20#include "table/strings.h"
57 if (row_num == *cur_row)
return this;
91uint
BaseSettingEntry::Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last)
const
94 if (cur_row >= max_row)
return cur_row;
100 int x = rtl ? right : left;
101 if (cur_row >= first_row) {
106 for (uint lvl = 0; lvl < this->
level; lvl++) {
113 GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
118 this->
DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y,
this == selected);
138void SettingEntry::ResetAll()
179 if (mode ==
RM_ALL)
return true;
188 int64_t current_value = sd->
Read(
object);
189 int64_t filter_value;
208 return current_value != filter_value;
274 auto [min_val, max_val] = sd->
GetRange();
275 int32_t value = sd->
Read(ResolveObject(settings_ptr, sd));
278 DrawBoolButton(buttons_left, button_y, COLOUR_YELLOW, COLOUR_MAUVE, value != 0, editable);
299 for (
auto &it : this->
entries) {
307 for (
auto settings_entry : this->
entries) {
308 settings_entry->ResetAll();
315 for (
auto &it : this->
entries) {
323 for (
auto &it : this->
entries) {
335 for (
auto &it : this->
entries) {
336 it->GetFoldingState(all_folded, all_unfolded);
348 bool visible =
false;
349 bool first_visible =
true;
350 for (EntryVector::reverse_iterator it = this->
entries.rbegin(); it != this->entries.rend(); ++it) {
351 visible |= (*it)->UpdateFilterState(filter, force_visible);
352 (*it)->SetLastField(first_visible);
353 if (visible && first_visible) first_visible =
false;
367 for (
const auto &it : this->
entries) {
368 if (it->IsVisible(item))
return true;
377 for (
const auto &it : this->
entries) {
378 length += it->Length();
392 for (
const auto &it : this->
entries) {
409 for (
const auto &it : this->
entries) {
410 biggest = std::max(biggest, it->GetMaxHelpHeight(maxw));
432 for (
const auto &it : this->
entries) {
433 cur_row = it->Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
434 if (cur_row >= max_row)
break;
464 for (
auto settings_entry : this->
entries) {
465 settings_entry->ResetAll();
497 all_unfolded =
false;
533 if (
this == item)
return true;
534 if (this->
folded)
return false;
543 if (this->
folded)
return 1;
557 if (row_num == *cur_row)
return this;
559 if (this->
folded)
return nullptr;
578uint
SettingsPage::Draw(
GameSettings *settings_ptr,
int left,
int right,
int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row, uint parent_last)
const
581 if (cur_row >= max_row)
return cur_row;
583 cur_row =
BaseSettingEntry::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
587 assert(this->
level < 8 *
sizeof(parent_last));
591 cur_row =
SettingsContainer::Draw(settings_ptr, left, right, y, first_row, max_row, selected, cur_row, parent_last);
616 localisation->Add(
new SettingEntry(
"locale.units_velocity"));
617 localisation->Add(
new SettingEntry(
"locale.units_velocity_nautical"));
618 localisation->Add(
new SettingEntry(
"locale.units_power"));
619 localisation->Add(
new SettingEntry(
"locale.units_weight"));
620 localisation->Add(
new SettingEntry(
"locale.units_volume"));
621 localisation->Add(
new SettingEntry(
"locale.units_force"));
622 localisation->Add(
new SettingEntry(
"locale.units_height"));
623 localisation->Add(
new SettingEntry(
"gui.date_format_in_default_names"));
631 graphics->Add(
new SettingEntry(
"gui.smallmap_land_colour"));
632 graphics->Add(
new SettingEntry(
"gui.linkgraph_colours"));
633 graphics->Add(
new SettingEntry(
"gui.graph_line_thickness"));
655 general->Add(
new SettingEntry(
"gui.window_snap_radius"));
656 general->Add(
new SettingEntry(
"gui.window_soft_limit"));
657 general->Add(
new SettingEntry(
"gui.right_click_wnd_close"));
658 general->Add(
new SettingEntry(
"gui.toolbar_dropdown_autoselect"));
669 viewports->Add(
new SettingEntry(
"gui.scrollwheel_scrolling"));
670 viewports->Add(
new SettingEntry(
"gui.scrollwheel_multiplier"));
673 viewports->Add(
new SettingEntry(
"gui.right_mouse_btn_emulation"));
675 viewports->Add(
new SettingEntry(
"gui.population_in_label"));
677 viewports->Add(
new SettingEntry(
"construction.train_signal_side"));
678 viewports->Add(
new SettingEntry(
"gui.measure_tooltip"));
679 viewports->Add(
new SettingEntry(
"gui.loading_indicators"));
680 viewports->Add(
new SettingEntry(
"gui.show_track_reservation"));
685 construction->Add(
new SettingEntry(
"gui.link_terraform_toolbar"));
686 construction->Add(
new SettingEntry(
"gui.persistent_buildingtools"));
687 construction->Add(
new SettingEntry(
"gui.default_rail_type"));
688 construction->Add(
new SettingEntry(
"gui.semaphore_build_before"));
689 construction->Add(
new SettingEntry(
"gui.signal_gui_mode"));
690 construction->Add(
new SettingEntry(
"gui.cycle_signal_types"));
691 construction->Add(
new SettingEntry(
"gui.drag_signals_fixed_distance"));
692 construction->Add(
new SettingEntry(
"gui.auto_remove_signals"));
697 interface->Add(
new SettingEntry(
"gui.prefer_teamchat"));
698 interface->Add(
new SettingEntry(
"gui.advanced_vehicle_list"));
700 interface->Add(
new SettingEntry(
"gui.timetable_arrival_departure"));
701 interface->Add(
new SettingEntry(
"gui.show_newgrf_name"));
702 interface->Add(
new SettingEntry(
"gui.show_cargo_in_vehicle_lists"));
707 advisors->Add(
new SettingEntry(
"gui.coloured_news_year"));
708 advisors->Add(
new SettingEntry(
"news_display.general"));
709 advisors->Add(
new SettingEntry(
"news_display.new_vehicles"));
710 advisors->Add(
new SettingEntry(
"news_display.accident"));
711 advisors->Add(
new SettingEntry(
"news_display.accident_other"));
712 advisors->Add(
new SettingEntry(
"news_display.company_info"));
713 advisors->Add(
new SettingEntry(
"news_display.acceptance"));
714 advisors->Add(
new SettingEntry(
"news_display.arrival_player"));
715 advisors->Add(
new SettingEntry(
"news_display.arrival_other"));
717 advisors->Add(
new SettingEntry(
"gui.order_review_system"));
718 advisors->Add(
new SettingEntry(
"gui.vehicle_income_warn"));
719 advisors->Add(
new SettingEntry(
"gui.lost_vehicle_warn"));
720 advisors->Add(
new SettingEntry(
"gui.old_vehicle_warn"));
722 advisors->Add(
new SettingEntry(
"news_display.economy"));
723 advisors->Add(
new SettingEntry(
"news_display.subsidies"));
726 advisors->Add(
new SettingEntry(
"news_display.production_player"));
727 advisors->Add(
new SettingEntry(
"news_display.production_other"));
728 advisors->Add(
new SettingEntry(
"news_display.production_nobody"));
734 company->Add(
new SettingEntry(
"gui.starting_colour_secondary"));
736 company->Add(
new SettingEntry(
"company.engine_renew_months"));
737 company->Add(
new SettingEntry(
"company.engine_renew_money"));
738 company->Add(
new SettingEntry(
"vehicle.servint_ispercent"));
739 company->Add(
new SettingEntry(
"vehicle.servint_trains"));
740 company->Add(
new SettingEntry(
"vehicle.servint_roadveh"));
741 company->Add(
new SettingEntry(
"vehicle.servint_ships"));
742 company->Add(
new SettingEntry(
"vehicle.servint_aircraft"));
747 accounting->Add(
new SettingEntry(
"difficulty.infinite_money"));
749 accounting->Add(
new SettingEntry(
"difficulty.initial_interest"));
750 accounting->Add(
new SettingEntry(
"difficulty.max_loan"));
751 accounting->Add(
new SettingEntry(
"difficulty.subsidy_multiplier"));
752 accounting->Add(
new SettingEntry(
"difficulty.subsidy_duration"));
753 accounting->Add(
new SettingEntry(
"economy.feeder_payment_share"));
754 accounting->Add(
new SettingEntry(
"economy.infrastructure_maintenance"));
755 accounting->Add(
new SettingEntry(
"difficulty.vehicle_costs"));
756 accounting->Add(
new SettingEntry(
"difficulty.construction_cost"));
763 physics->Add(
new SettingEntry(
"vehicle.train_acceleration_model"));
764 physics->Add(
new SettingEntry(
"vehicle.train_slope_steepness"));
765 physics->Add(
new SettingEntry(
"vehicle.wagon_speed_limits"));
766 physics->Add(
new SettingEntry(
"vehicle.freight_trains"));
767 physics->Add(
new SettingEntry(
"vehicle.roadveh_acceleration_model"));
768 physics->Add(
new SettingEntry(
"vehicle.roadveh_slope_steepness"));
776 routing->Add(
new SettingEntry(
"difficulty.line_reverse_mode"));
777 routing->Add(
new SettingEntry(
"pf.reverse_at_signals"));
791 limitations->Add(
new SettingEntry(
"construction.command_pause_level"));
792 limitations->Add(
new SettingEntry(
"construction.autoslope"));
793 limitations->Add(
new SettingEntry(
"construction.extra_dynamite"));
794 limitations->Add(
new SettingEntry(
"construction.map_height_limit"));
795 limitations->Add(
new SettingEntry(
"construction.max_bridge_length"));
796 limitations->Add(
new SettingEntry(
"construction.max_bridge_height"));
797 limitations->Add(
new SettingEntry(
"construction.max_tunnel_length"));
798 limitations->Add(
new SettingEntry(
"station.never_expire_airports"));
799 limitations->Add(
new SettingEntry(
"vehicle.never_expire_vehicles"));
800 limitations->Add(
new SettingEntry(
"vehicle.max_trains"));
801 limitations->Add(
new SettingEntry(
"vehicle.max_roadveh"));
802 limitations->Add(
new SettingEntry(
"vehicle.max_aircraft"));
803 limitations->Add(
new SettingEntry(
"vehicle.max_ships"));
804 limitations->Add(
new SettingEntry(
"vehicle.max_train_length"));
805 limitations->Add(
new SettingEntry(
"station.station_spread"));
806 limitations->Add(
new SettingEntry(
"station.distant_join_stations"));
807 limitations->Add(
new SettingEntry(
"station.modified_catchment"));
808 limitations->Add(
new SettingEntry(
"construction.road_stop_on_town_road"));
809 limitations->Add(
new SettingEntry(
"construction.road_stop_on_competitor_road"));
810 limitations->Add(
new SettingEntry(
"construction.crossing_with_competitor"));
811 limitations->Add(
new SettingEntry(
"vehicle.disable_elrails"));
812 limitations->Add(
new SettingEntry(
"order.station_length_loading_penalty"));
817 disasters->Add(
new SettingEntry(
"difficulty.disasters"));
819 disasters->Add(
new SettingEntry(
"vehicle.plane_crashes"));
820 disasters->Add(
new SettingEntry(
"difficulty.vehicle_breakdowns"));
821 disasters->Add(
new SettingEntry(
"order.no_servicing_if_no_breakdowns"));
822 disasters->Add(
new SettingEntry(
"order.serviceathelipad"));
827 genworld->Add(
new SettingEntry(
"game_creation.landscape"));
828 genworld->Add(
new SettingEntry(
"game_creation.land_generator"));
829 genworld->Add(
new SettingEntry(
"difficulty.terrain_type"));
830 genworld->Add(
new SettingEntry(
"game_creation.average_height"));
831 genworld->Add(
new SettingEntry(
"game_creation.tgen_smoothness"));
832 genworld->Add(
new SettingEntry(
"game_creation.variety"));
833 genworld->Add(
new SettingEntry(
"game_creation.snow_coverage"));
834 genworld->Add(
new SettingEntry(
"game_creation.snow_line_height"));
835 genworld->Add(
new SettingEntry(
"game_creation.desert_coverage"));
836 genworld->Add(
new SettingEntry(
"game_creation.amount_of_rivers"));
843 time->Add(
new SettingEntry(
"economy.timekeeping_units"));
844 time->Add(
new SettingEntry(
"economy.minutes_per_calendar_year"));
845 time->Add(
new SettingEntry(
"game_creation.ending_year"));
847 time->Add(
new SettingEntry(
"gui.fast_forward_speed_limit"));
852 authorities->Add(
new SettingEntry(
"difficulty.town_council_tolerance"));
854 authorities->Add(
new SettingEntry(
"economy.exclusive_rights"));
855 authorities->Add(
new SettingEntry(
"economy.fund_roads"));
856 authorities->Add(
new SettingEntry(
"economy.fund_buildings"));
857 authorities->Add(
new SettingEntry(
"economy.station_noise_level"));
862 towns->Add(
new SettingEntry(
"economy.town_cargo_scale"));
863 towns->Add(
new SettingEntry(
"economy.town_growth_rate"));
864 towns->Add(
new SettingEntry(
"economy.allow_town_roads"));
865 towns->Add(
new SettingEntry(
"economy.allow_town_level_crossings"));
870 towns->Add(
new SettingEntry(
"economy.initial_city_size"));
871 towns->Add(
new SettingEntry(
"economy.town_min_distance"));
872 towns->Add(
new SettingEntry(
"economy.town_cargogen_mode"));
877 industries->Add(
new SettingEntry(
"economy.industry_cargo_scale"));
878 industries->Add(
new SettingEntry(
"difficulty.industry_density"));
879 industries->Add(
new SettingEntry(
"construction.raw_industry_construction"));
880 industries->Add(
new SettingEntry(
"construction.industry_platform"));
881 industries->Add(
new SettingEntry(
"economy.multiple_industry_per_town"));
882 industries->Add(
new SettingEntry(
"game_creation.oil_refinery_limit"));
884 industries->Add(
new SettingEntry(
"station.serve_neutral_industries"));
890 cdist->Add(
new SettingEntry(
"linkgraph.recalc_interval"));
891 cdist->Add(
new SettingEntry(
"linkgraph.distribution_pax"));
892 cdist->Add(
new SettingEntry(
"linkgraph.distribution_mail"));
893 cdist->Add(
new SettingEntry(
"linkgraph.distribution_armoured"));
894 cdist->Add(
new SettingEntry(
"linkgraph.distribution_default"));
896 cdist->Add(
new SettingEntry(
"linkgraph.demand_distance"));
898 cdist->Add(
new SettingEntry(
"linkgraph.short_path_saturation"));
903 trees->Add(
new SettingEntry(
"game_creation.tree_placer"));
904 trees->Add(
new SettingEntry(
"construction.extra_tree_placement"));
912 npc->Add(
new SettingEntry(
"script.script_max_opcode_till_suspend"));
913 npc->Add(
new SettingEntry(
"script.script_max_memory_megabytes"));
914 npc->Add(
new SettingEntry(
"difficulty.competitor_speed"));
917 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_roadveh"));
918 npc->Add(
new SettingEntry(
"ai.ai_disable_veh_aircraft"));
927 network->Add(
new SettingEntry(
"network.use_relay_service"));
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
Definition of stuff that is very close to a company, like the company struct itself.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to companies.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
@ FS_NORMAL
Index of the normal font in the font tables.
PixelColour GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
A number of safeguards to prevent using unsafe methods.
SettingsContainer & GetSettingsTree()
Construct settings tree.
Declarations of classes for handling display of individual configuration settings.
RestrictionMode
How the list of advanced settings is filtered.
@ RM_CHANGED_AGAINST_DEFAULT
Show only settings which are different compared to default values.
@ RM_ADVANCED
Display settings associated to the "advanced" list.
@ RM_ALL
List all settings regardless of the default/newgame/... values.
@ RM_CHANGED_AGAINST_NEW
Show only settings which are different compared to the user's new game setting values.
@ RM_BASIC
Display settings associated to the "basic" list.
static constexpr SettingEntryFlags SEF_BUTTONS_MASK
Mask for button flags.
@ LeftDepressed
Of a numeric setting entry, the left button is depressed.
@ LastField
This entry is the last one in a (sub-)page.
@ RightDepressed
Of a numeric setting entry, the right button is depressed.
@ Filtered
Entry is hidden by the string filter.
bool SetSettingValue(const IntSettingDesc *sd, int32_t value, bool force_newgame)
Top function to save the new value of an element of the Settings struct.
GameSettings _settings_newgame
Game settings for new games (updated from the intro screen).
static const SettingDesc * GetSettingFromName(std::string_view name, const SettingTable &settings)
Given a name of setting, return a setting description from the table.
ClientSettings _settings_client
The current settings for this game.
void DrawArrowButtons(int x, int y, Colours button_colour, uint8_t state, bool clickable_left, bool clickable_right)
Draw [<][>] boxes.
void DrawBoolButton(int x, int y, Colours button_colour, Colours background, bool state, bool clickable)
Draw a toggle button.
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
Draw a dropdown button.
Functions for setting GUIs.
#define SETTING_BUTTON_WIDTH
Width of setting buttons.
#define SETTING_BUTTON_HEIGHT
Height of setting buttons.
Functions and types used internally for the settings configurations.
@ PerCompany
This setting can be different for each company (saved in company struct).
@ GuiZeroIsSpecial
A value of zero is possible and has a custom string (the one after "strval").
@ GuiDropdown
The value represents a limited number of string-options (internally integer) presented as dropdown.
@ ST_ALL
Used in setting filter to match all types.
@ SC_ADVANCED_LIST
Settings displayed in the list of advanced settings.
@ SC_BASIC_LIST
Settings displayed in the list of basic settings.
GameSettings & GetGameSettings()
Get the settings-object applicable for the current situation: the newgame settings when we're in the ...
This file contains all sprite-related enums and defines.
Definition of base types and functions in a cross-platform compatible way.
Searching and filtering using a stringterm.
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
TextDirection _current_text_dir
Text direction of the currently selected language.
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
@ TD_RTL
Text is written right-to-left by default.
Data structure describing a single setting in a tab.
bool IsFiltered() const
Check whether an entry is hidden due to filters.
virtual BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find setting entry at row row_num.
static Dimension circle_size
Dimension of the circle +/- icon.
virtual void Init(uint8_t level=0)
Initialization of a setting entry.
static int line_height
Height of a single setting.
virtual uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
virtual void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const =0
Function to draw setting value (button + text + current value).
SettingEntryFlags flags
Flags of the setting entry.
virtual bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
uint8_t level
Nesting level of this setting entry.
All settings together for the game.
Base integer type, including boolean, settings.
std::tuple< int32_t, uint32_t > GetRange() const
Get the min/max range for the setting.
StringID GetTitle() const
Get the title of the setting.
int32_t GetDefaultValue() const
Get the default value of the setting.
StringID GetHelp() const
Get the help text of the setting.
virtual bool IsBoolSetting() const
Check whether this setting is a boolean type setting.
std::pair< StringParameter, StringParameter > GetValueParams(int32_t value) const
Get parameters for drawing the value of the setting.
int32_t Read(const void *object) const
Read the integer from the the actual setting.
Colour for pixel/line drawing.
static Company * Get(auto index)
static bool IsValidID(auto index)
bool IsEditable(bool do_command=false) const
Check whether the setting is editable in the current gamemode.
SettingFlags flags
Handles how a setting would show up in the GUI (text/currency, etc.).
SettingType GetType() const
Return the type of the setting.
const struct IntSettingDesc * AsIntSetting() const
Get the setting description of this setting as an integer setting.
uint Length() const override
Return number of rows needed to display the (filtered) entry.
void SetButtons(SettingEntryFlags new_val)
Set the button-depressed flags (SettingsEntryFlag::LeftDepressed and SettingsEntryFlag::RightDepresse...
void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const override
Function to draw setting value (button + text + current value).
bool IsVisibleByRestrictionMode(RestrictionMode mode) const
Checks whether an entry shall be made visible based on the restriction mode.
const std::string_view name
Name of the setting.
uint GetMaxHelpHeight(int maxw) override
Get the biggest height of the help text(s), if the width is at least maxw.
void Init(uint8_t level=0) override
Initialization of a setting entry.
const IntSettingDesc * setting
Setting description of the setting.
bool UpdateFilterState(SettingFilter &filter, bool force_visible) override
Update the filter state.
Filter for settings list.
SettingType type
Filter based on type.
bool type_hides
Whether the type hides filtered strings.
RestrictionMode mode
Filter based on category.
RestrictionMode min_cat
Minimum category needed to display all filtered strings (RM_BASIC, RM_ADVANCED, or RM_ALL).
StringFilter string
Filter string.
Containers for BaseSettingEntry.
bool UpdateFilterState(SettingFilter &filter, bool force_visible)
Update the filter state.
void GetFoldingState(bool &all_folded, bool &all_unfolded) const
Recursively accumulate the folding state of the tree.
uint GetMaxHelpHeight(int maxw)
Get the biggest height of the help texts, if the width is at least maxw.
void ResetAll()
Resets all settings to their default values.
bool IsVisible(const BaseSettingEntry *item) const
Check whether an entry is visible and not folded or filtered away.
void FoldAll()
Recursively close all folds of sub-pages.
void UnFoldAll()
Recursively open all folds of sub-pages.
BaseSettingEntry * FindEntry(uint row, uint *cur_row)
Find the setting entry at row number row_num.
EntryVector entries
Settings on this page.
uint Length() const
Return number of rows needed to display the whole page.
uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const
Draw a row in the settings panel.
void Init(uint8_t level=0)
Initialization of an entire setting page.
Data structure describing one page of settings in the settings window.
StringID title
Title of the sub-page.
bool IsVisible(const BaseSettingEntry *item) const override
Check whether an entry is visible and not folded or filtered away.
SettingsPage(StringID title)
Constructor for a sub-page in the 'advanced settings' window.
void UnFoldAll() override
Recursively open all (filtered) folds of sub-pages.
void FoldAll() override
Recursively close all (filtered) folds of sub-pages.
uint Length() const override
Return number of rows needed to display the (filtered) entry.
BaseSettingEntry * FindEntry(uint row, uint *cur_row) override
Find setting entry at row row_num.
uint Draw(GameSettings *settings_ptr, int left, int right, int y, uint first_row, uint max_row, BaseSettingEntry *selected, uint cur_row=0, uint parent_last=0) const override
Draw a row in the settings panel.
void Init(uint8_t level=0) override
Initialization of an entire setting page.
void GetFoldingState(bool &all_folded, bool &all_unfolded) const override
Recursively accumulate the folding state of the (filtered) tree.
void ResetAll() override
Resets all settings to their default values.
bool folded
Sub-page is folded (not visible except for its title).
bool UpdateFilterState(SettingFilter &filter, bool force_visible) override
Update the filter state.
void DrawSetting(GameSettings *settings_ptr, int left, int right, int y, bool highlight) const override
Function to draw setting value (button + text + current value).
bool IsEmpty() const
Check whether any filter words were entered.
void ResetState()
Reset the matching state to process a new item.
bool GetState() const
Get the matching state of the current item.