OpenTTD Source 20260206-master-g4d4e37dbf1
EIDSChunkHandler Struct Reference
Inheritance diagram for EIDSChunkHandler:
ChunkHandler

Public Member Functions

void Save () const override
 Save the chunk.
void Load () const override
 Load the chunk.
Public Member Functions inherited from ChunkHandler
 ChunkHandler (uint32_t id, ChunkType type)
virtual void FixPointers () const
 Fix the pointers.
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
std::string GetName () const

Additional Inherited Members

Data Fields inherited from ChunkHandler
uint32_t id
 Unique ID (4 letters).
ChunkType type
 Type of the chunk.

Detailed Description

Definition at line 157 of file engine_sl.cpp.

Constructor & Destructor Documentation

◆ EIDSChunkHandler()

EIDSChunkHandler::EIDSChunkHandler ( )
inline

Definition at line 158 of file engine_sl.cpp.

Member Function Documentation

◆ Load()

void EIDSChunkHandler::Load ( ) const
inlineoverridevirtual

◆ Save()

void EIDSChunkHandler::Save ( ) const
inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is CH_READONLY.

Reimplemented from ChunkHandler.

Definition at line 160 of file engine_sl.cpp.

References _engine_id_mapping_desc, SlObject(), and SlTableHeader().


The documentation for this struct was generated from the following file: