OpenTTD Source 20260206-master-g4d4e37dbf1
NAMEChunkHandler Struct Reference
Inheritance diagram for NAMEChunkHandler:
ChunkHandler

Public Member Functions

void Load () const override
 Load the chunk.
Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
virtual void Save () const
 Save the chunk.
virtual void FixPointers () const
 Fix the pointers.
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
std::string GetName () const

Additional Inherited Members

Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
ChunkType type
 Type of the chunk.

Detailed Description

Definition at line 113 of file strings_sl.cpp.

Constructor & Destructor Documentation

◆ NAMEChunkHandler()

NAMEChunkHandler::NAMEChunkHandler ( )
inline

Definition at line 114 of file strings_sl.cpp.

Member Function Documentation

◆ Load()

void NAMEChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 116 of file strings_sl.cpp.

References _old_name_array, LEN_OLD_STRINGS, NUM_OLD_STRINGS, SlErrorCorrupt(), SlGetFieldLength(), SlIterateArray(), and SlReadString().


The documentation for this struct was generated from the following file: