OpenTTD Source 20260917-master-gec444f7315
SlLinkgraphEdge Class Reference
Inheritance diagram for SlLinkgraphEdge:
DefaultSaveLoadHandler< SlLinkgraphEdge, Node > SaveLoadHandler

Public Member Functions

void Save (Node *bn) const override
 Save the object to disk.
void Load (Node *bn) const override
 Load the object from disk.
Public Member Functions inherited from DefaultSaveLoadHandler< SlLinkgraphEdge, Node >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void LoadCheck (Node *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (Node *object) const
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
Public Member Functions inherited from SaveLoadHandler
virtual ~SaveLoadHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SaveLoadType::Reference integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _linkgraph_edge_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 31 of file linkgraph_sl.cpp.

Member Function Documentation

◆ Load()

void SlLinkgraphEdge::Load ( Node * object) const
inlineoverridevirtual

◆ Save()

void SlLinkgraphEdge::Save ( Node * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlLinkgraphEdge, Node >.

Definition at line 44 of file linkgraph_sl.cpp.

References LinkGraph::BaseNode::edges, DefaultSaveLoadHandler< SlLinkgraphEdge, Node >::GetDescription(), SlObject(), and SlSetStructListLength().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlLinkgraphEdge::compat_description = _linkgraph_edge_sl_compat
inlinestatic

Definition at line 42 of file linkgraph_sl.cpp.

◆ description

const SaveLoad SlLinkgraphEdge::description[]
inlinestatic
Initial value:
= {
SaveLoad::Variable<VarFileType::I32>("last_unrestricted_update", SLE_OBJECT_ADDRESS(Edge, last_unrestricted_update)),
}
#define SLE_OBJECT_ADDRESS(base, variable)
Macro to be able to pass the variable type and construct the SaveLoad::AddressFunction given a base c...
Definition saveload.h:754
@ LinkgraphRestrictedFlow
Saveload version: 187, SVN revision: 25899 Linkgraph - restricted flows.
Definition saveload.h:274
@ LinkgraphEdges
Saveload version: 304, GitHub pull request: 10314 Explicitly store link graph edges destination,...
Definition saveload.h:350
@ LinkgraphTravelTime
Saveload version: 297, GitHub pull request: 9457, release: 12.0-RC1 Store travel time in the linkgra...
Definition saveload.h:342
@ MinVersion
First savegame version.
Definition saveload.h:37
static SaveLoad Variable(std::string name, AddressFunction< T > address_func, SaveLoadVersion from=SaveLoadVersion::MinVersion, SaveLoadVersion to=SaveLoadVersion::MaxVersion, size_t extra=0)
Storage of a variable in some savegame versions.
Definition saveload.h:926

Definition at line 33 of file linkgraph_sl.cpp.


The documentation for this class was generated from the following file: