Definition at line 143 of file gamelog_internal.h.
◆ LoggedChangeEmergencySave()
| LoggedChangeEmergencySave::LoggedChangeEmergencySave |
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◆ FormatTo()
| void LoggedChangeEmergencySave::FormatTo |
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std::back_insert_iterator< std::string > & | output_iterator, |
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GrfIDMapping & | grf_names, |
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GamelogActionType | action_type ) |
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Format the content of this change into the given output.
- Parameters
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| output_iterator | Destination of the formatted content. |
| grf_names | Cache/mapping of names of NewGRFs seen in the logs. |
| action_type | The context in which this method was called. |
Implements LoggedChange.
Definition at line 302 of file gamelog.cpp.
The documentation for this struct was generated from the following files: