Definition at line 32 of file gamelog_internal.h.
◆ LoggedChange()
◆ FormatTo()
| virtual void LoggedChange::FormatTo |
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std::back_insert_iterator< std::string > & | output_iterator, |
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GrfIDMapping & | grf_names, |
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GamelogActionType | action_type ) |
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pure virtual |
Format the content of this change into the given output.
- Parameters
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| output_iterator | Destination of the formatted content. |
| grf_names | Cache/mapping of names of NewGRFs seen in the logs. |
| action_type | The context in which this method was called. |
Implemented in LoggedChangeEmergencySave, LoggedChangeGRFAdd, LoggedChangeGRFBug, LoggedChangeGRFChanged, LoggedChangeGRFMoved, LoggedChangeGRFParameterChanged, LoggedChangeGRFRemoved, LoggedChangeMode, LoggedChangeOldVersion, LoggedChangeRevision, and LoggedChangeSettingChanged.
◆ ct
The documentation for this struct was generated from the following file: