Definition at line 121 of file gamelog_internal.h.
◆ LoggedChangeSettingChanged() [1/2]
| LoggedChangeSettingChanged::LoggedChangeSettingChanged |
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◆ LoggedChangeSettingChanged() [2/2]
| LoggedChangeSettingChanged::LoggedChangeSettingChanged |
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const std::string & | name, |
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int32_t | oldval, |
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int32_t | newval ) |
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inline |
◆ FormatTo()
| void LoggedChangeSettingChanged::FormatTo |
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std::back_insert_iterator< std::string > & | output_iterator, |
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GrfIDMapping & | grf_names, |
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GamelogActionType | action_type ) |
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Format the content of this change into the given output.
- Parameters
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| output_iterator | Destination of the formatted content. |
| grf_names | Cache/mapping of names of NewGRFs seen in the logs. |
| action_type | The context in which this method was called. |
Implements LoggedChange.
Definition at line 223 of file gamelog.cpp.
References name, newval, and oldval.
◆ name
| std::string LoggedChangeSettingChanged::name {} |
◆ newval
| int32_t LoggedChangeSettingChanged::newval = 0 |
◆ oldval
| int32_t LoggedChangeSettingChanged::oldval = 0 |
The documentation for this struct was generated from the following files: