OpenTTD Source 20260604-master-ga892d8e848
company_cmd.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "company_base.h"
12#include "company_func.h"
13#include "company_gui.h"
14#include "core/backup_type.hpp"
15#include "town.h"
16#include "news_func.h"
17#include "command_func.h"
18#include "network/network.h"
22#include "ai/ai.hpp"
23#include "ai/ai_instance.hpp"
24#include "ai/ai_config.hpp"
26#include "window_func.h"
27#include "strings_func.h"
28#include "sound_func.h"
29#include "rail.h"
30#include "core/pool_func.hpp"
32#include "settings_func.h"
33#include "vehicle_base.h"
34#include "vehicle_func.h"
35#include "smallmap_gui.h"
36#include "game/game.hpp"
37#include "goal_base.h"
38#include "story_base.h"
39#include "company_cmd.h"
40#include "timer/timer.h"
43#include "timer/timer_window.h"
44
46
47#include "table/strings.h"
48#include "table/company_face.h"
49
50#include "safeguards.h"
51
52void ClearEnginesHiddenFlagOfCompany(CompanyID cid);
53void UpdateObjectColours(const Company *c);
54
55CompanyID _local_company;
60
61CompanyPool _company_pool("Company");
63
64
70Company::Company(CompanyID index, StringID name_1, bool is_ai) : CompanyPool::PoolItem<&_company_pool>(index)
71{
72 this->name_1 = name_1;
73 this->is_ai = is_ai;
74 this->terraform_limit = (uint32_t)_settings_game.construction.terraform_frame_burst << 16;
75 this->clear_limit = (uint32_t)_settings_game.construction.clear_frame_burst << 16;
76 this->tree_limit = (uint32_t)_settings_game.construction.tree_frame_burst << 16;
77 this->build_object_limit = (uint32_t)_settings_game.construction.build_object_frame_burst << 16;
78
79 InvalidateWindowData(WindowClass::PerformanceDetail, 0, CompanyID::Invalid());
80}
81
84{
85 if (CleaningPool()) return;
86
88}
89
95{
96 InvalidateWindowData(WindowClass::GraphLegend, 0, static_cast<int>(index));
97 InvalidateWindowData(WindowClass::PerformanceDetail, 0, static_cast<int>(index));
98 InvalidateWindowData(WindowClass::CompanyLeague, 0, 0);
99 InvalidateWindowData(WindowClass::LinkGraphLegend, 0);
100 /* If the currently shown error message has this company in it, then close it. */
101 InvalidateWindowData(WindowClass::ErrorMessage, 0);
102}
103
109{
110 if (this->max_loan == COMPANY_MAX_LOAN_DEFAULT) return _economy.max_loan;
111 return this->max_loan;
112}
113
121void SetLocalCompany(CompanyID new_company, bool switching_game)
122{
123 /* company could also be COMPANY_SPECTATOR or OWNER_NONE */
124 assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
125
126 /* If actually changing to another company, several windows need closing */
127 bool switching_company = _local_company != new_company;
128
129 /* Delete the chat window, if you were team chatting. */
130 if (switching_company) InvalidateWindowData(WindowClass::NetworkChat, NetworkChatDestinationType::Team, _local_company);
131
132 assert(IsLocalCompany());
133
134 _current_company = _local_company = new_company;
135
136 if (switching_company) {
137 InvalidateWindowClassesData(WindowClass::Company);
138 InvalidateWindowClassesData(WindowClass::VehicleView);
139 /* Delete any construction windows... */
141 }
142
143 if (switching_company || switching_game) {
144 /* Update the default rail based on most used */
146 }
147
148 if (!switching_game) {
149 /* ... and redraw the whole screen. */
151 InvalidateWindowClassesData(WindowClass::SignList, -1);
152 InvalidateWindowClassesData(WindowClass::GoalList);
153 InvalidateWindowClassesData(WindowClass::CompanyLivery, -1);
154 ResetVehicleColourMap();
155 }
156}
157
168
174PaletteID GetCompanyPalette(CompanyID company)
175{
176 return GetColourPalette(_company_colours[company]);
177}
178
185void DrawCompanyIcon(CompanyID c, int x, int y)
186{
187 DrawSprite(SPR_COMPANY_ICON, GetCompanyPalette(c), x, y);
188}
189
197{
198 if (cmf.style >= GetNumCompanyManagerFaceStyles()) return false;
199
200 /* Test if each enabled part is valid. */
201 FaceVars vars = GetCompanyManagerFaceVars(cmf.style);
202 for (uint var : SetBitIterator(GetActiveFaceVars(cmf, vars))) {
203 if (!vars[var].IsValid(cmf)) return false;
204 }
205
206 return true;
207}
208
210
217{
218 CompanyID cid = company->index;
220}
221
225static const IntervalTimer<TimerWindow> invalidate_company_windows_interval(std::chrono::milliseconds(1), [](auto) {
226 for (CompanyID cid : _dirty_company_finances) {
227 if (cid == _local_company) SetWindowWidgetDirty(WindowClass::Statusbar, 0, WID_S_RIGHT);
228 Window *w = FindWindowById(WindowClass::Finances, cid);
229 if (w != nullptr) {
235 }
236 SetWindowWidgetDirty(WindowClass::Company, cid, WID_C_DESC_COMPANY_VALUE);
237 }
239});
240
248Money GetAvailableMoney(CompanyID company)
249{
250 if (_settings_game.difficulty.infinite_money) return INT64_MAX;
251 if (!Company::IsValidID(company)) return INT64_MAX;
252 return Company::Get(company)->money;
253}
254
266
274{
275 if (cost.GetCost() <= 0) return true;
276 if (_settings_game.difficulty.infinite_money) return true;
277
279 if (c != nullptr && cost.GetCost() > c->money) {
280 cost.MakeError(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
281 if (IsLocalCompany()) {
282 cost.SetEncodedMessage(GetEncodedString(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY, cost.GetCost()));
283 }
284 return false;
285 }
286 return true;
287}
288
294static void SubtractMoneyFromCompany(Company *c, const CommandCost &cost)
295{
296 using ExpensesTypes = EnumBitSet<ExpensesType, uint16_t>;
297 static constexpr ExpensesTypes EXPENSESTYPES_INCOME{
302 };
303 static constexpr ExpensesTypes EXPENSESTYPES_EXPENSES{
310 };
311
312 if (cost.GetCost() == 0) return;
313 assert(cost.GetExpensesType() != ExpensesType::Invalid);
314
315 c->money -= cost.GetCost();
316 c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost();
317
318 if (EXPENSESTYPES_INCOME.Test(cost.GetExpensesType())) {
319 c->cur_economy.income -= cost.GetCost();
320 } else if (EXPENSESTYPES_EXPENSES.Test(cost.GetExpensesType())) {
321 c->cur_economy.expenses -= cost.GetCost();
322 }
323
325}
326
332void SubtractMoneyFromCompany(CompanyID company, const CommandCost &cost)
333{
334 Company *c = Company::GetIfValid(company);
335 if (c != nullptr) SubtractMoneyFromCompany(c, cost);
336}
337
343void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
344{
345 Company *c = Company::Get(company);
346 uint8_t m = c->money_fraction;
347 Money cost = cst.GetCost();
348
349 c->money_fraction = m - (uint8_t)cost;
350 cost >>= 8;
351 if (c->money_fraction > m) cost++;
352 if (cost != 0) SubtractMoneyFromCompany(c, CommandCost(cst.GetExpensesType(), cost));
353}
354
355static constexpr void UpdateLandscapingLimit(uint32_t &limit, uint64_t per_64k_frames, uint64_t burst)
356{
357 limit = static_cast<uint32_t>(std::min<uint64_t>(limit + per_64k_frames, burst << 16));
358}
359
362{
363 for (Company *c : Company::Iterate()) {
364 UpdateLandscapingLimit(c->terraform_limit, _settings_game.construction.terraform_per_64k_frames, _settings_game.construction.terraform_frame_burst);
365 UpdateLandscapingLimit(c->clear_limit, _settings_game.construction.clear_per_64k_frames, _settings_game.construction.clear_frame_burst);
366 UpdateLandscapingLimit(c->tree_limit, _settings_game.construction.tree_per_64k_frames, _settings_game.construction.tree_frame_burst);
367 UpdateLandscapingLimit(c->build_object_limit, _settings_game.construction.build_object_per_64k_frames, _settings_game.construction.build_object_frame_burst);
368 }
369}
370
378std::array<StringParameter, 2> GetParamsForOwnedBy(Owner owner, TileIndex tile)
379{
380 if (owner == OWNER_TOWN) {
381 assert(tile != 0);
382 const Town *t = ClosestTownFromTile(tile, UINT_MAX);
383 return {STR_TOWN_NAME, t->index};
384 }
385
386 if (!Company::IsValidID(owner)) {
387 return {STR_COMPANY_SOMEONE, std::monostate{}};
388 }
389
390 return {STR_COMPANY_NAME, owner};
391}
392
402{
403 assert(owner < OWNER_END);
404 assert(owner != OWNER_TOWN || tile != 0);
405
406 if (owner == _current_company) return CommandCost();
407
408 CommandCost error{STR_ERROR_OWNED_BY};
409 if (IsLocalCompany()) {
410 auto params = GetParamsForOwnedBy(owner, tile);
411 error.SetEncodedMessage(GetEncodedStringWithArgs(STR_ERROR_OWNED_BY, params));
412 if (owner != OWNER_TOWN) error.SetErrorOwner(owner);
413 }
414 return error;
415}
416
425{
426 return CheckOwnership(GetTileOwner(tile), tile);
427}
428
434{
435 if (c->name_1 != STR_SV_UNNAMED) return;
436 if (c->last_build_coordinate == 0) return;
437
439
440 StringID str;
441 uint32_t strp;
442 std::string name;
443 if (t->name.empty() && IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_END)) {
445 strp = t->townnameparts;
446
447verify_name:;
448 /* No companies must have this name already */
449 for (const Company *cc : Company::Iterate()) {
450 if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name;
451 }
452
453 name = GetString(str, strp);
454 if (Utf8StringLength(name) >= MAX_LENGTH_COMPANY_NAME_CHARS) goto bad_town_name;
455
456set_name:;
457 c->name_1 = str;
458 c->name_2 = strp;
459
461 AI::BroadcastNewEvent(new ScriptEventCompanyRenamed(c->index, name));
462 Game::NewEvent(new ScriptEventCompanyRenamed(c->index, name));
463
464 if (c->is_ai) {
465 auto cni = std::make_unique<CompanyNewsInformation>(STR_NEWS_COMPANY_LAUNCH_TITLE, c);
466 EncodedString headline = GetEncodedString(STR_NEWS_COMPANY_LAUNCH_DESCRIPTION, cni->company_name, t->index);
467 AddNewsItem(std::move(headline),
469 }
470 return;
471 }
472bad_town_name:;
473
475 str = SPECSTR_ANDCO_NAME;
476 strp = c->president_name_2;
477 name = GetString(str, strp);
478 goto set_name;
479 } else {
480 str = SPECSTR_ANDCO_NAME;
481 strp = Random();
482 goto verify_name;
483 }
484}
485
487static const EnumIndexArray<uint8_t, Colours, Colours::End> _colour_sort{2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
489static const std::initializer_list<Colours> _similar_colour[to_underlying(Colours::End)] = {
490 {Colours::Blue, Colours::LightBlue }, // Colours::DarkBlue
491 {Colours::Green, Colours::DarkGreen }, // Colours::PaleGreen
492 {}, // Colours::Pink
493 {Colours::Orange}, // Colours::Yellow
494 {}, // Colours::Red
495 {Colours::DarkBlue, Colours::Blue }, // Colours::LightBlue
496 {Colours::PaleGreen, Colours::DarkGreen }, // Colours::Green
497 {Colours::PaleGreen, Colours::Green }, // Colours::DarkGreen
498 {Colours::DarkBlue, Colours::LightBlue }, // Colours::Blue
499 {Colours::Brown, Colours::Orange }, // Colours::Cream
500 {Colours::Purple}, // Colours::Mauve
501 {Colours::Mauve}, // Colours::Purple
502 {Colours::Yellow, Colours::Cream }, // Colours::Orange
503 {Colours::Cream}, // Colours::Brown
504 {Colours::White}, // Colours::Grey
505 {Colours::Grey}, // Colours::White
506};
507
513{
514 /* Initialize colour table. */
515 std::vector<Colours> colours(to_underlying(Colours::End));
516 std::iota(colours.begin(), colours.end(), Colours::Begin);
517
518 /* And randomize it */
519 for (uint i = 0; i < 100; i++) {
520 uint r = Random();
521 std::swap(colours[GB(r, 0, 4)], colours[GB(r, 4, 4)]);
522 }
523
524 /* Sort it according to the values in _colour_sort. */
525 std::ranges::stable_sort(colours, {}, [](auto &i) { return _colour_sort[i]; });
526
527 /* Move the colours that look similar to each company's colour to the side */
528 for (const Company *c : Company::Iterate()) {
529 /* This company's colour is not available at all. */
530 std::erase(colours, c->colour);
531
532 for (Colours similar : _similar_colour[to_underlying(c->colour)]) {
533 auto it = std::ranges::find(colours, similar);
534 if (it != colours.end()) std::rotate(it, it + 1, colours.end());
535 }
536 }
537
538 /* Return the first available colour */
539 return colours.at(0);
540}
541
547{
548 for (;;) {
549restart:;
550 c->president_name_2 = Random();
552
553 /* Reserve space for extra unicode character. We need to do this to be able
554 * to detect too long president name. */
555 std::string name = GetString(STR_PRESIDENT_NAME, c->index);
557
558 for (const Company *cc : Company::Iterate()) {
559 if (c != cc) {
560 std::string other_name = GetString(STR_PRESIDENT_NAME, cc->index);
561 if (name == other_name) goto restart;
562 }
563 }
564 return;
565 }
566}
567
574{
575 for (LiveryScheme scheme = LiveryScheme::Begin; scheme < LiveryScheme::End; scheme++) {
576 c->livery[scheme].in_use.Reset();
577 c->livery[scheme].colour1 = c->colour;
578 c->livery[scheme].colour2 = c->colour;
579 }
580
581 for (Group *g : Group::Iterate()) {
582 if (g->owner == c->index) {
583 g->livery.in_use.Reset();
584 g->livery.colour1 = c->colour;
585 g->livery.colour2 = c->colour;
586 }
587 }
588}
589
597Company *DoStartupNewCompany(bool is_ai, CompanyID company = CompanyID::Invalid())
598{
599 if (!Company::CanAllocateItem()) return nullptr;
600
601 /* we have to generate colour before this company is valid */
603
604 Company *c;
605 if (company == CompanyID::Invalid()) {
606 c = Company::Create(STR_SV_UNNAMED, is_ai);
607 } else {
608 if (Company::IsValidID(company)) return nullptr;
609 c = Company::CreateAtIndex(company, STR_SV_UNNAMED, is_ai);
610 }
611
612 c->colour = colour;
613
615 _company_colours[c->index] = c->colour;
616
617 /* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
618 c->money = c->current_loan = std::min<int64_t>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
619
624
625 /* If starting a player company in singleplayer and a favourite company manager face is selected, choose it. Otherwise, use a random face.
626 * In a network game, we'll choose the favourite face later in CmdCompanyCtrl to sync it to all clients. */
627 bool randomise_face = true;
628 if (!_company_manager_face.empty() && !is_ai && !_networking) {
630 if (cmf.has_value()) {
631 randomise_face = false;
632 c->face = std::move(*cmf);
633 }
634 }
635 if (randomise_face) RandomiseCompanyManagerFace(c->face, _random);
636
639
641
642 SetWindowDirty(WindowClass::GraphLegend, 0);
643 InvalidateWindowData(WindowClass::NetworkClientList, 0);
644 InvalidateWindowData(WindowClass::LinkGraphLegend, 0);
646 InvalidateWindowData(WindowClass::SmallMap, 0, 1);
647
648 if (is_ai && (!_networking || _network_server)) AI::StartNew(c->index);
649
650 AI::BroadcastNewEvent(new ScriptEventCompanyNew(c->index), c->index);
651 Game::NewEvent(new ScriptEventCompanyNew(c->index));
652
653 return c;
654}
655
658 if (_game_mode == GameMode::Menu || !AI::CanStartNew()) return;
659 if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
660 if (_settings_game.difficulty.competitors_interval == 0) return;
661
662 /* count number of competitors */
663 uint8_t n = 0;
664 for (const Company *c : Company::Iterate()) {
665 if (c->is_ai) n++;
666 }
667
668 if (n >= _settings_game.difficulty.max_no_competitors) return;
669
670 /* Send a command to all clients to start up a new AI.
671 * Works fine for Multiplayer and Singleplayer */
672 Command<Commands::CompanyControl>::Post(CompanyCtrlAction::NewAI, CompanyID::Invalid(), CompanyRemoveReason::None, INVALID_CLIENT_ID);
673});
674
677{
678 /* Ensure the timeout is aborted, so it doesn't fire based on information of the last game. */
680}
681
687
694bool CheckTakeoverVehicleLimit(CompanyID cbig, CompanyID csmall)
695{
696 const Company *c1 = Company::Get(cbig);
697 const Company *c2 = Company::Get(csmall);
698
699 /* Do the combined vehicle counts stay within the limits? */
700 return c1->group_all[VehicleType::Train].num_vehicle + c2->group_all[VehicleType::Train].num_vehicle <= _settings_game.vehicle.max_trains &&
701 c1->group_all[VehicleType::Road].num_vehicle + c2->group_all[VehicleType::Road].num_vehicle <= _settings_game.vehicle.max_roadveh &&
702 c1->group_all[VehicleType::Ship].num_vehicle + c2->group_all[VehicleType::Ship].num_vehicle <= _settings_game.vehicle.max_ships &&
703 c1->group_all[VehicleType::Aircraft].num_vehicle + c2->group_all[VehicleType::Aircraft].num_vehicle <= _settings_game.vehicle.max_aircraft;
704}
705
716{
717 /* Amount of time out for each company to take over a company;
718 * Timeout is a quarter (3 months of 30 days) divided over the
719 * number of companies. The minimum number of days in a quarter
720 * is 90: 31 in January, 28 in February and 31 in March.
721 * Note that the company going bankrupt can't buy itself. */
722 static const int TAKE_OVER_TIMEOUT = 3 * 30 * Ticks::DAY_TICKS / (MAX_COMPANIES - 1);
723
724 assert(c->bankrupt_asked.Any());
725
726 /* We're currently asking some company to buy 'us' */
727 if (c->bankrupt_timeout != 0) {
728 c->bankrupt_timeout -= MAX_COMPANIES;
729 if (c->bankrupt_timeout > 0) return;
730 c->bankrupt_timeout = 0;
731
732 return;
733 }
734
735 /* Did we ask everyone for bankruptcy? If so, bail out. */
736 if (c->bankrupt_asked.All()) return;
737
738 Company *best = nullptr;
739 int32_t best_performance = -1;
740
741 /* Ask the company with the highest performance history first */
742 for (Company *c2 : Company::Iterate()) {
743 if (c2->bankrupt_asked.None() && // Don't ask companies going bankrupt themselves
744 !c->bankrupt_asked.Test(c2->index) &&
745 best_performance < c2->old_economy[1].performance_history &&
746 CheckTakeoverVehicleLimit(c2->index, c->index)) {
747 best_performance = c2->old_economy[1].performance_history;
748 best = c2;
749 }
750 }
751
752 /* Asked all companies? */
753 if (best_performance == -1) {
754 c->bankrupt_asked.Set();
755 return;
756 }
757
758 c->bankrupt_asked.Set(best->index);
759
760 c->bankrupt_timeout = TAKE_OVER_TIMEOUT;
761
762 AI::NewEvent(best->index, new ScriptEventCompanyAskMerger(c->index, c->bankrupt_value));
763 if (IsInteractiveCompany(best->index)) {
764 ShowBuyCompanyDialog(c->index, false);
765 }
766}
767
770{
771 if (_game_mode == GameMode::Editor) return;
772
774 if (c != nullptr) {
775 if (c->name_1 != 0) GenerateCompanyName(c);
777 }
778
779 if (_new_competitor_timeout.HasFired() && _game_mode != GameMode::Menu && AI::CanStartNew()) {
780 int32_t timeout = _settings_game.difficulty.competitors_interval * 60 * Ticks::TICKS_PER_SECOND;
781 /* If the interval is zero, start as many competitors as needed then check every ~10 minutes if a company went bankrupt and needs replacing. */
782 if (timeout == 0) {
783 /* count number of competitors */
784 uint8_t num_ais = 0;
785 for (const Company *cc : Company::Iterate()) {
786 if (cc->is_ai) num_ais++;
787 }
788
789 size_t num_companies = Company::GetNumItems();
790 for (auto i = 0; i < _settings_game.difficulty.max_no_competitors; i++) {
791 if (_networking && num_companies++ >= _settings_client.network.max_companies) break;
792 if (num_ais++ >= _settings_game.difficulty.max_no_competitors) break;
793 Command<Commands::CompanyControl>::Post(CompanyCtrlAction::NewAI, CompanyID::Invalid(), {}, INVALID_CLIENT_ID);
794 }
795 timeout = 10 * 60 * Ticks::TICKS_PER_SECOND;
796 }
797 /* Randomize a bit when the AI is actually going to start; ranges from 87.5% .. 112.5% of indicated value. */
798 timeout += ScriptObject::GetRandomizer(OWNER_NONE).Next(timeout / 4) - timeout / 8;
799
800 _new_competitor_timeout.Reset({ TimerGameTick::Priority::CompetitorTimeout, static_cast<uint>(std::max(1, timeout)) });
801 }
802
803 _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
804}
805
810static const IntervalTimer<TimerGameEconomy> _economy_companies_yearly({TimerGameEconomy::Trigger::Year, TimerGameEconomy::Priority::Company}, [](auto)
811{
812 /* Copy statistics */
813 for (Company *c : Company::Iterate()) {
814 /* Move expenses to previous years. */
815 std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses) + 1, std::rend(c->yearly_expenses));
816 c->yearly_expenses[0].fill(0);
817 InvalidateWindowData(WindowClass::Finances, c->index);
818 }
819
820 if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) {
823 if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) {
824 if (_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);
825 } else {
826 if (_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);
827 }
828 }
829});
830
838{
839 this->company_name = GetString(STR_COMPANY_NAME, c->index);
840
841 if (other != nullptr) {
842 this->other_company_name = GetString(STR_COMPANY_NAME, other->index);
843 c = other;
844 }
845
846 this->president_name = GetString(STR_PRESIDENT_NAME_MANAGER, c->index);
847
848 this->title = title;
849 this->colour = c->colour;
850 this->face = c->face;
851
852}
853
858void CompanyAdminUpdate(const Company *company)
859{
861}
862
868void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
869{
871}
872
882CommandCost CmdCompanyCtrl(DoCommandFlags flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
883{
884 InvalidateWindowData(WindowClass::CompanyLeague, 0, 0);
885
886 switch (cca) {
887 case CompanyCtrlAction::New: { // Create a new company
888 /* This command is only executed in a multiplayer game */
889 if (!_networking) return CMD_ERROR;
890
891 /* Has the network client a correct ClientID? */
892 if (!flags.Test(DoCommandFlag::Execute)) return CommandCost();
893
895
896 /* Delete multiplayer progress bar */
897 CloseWindowById(WindowClass::NetworkStatus, NetworkStatusWindowNumber::Join);
898
899 Company *c = DoStartupNewCompany(false);
900
901 /* A new company could not be created, revert to being a spectator */
902 if (c == nullptr) {
903 /* We check for "ci != nullptr" as a client could have left by
904 * the time we execute this command. */
905 if (_network_server && ci != nullptr) {
908 }
909 break;
910 }
911
914
915 /* This is the client (or non-dedicated server) who wants a new company */
916 if (client_id == _network_own_client_id) {
918 SetLocalCompany(c->index);
919
920 /*
921 * If a favourite company manager face is selected, choose it. Otherwise, use a random face.
922 * Because this needs to be synchronised over the network, only the client knows
923 * its configuration and we are currently in the execution of a command, we have
924 * to circumvent the normal ::Post logic for commands and just send the command.
925 */
926 if (!_company_manager_face.empty()) {
928 if (cmf.has_value()) {
929 Command<Commands::SetCompanyManagerFace>::SendNet(STR_NULL, c->index, cmf->style, cmf->bits);
930 }
931 }
932
933 /* Now that we have a new company, broadcast our company settings to
934 * all clients so everything is in sync */
936
938 }
939 break;
940 }
941
942 case CompanyCtrlAction::NewAI: { // Make a new AI company
943 if (company_id != CompanyID::Invalid() && company_id >= MAX_COMPANIES) return CMD_ERROR;
944
945 /* For network games, company deletion is delayed. */
946 if (!_networking && company_id != CompanyID::Invalid() && Company::IsValidID(company_id)) return CMD_ERROR;
947
948 if (!flags.Test(DoCommandFlag::Execute)) return CommandCost();
949
950 /* For network game, just assume deletion happened. */
951 assert(company_id == CompanyID::Invalid() || !Company::IsValidID(company_id));
952
953 Company *c = DoStartupNewCompany(true, company_id);
954 if (c != nullptr) {
956 NetworkServerNewCompany(c, nullptr);
957 }
958 break;
959 }
960
961 case CompanyCtrlAction::Delete: { // Delete a company
962 if (reason >= CompanyRemoveReason::End) return CMD_ERROR;
963
964 /* We can't delete the last existing company in singleplayer mode. */
965 if (!_networking && Company::GetNumItems() == 1) return CMD_ERROR;
966
967 Company *c = Company::GetIfValid(company_id);
968 if (c == nullptr) return CMD_ERROR;
969
970 if (!flags.Test(DoCommandFlag::Execute)) return CommandCost();
971
972 /* Show the bankrupt news */
973 auto cni = std::make_unique<CompanyNewsInformation>(STR_NEWS_COMPANY_BANKRUPT_TITLE, c);
974 EncodedString headline = GetEncodedString(STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION, cni->company_name);
975 AddCompanyNewsItem(std::move(headline), std::move(cni));
976
977 /* Remove the company */
979 if (c->is_ai) AI::Stop(c->index);
980
981 CompanyID c_index = c->index;
982 delete c;
983 AI::BroadcastNewEvent(new ScriptEventCompanyBankrupt(c_index));
984 Game::NewEvent(new ScriptEventCompanyBankrupt(c_index));
985 CompanyAdminRemove(c_index, (CompanyRemoveReason)reason);
986
987 if (StoryPage::GetNumItems() == 0 || Goal::GetNumItems() == 0) InvalidateWindowData(WindowClass::MainToolbar, 0);
988 InvalidateWindowData(WindowClass::NetworkClientList, 0);
989
990 break;
991 }
992
993 default: return CMD_ERROR;
994 }
995
996 InvalidateWindowClassesData(WindowClass::GameOptions);
997 InvalidateWindowClassesData(WindowClass::ScriptSettings);
998 InvalidateWindowClassesData(WindowClass::ScriptList);
999
1000 return CommandCost();
1001}
1002
1003static bool ExecuteAllowListCtrlAction(CompanyAllowListCtrlAction action, Company *c, const std::string &public_key)
1004{
1005 switch (action) {
1007 return c->allow_list.Add(public_key);
1008
1010 return c->allow_list.Remove(public_key);
1011
1013 if (c->allow_any) return false;
1014 c->allow_any = true;
1015 return true;
1016
1018 if (!c->allow_any) return false;
1019 c->allow_any = false;
1020 return true;
1021
1022 default:
1023 NOT_REACHED();
1024 }
1025}
1026
1034CommandCost CmdCompanyAllowListCtrl(DoCommandFlags flags, CompanyAllowListCtrlAction action, const std::string &public_key)
1035{
1037 if (c == nullptr) return CMD_ERROR;
1038
1039 switch (action) {
1042 /* The public key length includes the '\0'. */
1043 if (public_key.size() != NETWORK_PUBLIC_KEY_LENGTH - 1) return CMD_ERROR;
1044 break;
1045
1048 if (public_key.size() != 0) return CMD_ERROR;
1049 break;
1050
1051 default:
1052 return CMD_ERROR;
1053 }
1054
1055 if (flags.Test(DoCommandFlag::Execute)) {
1056 if (ExecuteAllowListCtrlAction(action, c, public_key)) {
1057 InvalidateWindowData(WindowClass::NetworkClientList, 0);
1058 SetWindowDirty(WindowClass::Company, _current_company);
1059 }
1060 }
1061
1062 return CommandCost();
1063}
1064
1072CommandCost CmdSetCompanyManagerFace(DoCommandFlags flags, uint style, uint32_t bits)
1073{
1074 CompanyManagerFace tmp_face{style, bits, {}};
1075 if (!IsValidCompanyManagerFace(tmp_face)) return CMD_ERROR;
1076
1077 if (flags.Test(DoCommandFlag::Execute)) {
1079 SetCompanyManagerFaceStyle(cmf, style);
1080 cmf.bits = tmp_face.bits;
1081
1083 }
1084 return CommandCost();
1085}
1086
1093{
1095 if (!c->livery[i].in_use.Test(Livery::Flag::Primary)) c->livery[i].colour1 = c->livery[LiveryScheme::Default].colour1;
1096 if (!c->livery[i].in_use.Test(Livery::Flag::Secondary)) c->livery[i].colour2 = c->livery[LiveryScheme::Default].colour2;
1097 }
1099}
1100
1109CommandCost CmdSetCompanyColour(DoCommandFlags flags, LiveryScheme scheme, bool primary, Colours colour)
1110{
1111 if (scheme >= LiveryScheme::End || (colour >= Colours::End && colour != Colours::Invalid)) return CMD_ERROR;
1112
1113 /* Default scheme can't be reset to invalid. */
1114 if (scheme == LiveryScheme::Default && colour == Colours::Invalid) return CMD_ERROR;
1115
1117
1118 /* Ensure no two companies have the same primary colour */
1119 if (scheme == LiveryScheme::Default && primary) {
1120 for (const Company *cc : Company::Iterate()) {
1121 if (cc != c && cc->colour == colour) return CMD_ERROR;
1122 }
1123 }
1124
1125 if (flags.Test(DoCommandFlag::Execute)) {
1126 if (primary) {
1127 if (scheme != LiveryScheme::Default) c->livery[scheme].in_use.Set(Livery::Flag::Primary, colour != Colours::Invalid);
1128 if (colour == Colours::Invalid) colour = c->livery[LiveryScheme::Default].colour1;
1129 c->livery[scheme].colour1 = colour;
1130
1131 /* If setting the first colour of the default scheme, adjust the
1132 * original and cached company colours too. */
1133 if (scheme == LiveryScheme::Default) {
1136 c->colour = colour;
1138 }
1139 } else {
1140 if (scheme != LiveryScheme::Default) c->livery[scheme].in_use.Set(Livery::Flag::Secondary, colour != Colours::Invalid);
1141 if (colour == Colours::Invalid) colour = c->livery[LiveryScheme::Default].colour2;
1142 c->livery[scheme].colour2 = colour;
1143
1144 if (scheme == LiveryScheme::Default) {
1146 }
1147 }
1148
1149 if (c->livery[scheme].in_use.Any({Livery::Flag::Primary, Livery::Flag::Secondary})) {
1150 /* If enabling a scheme, set the default scheme to be in use too */
1151 c->livery[LiveryScheme::Default].in_use.Set(Livery::Flag::Primary);
1152 } else {
1153 /* Else loop through all schemes to see if any are left enabled.
1154 * If not, disable the default scheme too. */
1156 for (scheme = LiveryScheme::Default; scheme < LiveryScheme::End; scheme++) {
1157 if (c->livery[scheme].in_use.Any({Livery::Flag::Primary, Livery::Flag::Secondary})) {
1158 c->livery[LiveryScheme::Default].in_use.Set(Livery::Flag::Primary);
1159 break;
1160 }
1161 }
1162 }
1163
1164 ResetVehicleColourMap();
1166
1167 /* All graph related to companies use the company colour. */
1168 InvalidateWindowData(WindowClass::IncomeGraph, 0);
1169 InvalidateWindowData(WindowClass::OperatingProfitGraph, 0);
1170 InvalidateWindowData(WindowClass::DeliveredCargoGraph, 0);
1171 InvalidateWindowData(WindowClass::PerformanceGraph, 0);
1172 InvalidateWindowData(WindowClass::CompanyValueGraph, 0);
1173 InvalidateWindowData(WindowClass::LinkGraphLegend, 0);
1174 /* The smallmap owner view also stores the company colours. */
1176 InvalidateWindowData(WindowClass::SmallMap, 0, 1);
1177
1178 /* Company colour data is indirectly cached. */
1179 for (Vehicle *v : Vehicle::Iterate()) {
1180 if (v->owner == _current_company) v->InvalidateNewGRFCache();
1181 }
1182
1184 }
1185 return CommandCost();
1186}
1187
1193static bool IsUniqueCompanyName(const std::string &name)
1194{
1195 for (const Company *c : Company::Iterate()) {
1196 if (!c->name.empty() && c->name == name) return false;
1197 }
1198
1199 return true;
1200}
1201
1208CommandCost CmdRenameCompany(DoCommandFlags flags, const std::string &text)
1209{
1210 bool reset = text.empty();
1211
1212 if (!reset) {
1214 if (!IsUniqueCompanyName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
1215 }
1216
1217 if (flags.Test(DoCommandFlag::Execute)) {
1219 if (reset) {
1220 c->name.clear();
1221 } else {
1222 c->name = text;
1223 }
1224
1225 InvalidateWindowClassesData(WindowClass::Company, WID_C_COMPANY_NAME);
1228
1229 std::string new_name = GetString(STR_COMPANY_NAME, c->index);
1230 AI::BroadcastNewEvent(new ScriptEventCompanyRenamed(c->index, new_name));
1231 Game::NewEvent(new ScriptEventCompanyRenamed(c->index, new_name));
1232 }
1233
1234 return CommandCost();
1235}
1236
1242static bool IsUniquePresidentName(const std::string &name)
1243{
1244 for (const Company *c : Company::Iterate()) {
1245 if (!c->president_name.empty() && c->president_name == name) return false;
1246 }
1247
1248 return true;
1249}
1250
1257CommandCost CmdRenamePresident(DoCommandFlags flags, const std::string &text)
1258{
1259 bool reset = text.empty();
1260
1261 if (!reset) {
1263 if (!IsUniquePresidentName(text)) return CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE);
1264 }
1265
1266 if (flags.Test(DoCommandFlag::Execute)) {
1268
1269 if (reset) {
1270 c->president_name.clear();
1271 } else {
1272 c->president_name = text;
1273
1274 if (c->name_1 == STR_SV_UNNAMED && c->name.empty()) {
1275 Command<Commands::RenameCompany>::Do(DoCommandFlag::Execute, text + " Transport");
1276 }
1277 }
1278
1282
1283 std::string new_name = GetString(STR_PRESIDENT_NAME, c->index);
1284 AI::BroadcastNewEvent(new ScriptEventPresidentRenamed(c->index, new_name));
1285 Game::NewEvent(new ScriptEventPresidentRenamed(c->index, new_name));
1286 }
1287
1288 return CommandCost();
1289}
1290
1298{
1299 const VehicleDefaultSettings *vds = (c == nullptr) ? &_settings_client.company.vehicle : &c->settings.vehicle;
1300 switch (type) {
1301 default: NOT_REACHED();
1302 case VehicleType::Train: return vds->servint_trains;
1303 case VehicleType::Road: return vds->servint_roadveh;
1304 case VehicleType::Aircraft: return vds->servint_aircraft;
1305 case VehicleType::Ship: return vds->servint_ships;
1306 }
1307}
1308
1315{
1316 uint32_t total = 0;
1317 for (RoadType rt : GetMaskForRoadTramType(rtt)) {
1318 total += this->road[rt];
1319 }
1320 return total;
1321}
1322
1333CommandCost CmdGiveMoney(DoCommandFlags flags, Money money, CompanyID dest_company)
1334{
1335 if (!_settings_game.economy.give_money) return CMD_ERROR;
1336
1338 CommandCost amount(ExpensesType::Other, std::min<Money>(money, 20000000LL));
1339
1340 /* You can only transfer funds that is in excess of your loan */
1341 if (c->money - c->current_loan < amount.GetCost() || amount.GetCost() < 0) return CommandCost(STR_ERROR_INSUFFICIENT_FUNDS);
1342 if (!Company::IsValidID(dest_company)) return CMD_ERROR;
1343
1344 if (flags.Test(DoCommandFlag::Execute)) {
1345 /* Add money to company */
1347
1348 if (_networking) {
1349 std::string dest_company_name = GetString(STR_COMPANY_NAME, dest_company);
1350 std::string from_company_name = GetString(STR_COMPANY_NAME, _current_company);
1351
1352 NetworkTextMessage(NetworkAction::GiveMoney, GetDrawStringCompanyColour(_current_company), false, from_company_name, dest_company_name, amount.GetCost());
1353 }
1354 }
1355
1356 /* Subtract money from local-company */
1357 return amount;
1358}
1359
1370{
1371 for (Company *c : Company::Iterate()) {
1372 if (Company::IsHumanID(c->index)) {
1373 return c->index;
1374 }
1375 }
1376
1378 for (CompanyID c = CompanyID::Begin(); c < MAX_COMPANIES; ++c) {
1379 if (!Company::IsValidID(c)) {
1380 return c;
1381 }
1382 }
1383 }
1384
1385 return CompanyID::Begin();
1386}
1387
1388static std::vector<FaceSpec> _faces;
1389
1394{
1395 _faces.clear();
1396 _faces.assign(std::begin(_original_faces), std::end(_original_faces));
1397}
1398
1404{
1405 return static_cast<uint>(std::size(_faces));
1406}
1407
1413const FaceSpec *GetCompanyManagerFaceSpec(uint style_index)
1414{
1415 if (style_index < GetNumCompanyManagerFaceStyles()) return &_faces[style_index];
1416 return nullptr;
1417}
1418
1424std::optional<uint> FindCompanyManagerFaceLabel(std::string_view label)
1425{
1426 auto it = std::ranges::find(_faces, label, &FaceSpec::label);
1427 if (it == std::end(_faces)) return std::nullopt;
1428
1429 return static_cast<uint>(std::distance(std::begin(_faces), it));
1430}
1431
1437FaceVars GetCompanyManagerFaceVars(uint style)
1438{
1439 const FaceSpec *spec = GetCompanyManagerFaceSpec(style);
1440 if (spec == nullptr) return {};
1441 return spec->GetFaceVars();
1442}
1443
1451{
1452 const FaceSpec *spec = GetCompanyManagerFaceSpec(style);
1453 assert(spec != nullptr);
1454
1455 cmf.style = style;
1456 cmf.style_label = spec->label;
1457}
1458
1470
1478uint32_t MaskCompanyManagerFaceBits(const CompanyManagerFace &cmf, FaceVars vars)
1479{
1480 CompanyManagerFace face{};
1481
1482 for (auto var : SetBitIterator(GetActiveFaceVars(cmf, vars))) {
1483 vars[var].SetBits(face, vars[var].GetBits(cmf));
1484 }
1485
1486 return face.bits;
1487}
1488
1495{
1496 uint32_t masked_face_bits = MaskCompanyManagerFaceBits(cmf, GetCompanyManagerFaceVars(cmf.style));
1497 return fmt::format("{}:{}", cmf.style_label, masked_face_bits);
1498}
1499
1505std::optional<CompanyManagerFace> ParseCompanyManagerFaceCode(std::string_view str)
1506{
1507 if (str.empty()) return std::nullopt;
1508
1510 StringConsumer consumer{str};
1511 if (consumer.FindChar(':') != StringConsumer::npos) {
1512 auto label = consumer.ReadUntilChar(':', StringConsumer::SKIP_ONE_SEPARATOR);
1513
1514 /* Read numeric part and ensure it's valid. */
1515 auto bits = consumer.TryReadIntegerBase<uint32_t>(10, true);
1516 if (!bits.has_value() || consumer.AnyBytesLeft()) return std::nullopt;
1517
1518 /* Ensure style label is valid. */
1519 auto style = FindCompanyManagerFaceLabel(label);
1520 if (!style.has_value()) return std::nullopt;
1521
1522 SetCompanyManagerFaceStyle(cmf, *style);
1523 cmf.bits = *bits;
1524 } else {
1525 /* No ':' included, treat as numeric-only. This allows old-style codes to be entered. */
1526 auto bits = ParseInteger(str, 10, true);
1527 if (!bits.has_value()) return std::nullopt;
1528
1529 /* Old codes use bits 0..1 to represent face style. These map directly to the default face styles. */
1530 SetCompanyManagerFaceStyle(cmf, GB(*bits, 0, 2));
1531 cmf.bits = *bits;
1532 }
1533
1534 /* Force the face bits to be valid. */
1535 FaceVars vars = GetCompanyManagerFaceVars(cmf.style);
1537 cmf.bits = MaskCompanyManagerFaceBits(cmf, vars);
1538
1539 return cmf;
1540}
Base functions for all AIs.
AIConfig stores the configuration settings of every AI.
The AIInstance tracks an AI.
Class for backupping variables and making sure they are restored later.
static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
static void BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company=CompanyID::Invalid())
Broadcast a new event to all active AIs.
Definition ai_core.cpp:240
static bool CanStartNew()
Is it possible to start a new AI company?
Definition ai_core.cpp:30
static void StartNew(CompanyID company)
Start a new AI company.
Definition ai_core.cpp:36
static void Stop(CompanyID company)
Stop a company to be controlled by an AI.
Definition ai_core.cpp:103
static void NewEvent(CompanyID company, ScriptEvent *event)
Queue a new event for an AI.
Definition ai_core.cpp:221
constexpr bool All(const Timpl &other) const
Test if all of the values are set.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Common return value for all commands.
ExpensesType GetExpensesType() const
The expense type of the cost.
void MakeError(StringID message)
Makes this CommandCost behave like an error command.
Money GetCost() const
The costs as made up to this moment.
void SetEncodedMessage(EncodedString &&message)
Set the encoded message string.
void SetErrorOwner(Owner owner)
Set the 'owner' (the originator) of this error message.
Container for an encoded string, created by GetEncodedString.
Enum-as-bit-set wrapper.
static void NewEvent(class ScriptEvent *event)
Queue a new event for the game script.
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
bool Add(std::string_view key)
Add the given key to the authorized keys, when it is not already contained.
Definition network.cpp:190
bool Remove(std::string_view key)
Remove the given key from the authorized keys, when it is exists.
Definition network.cpp:206
Parse data from a string / buffer.
std::optional< T > TryReadIntegerBase(int base, bool clamp=false)
Try to read and parse an integer in number 'base', and then advance the reader.
std::string_view ReadUntilChar(char c, SeparatorUsage sep)
Read data until the first occurrence of 8-bit char 'c', and advance reader.
size_type FindChar(char c) const
Find first occurrence of 8-bit char 'c'.
@ SKIP_ONE_SEPARATOR
Read and discard one separator, do not include it in the result.
bool AnyBytesLeft() const noexcept
Check whether any bytes left to read.
static constexpr size_type npos
Special value for "end of data".
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
static constexpr TimerGameTick::Ticks TICKS_PER_SECOND
Estimation of how many ticks fit in a single second.
A timeout timer will fire once after the interval.
Definition timer.h:116
static Year year
Current year, starting at 0.
static Year year
Current year, starting at 0.
@ CompetitorTimeout
Considering starting a new competitor/AI.
A sort-of mixin that implements 'at(pos)' and 'operator[](pos)' only for a specific type.
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
Definition of stuff that is very close to a company, like the company struct itself.
uint _cur_company_tick_index
used to generate a name for one company that doesn't have a name yet per tick
void ClearEnginesHiddenFlagOfCompany(CompanyID cid)
Clear the 'hidden' flag for all engines of a new company.
Definition engine.cpp:1032
void UpdateObjectColours(const Company *c)
Updates the colour of the object whenever a company changes.
std::optional< CompanyManagerFace > ParseCompanyManagerFaceCode(std::string_view str)
Parse a face code into a company manager face.
static void GenerateCompanyName(Company *c)
Generate the name of a company from the last build coordinate.
static bool IsValidCompanyManagerFace(CompanyManagerFace cmf)
Checks whether a company manager's face is a valid encoding.
const FaceSpec * GetCompanyManagerFaceSpec(uint style_index)
Get the definition of a company manager face style.
void OnTick_Companies()
Called every tick for updating some company info.
std::array< StringParameter, 2 > GetParamsForOwnedBy(Owner owner, TileIndex tile)
Get the right StringParameters for STR_ERROR_OWNED_BY.
FaceVars GetCompanyManagerFaceVars(uint style)
Get the face variables for a face style.
CommandCost CmdCompanyAllowListCtrl(DoCommandFlags flags, CompanyAllowListCtrlAction action, const std::string &public_key)
Add or remove the given public key to the allow list of this company.
void RandomiseCompanyManagerFace(CompanyManagerFace &cmf, Randomizer &randomizer)
Completely randomise a company manager face, including style.
void ResetFaces()
Reset company manager face styles to default.
Company * DoStartupNewCompany(bool is_ai, CompanyID company=CompanyID::Invalid())
Create a new company and sets all company variables default values.
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
uint32_t MaskCompanyManagerFaceBits(const CompanyManagerFace &cmf, FaceVars vars)
Mask company manager face bits to ensure they are all within range.
static const std::initializer_list< Colours > _similar_colour[to_underlying(Colours::End)]
Similar colours, so we can try to prevent same coloured companies.
std::string _company_manager_face
for company manager face storage in openttd.cfg
static Colours GenerateCompanyColour()
Generate a company colour.
static void GeneratePresidentName(Company *c)
Generate a random president name of a company.
TypedIndexContainer< std::array< Colours, MAX_COMPANIES >, CompanyID > _company_colours
NOSAVE: can be determined from company structs.
void ResetCompanyLivery(Company *c)
Reset the livery schemes to the company's primary colour.
void UpdateCompanyLiveries(Company *c)
Update liveries for a company.
CommandCost CheckTileOwnership(TileIndex tile)
Check whether the current owner owns the stuff on the given tile.
CommandCost CmdSetCompanyColour(DoCommandFlags flags, LiveryScheme scheme, bool primary, Colours colour)
Change the company's company-colour.
TimeoutTimer< TimerGameTick > _new_competitor_timeout({ TimerGameTick::Priority::CompetitorTimeout, 0 }, []() { if(_game_mode==GameMode::Menu||!AI::CanStartNew()) return;if(_networking &&Company::GetNumItems() >=_settings_client.network.max_companies) return;if(_settings_game.difficulty.competitors_interval==0) return;uint8_t n=0;for(const Company *c :Company::Iterate()) { if(c->is_ai) n++;} if(n >=_settings_game.difficulty.max_no_competitors) return;Command< Commands::CompanyControl >::Post(CompanyCtrlAction::NewAI, CompanyID::Invalid(), CompanyRemoveReason::None, INVALID_CLIENT_ID);})
Start a new competitor company if possible.
CommandCost CmdCompanyCtrl(DoCommandFlags flags, CompanyCtrlAction cca, CompanyID company_id, CompanyRemoveReason reason, ClientID client_id)
Control the companies: add, delete, etc.
static std::vector< FaceSpec > _faces
All company manager face styles.
void InvalidateCompanyWindows(const Company *company)
Mark all finance windows owned by a company as needing a refresh.
int CompanyServiceInterval(const Company *c, VehicleType type)
Get the service interval for the given company and vehicle type.
PaletteID GetCompanyPalette(CompanyID company)
Get the palette for recolouring with a company colour.
void SetCompanyManagerFaceStyle(CompanyManagerFace &cmf, uint style)
Set a company face style.
bool CheckCompanyHasMoney(CommandCost &cost)
Verify whether the company can pay the bill.
static void SubtractMoneyFromCompany(Company *c, const CommandCost &cost)
Deduct costs of a command from the money of a company.
static const IntervalTimer< TimerWindow > invalidate_company_windows_interval(std::chrono::milliseconds(1), [](auto) { for(CompanyID cid :_dirty_company_finances) { if(cid==_local_company) SetWindowWidgetDirty(WindowClass::Statusbar, 0, WID_S_RIGHT);Window *w=FindWindowById(WindowClass::Finances, cid);if(w !=nullptr) { w->SetWidgetDirty(WID_CF_EXPS_PRICE3);w->SetWidgetDirty(WID_CF_OWN_VALUE);w->SetWidgetDirty(WID_CF_LOAN_VALUE);w->SetWidgetDirty(WID_CF_BALANCE_VALUE);w->SetWidgetDirty(WID_CF_MAXLOAN_VALUE);} SetWindowWidgetDirty(WindowClass::Company, cid, WID_C_DESC_COMPANY_VALUE);} _dirty_company_finances.Reset();})
Refresh all company finance windows previously marked dirty.
CompanyID GetFirstPlayableCompanyID()
Get the index of the first available company.
static CompanyMask _dirty_company_finances
Bitmask of company finances that should be marked dirty.
CommandCost CmdSetCompanyManagerFace(DoCommandFlags flags, uint style, uint32_t bits)
Change the company manager's face.
void SetLocalCompany(CompanyID new_company, bool switching_game)
Sets the local company and updates the settings that are set on a per-company basis to reflect the co...
Money GetAvailableMoneyForCommand()
This functions returns the money which can be used to execute a command.
void CompanyAdminUpdate(const Company *company)
Called whenever company related information changes in order to notify admins.
std::optional< uint > FindCompanyManagerFaceLabel(std::string_view label)
Find a company manager face style by label.
CommandCost CheckOwnership(Owner owner, TileIndex tile)
Check whether the current owner owns something.
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
Called whenever a company is removed in order to notify admins.
static const EnumIndexArray< uint8_t, Colours, Colours::End > _colour_sort
Sorting weights for the company colours.
CommandCost CmdRenamePresident(DoCommandFlags flags, const std::string &text)
Change the name of the president.
CompanyPool _company_pool("Company")
Pool of companies.
uint GetNumCompanyManagerFaceStyles()
Get the number of company manager face styles.
std::string FormatCompanyManagerFaceCode(const CompanyManagerFace &cmf)
Get a face code representation of a company manager face.
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
void UpdateLandscapingLimits()
Update the landscaping limits per company.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
void InitializeCompanies()
Initialize the pool of companies.
void StartupCompanies()
Start of a new game.
bool CheckTakeoverVehicleLimit(CompanyID cbig, CompanyID csmall)
Can company cbig buy company csmall without exceeding vehicle limits?
static bool IsUniqueCompanyName(const std::string &name)
Is the given name in use as name of a company?
static bool IsUniquePresidentName(const std::string &name)
Is the given name in use as president name of a company?
CompanyID _current_company
Company currently doing an action.
CommandCost CmdGiveMoney(DoCommandFlags flags, Money money, CompanyID dest_company)
Transfer funds (money) from one company to another.
static const IntervalTimer< TimerGameEconomy > _economy_companies_yearly({TimerGameEconomy::Trigger::Year, TimerGameEconomy::Priority::Company}, [](auto) { for(Company *c :Company::Iterate()) { std::rotate(std::rbegin(c->yearly_expenses), std::rbegin(c->yearly_expenses)+1, std::rend(c->yearly_expenses));c->yearly_expenses[0].fill(0);InvalidateWindowData(WindowClass::Finances, c->index);} if(_settings_client.gui.show_finances &&_local_company !=COMPANY_SPECTATOR) { ShowCompanyFinances(_local_company);Company *c=Company::Get(_local_company);if(c->num_valid_stat_ent > 5 &&c->old_economy[0].performance_history< c->old_economy[4].performance_history) { if(_settings_client.sound.new_year) SndPlayFx(SND_01_BAD_YEAR);} else { if(_settings_client.sound.new_year) SndPlayFx(SND_00_GOOD_YEAR);} } })
A year has passed, update the economic data of all companies, and perhaps show the financial overview...
static void HandleBankruptcyTakeover(Company *c)
Handle the bankruptcy take over of a company.
ExtendedTextColour GetDrawStringCompanyColour(CompanyID company)
Get the colour for DrawString-subroutines which matches the colour of the company.
CommandCost CmdRenameCompany(DoCommandFlags flags, const std::string &text)
Change the name of the company.
void SubtractMoneyFromCompanyFract(CompanyID company, const CommandCost &cst)
Subtract money from a company, including the money fraction.
Command definitions related to companies.
This file contains all definitions for default company faces.
static FaceSpec _original_faces[]
Original face styles.
Functions related to companies.
bool IsInteractiveCompany(CompanyID company)
Is the user representing company?
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
Change the ownership of all the items of a company.
Definition economy.cpp:322
void ShowBuyCompanyDialog(CompanyID company, bool hostile_takeover)
Show the query to buy another company.
bool IsLocalCompany()
Is the current company the local company?
void ShowCompanyFinances(CompanyID company)
Open the finances window of a company.
GUI Functions related to companies.
void CloseCompanyWindows(CompanyID company)
Close all windows of a company.
Definition window.cpp:1238
Functionality related to the company manager's face.
void RandomiseCompanyManagerFaceBits(CompanyManagerFace &cmf, FaceVars vars, Randomizer &randomizer)
Make a random new face without changing the face style.
uint64_t GetActiveFaceVars(const CompanyManagerFace &cmf, FaceVars vars)
Get a bitmask of currently active face variables.
void ScaleAllCompanyManagerFaceBits(CompanyManagerFace &cmf, FaceVars vars)
Scales all company manager's face bits to the correct scope.
static const uint MAX_LENGTH_PRESIDENT_NAME_CHARS
The maximum length of a president name in characters including '\0'.
static const uint MAX_LENGTH_COMPANY_NAME_CHARS
The maximum length of a company name in characters including '\0'.
CompanyCtrlAction
The action to do with Commands::CompanyControl.
@ New
Create a new company.
@ NewAI
Create a new AI company.
@ Delete
Delete a company.
static constexpr CompanyID COMPANY_SPECTATOR
The client is spectating.
static constexpr Owner OWNER_END
Last + 1 owner.
CompanyAllowListCtrlAction
The action to do with Commands::CompanyAllowListControl.
@ RemoveKey
Remove a public key.
@ AddKey
Create a public key.
@ AllowListed
Allow only listed keys to join the company.
@ AllowAny
Allow joining the company without a key.
static constexpr Owner OWNER_TOWN
A town owns the tile, or a town is expanding.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner INVALID_OWNER
An invalid owner.
CompanyRemoveReason
The reason why the company was removed.
@ None
Dummy reason for actions that don't need one.
@ End
Sentinel for end.
@ WID_CF_OWN_VALUE
Own funds, not including loan.
@ WID_CF_LOAN_VALUE
Loan.
@ WID_CF_BALANCE_VALUE
Bank balance value.
@ WID_CF_EXPS_PRICE3
Column for year Y expenses.
@ WID_CF_MAXLOAN_VALUE
Max loan widget.
@ WID_C_DESC_COMPANY_VALUE
Company value.
@ WID_C_PRESIDENT_NAME
Button to change president name.
@ WID_C_COMPANY_NAME
Button to change company name.
static const uint NETWORK_PUBLIC_KEY_LENGTH
The maximum length of the hexadecimal encoded public keys, in bytes including '\0'.
Definition config.h:99
@ LoanInterest
Interest payments over the loan.
@ TrainRun
Running costs trains.
@ AircraftRevenue
Revenue from aircraft.
@ Invalid
Invalid expense type.
@ Property
Property costs.
@ Other
Other expenses.
@ RoadVehRevenue
Revenue from road vehicles.
@ AircraftRun
Running costs aircraft.
@ RoadVehRun
Running costs road vehicles.
@ ShipRevenue
Revenue from ships.
@ TrainRevenue
Revenue from trains.
@ ShipRun
Running costs ships.
static const int LOAN_INTERVAL
The "steps" in loan size, in British Pounds!
static const int64_t INITIAL_LOAN
The size of loan for a new company, in British Pounds!
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:21
EnumClassIndexContainer< std::array< T, to_underlying(N)>, Index > EnumIndexArray
A typedef for EnumClassIndexContainer using std::array as the backing container type.
Base functions for all Games.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:1037
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
Colours
One of 16 base colours used for companies and windows/widgets.
Definition gfx_type.h:283
@ Begin
Begin marker.
Definition gfx_type.h:284
@ White
White.
Definition gfx_type.h:300
@ PaleGreen
Pale green.
Definition gfx_type.h:286
@ Mauve
Mauve.
Definition gfx_type.h:295
@ Invalid
Invalid marker.
Definition gfx_type.h:302
@ LightBlue
Light blue.
Definition gfx_type.h:290
@ Yellow
Yellow.
Definition gfx_type.h:288
@ End
End-of-array marker.
Definition gfx_type.h:301
@ DarkBlue
Dark blue.
Definition gfx_type.h:285
@ Orange
Orange.
Definition gfx_type.h:297
@ Blue
Blue.
Definition gfx_type.h:293
@ Purple
Purple.
Definition gfx_type.h:296
@ Grey
Grey.
Definition gfx_type.h:299
@ Green
Green.
Definition gfx_type.h:291
@ Cream
Cream.
Definition gfx_type.h:294
@ Brown
Brown.
Definition gfx_type.h:298
@ DarkGreen
Dark green.
Definition gfx_type.h:292
Goal base class.
void UpdateCompanyGroupLiveries(const Company *c)
Update group liveries for a company.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1553
LiveryScheme
List of different livery schemes.
Definition livery.h:22
@ Begin
Begin marker.
Definition livery.h:23
@ Steam
Steam engines.
Definition livery.h:27
@ Default
Default scheme.
Definition livery.h:24
@ End
End marker.
Definition livery.h:58
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
bool _networking
are we in networking mode?
Definition network.cpp:67
bool _network_server
network-server is active
Definition network.cpp:68
ClientID _network_own_client_id
Our client identifier.
Definition network.cpp:72
void NetworkTextMessage(NetworkAction action, ExtendedTextColour colour, bool self_send, std::string_view name, std::string_view str, StringParameter &&data)
Writes a text-message to the console and the chat box.
Definition network.cpp:244
Basic functions/variables used all over the place.
void NetworkAdminCompanyUpdate(const Company *company)
Notify the admin network of company updates.
void NetworkAdminCompanyNew(const Company *company)
Notify the admin network of a new company.
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
Notify the admin network of a company to be removed (including the reason why).
Server part of the admin network protocol.
Base core network types and some helper functions to access them.
Network functions used by other parts of OpenTTD.
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci)
Perform all the server specific administration of a new company.
void NetworkUpdateClientInfo(ClientID client_id)
Send updated client info of a particular client.
@ GiveMoney
A company was given money.
@ Team
Send message/notice to everyone playing the same company (Team).
ClientID
'Unique' identifier to be given to clients
@ INVALID_CLIENT_ID
Client is not part of anything.
Functions related to news.
void AddNewsItem(EncodedString &&headline, NewsType type, NewsStyle style, NewsFlags flags, NewsReference ref1={}, NewsReference ref2={}, std::unique_ptr< NewsAllocatedData > &&data=nullptr, AdviceType advice_type=AdviceType::Invalid)
Add a new newsitem to be shown.
Definition news_gui.cpp:917
@ CompanyInfo
Company info (new companies, bankruptcy messages).
Definition news_type.h:34
@ Company
Company news item. (Newspaper with face).
Definition news_type.h:82
@ Editor
In the scenario editor.
Definition openttd.h:21
@ Menu
In the main menu.
Definition openttd.h:19
PixelColour GetColourGradient(Colours colour, Shade shade)
Get colour gradient palette index.
Definition palette.cpp:393
@ Normal
Normal colour shade.
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
RailTypes GetCompanyRailTypes(CompanyID company, bool introduces)
Get the rail types the given company can build.
Definition rail.cpp:137
Rail specific functions.
void SetDefaultRailGui()
Set the initial (default) railtype to use.
Randomizer _random
Random used in the game state calculations.
RoadTypes GetCompanyRoadTypes(CompanyID company, bool introduces)
Get the road types the given company can build.
Definition road.cpp:210
RoadTypes GetMaskForRoadTramType(RoadTramType rtt)
Get the mask for road types of the given RoadTramType.
Definition road.h:183
RoadType
The different roadtypes we support.
Definition road_type.h:23
RoadTramType
The different types of road type.
Definition road_type.h:37
A number of safeguards to prevent using unsafe methods.
void SyncCompanySettings()
Sync all company settings in a multiplayer game.
void SetDefaultCompanySettings(CompanyID cid)
Set the company settings for a new company to their default values.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
Functions related to setting/changing the settings.
void BuildOwnerLegend()
Completes the array for the owned property legend.
Smallmap GUI functions.
Functions related to sound.
@ SND_01_BAD_YEAR
40 == 0x28 New year: performance declined
Definition sound_type.h:88
@ SND_00_GOOD_YEAR
39 == 0x27 New year: performance improved
Definition sound_type.h:87
static PaletteID GetColourPalette(Colours colour)
Get recolour palette for a colour.
Definition sprite.h:221
Types related to the statusbar widgets.
@ WID_S_RIGHT
Right part; bank balance.
Definition of base types and functions in a cross-platform compatible way.
StoryPage base class.
size_t Utf8StringLength(std::string_view str)
Get the length of an UTF-8 encoded string in number of characters and thus not the number of bytes th...
Definition string.cpp:351
Parse strings.
static std::optional< T > ParseInteger(std::string_view arg, int base=10, bool clamp=false)
Change a string into its number representation.
EncodedString GetEncodedStringWithArgs(StringID str, std::span< const StringParameter > params)
Encode a string with its parameters into an encoded string.
Definition strings.cpp:102
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
static constexpr StringID SPECSTR_COMPANY_NAME_START
Special strings for company names on the form "TownName transport".
static constexpr StringID SPECSTR_ANDCO_NAME
Special string for Surname & Co company names.
static constexpr StringID SPECSTR_PRESIDENT_NAME
Special string for the president's name.
static constexpr StringID SPECSTR_TOWNNAME_START
Special strings for town names.
Money income
The amount of income.
Money expenses
The amount of expenses.
uint32_t GetRoadTramTotal(RoadTramType rtt) const
Get total sum of all owned road bits.
std::array< uint32_t, ROADTYPE_END > road
Count of company owned track bits for each road type.
uint32_t bits
Company manager face bits, meaning is dependent on style.
uint style
Company manager face style.
std::string style_label
Face style label.
CompanyManagerFace face
The face of the president.
Definition news_type.h:169
Colours colour
The colour related to the company.
Definition news_type.h:170
CompanyNewsInformation(StringID title, const struct Company *c, const struct Company *other=nullptr)
Fill the CompanyNewsInformation struct with the required data.
std::string president_name
The name of the president.
Definition news_type.h:165
std::string company_name
The name of the company.
Definition news_type.h:164
std::string other_company_name
The name of the company taking over this one.
Definition news_type.h:166
uint32_t clear_limit
Amount of tiles we can (still) clear (times 65536).
CompanyMask bankrupt_asked
which companies were asked about buying it?
std::string president_name
Name of the president if the user changed it.
int16_t bankrupt_timeout
If bigger than 0, amount of time to wait for an answer on an offer to buy this company.
CompanySettings settings
settings specific for each company
NetworkAuthorizedKeys allow_list
Public keys of clients that are allowed to join this company.
bool allow_any
Set if anyone is allowed to join this company.
uint32_t build_object_limit
Amount of tiles we can (still) build objects on (times 65536). Also applies to buying land and placin...
uint32_t name_2
Parameter of name_1.
uint8_t money_fraction
Fraction of money of the company, too small to represent in money.
bool is_ai
If true, the company is (also) controlled by the computer (a NoAI program).
uint32_t president_name_2
Parameter of president_name_1.
StringID name_1
Name of the company if the user did not change it.
Money current_loan
Amount of money borrowed from the bank.
TimerGameCalendar::Year inaugurated_year_calendar
Calendar year of starting the company. Used to display proper Inauguration year while in wallclock mo...
uint32_t terraform_limit
Amount of tileheights we can (still) terraform (times 65536).
TimerGameEconomy::Year inaugurated_year
Economy year of starting the company.
CompanyEconomyEntry cur_economy
Economic data of the company of this quarter.
Colours colour
Company colour.
uint32_t tree_limit
Amount of trees we can (still) plant (times 65536).
std::array< CompanyEconomyEntry, MAX_HISTORY_QUARTERS > old_economy
Economic data of the company of the last MAX_HISTORY_QUARTERS quarters.
CompanyManagerFace face
Face description of the president.
Money max_loan
Max allowed amount of the loan or COMPANY_MAX_LOAN_DEFAULT.
std::array< Expenses, 3 > yearly_expenses
Expenses of the company for the last three years.
TileIndex last_build_coordinate
Coordinate of the last build thing by this company.
StringID president_name_1
Name of the president if the user did not change it.
std::string name
Name of the company if the user changed it.
Money money
Money owned by the company.
uint8_t num_valid_stat_ent
Number of valid statistical entries in old_economy.
VehicleDefaultSettings vehicle
default settings for vehicles
Money GetMaxLoan() const
Calculate the max allowed loan for this company.
VehicleTypeIndexArray< GroupStatistics > group_all
NOSAVE: Statistics for the ALL_GROUP group.
static bool IsHumanID(auto index)
Is this company a company not controlled by a NoAI program?
RoadTypes avail_roadtypes
Road types available to this company.
~Company()
Close the associated company windows.
RailTypes avail_railtypes
Rail types available to this company.
static void PostDestructor(size_t index)
Invalidating some stuff after removing item from the pool.
Company(CompanyID index, StringID name_1={}, bool is_ai=false)
Constructor.
Container for the text colour and some text colour related flags for drawing.
Definition gfx_type.h:348
Group data.
Definition group.h:74
@ Primary
Primary colour is set.
Definition livery.h:86
@ Secondary
Secondary colour is set.
Definition livery.h:87
Container for all information known about a client.
static NetworkClientInfo * GetByClientID(ClientID client_id)
Return the CI given it's client-identifier.
Definition network.cpp:118
CompanyID client_playas
As which company is this client playing (CompanyID).
ClientID client_id
Client identifier (same as ClientState->client_id).
static Pool::IterateWrapper< Company > Iterate(size_t from=0)
static T * CreateAtIndex(CompanyID index, Targs &&... args)
static Company * Get(auto index)
static bool CanAllocateItem(size_t n=1)
static T * Create(Targs &&... args)
static Company * GetIfValid(auto index)
Structure to encapsulate the pseudo random number generators.
uint32_t Next()
Generate the next pseudo random number.
Iterable ensemble of each set bit in a value.
Town data structure.
Definition town.h:63
std::string name
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition town.h:73
uint32_t townnameparts
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition town.h:72
uint16_t townnametype
Custom town name. If empty, the town was not renamed and uses the generated name.
Definition town.h:71
Default settings for vehicles.
uint16_t servint_aircraft
service interval for aircraft
uint16_t servint_roadveh
service interval for road vehicles
uint16_t servint_ships
service interval for ships
uint16_t servint_trains
service interval for trains
Vehicle data structure.
Data structure for an opened window.
Definition window_gui.h:274
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:570
AdminCompanyRemoveReason
Reasons for removing a company - communicated to admins.
Definition tcp_admin.h:108
Owner GetTileOwner(Tile tile)
Returns the owner of a tile.
Definition tile_map.h:178
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
Definition of Interval and OneShot timers.
Definition of the game-economy-timer.
Definition of the tick-based game-timer.
Definition of the Window system.
Base of the town class.
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Base class for all vehicles.
Functions related to vehicles.
VehicleType
Available vehicle types.
@ Ship
Ship vehicle type.
@ Aircraft
Aircraft vehicle type.
@ Road
Road vehicle type.
@ Train
Train vehicle type.
void CloseConstructionWindows()
Close all windows that are used for construction of vehicle etc.
Definition window.cpp:3409
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1209
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
Mark window data of the window of a given class and specific window number as invalid (in need of re-...
Definition window.cpp:3322
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition window.cpp:1166
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
Mark a particular widget in a particular window as dirty (in need of repainting).
Definition window.cpp:3216
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting).
Definition window.cpp:3200
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
Mark window data of all windows of a given class as invalid (in need of re-computing) Note that by de...
Definition window.cpp:3340
Window functions not directly related to making/drawing windows.
@ Join
Network join status.
Definition window_type.h:56