OpenTTD Source 20260721-master-g25ec12c62d
NAMEChunkHandler Struct Reference
Inheritance diagram for NAMEChunkHandler:
ChunkHandler

Public Member Functions

void Load () const override
 Load the chunk.
Public Member Functions inherited from ChunkHandler
 ChunkHandler (ChunkId id, ChunkType type)
 Create this ChunkHandler.
virtual ~ChunkHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void Save () const
 Save the chunk.
virtual void FixPointers () const
 Fix the pointers.
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
std::string GetName () const
 Get the name of this chunk.

Additional Inherited Members

Data Fields inherited from ChunkHandler
ChunkId id
 Unique ID (4 letters).
ChunkType type
 Type of the chunk.

Detailed Description

Definition at line 113 of file strings_sl.cpp.

Constructor & Destructor Documentation

◆ NAMEChunkHandler()

NAMEChunkHandler::NAMEChunkHandler ( )
inline

Definition at line 114 of file strings_sl.cpp.

Member Function Documentation

◆ Load()

void NAMEChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 116 of file strings_sl.cpp.

References _old_name_array, LEN_OLD_STRINGS, NUM_OLD_STRINGS, SlErrorCorrupt(), SlGetFieldLength(), SlIterateArray(), and SlReadString().


The documentation for this struct was generated from the following file: