 }
948 /* Switch to next tile in the column */
949 } while (xc += this->zoom, yc += this->zoom, dst = blitter->MoveTo(dst, pitch, 0), --reps != 0);
950 }
951
957 void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
958 {
959 for (const Vehicle *v : Vehicle::Iterate()) {
960 if (v->type == VehicleType::Effect) continue;
961 if (v->vehstatus.Any({VehState::Hidden, VehState::Unclickable})) continue;
962
963 /* Remap into flat coordinates. */
964 Point pt = this->RemapTile(v->x_pos / (int)TILE_SIZE, v->y_pos / (int)TILE_SIZE);
965
966 int y = pt.y - dpi->top;
967 if (!IsInsideMM(y, 0, dpi->height)) continue; // y is out of bounds.
968
969 bool skip = false; // Default is to draw both pixels.
970 int x = pt.x - this->subscroll - 3 - dpi->left; // Offset X coordinate.
971 if (x < 0) {
972 /* if x+1 is 0, that means we're on the very left edge,
973 * and should thus only draw a single pixel */
974 if (++x != 0) continue;
975 skip = true;
976 } else if (x >= dpi->width - 1) {
977 /* Check if we're at the very right edge, and if so draw only a single pixel */
978 if (x != dpi->width - 1) continue;
979 skip = true;
980 }
981
982 /* Calculate pointer to pixel and the colour */
983 PixelColour colour = (this->map_type == SmallMapType::Vehicles) ? _vehicle_type_colours[v->type] : PC_WHITE;
984
985 /* And draw either one or two pixels depending on clipping */
986 blitter->SetPixel(dpi->dst_ptr, x, y, colour);
987 if (!skip) blitter->SetPixel(dpi->dst_ptr, x + 1, y, colour);
988 }
989 }
990
996 void DrawTowns(const DrawPixelInfo *dpi, const int vertical_padding) const
997 {
998 for (const Town *t : Town::Iterate()) {
999 /* Remap the town coordinate */
1000 Point pt = this->RemapTile(TileX(t->xy), TileY(t->xy));
1001 int x = pt.x - this->subscroll - (t->cache.sign.width_small >> 1);
1002 int y = pt.y + vertical_padding;
1003
1004 /* Check if the town sign is within bounds */
1005 if (x + t->cache.sign.width_small > dpi->left &&
1006 x < dpi->left + dpi->width &&
1007 y + GetCharacterHeight(FontSize::Small) > dpi->top &&
1008 y < dpi->top + dpi->height) {
1009 /* And draw it. */
1010 DrawString(x, x + t->cache.sign.width_small, y, GetString(STR_SMALLMAP_TOWN, t->index));
1011 }
1012 }
1013 }
1014
1020 void DrawIndustryNames(const DrawPixelInfo *dpi, const int vertical_padding) const
1021 {
1022 if (this->map_type != SmallMapType::Industries) return;
1023
1024 for (const Industry *i : Industry::Iterate()) {
1026 if (!tbl.show_on_map) continue;
1027
1028 /* Industry names blink together with their blobs in the smallmap. */
1029 const bool is_blinking = i->type == _smallmap_industry_highlight && !_smallmap_industry_highlight_state;
1030 if (is_blinking) continue;
1031
1032 if (_industry_to_name_string_width[i->type] == 0) {
1034 }
1035 const uint16_t &legend_text_width = _industry_to_name_string_width[i->type];
1036
1037 /* Remap the industry coordinate */
1038 const TileIndex &tile = i->location.GetCenterTile();
1039 const Point pt = this->RemapTile(TileX(tile), TileY(tile));
1040 const int x = pt.x - this->subscroll - (legend_text_width / 2);
1041 const int y = pt.y + vertical_padding;
1042
1043 /* Check if the industry name is within bounds */
1044 if (x + legend_text_width > dpi->left &&
1045 x < dpi->left + dpi->width &&
1046 y + GetCharacterHeight(FontSize::Small) > dpi->top &&
1047 y < dpi->top + dpi->height) {
1048
1049 /* And draw it. */
1050 DrawString(x, x + legend_text_width, y, tbl.legend, TextColour::White, AlignmentH::Start, false, FontSize::Small);
1051 }
1052 }
1053 }
1054
1067 {
1069 AutoRestoreBackup dpi_backup(_cur_dpi, dpi);
1070
1071 /* If freeform edges are off, draw infinite water off the edges of the map. */
1072 const PixelColour map_clear_color = (_settings_game.construction.freeform_edges ? PC_BLACK : PC_WATER);
1073 GfxFillRect(dpi->left, dpi->top, dpi->left + dpi->width - 1, dpi->top + dpi->height - 1, map_clear_color);
1074
1075 /* Which tile is displayed at (dpi->left, dpi->top)? */
1076 int dx;
1077 Point tile = this->PixelToTile(dpi->left, dpi->top, &dx);
1078 int tile_x = this->scroll_x / (int)TILE_SIZE + tile.x;
1079 int tile_y = this->scroll_y / (int)TILE_SIZE + tile.y;
1080
1081 void *ptr = blitter->MoveTo(dpi->dst_ptr, -dx - 4, 0);
1082 int x = - dx - 4;
1083 int y = 0;
1084
1085 for (;;) {
1086 /* Distance from left edge */
1087 if (x >= -3) {
1088 if (x >= dpi->width) break; // Exit the loop.
1089
1090 int end_pos = std::min(dpi->width, x + 4);
1091 int reps = (dpi->height - y + 1) / 2; // Number of lines.
1092 if (reps > 0) {
1093 this->DrawSmallMapColumn(ptr, tile_x, tile_y, dpi->pitch * 2, reps, x, end_pos, blitter);
1094 }
1095 }
1096
1097 if (y == 0) {
1098 tile_y += this->zoom;
1099 y++;
1100 ptr = blitter->MoveTo(ptr, 0, 1);
1101 } else {
1102 tile_x -= this->zoom;
1103 y--;
1104 ptr = blitter->MoveTo(ptr, 0, -1);
1105 }
1106 ptr = blitter->MoveTo(ptr, 2, 0);
1107 x += 2;
1108 }
1109
1110 /* Draw vehicles */
1111 if (this->map_type == SmallMapType::Contour || this->map_type == SmallMapType::Vehicles) this->DrawVehicles(dpi, blitter);
1112
1113 /* Draw link stat overlay */
1114 if (this->map_type == SmallMapType::LinkStats) this->overlay->Draw(dpi);
1115
1116 const int map_labels_vertical_padding = ScaleGUITrad(2);
1117
1118 /* Draw town names */
1119 if (this->show_towns) this->DrawTowns(dpi, map_labels_vertical_padding);
1120
1121 /* Draw industry names */
1122 if (this->show_ind_names) this->DrawIndustryNames(dpi, map_labels_vertical_padding);
1123
1124 /* Draw map indicators */
1125 this->DrawMapIndicators();
1126 }
1127
1134 Point RemapTile(int tile_x, int tile_y) const
1135 {
1136 int x_offset = tile_x - this->scroll_x / (int)TILE_SIZE;
1137 int y_offset = tile_y - this->scroll_y / (int)TILE_SIZE;
1138
1139 if (this->zoom == 1) return SmallmapRemapCoords(x_offset, y_offset);
1140
1141 /* For negative offsets, round towards -inf. */
1142 if (x_offset < 0) x_offset -= this->zoom - 1;
1143 if (y_offset < 0) y_offset -= this->zoom - 1;
1144
1145 return SmallmapRemapCoords(x_offset / this->zoom, y_offset / this->zoom);
1146 }
1147
1158 Point PixelToTile(int px, int py, int *sub, bool add_sub = true) const
1159 {
1160 if (add_sub) px += this->subscroll; // Total horizontal offset.
1161
1162 /* For each two rows down, add a x and a y tile, and
1163 * For each four pixels to the right, move a tile to the right. */
1164 Point pt = {((py >> 1) - (px >> 2)) * this->zoom, ((py >> 1) + (px >> 2)) * this->zoom};
1165 px &= 3;
1166
1167 if (py & 1) { // Odd number of rows, handle the 2 pixel shift.
1168 if (px < 2) {
1169 pt.x += this->zoom;
1170 px += 2;
1171 } else {
1172 pt.y += this->zoom;
1173 px -= 2;
1174 }
1175 }
1176
1177 *sub = px;
1178 return pt;
1179 }
1180
1190 Point ComputeScroll(int tx, int ty, int x, int y, int *sub) const
1191 {
1192 assert(x >= 0 && y >= 0);
1193
1194 int new_sub;
1195 Point tile_xy = PixelToTile(x, y, &new_sub, false);
1196 tx -= tile_xy.x;
1197 ty -= tile_xy.y;
1198
1199 Point scroll;
1200 if (new_sub == 0) {
1201 *sub = 0;
1202 scroll.x = (tx + this->zoom) * TILE_SIZE;
1203 scroll.y = (ty - this->zoom) * TILE_SIZE;
1204 } else {
1205 *sub = 4 - new_sub;
1206 scroll.x = (tx + 2 * this->zoom) * TILE_SIZE;
1207 scroll.y = (ty - 2 * this->zoom) * TILE_SIZE;
1208 }
1209 return scroll;
1210 }
1211
1218 void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
1219 {
1220 static const int zoomlevels[] = {1, 2, 4, 6, 8}; // Available zoom levels. Bigger number means more zoom-out (further away).
1221 static const int MIN_ZOOM_INDEX = 0;
1222 static const int MAX_ZOOM_INDEX = lengthof(zoomlevels) - 1;
1223
1224 int new_index, cur_index, sub;
1225 Point tile;
1226 switch (change) {
1228 cur_index = - 1; // Definitely different from new_index.
1229 new_index = MIN_ZOOM_INDEX;
1230 tile.x = tile.y = 0;
1231 break;
1232
1235 for (cur_index = MIN_ZOOM_INDEX; cur_index <= MAX_ZOOM_INDEX; cur_index++) {
1236 if (this->zoom == zoomlevels[cur_index]) break;
1237 }
1238 assert(cur_index <= MAX_ZOOM_INDEX);
1239
1240 tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
1241 new_index = Clamp(cur_index + ((change == ZoomLevelChange::ZoomIn) ? -1 : 1), MIN_ZOOM_INDEX, MAX_ZOOM_INDEX);
1242 break;
1243
1244 default: NOT_REACHED();
1245 }
1246
1247 if (new_index != cur_index) {
1248 this->zoom = zoomlevels[new_index];
1249 if (cur_index >= 0) {
1250 Point new_tile = this->PixelToTile(zoom_pt->x, zoom_pt->y, &sub);
1251 this->SetNewScroll(this->scroll_x + (tile.x - new_tile.x) * TILE_SIZE,
1252 this->scroll_y + (tile.y - new_tile.y) * TILE_SIZE, sub);
1253 } else if (this->map_type == SmallMapType::LinkStats) {
1254 this->overlay->SetDirty();
1255 }
1256 this->SetWidgetDisabledState(WID_SM_ZOOM_IN, this->zoom == zoomlevels[MIN_ZOOM_INDEX]);
1257 this->SetWidgetDisabledState(WID_SM_ZOOM_OUT, this->zoom == zoomlevels[MAX_ZOOM_INDEX]);
1258 this->SetDirty();
1259 }
1260 }
1261
1266 {
1267 CargoTypes cargo_mask{};
1268 for (int i = 0; i != _smallmap_cargo_count; ++i) {
1269 if (_legend_linkstats[i].show_on_map) cargo_mask.Set(static_cast<CargoType>(_legend_linkstats[i].type));
1270 }
1271 this->overlay->SetCargoMask(cargo_mask);
1272 }
1273
1278 {
1279 StringID legend_tooltip;
1280 StringID enable_all_tooltip;
1281 StringID disable_all_tooltip;
1282 int industry_names_select_plane;
1283 int select_buttons_plane;
1284 switch (this->map_type) {
1286 legend_tooltip = STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION;
1287 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES;
1288 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES;
1289 industry_names_select_plane = 0;
1290 select_buttons_plane = 0;
1291 break;
1292
1294 legend_tooltip = STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION;
1295 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES;
1296 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES;
1297 industry_names_select_plane = SZSP_NONE;
1298 select_buttons_plane = 0;
1299 break;
1300
1302 legend_tooltip = STR_SMALLMAP_TOOLTIP_CARGO_SELECTION;
1303 enable_all_tooltip = STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS;
1304 disable_all_tooltip = STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS;
1305 industry_names_select_plane = SZSP_NONE;
1306 select_buttons_plane = 0;
1307 break;
1308
1309 default:
1310 legend_tooltip = STR_NULL;
1311 enable_all_tooltip = STR_NULL;
1312 disable_all_tooltip = STR_NULL;
1313 industry_names_select_plane = SZSP_NONE;
1314 select_buttons_plane = 1;
1315 break;
1316 }
1317
1318 this->GetWidget<NWidgetCore>(WID_SM_LEGEND)->SetToolTip(legend_tooltip);
1319 this->GetWidget<NWidgetCore>(WID_SM_ENABLE_ALL)->SetStringTip(STR_SMALLMAP_ENABLE_ALL, enable_all_tooltip);
1320 this->GetWidget<NWidgetCore>(WID_SM_DISABLE_ALL)->SetStringTip(STR_SMALLMAP_DISABLE_ALL, disable_all_tooltip);
1321 this->GetWidget<NWidgetStacked>(WID_SM_SHOW_IND_NAMES_SEL)->SetDisplayedPlane(industry_names_select_plane);
1322 this->GetWidget<NWidgetStacked>(WID_SM_SELECT_BUTTONS)->SetDisplayedPlane(select_buttons_plane);
1323 }
1324
1330 uint32_t GetTileColours(const TileArea &ta) const
1331 {
1332 int importance = 0;
1333 TileIndex tile = INVALID_TILE; // Position of the most important tile.
1334 TileType et = TileType::Void; // Effective tile type at that position.
1335
1336 for (TileIndex ti : ta) {
1337 TileType ttype = GetTileType(ti);
1338
1339 switch (ttype) {
1342
1343 switch (tt) {
1344 case TransportType::Rail: ttype = TileType::Railway; break;
1345 case TransportType::Road: ttype = TileType::Road; break;
1346 default: ttype = TileType::Water; break;
1347 }
1348 break;
1349 }
1350
1351 case TileType::Industry:
1352 /* Special handling of industries while in "Industries" smallmap view. */
1353 if (this->map_type == SmallMapType::Industries) {
1354 /* If industry is allowed to be seen, use its colour on the map.
1355 * This has the highest priority above any value in _tiletype_importance. */
1356 IndustryType type = Industry::GetByTile(ti)->type;
1357 if (_legend_from_industries[_industry_to_list_pos[type]].show_on_map) {
1358 if (type == _smallmap_industry_highlight) {
1359 if (_smallmap_industry_highlight_state) return MKCOLOUR_XXXX(PC_WHITE);
1360 } else {
1361 return GetIndustrySpec(type)->map_colour.p * 0x01010101;
1362 }
1363 }
1364 /* Otherwise make it disappear */
1366 }
1367 break;
1368
1369 default:
1370 break;
1371 }
1372
1373 if (_tiletype_importance[ttype] > importance) {
1374 importance = _tiletype_importance[ttype];
1375 tile = ti;
1376 et = ttype;
1377 }
1378 }
1379
1380 switch (this->map_type) {
1382 return GetSmallMapContoursPixels(tile, et);
1383
1385 return GetSmallMapVehiclesPixels(et);
1386
1388 return GetSmallMapIndustriesPixels(tile, et);
1389
1391 return GetSmallMapLinkStatsPixels(tile, et);
1392
1394 return GetSmallMapRoutesPixels(tile, et);
1395
1397 return GetSmallMapVegetationPixels(tile, et);
1398
1401
1402 default: NOT_REACHED();
1403 }
1404 }
1405
1412 {
1414 uint line = (pt.y - wi->pos_y - WidgetDimensions::scaled.framerect.top) / GetCharacterHeight(FontSize::Small);
1415 uint columns = this->GetNumberColumnsLegend(wi->current_x);
1416 uint number_of_rows = this->GetNumberRowsLegend(columns);
1417 if (line >= number_of_rows) return -1;
1418
1419 bool rtl = _current_text_dir == TD_RTL;
1420 int x = pt.x - wi->pos_x;
1421 if (rtl) x = wi->current_x - x;
1422 uint column = (x - WidgetDimensions::scaled.framerect.left) / this->column_width;
1423
1424 return (column * number_of_rows) + line;
1425 }
1426
1429 {
1430 if (this->map_type == SmallMapType::LinkStats) {
1431 CompanyMask company_mask = this->GetOverlayCompanyMask();
1432 if (this->overlay->GetCompanyMask() != company_mask) {
1433 this->overlay->SetCompanyMask(company_mask);
1434 } else {
1435 this->overlay->SetDirty();
1436 }
1437 }
1438 }
1439
1441 void Blink()
1442 {
1443 if (_smallmap_industry_highlight == IT_INVALID) return;
1444
1446
1447 this->UpdateLinks();
1448 this->SetDirty();
1449 }
1450
1453 {
1454 if (_smallmap_industry_highlight != IT_INVALID) return;
1455
1456 this->UpdateLinks();
1457 this->SetDirty();
1458 }
1459
1460public:
1461 friend class NWidgetSmallmapDisplay;
1462
1463 SmallMapWindow(WindowDesc &desc, int window_number) : Window(desc)
1464 {
1465 _smallmap_industry_highlight = IT_INVALID;
1466 this->overlay = std::make_unique<LinkGraphOverlay>(this, WID_SM_MAP, CargoTypes{}, this->GetOverlayCompanyMask(), 1);
1467 this->CreateNestedTree();
1469
1471
1473
1476
1477 this->SetupWidgetData();
1479
1480 this->SetZoomLevel(ZoomLevelChange::Init, nullptr);
1482 this->SetOverlayCargoMask();
1483 }
1484
1489 {
1490 const Viewport &vp = *GetMainWindow()->viewport;
1491 Point viewport_center = InverseRemapCoords2(vp.virtual_left + vp.virtual_width / 2, vp.virtual_top + vp.virtual_height / 2);
1492
1493 int sub;
1494 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1495 Point sxy = this->ComputeScroll(viewport_center.x / (int)TILE_SIZE, viewport_center.y / (int)TILE_SIZE,
1496 std::max(0, (int)wid->current_x / 2 - 2), wid->current_y / 2, &sub);
1497 this->SetNewScroll(sxy.x, sxy.y, sub);
1498 this->SetDirty();
1499 }
1500
1507 {
1508 int x = CentreBounds(st->rect.left, st->rect.right, 0);
1509 int y = CentreBounds(st->rect.top, st->rect.bottom, 0);
1510 Point ret = this->RemapTile(x, y);
1511
1512 /* Same magic 3 as in DrawVehicles; that's where I got it from.
1513 * No idea what it is, but without it the result looks bad.
1514 */
1515 ret.x -= 3 + this->subscroll;
1516 return ret;
1517 }
1518
1519 void Close([[maybe_unused]] int data) override
1520 {
1521 this->BreakIndustryChainLink();
1522 this->Window::Close();
1523 }
1524
1525 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
1526 {
1527 switch (widget) {
1528 case WID_SM_CAPTION:
1529 return GetString(STR_SMALLMAP_CAPTION, STR_SMALLMAP_TYPE_CONTOURS + to_underlying(this->map_type));
1530
1531 default:
1532 return this->Window::GetWidgetString(widget, stringid);
1533 }
1534 }
1535
1536 void OnInit() override
1537 {
1538 uint min_width = 0;
1539 this->min_number_of_columns = INDUSTRY_MIN_NUMBER_OF_COLUMNS;
1540 this->min_number_of_fixed_rows = lengthof(_linkstat_colours_in_legenda);
1542 uint height = 0;
1543 uint num_columns = 1;
1544 for (const LegendAndColour &tbl : _legend_table[i]) {
1545 if (tbl.end) break;
1546 std::string str;
1547 if (i == SmallMapType::Industries) {
1548 str = GetString(STR_SMALLMAP_INDUSTRY, tbl.legend, IndustryPool::MAX_SIZE);
1549 } else if (i == SmallMapType::LinkStats) {
1550 str = GetString(STR_SMALLMAP_LINKSTATS, tbl.legend);
1551 } else if (i == SmallMapType::Owners) {
1552 if (tbl.company != CompanyID::Invalid()) {
1553 if (!Company::IsValidID(tbl.company)) {
1554 /* Rebuild the owner legend. */
1556 this->OnInit();
1557 return;
1558 }
1559 /* Non-fixed legend entries for the owner view. */
1560 str = GetString(STR_SMALLMAP_COMPANY, tbl.company);
1561 } else {
1562 str = GetString(tbl.legend);
1563 }
1564 } else {
1565 if (tbl.col_break) {
1566 this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
1567 height = 0;
1568 num_columns++;
1569 }
1570 height++;
1571 if (i == SmallMapType::Contour) {
1572 str = GetString(tbl.legend, tbl.height * TILE_HEIGHT_STEP);
1573 } else {
1574 str = GetString(tbl.legend);
1575 }
1576 }
1577 min_width = std::max(GetStringBoundingBox(str).width, min_width);
1578 }
1579 this->min_number_of_fixed_rows = std::max(this->min_number_of_fixed_rows, height);
1580 this->min_number_of_columns = std::max(this->min_number_of_columns, num_columns);
1581 }
1582
1583 /* Width of the legend blob. */
1584 this->legend_width = GetCharacterHeight(FontSize::Small) * 9 / 6;
1585
1586 /* The width of a column is the minimum width of all texts + the size of the blob + some spacing */
1587 this->column_width = min_width + WidgetDimensions::scaled.hsep_normal + this->legend_width + WidgetDimensions::scaled.framerect.Horizontal();
1588
1589 /* Cached string widths of industry names in the smallmap. Calculation is deferred to DrawIndustryNames(). */
1590 std::fill(std::begin(_industry_to_name_string_width), std::end(_industry_to_name_string_width), 0);
1591 }
1592
1593 void OnPaint() override
1594 {
1595 if (this->map_type == SmallMapType::Owners) {
1596 for (const LegendAndColour &tbl : _legend_table[this->map_type]) {
1597 if (tbl.end) break;
1598 if (tbl.company != CompanyID::Invalid() && !Company::IsValidID(tbl.company)) {
1599 /* Rebuild the owner legend. */
1601 this->InvalidateData(1);
1602 break;
1603 }
1604 }
1605 }
1606
1607 this->DrawWidgets();
1608 }
1609
1617 void DrawLegend(const Rect &text, const Rect &icon, bool highlight, std::string_view string) const
1618 {
1619 if (!highlight) {
1620 /* Simply draw the string, not the black border of the legend colour.
1621 * This will enforce the idea of the disabled item */
1622 DrawString(text, string, TextColour::Grey);
1623 } else {
1624 DrawString(text, string, TextColour::Black);
1625 GfxFillRect(icon, PC_BLACK); // Outer border of the legend colour
1626 }
1627 }
1628
1629 void DrawWidget(const Rect &r, WidgetID widget) const override
1630 {
1631 switch (widget) {
1632 case WID_SM_MAP: {
1633 Rect ir = r.Shrink(WidgetDimensions::scaled.bevel);
1634 DrawPixelInfo new_dpi;
1635 if (!FillDrawPixelInfo(&new_dpi, ir)) return;
1636 this->DrawSmallMap(&new_dpi);
1637 break;
1638 }
1639
1640 case WID_SM_LEGEND: {
1641 uint columns = this->GetNumberColumnsLegend(r.Width());
1642 uint number_of_rows = this->GetNumberRowsLegend(columns);
1643 bool rtl = _current_text_dir == TD_RTL;
1644 uint i = 0; // Row counter for industry legend.
1645 uint row_height = GetCharacterHeight(FontSize::Small);
1646 int padding = ScaleGUITrad(1);
1647
1648 Rect origin = r.WithWidth(this->column_width, rtl).Shrink(WidgetDimensions::scaled.framerect).WithHeight(row_height);
1649 Rect text = origin.Indent(this->legend_width + WidgetDimensions::scaled.hsep_normal, rtl);
1650 Rect icon = origin.WithWidth(this->legend_width, rtl).Shrink(0, padding, 0, 0);
1651
1652 for (const LegendAndColour &tbl : _legend_table[this->map_type]) {
1653 if (tbl.end) break;
1654 if (tbl.col_break || ((this->map_type == SmallMapType::Industries || this->map_type == SmallMapType::Owners || this->map_type == SmallMapType::LinkStats) && i++ >= number_of_rows)) {
1655 /* Column break needed, continue at top, COLUMN_WIDTH pixels
1656 * (one "row") to the right. */
1657 int x = rtl ? -(int)this->column_width : this->column_width;
1658 int y = origin.top - text.top;
1659 text = text.Translate(x, y);
1660 icon = icon.Translate(x, y);
1661 i = 1;
1662 }
1663
1664 PixelColour legend_colour = tbl.colour;
1665
1666 switch (this->map_type) {
1668 /* Industry name must be formatted, since it's not in tiny font in the specs.
1669 * So, draw with a parameter and use the STR_SMALLMAP_INDUSTRY string, which is tiny font */
1670 if (tbl.show_on_map && tbl.type == _smallmap_industry_highlight) {
1672 }
1673 this->DrawLegend(text, icon, tbl.show_on_map, GetString(STR_SMALLMAP_INDUSTRY, tbl.legend, Industry::GetIndustryTypeCount(tbl.type)));
1674 break;
1675
1677 this->DrawLegend(text, icon, tbl.show_on_map, GetString(STR_SMALLMAP_LINKSTATS, tbl.legend));
1678 break;
1679
1681 if (tbl.company != CompanyID::Invalid()) {
1682 this->DrawLegend(text, icon, tbl.show_on_map, GetString(STR_SMALLMAP_COMPANY, tbl.company));
1683 break;
1684 }
1685 [[fallthrough]];
1686
1687 default:
1688 /* Anything that is not an industry or a company is using normal process */
1689 GfxFillRect(icon, PC_BLACK);
1690 if (this->map_type == SmallMapType::Contour) {
1691 DrawString(text, GetString(tbl.legend, tbl.height * TILE_HEIGHT_STEP));
1692 } else {
1693 DrawString(text, tbl.legend);
1694 }
1695 break;
1696 }
1697 GfxFillRect(icon.Shrink(WidgetDimensions::scaled.bevel), legend_colour); // Legend colour
1698
1699 text = text.Translate(0, row_height);
1700 icon = icon.Translate(0, row_height);
1701 }
1702 }
1703 }
1704 }
1705
1706 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1707 {
1708 switch (widget) {
1709 case WID_SM_MAP: { // Map window
1710 if (click_count > 0) this->mouse_capture_widget = widget;
1711
1712 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1713 Window *w = GetMainWindow();
1714 int sub;
1715 pt = this->PixelToTile(pt.x - wid->pos_x, pt.y - wid->pos_y, &sub);
1716 ScrollWindowTo(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, -1, w);
1717
1718 this->SetDirty();
1719 break;
1720 }
1721
1722 case WID_SM_ZOOM_IN:
1723 case WID_SM_ZOOM_OUT: {
1724 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1725 Point zoom_pt = { (int)wid->current_x / 2, (int)wid->current_y / 2};
1727 SndClickBeep();
1728 break;
1729 }
1730
1731 case WID_SM_CONTOUR: // Show land contours
1732 case WID_SM_VEHICLES: // Show vehicles
1733 case WID_SM_INDUSTRIES: // Show industries
1734 case WID_SM_LINKSTATS: // Show route map
1735 case WID_SM_ROUTES: // Show transport routes
1736 case WID_SM_VEGETATION: // Show vegetation
1737 case WID_SM_OWNERS: // Show land owners
1738 this->SwitchMapType(static_cast<SmallMapType>(widget - WID_SM_CONTOUR));
1739 SndClickBeep();
1740 break;
1741
1742 case WID_SM_CENTERMAP: // Center the smallmap again
1745 break;
1746
1747 case WID_SM_TOGGLETOWNNAME: // Toggle town names
1748 this->show_towns = !this->show_towns;
1749 this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
1750
1751 this->SetDirty();
1752 SndClickBeep();
1753 break;
1754
1755 case WID_SM_SHOW_IND_NAMES: // Toggle industry names
1756 this->show_ind_names = !this->show_ind_names;
1757 this->SetWidgetLoweredState(WID_SM_SHOW_IND_NAMES, this->show_ind_names);
1758
1759 this->SetDirty();
1760 SndClickBeep();
1761 break;
1762
1763 case WID_SM_LEGEND: // Legend
1764 if (this->map_type == SmallMapType::Industries || this->map_type == SmallMapType::LinkStats || this->map_type == SmallMapType::Owners) {
1765 int click_pos = this->GetPositionOnLegend(pt);
1766 if (click_pos < 0) break;
1767
1768 /* If industry type small map*/
1769 if (this->map_type == SmallMapType::Industries) {
1770 /* If click on industries label, find right industry type and enable/disable it. */
1771 if (click_pos < _smallmap_industry_count) {
1773 }
1774 } else if (this->map_type == SmallMapType::LinkStats) {
1775 if (click_pos < _smallmap_cargo_count) {
1777 this->SetOverlayCargoMask();
1778 }
1779 } else if (this->map_type == SmallMapType::Owners) {
1780 if (click_pos < _smallmap_company_count) {
1781 this->SelectLegendItem(click_pos, _legend_land_owners, _smallmap_company_count, NUM_NO_COMPANY_ENTRIES);
1782 }
1783 }
1784 this->SetDirty();
1785 }
1786 break;
1787
1788 case WID_SM_ENABLE_ALL:
1789 case WID_SM_DISABLE_ALL: {
1790 LegendAndColour *tbl = nullptr;
1791 switch (this->map_type) {
1794 this->BreakIndustryChainLink();
1795 break;
1797 tbl = &(_legend_land_owners[NUM_NO_COMPANY_ENTRIES]);
1798 break;
1800 tbl = _legend_linkstats;
1801 break;
1802 default:
1803 NOT_REACHED();
1804 }
1805 for (;!tbl->end && tbl->legend != STR_LINKGRAPH_LEGEND_UNUSED; ++tbl) {
1806 tbl->show_on_map = (widget == WID_SM_ENABLE_ALL);
1807 }
1808 if (this->map_type == SmallMapType::LinkStats) this->SetOverlayCargoMask();
1809 this->SetDirty();
1810 break;
1811 }
1812
1813 case WID_SM_SHOW_HEIGHT: // Enable/disable showing of heightmap.
1816 this->SetDirty();
1817 break;
1818 }
1819 }
1820
1829 void OnInvalidateData(int data = 0, bool gui_scope = true) override
1830 {
1831 if (!gui_scope) return;
1832
1833 switch (data) {
1834 case 1:
1835 /* The owner legend has already been rebuilt. */
1836 this->ReInit();
1837 break;
1838
1839 case 0: {
1840 extern std::bitset<NUM_INDUSTRYTYPES> _displayed_industries;
1842
1843 for (int i = 0; i != _smallmap_industry_count; i++) {
1845 }
1846 break;
1847 }
1848
1849 case 2:
1851 break;
1852
1853 default: NOT_REACHED();
1854 }
1855 this->SetDirty();
1856 }
1857
1858 bool OnRightClick(Point, WidgetID widget) override
1859 {
1860 if (widget != WID_SM_MAP || _scrolling_viewport) return false;
1861
1862 _scrolling_viewport = true;
1863 return true;
1864 }
1865
1866 void OnMouseWheel(int wheel, WidgetID widget) override
1867 {
1868 if (widget != WID_SM_MAP) return;
1869 if (_settings_client.gui.scrollwheel_scrolling != ScrollWheelScrolling::Off) {
1870 const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
1871 int cursor_x = _cursor.pos.x - this->left - wid->pos_x;
1872 int cursor_y = _cursor.pos.y - this->top - wid->pos_y;
1873 Point pt = {cursor_x, cursor_y};
1875 }
1876 }
1877
1878 void OnScroll(Point delta) override
1879 {
1880 if (_settings_client.gui.scroll_mode == ViewportScrollMode::ViewportRMBFixed || _settings_client.gui.scroll_mode == ViewportScrollMode::MapRMBFixed) _cursor.fix_at = true;
1881
1882 /* While tile is at (delta.x, delta.y)? */
1883 int sub;
1884 Point pt = this->PixelToTile(delta.x, delta.y, &sub);
1885 this->SetNewScroll(this->scroll_x + pt.x * TILE_SIZE, this->scroll_y + pt.y * TILE_SIZE, sub);
1886
1887 this->SetDirty();
1888 }
1889
1890 void OnMouseOver([[maybe_unused]] Point pt, WidgetID widget) override
1891 {
1892 IndustryType new_highlight = IT_INVALID;
1893 if (widget == WID_SM_LEGEND && this->map_type == SmallMapType::Industries) {
1894 int industry_pos = GetPositionOnLegend(pt);
1895 if (industry_pos >= 0 && industry_pos < _smallmap_industry_count) {
1896 new_highlight = _legend_from_industries[industry_pos].type;
1897 }
1898 }
1899 if (new_highlight != _smallmap_industry_highlight) {
1900 _smallmap_industry_highlight = new_highlight;
1902 this->SetDirty();
1903 }
1904 }
1905
1906};
1907
1909bool SmallMapWindow::show_towns = true;
1912
1921class NWidgetSmallmapDisplay : public NWidgetContainer {
1923public:
1924 NWidgetSmallmapDisplay() : NWidgetContainer(NWID_VERTICAL) {}
1925
1926 void SetupSmallestSize(Window *w) override
1927 {
1928 assert(this->children.size() == 2);
1929 NWidgetBase *display = this->children.front().get();
1930 NWidgetBase *bar = this->children.back().get();
1931
1932 display->SetupSmallestSize(w);
1933 bar->SetupSmallestSize(w);
1934
1935 this->smallmap_window = dynamic_cast<SmallMapWindow *>(w);
1936 assert(this->smallmap_window != nullptr);
1937 this->smallest_x = std::max(display->smallest_x, bar->smallest_x + smallmap_window->GetMinLegendWidth());
1938 this->smallest_y = display->smallest_y + std::max(bar->smallest_y, smallmap_window->GetLegendHeight(smallmap_window->min_number_of_columns));
1939 this->fill_x = std::max(display->fill_x, bar->fill_x);
1940 this->fill_y = (display->fill_y == 0 && bar->fill_y == 0) ? 0 : std::min(display->fill_y, bar->fill_y);
1941 this->resize_x = std::max(display->resize_x, bar->resize_x);
1942 this->resize_y = std::min(display->resize_y, bar->resize_y);
1943 this->ApplyAspectRatio();
1944 }
1945
1946 void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl) override
1947 {
1948 this->pos_x = x;
1949 this->pos_y = y;
1950 this->current_x = given_width;
1951 this->current_y = given_height;
1952
1953 assert(this->children.size() == 2);
1954 NWidgetBase *display = this->children.front().get();
1955 NWidgetBase *bar = this->children.back().get();
1956
1957 if (sizing == SizingType::Smallest) {
1958 this->smallest_x = given_width;
1959 this->smallest_y = given_height;
1960 /* Make display and bar exactly equal to their minimal size. */
1961 display->AssignSizePosition(SizingType::Smallest, x, y, display->smallest_x, display->smallest_y, rtl);
1962 bar->AssignSizePosition(SizingType::Smallest, x, y + display->smallest_y, bar->smallest_x, bar->smallest_y, rtl);
1963 }
1964
1965 uint bar_height = std::max(bar->smallest_y, this->smallmap_window->GetLegendHeight(this->smallmap_window->GetNumberColumnsLegend(given_width - bar->smallest_x)));
1966 uint display_height = given_height - bar_height;
1967 display->AssignSizePosition(SizingType::Resize, x, y, given_width, display_height, rtl);
1968 bar->AssignSizePosition(SizingType::Resize, x, y + display_height, given_width, bar_height, rtl);
1969 }
1970};
1971
1973static constexpr std::initializer_list<NWidgetPart> _nested_smallmap_display = {
1976 EndContainer(),
1977};
1978
1980static constexpr std::initializer_list<NWidgetPart> _nested_smallmap_bar = {
1985 /* Top button row. */
1988 SetSpriteTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN), SetFill(1, 1),
1990 SetSpriteTip(SPR_IMG_SMALLMAP, STR_SMALLMAP_CENTER_TOOLTIP), SetFill(1, 1),
1994 SetSpriteTip(SPR_IMG_SHOW_COUNTOURS, STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP), SetFill(1, 1),
1996 SetSpriteTip(SPR_IMG_SHOW_VEHICLES, STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP), SetFill(1, 1),
1998 SetSpriteTip(SPR_IMG_INDUSTRY, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP), SetFill(1, 1),
1999 EndContainer(),
2000 /* Bottom button row. */
2003 SetSpriteTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT), SetFill(1, 1),
2005 SetSpriteTip(SPR_IMG_TOWN, STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF), SetFill(1, 1),
2007 SetSpriteTip(SPR_IMG_CARGOFLOW, STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP), SetFill(1, 1),
2009 SetSpriteTip(SPR_IMG_SHOW_ROUTES, STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON), SetFill(1, 1),
2011 SetSpriteTip(SPR_IMG_PLANTTREES, STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP), SetFill(1, 1),
2013 SetSpriteTip(SPR_IMG_COMPANY_GENERAL, STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP), SetFill(1, 1),
2014 EndContainer(),
2016 EndContainer(),
2017 EndContainer(),
2018 EndContainer(),
2019};
2020
2021static std::unique_ptr<NWidgetBase> SmallMapDisplay()
2022{
2023 std::unique_ptr<NWidgetBase> map_display = std::make_unique<NWidgetSmallmapDisplay>();
2024
2025 map_display = MakeNWidgets(_nested_smallmap_display, std::move(map_display));
2026 map_display = MakeNWidgets(_nested_smallmap_bar, std::move(map_display));
2027 return map_display;
2028}
2029
2030static constexpr std::initializer_list<NWidgetPart> _nested_smallmap_widgets = {
2037 EndContainer(),
2038 NWidgetFunction(SmallMapDisplay), // Smallmap display and legend bar + image buttons.
2039 /* Bottom button row and resize box. */
2045 NWidget(WWT_TEXTBTN, Colours::Brown, WID_SM_SHOW_HEIGHT), SetStringTip(STR_SMALLMAP_SHOW_HEIGHT, STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT),
2046
2047 /* 'show industry names' button and container. Only shown for the industry map type. */
2049 NWidget(WWT_TEXTBTN, Colours::Brown, WID_SM_SHOW_IND_NAMES), SetStringTip(STR_SMALLMAP_SHOW_INDUSTRY_NAMES, STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRY_NAMES),
2050 EndContainer(),
2051
2053 EndContainer(),
2054 EndContainer(),
2056 EndContainer(),
2057 EndContainer(),
2059 EndContainer(),
2060};
2061
2064 WindowPosition::Automatic, "smallmap", 484, 314,
2065 WindowClass::SmallMap, WindowClass::None,
2066 {},
2067 _nested_smallmap_widgets
2068);
2069
2077
2086bool ScrollMainWindowTo(int x, int y, int z, bool instant)
2087{
2088 bool res = ScrollWindowTo(x, y, z, GetMainWindow(), instant);
2089
2090 /* If a user scrolls to a tile (via what way what so ever) and already is on
2091 * that tile (e.g.: pressed twice), move the smallmap to that location,
2092 * so you directly see where you are on the smallmap. */
2093
2094 if (res) return res;
2095
2096 SmallMapWindow *w = dynamic_cast<SmallMapWindow*>(FindWindowById(WindowClass::SmallMap, 0));
2097 if (w != nullptr) w->SmallMapCenterOnCurrentPos();
2098
2099 return res;
2100}
2101
2109{
2110 return static_cast<const SmallMapWindow *>(w)->GetStationMiddle(st);
2111}
Class for backupping variables and making sure they are restored later.
EnumBitSet< CargoType, uint64_t > CargoTypes
Bitset of CargoType elements.
Definition cargo_type.h:113
static constexpr CargoType NUM_CARGO
Maximum number of cargo types in a game.
Definition cargo_type.h:75
CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:22
std::vector< const CargoSpec * > _sorted_cargo_specs
Cargo specifications sorted alphabetically by name.
constexpr Timpl & Set()
Set all bits.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:139
How all blitters should look like.
Definition base.hpp:29
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
virtual void SetPixel(void *video, int x, int y, PixelColour colour)=0
Draw a pixel with a given colour on the video-buffer.
Iterate a range of enum values.
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
static const PixelColour LINK_COLOURS[][12]
Colours for the various "load" states of links.
Baseclass for nested widgets.
uint resize_x
Horizontal resize step (0 means not resizable).
uint fill_x
Horizontal fill stepsize (from initial size, 0 means not resizable).
virtual void SetupSmallestSize(Window *w)=0
Compute smallest size needed by the widget.
uint smallest_x
Smallest horizontal size of the widget in a filled window.
uint current_x
Current horizontal size (after resizing).
int pos_y
Vertical position of top-left corner of the widget in the window.
int pos_x
Horizontal position of top-left corner of the widget in the window.
virtual void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl)=0
Assign size and position to the widget.
uint smallest_y
Smallest vertical size of the widget in a filled window.
uint fill_y
Vertical fill stepsize (from initial size, 0 means not resizable).
uint resize_y
Vertical resize step (0 means not resizable).
uint current_y
Current vertical size (after resizing).
std::vector< std::unique_ptr< NWidgetBase > > children
Child widgets in container.
Custom container class for displaying smallmap with a vertically resizing legend panel.
void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl) override
Assign size and position to the widget.
void SetupSmallestSize(Window *w) override
Compute smallest size needed by the widget.
const SmallMapWindow * smallmap_window
Window manager instance.
PixelColour map_colour
Colour on mini-map.
Definition road.h:133
Class managing the smallmap window.
void SmallMapCenterOnCurrentPos()
Center the small map on the current center of the viewport.
void SetOverlayCargoMask()
Set the link graph overlay cargo mask from the legend.
void Close(int data) override
Hide the window and all its child windows, and mark them for a later deletion.
static SmallMapType map_type
Currently displayed legends.
void DrawLegend(const Rect &text, const Rect &icon, bool highlight, std::string_view string) const
Draw a string legend.
uint GetNumberColumnsLegend(uint width) const
Return number of columns that can be displayed in width pixels.
uint column_width
Width of a column in the WID_SM_LEGEND widget.
uint min_number_of_fixed_rows
Minimal number of rows in the legends for the fixed layouts only (all except SmallMapType::Industries...
void SelectLegendItem(int click_pos, LegendAndColour *legend, int end_legend_item, int begin_legend_item=0)
Select and toggle a legend item.
void SwitchMapType(SmallMapType map_type)
Select a new map type.
const IntervalTimer< TimerWindow > blink_interval
Blink the industries (if selected) on a regular interval.
void DrawSmallMap(DrawPixelInfo *dpi) const
Draws the small map.
Point ComputeScroll(int tx, int ty, int x, int y, int *sub) const
Compute base parameters of the smallmap such that tile (tx, ty) starts at pixel (x,...
Point GetStationMiddle(const Station *st) const
Get the center of the given station as point on the screen in the smallmap window.
void ForceRefresh()
Force a full refresh of the map.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
uint GetMinLegendWidth() const
Compute minimal required width of the legends.
static bool show_towns
Display town names in the smallmap.
Point PixelToTile(int px, int py, int *sub, bool add_sub=true) const
Determine the tile relative to the base tile of the smallmap, and the pixel position at that tile for...
void Blink()
Blink the industries (if hover over an industry).
int32_t scroll_y
Vertical world coordinate of the base tile left of the top-left corner of the smallmap display.
int32_t scroll_x
Horizontal world coordinate of the base tile left of the top-left corner of the smallmap display.
void DrawIndustryNames(const DrawPixelInfo *dpi, const int vertical_padding) const
Adds industry names to the smallmap.
static void DrawVertMapIndicator(int x, int y, int y2)
Draws vertical part of map indicator.
uint GetLegendHeight(uint num_columns) const
Compute height given a number of columns.
uint min_number_of_columns
Minimal number of columns in legends.
int32_t subscroll
Number of pixels (0..3) between the right end of the base tile and the pixel at the top-left corner o...
CompanyMask GetOverlayCompanyMask() const
Get a bitmask for company links to be displayed.
uint32_t GetTileColours(const TileArea &ta) const
Decide which colours to show to the user for a group of tiles.
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
void DrawTowns(const DrawPixelInfo *dpi, const int vertical_padding) const
Adds town names to the smallmap.
void OnPaint() override
The window must be repainted.
void SetZoomLevel(ZoomLevelChange change, const Point *zoom_pt)
Initialize or change the zoom level.
int GetPositionOnLegend(Point pt)
Determines the mouse position on the legend.
void OnMouseWheel(int wheel, WidgetID widget) override
The mouse wheel has been turned.
void OnMouseOver(Point pt, WidgetID widget) override
The mouse is currently moving over the window or has just moved outside of the window.
ZoomLevelChange
Available kinds of zoomlevel changes.
@ Init
Initialize zoom level.
void SetupWidgetData()
Function to set up widgets depending on the information being shown on the smallmap.
static bool show_ind_names
Display industry names in the smallmap.
void RebuildColourIndexIfNecessary()
Rebuilds the colour indices used for fast access to the smallmap contour colours based on the heightl...
void DrawSmallMapColumn(void *dst, uint xc, uint yc, int pitch, int reps, int start_pos, int end_pos, Blitter *blitter) const
Draws one column of tiles of the small map in a certain mode onto the screen buffer,...
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
static int map_height_limit
Currently used/cached map height limit.
Point RemapTile(int tile_x, int tile_y) const
Remap tile to location on this smallmap.
static void DrawHorizMapIndicator(int x, int x2, int y)
Draws horizontal part of map indicator.
void OnInit() override
Notification that the nested widget tree gets initialized.
void UpdateLinks()
Update all the links on the map.
static const uint INDUSTRY_MIN_NUMBER_OF_COLUMNS
Minimal number of columns in the WID_SM_LEGEND widget for the SmallMapType::Industries legend.
void OnScroll(Point delta) override
Handle the request for (viewport) scrolling.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
uint legend_width
Width of legend 'blob'.
int zoom
Zoom level. Bigger number means more zoom-out (further away).
void DrawMapIndicators() const
Adds map indicators to the smallmap.
bool OnRightClick(Point, WidgetID widget) override
A click with the right mouse button has been made on the window.
void SetNewScroll(int sx, int sy, int sub)
Set new scroll_x, scroll_y, and subscroll values after limiting them such that the center of the smal...
uint GetNumberRowsLegend(uint columns) const
Get the number of rows in the legend from the number of columns.
const IntervalTimer< TimerWindow > refresh_interval
Update the whole map on a regular interval.
void DrawVehicles(const DrawPixelInfo *dpi, Blitter *blitter) const
Adds vehicles to the smallmap.
static void BreakIndustryChainLink()
Notify the industry chain window to stop sending newly selected industries.
A sort-of mixin that implements 'at(pos)' and 'operator[](pos)' only for a specific type.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
Map accessors for 'clear' tiles.
bool IsClearGround(Tile t, ClearGround ct)
Set the type of clear tile.
Definition clear_map.h:65
@ Grass
Plain grass with dirt transition (0-3).
Definition clear_map.h:22
ClearGround GetClearGround(Tile t)
Get the type of clear tile.
Definition clear_map.h:52
bool IsSnowTile(Tile t)
Test if a tile is covered with snow.
Definition clear_map.h:40
uint GetClearDensity(Tile t)
Get the density of a non-field clear tile.
Definition clear_map.h:77
Definition of stuff that is very close to a company, like the company struct itself.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Function to handling different endian machines.
Type (helpers) for enums.
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:21
EnumClassIndexContainer< std::array< T, to_underlying(N)>, Index > EnumIndexArray
A typedef for EnumClassIndexContainer using std::array as the backing container type.
Factory to 'query' all available blitters.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:88
@ Start
Align to the start, LTR/RTL aware.
int CentreBounds(int min, int max, int size)
Determine where to position a centred object.
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:899
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:39
void GfxFillRect(int left, int top, int right, int bottom, const std::variant< PixelColour, PaletteID > &colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
Definition gfx.cpp:116
int DrawString(int left, int right, int top, std::string_view str, ExtendedTextColour colour, Alignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:668
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Definition gfx.cpp:1572
@ Small
Index of the small font in the font tables.
Definition gfx_type.h:250
@ Invalid
Invalid marker.
Definition gfx_type.h:302
@ Brown
Brown.
Definition gfx_type.h:298
@ White
White colour.
Definition gfx_type.h:330
@ Grey
Grey colour.
Definition gfx_type.h:332
@ Black
Black colour.
Definition gfx_type.h:334
constexpr NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
std::unique_ptr< NWidgetBase > MakeNWidgets(std::span< const NWidgetPart > nwid_parts, std::unique_ptr< NWidgetBase > &&container)
Construct a nested widget tree from an array of parts.
Definition widget.cpp:3419
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=INVALID_WIDGET)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
void SetDirty() const
Mark entire window as dirty (in need of re-paint).
Definition window.cpp:972
The colour tables for heightmaps.
static const uint32_t _violet_map_heights[]
Height map colours for the violet colour scheme, ordered by height.
static const uint32_t _dark_green_map_heights[]
Height map colours for the dark green colour scheme, ordered by height.
static const uint32_t _green_map_heights[]
Height map colours for the green colour scheme, ordered by height.
Base of all industries.
bool IsTileForestIndustry(TileIndex tile)
Check whether the tile is a forest.
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
std::array< IndustryType, NUM_INDUSTRYTYPES > _sorted_industry_types
Industry types sorted by name.
std::bitset< NUM_INDUSTRYTYPES > _displayed_industries
Communication from the industry chain window to the smallmap window about what industries to display.
static const IndustryType NUM_INDUSTRYTYPES
total number of industry types, new and old; limited to 240 because we need some special ids like IT_...
Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Functions related to OTTD's landscape.
Point InverseRemapCoords(int x, int y)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Definition landscape.h:111
@ Arctic
Landscape with snow levels.
Declaration of linkgraph overlay GUI.
#define Point
Macro that prevents name conflicts between included headers.
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:376
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:429
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:419
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
PixelColour GetColourGradient(Colours colour, Shade shade)
Get colour gradient palette index.
Definition palette.cpp:393
static constexpr PixelColour PC_TREES
Green palette colour for trees.
@ Light
Light colour shade.
static constexpr PixelColour PC_VERY_LIGHT_YELLOW
Almost-white yellow palette colour.
static constexpr PixelColour PC_ROUGH_LAND
Dark green palette colour for rough land.
static constexpr PixelColour PC_YELLOW
Yellow palette colour.
static constexpr PixelColour PC_GREEN
Green palette colour.
static constexpr PixelColour PC_FIELDS
Light brown palette colour for fields.
static constexpr PixelColour PC_DARK_RED
Dark red palette colour.
static constexpr PixelColour PC_WATER
Dark blue palette colour for water.
static constexpr PixelColour PC_ORANGE
Orange palette colour.
static constexpr PixelColour PC_GRASS_LAND
Dark green palette colour for grass land.
static constexpr PixelColour PC_BARE_LAND
Brown palette colour for bare land.
static constexpr PixelColour PC_GREY
Grey palette colour.
static constexpr PixelColour PC_RED
Red palette colour.
static constexpr PixelColour PC_DARK_GREY
Dark grey palette colour.
static constexpr PixelColour PC_BLACK
Black palette colour.
static constexpr PixelColour PC_RAINFOREST
Pale green palette colour for rainforest.
static constexpr PixelColour PC_WHITE
White palette colour.
static constexpr PixelColour PC_VERY_DARK_BROWN
Almost-black brown palette colour.
static constexpr PixelColour PC_LIGHT_BLUE
Light blue palette colour.
const RailTypeInfo * GetRailTypeInfo(RailType railtype)
Returns a pointer to the Railtype information for a given railtype.
Definition rail.h:303
RailType GetRailType(Tile t)
Gets the rail type of the given tile.
Definition rail_map.h:115
const RoadTypeInfo * GetRoadTypeInfo(RoadType roadtype)
Returns a pointer to the Roadtype information for a given roadtype.
Definition road.h:217
RoadType GetRoadTypeRoad(Tile t)
Get the road type for RoadTramType being RoadTramType::Road.
Definition road_map.h:152
RoadType GetRoadTypeTram(Tile t)
Get the road type for RoadTramType being RoadTramType::Tram.
Definition road_map.h:163
Owner GetRoadOwner(Tile t, RoadTramType rtt)
Get the owner of a specific road type.
Definition road_map.h:244
bool HasRoadTypeRoad(Tile t)
Check if a tile has a road type when RoadTramType is RoadTramType::Road.
Definition road_map.h:200
@ INVALID_ROADTYPE
flag for invalid roadtype
Definition road_type.h:29
@ Tram
Tram type.
Definition road_type.h:40
@ Road
Road type.
Definition road_type.h:39
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
@ MapRMBFixed
Map moves with mouse movement on holding right mouse button, cursor position is fixed.
@ ViewportRMBFixed
Viewport moves with mouse movement on holding right mouse button, cursor position is fixed.
@ Off
Scroll wheel has no effect.
#define MK(a, b)
Macro for ordinary entry of LegendAndColour.
void ShowSmallMap()
Show the smallmap window.
static const EnumIndexArray< AndOr, TileType, TileType::MaxSize > _smallmap_contours_andor
Colour masks for "Contour" and "Routes" modes.
static uint32_t GetSmallMapLinkStatsPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "link stats".
static uint32_t GetSmallMapContoursPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Contour".
void BuildLandLegend()
(Re)build the colour tables for the legends.
static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES+1]
Allow room for all industries, plus a terminator entry This is required in order to have the industry...
#define MS(a, b)
Macro for break marker in arrays of LegendAndColour.
#define MC(col_break)
Macro for a height legend entry with configurable colour.
static const EnumIndexArray< std::span< const LegendAndColour >, SmallMapType, SmallMapType::End > _legend_table
Legend to use for each SmallMapType.
static constexpr VehicleTypeIndexArray< PixelColour, VehicleType::End > _vehicle_type_colours
Vehicle colours in SmallMapType::Vehicles mode.
static const uint8_t _linkstat_colours_in_legenda[]
Link stat colours shown in legenda.
static uint _industry_to_list_pos[NUM_INDUSTRYTYPES]
For connecting industry type to position in industries list(small map legend).
static const EnumIndexArray< AndOr, TileType, TileType::MaxSize > _smallmap_vehicles_andor
Colour masks for "Vehicles", "Industry", and "Vegetation" modes.
static IndustryType _smallmap_industry_highlight
Highlight a specific industry type.
void BuildOwnerLegend()
Completes the array for the owned property legend.
static const int NUM_NO_COMPANY_ENTRIES
Number of entries in the owner legend that are not companies.
static int _smallmap_cargo_count
Number of cargos in the link stats legend.
uint32_t GetSmallMapOwnerPixels(TileIndex tile, TileType t, IncludeHeightmap include_heightmap)
Return the colour a tile would be displayed with in the small map in mode "Owner".
static int _smallmap_company_count
Number of entries in the owner legend.
static SmallMapColourScheme _heightmap_schemes[]
Available colour schemes for height maps.
static constexpr std::initializer_list< NWidgetPart > _nested_smallmap_display
Widget parts of the smallmap display.
static uint32_t GetSmallMapVegetationPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the smallmap in mode "Vegetation".
static constexpr std::initializer_list< NWidgetPart > _nested_smallmap_bar
Widget parts of the smallmap legend bar + image buttons.
static uint32_t GetSmallMapIndustriesPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Industries".
static LegendAndColour _legend_land_contours[]
Legend text giving the colours to look for on the minimap.
static bool _smallmap_show_heightmap
Show heightmap in industry and owner mode of smallmap window.
static WindowDesc _smallmap_desc(WindowPosition::Automatic, "smallmap", 484, 314, WindowClass::SmallMap, WindowClass::None, {}, _nested_smallmap_widgets)
Window definition for the smallmap window.
SmallMapType
Types of legends in the WID_SM_LEGEND widget.
@ Contour
Contour legend.
@ Vegetation
Vegetation legend.
@ LinkStats
LinkStats legend.
@ Owners
Owners legend.
@ Vehicles
Vehicles legend.
@ End
End marker.
@ Routes
Routes legend.
@ Industries
Industries legend.
static int _smallmap_industry_count
Number of used industries.
static bool _smallmap_industry_highlight_state
State of highlight blinking.
void BuildLinkStatsLegend()
Populate legend table for the link stat view.
static uint32_t GetSmallMapRoutesPixels(TileIndex tile, TileType t)
Return the colour a tile would be displayed with in the small map in mode "Routes".
static uint16_t _industry_to_name_string_width[NUM_INDUSTRYTYPES]
The string bounding box width for each industry type in the smallmap.
#define MKEND()
Macro for end of list marker in arrays of LegendAndColour.
static constexpr EnumIndexArray< uint32_t, ClearGround, ClearGround::MaxSize > _vegetation_clear_bits
Lookup table of minimap colours to use for each ClearGround type.
static const EnumIndexArray< uint8_t, TileType, TileType::MaxSize > _tiletype_importance
Mapping of tile type to importance of the tile (higher number means more interesting to show).
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
static TypedIndexContainer< std::array< uint32_t, MAX_COMPANIES >, CompanyID > _company_to_list_pos
For connecting company ID to position in owner list (small map legend).
void BuildIndustriesLegend()
Fills an array for the industries legends.
#define MOEND()
Macro used for forcing a rebuild of the owner legend the first time it is used.
static LegendAndColour _legend_linkstats[NUM_CARGO+lengthof(_linkstat_colours_in_legenda)+1]
Legend entries for the link stats view.
static uint32_t ApplyMask(uint32_t colour, const AndOr &mask)
Mix colours for a smallmap pixel group.
#define MO(a, b)
Macro for non-company owned property entry of LegendAndColour.
Point GetSmallMapStationMiddle(const Window *w, const Station *st)
Determine the middle of a station in the smallmap window.
static uint32_t GetSmallMapVehiclesPixels(TileType t)
Return the colour a tile would be displayed with in the small map in mode "Vehicles".
Smallmap GUI functions.
IncludeHeightmap
Enum for how to include the heightmap pixels/colours in small map related functions.
@ Always
Always include the heightmap.
@ IfEnabled
Only include the heightmap if its enabled in the gui by the player.
Types related to the smallmap widgets.
@ WID_SM_OWNERS
Button to select the owners view.
@ WID_SM_VEHICLES
Button to select the vehicles view.
@ WID_SM_MAP_BORDER
Border around the smallmap.
@ WID_SM_CENTERMAP
Button to move smallmap center to main window center.
@ WID_SM_VEGETATION
Button to select the vegetation view.
@ WID_SM_TOGGLETOWNNAME
Toggle button to display town names.
@ WID_SM_CONTOUR
Button to select the contour view (height map).
@ WID_SM_ENABLE_ALL
Button to enable display of all legend entries.
@ WID_SM_SHOW_HEIGHT
Show heightmap toggle button.
@ WID_SM_ZOOM_OUT
Button to zoom out one step.
@ WID_SM_LEGEND
Bottom panel to display smallmap legends.
@ WID_SM_ZOOM_IN
Button to zoom in one step.
@ WID_SM_MAP
Panel containing the smallmap.
@ WID_SM_SHOW_IND_NAMES
Show industry names toggle button.
@ WID_SM_SELECT_BUTTONS
Selection widget for the buttons present in some smallmap modes.
@ WID_SM_BLANK
Empty button as placeholder.
@ WID_SM_LINKSTATS
Button to select the link stats view.
@ WID_SM_SHOW_IND_NAMES_SEL
Container for the 'show industry names' button, which can be hidden.
@ WID_SM_ROUTES
Button to select the routes view.
@ WID_SM_INDUSTRIES
Button to select the industries view.
@ WID_SM_CAPTION
Caption of the window.
@ WID_SM_DISABLE_ALL
Button to disable display of all legend entries.
void SndClickBeep()
Play a beep sound for a click event if enabled in settings.
Definition sound.cpp:254
Functions related to sound.
static const SpriteID SPR_IMG_PLANTTREES
Definition sprites.h:1259
static const SpriteID SPR_IMG_COMPANY_GENERAL
Definition sprites.h:1252
static const SpriteID SPR_IMG_INDUSTRY
Definition sprites.h:1258
static const SpriteID SPR_IMG_SHOW_ROUTES
Definition sprites.h:1257
static const SpriteID SPR_IMG_SHOW_VEHICLES
Definition sprites.h:1256
static const SpriteID SPR_IMG_ZOOMIN
Definition sprites.h:1264
static const SpriteID SPR_IMG_SHOW_COUNTOURS
Definition sprites.h:1255
static const SpriteID SPR_IMG_ZOOMOUT
Definition sprites.h:1265
static const SpriteID SPR_IMG_TOWN
Definition sprites.h:1248
static const SpriteID SPR_EMPTY
Empty (transparent blue) sprite.
Definition sprites.h:46
static const SpriteID SPR_IMG_SMALLMAP
Definition sprites.h:1247
Maps accessors for stations.
StationType GetStationType(Tile t)
Get the station type of this tile.
Definition station_map.h:44
@ Dock
Ship port.
@ Rail
Railways/train station.
@ Bus
Road stop for busses.
@ Truck
Road stop for trucks.
@ Airport
Airports and heliports, excluding the ones on oil rigs.
Definition of base types and functions in a cross-platform compatible way.
#define lengthof(array)
Return the length of an fixed size array.
Definition stdafx.h:261
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
StationRect rect
NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions.
Specification of a cargo type.
Definition cargotype.h:77
CargoType Index() const
Determines index of this cargospec.
Definition cargotype.h:111
StringID name
Name of this type of cargo.
Definition cargotype.h:94
T y
Y coordinate.
T x
X coordinate.
Data about how and where to blit pixels.
Definition gfx_type.h:157
Defines the data structure for constructing industry.
StringID name
Displayed name of the industry.
bool enabled
entity still available (by default true).newgrf can disable it, though
PixelColour map_colour
colour used for the small map
Defines the internal data of a functional industry.
Definition industry.h:64
IndustryType type
type of industry.
Definition industry.h:117
static uint16_t GetIndustryTypeCount(IndustryType type)
Get the count of industries for this type.
Definition industry.h:267
static Industry * GetByTile(TileIndex tile)
Get the industry of the given tile.
Definition industry.h:253
Structure for holding relevant data for legends in small map.
PixelColour colour
Colour of the item on the map.
uint8_t height
Height in tiles. Only valid for height legend entries.
StringID legend
String corresponding to the coloured item.
bool show_on_map
For filtering industries, if true, industry is shown on the map in colour.
CompanyID company
Company to display. Only valid for company entries of the owner legend.
bool end
This is the end of the list.
bool col_break
Perform a column break and go further at the next column.
IndustryType type
Type of industry. Only valid for industry entries.
static uint MaxY()
Gets the maximum Y coordinate within the map, including TileType::Void.
Definition map_func.h:298
static uint MaxX()
Gets the maximum X coordinate within the map, including TileType::Void.
Definition map_func.h:289
void ClampToMap()
Clamp the tile area to map borders.
Definition tilearea.cpp:142
Colour for pixel/line drawing.
Definition gfx_type.h:307
uint8_t p
Palette index.
Definition gfx_type.h:308
static Pool::IterateWrapper< Company > Iterate(size_t from=0)
static constexpr size_t MAX_SIZE
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
int Width() const
Get width of Rect.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect WithHeight(int height, bool end=false) const
Copy Rect and set its height.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Rect Translate(int x, int y) const
Copy and translate Rect by x,y pixels.
Colour scheme of the smallmap.
std::vector< uint32_t > height_colours
Cached colours for each level in a map.
uint32_t default_colour
Default colour of the land.
std::span< const uint32_t > height_colours_base
Base table for determining the colours.
Station data structure.
Town data structure.
Definition town.h:64
Vehicle data structure.
Data structure for viewport, display of a part of the world.
int virtual_top
Virtual top coordinate.
int virtual_left
Virtual left coordinate.
int virtual_width
width << zoom
int virtual_height
height << zoom
High level window description.
Definition window_gui.h:172
Data structure for an opened window.
Definition window_gui.h:273
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition window.cpp:984
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:1109
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1814
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:792
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing).
Definition window.cpp:3255
void RaiseWidget(WidgetID widget_index)
Marks a widget as raised.
Definition window_gui.h:469
std::unique_ptr< ViewportData > viewport
Pointer to viewport data, if present.
Definition window_gui.h:318
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:510
WidgetID mouse_capture_widget
ID of current mouse capture widget (e.g. dragged scrollbar). INVALID_WIDGET if no widget has mouse ca...
Definition window_gui.h:326
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1804
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition window_gui.h:441
int left
x position of left edge of the window
Definition window_gui.h:309
int top
y position of top edge of the window
Definition window_gui.h:310
Window(WindowDesc &desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition window.cpp:1838
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:989
void LowerWidget(WidgetID widget_index)
Marks a widget as lowered.
Definition window_gui.h:460
void HandleButtonClick(WidgetID widget)
Do all things to make a button look clicked and mark it to be unclicked in a few ticks.
Definition window.cpp:601
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:381
int height
Height of the window (number of pixels down in y direction).
Definition window_gui.h:312
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:311
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:302
static uint TileHeight(Tile tile)
Returns the height of a tile.
Definition tile_map.h:29
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition tile_map.h:238
static TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
static constexpr uint MAX_TILE_HEIGHT
Maximum allowed tile height.
Definition tile_type.h:24
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
@ Rainforest
Rainforest tile.
Definition tile_type.h:84
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
static constexpr uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
TileType
The different types of tiles.
Definition tile_type.h:48
@ TunnelBridge
Tunnel entry/exit and bridge heads.
Definition tile_type.h:58
@ Water
Water tile.
Definition tile_type.h:55
@ Station
A tile of a station or airport.
Definition tile_type.h:54
@ Industry
Part of an industry.
Definition tile_type.h:57
@ Railway
A tile with railway.
Definition tile_type.h:50
@ Void
Invisible tiles at the SW and SE border.
Definition tile_type.h:56
@ Trees
Tile with one or more trees.
Definition tile_type.h:53
@ House
A house by a town.
Definition tile_type.h:52
@ Road
A tile with road and/or tram tracks.
Definition tile_type.h:51
@ Clear
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition tile_type.h:49
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Definition of Interval and OneShot timers.
Definition of the Window system.
static constexpr std::chrono::milliseconds TIMER_BLINK_INTERVAL
Interval used by blinking interface elements.
Base of the town class.
TransportType
Available types of transport.
@ Rail
Transport by train.
@ Road
Transport by road vehicle.
Map accessors for tree tiles.
TreeGround GetTreeGround(Tile t)
Returns the groundtype for tree tiles.
Definition tree_map.h:102
@ SnowOrDesert
Snow or desert, depending on landscape.
Definition tree_map.h:55
@ RoughSnow
A snow tile that is rough underneath.
Definition tree_map.h:57
Functions that have tunnels and bridges in common.
TransportType GetTunnelBridgeTransportType(Tile t)
Tunnel: Get the transport type of the tunnel (road or rail) Bridge: Get the transport type of the bri...
Base class for all vehicles.
@ Effect
Effect vehicle type (smoke, explosions, sparks, bubbles).
EnumIndexArray< T, VehicleType, Tend > VehicleTypeIndexArray
Array with VehicleType as index.
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
Functions related to (drawing on) viewports.
static const int TILE_HEIGHT_STEP
One Z unit tile height difference is displayed as 50m.
bool IsTileOnWater(Tile t)
Tests if the tile was built on water.
Definition water_map.h:138
static RectPadding ScaleGUITrad(const RectPadding &r)
Scale a RectPadding to GUI zoom level.
Definition widget.cpp:49
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
@ WWT_INSET
Pressed (inset) panel, most commonly used as combo box text area.
Definition widget_type.h:40
@ WWT_IMGBTN
(Toggle) Button with image
Definition widget_type.h:41
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
@ NWID_SPACER
Invisible widget that takes some space.
Definition widget_type.h:70
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:66
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:44
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:39
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX).
Definition widget_type.h:57
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX).
Definition widget_type.h:55
@ WWT_CAPTION
Window caption (window title between closebox and stickybox).
Definition widget_type.h:52
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:68
@ WWT_CLOSEBOX
Close box (at top-left of a window).
Definition widget_type.h:60
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition widget_type.h:37
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window).
Definition widget_type.h:59
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX).
Definition widget_type.h:56
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:71
@ SZSP_NONE
Display plane with zero size in both directions (none filling and resizing).
@ EqualSize
Containers should keep all their (resizing) children equally large.
SizingType
Different forms of sizing nested widgets, using NWidgetBase::AssignSizePosition().
@ Resize
Resize the nested widget tree.
@ Smallest
Initialize nested widget tree to smallest size. Also updates current_x and current_y.
Window * GetMainWindow()
Get the main window, i.e.
Definition window.cpp:1187
bool _scrolling_viewport
A viewport is being scrolled with the mouse.
Definition window.cpp:85
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition window.cpp:1158
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3333
Window functions not directly related to making/drawing windows.
Twindow * AllocateWindowDescFront(WindowDesc &desc, WindowNumber window_number, Targs... extra_arguments)
Open a new window.
@ Automatic
Find a place automatically.
Definition window_gui.h:146
int WidgetID
Widget ID.
Definition window_type.h:21
Functions related to zooming.