OpenTTD Source 20260206-master-g4d4e37dbf1
newgrf_spritegroup.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "debug.h"
12#include "newgrf_spritegroup.h"
13#include "newgrf_profiling.h"
14#include "core/pool_func.hpp"
15
16#include "safeguards.h"
17
18SpriteGroupPool _spritegroup_pool("SpriteGroup");
20
21/* static */ TemporaryStorageArray<int32_t, 0x110> ResolverObject::temp_store;
22
23
34/* static */ ResolverResult SpriteGroup::Resolve(const SpriteGroup *group, ResolverObject &object, bool top_level)
35{
36 if (group == nullptr) return std::monostate{};
37
38 const GRFFile *grf = object.grffile;
39 auto profiler = std::ranges::find(_newgrf_profilers, grf, &NewGRFProfiler::grffile);
40
41 if (profiler == _newgrf_profilers.end() || !profiler->active) {
42 return group->Resolve(object);
43 } else if (top_level) {
44 profiler->BeginResolve(object);
45 auto result = group->Resolve(object);
46 profiler->EndResolve(result);
47 return result;
48 } else {
49 profiler->RecursiveResolve();
50 return group->Resolve(object);
51 }
52}
53
54static inline uint32_t GetVariable(const ResolverObject &object, ScopeResolver *scope, uint8_t variable, uint32_t parameter, bool &available)
55{
56 uint32_t value;
57 switch (variable) {
58 case 0x0C: return object.callback;
59 case 0x10: return object.callback_param1;
60 case 0x18: return object.callback_param2;
61 case 0x1C: return object.last_value;
62
63 case 0x5F: return (scope->GetRandomBits() << 8) | scope->GetRandomTriggers();
64
65 case 0x7D: return object.GetRegister(parameter);
66
67 case 0x7F:
68 if (object.grffile == nullptr) return 0;
69 return object.grffile->GetParam(parameter);
70
71 default:
72 /* First handle variables common with Action7/9/D */
73 if (variable < 0x40 && GetGlobalVariable(variable, &value, object.grffile)) return value;
74 /* Not a common variable, so evaluate the feature specific variables */
75 return scope->GetVariable(variable, parameter, available);
76 }
77}
78
83/* virtual */ uint32_t ScopeResolver::GetRandomBits() const
84{
85 return 0;
86}
87
92/* virtual */ uint32_t ScopeResolver::GetRandomTriggers() const
93{
94 return 0;
95}
96
104/* virtual */ uint32_t ScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
105{
106 Debug(grf, 1, "Unhandled scope variable 0x{:X}", variable);
107 available = false;
108 return UINT_MAX;
109}
110
116/* virtual */ void ScopeResolver::StorePSA([[maybe_unused]] uint pos, [[maybe_unused]] int32_t value) {}
117
123/* virtual */ const SpriteGroup *ResolverObject::ResolveReal(const RealSpriteGroup &group) const
124{
125 if (!group.loaded.empty()) return group.loaded[0];
126 if (!group.loading.empty()) return group.loading[0];
127
128 return nullptr;
129}
130
137/* virtual */ ScopeResolver *ResolverObject::GetScope([[maybe_unused]] VarSpriteGroupScope scope, [[maybe_unused]] uint8_t relative)
138{
139 return &this->default_scope;
140}
141
142/* Evaluate an adjustment for a variable of the given size.
143 * U is the unsigned type and S is the signed type to use. */
144template <typename U, typename S>
145static U EvalAdjustT(const DeterministicSpriteGroupAdjust &adjust, ResolverObject &object, ScopeResolver *scope, U last_value, uint32_t value)
146{
147 value >>= adjust.shift_num;
148 value &= adjust.and_mask;
149
150 switch (adjust.type) {
151 case DSGA_TYPE_DIV: value = ((S)value + (S)adjust.add_val) / (S)adjust.divmod_val; break;
152 case DSGA_TYPE_MOD: value = ((S)value + (S)adjust.add_val) % (S)adjust.divmod_val; break;
153 case DSGA_TYPE_NONE: break;
154 }
155
156 switch (adjust.operation) {
157 case DSGA_OP_ADD: return last_value + value;
158 case DSGA_OP_SUB: return last_value - value;
159 case DSGA_OP_SMIN: return std::min<S>(last_value, value);
160 case DSGA_OP_SMAX: return std::max<S>(last_value, value);
161 case DSGA_OP_UMIN: return std::min<U>(last_value, value);
162 case DSGA_OP_UMAX: return std::max<U>(last_value, value);
163 case DSGA_OP_SDIV: return value == 0 ? (S)last_value : (S)last_value / (S)value;
164 case DSGA_OP_SMOD: return value == 0 ? (S)last_value : (S)last_value % (S)value;
165 case DSGA_OP_UDIV: return value == 0 ? (U)last_value : (U)last_value / (U)value;
166 case DSGA_OP_UMOD: return value == 0 ? (U)last_value : (U)last_value % (U)value;
167 case DSGA_OP_MUL: return last_value * value;
168 case DSGA_OP_AND: return last_value & value;
169 case DSGA_OP_OR: return last_value | value;
170 case DSGA_OP_XOR: return last_value ^ value;
171 case DSGA_OP_STO: object.SetRegister((U)value, (S)last_value); return last_value;
172 case DSGA_OP_RST: return value;
173 case DSGA_OP_STOP: scope->StorePSA((U)value, (S)last_value); return last_value;
174 case DSGA_OP_ROR: return std::rotr<uint32_t>((U)last_value, (U)value & 0x1F); // mask 'value' to 5 bits, which should behave the same on all architectures.
175 case DSGA_OP_SCMP: return ((S)last_value == (S)value) ? 1 : ((S)last_value < (S)value ? 0 : 2);
176 case DSGA_OP_UCMP: return ((U)last_value == (U)value) ? 1 : ((U)last_value < (U)value ? 0 : 2);
177 case DSGA_OP_SHL: return (uint32_t)(U)last_value << ((U)value & 0x1F); // Same behaviour as in ParamSet, mask 'value' to 5 bits, which should behave the same on all architectures.
178 case DSGA_OP_SHR: return (uint32_t)(U)last_value >> ((U)value & 0x1F);
179 case DSGA_OP_SAR: return (int32_t)(S)last_value >> ((U)value & 0x1F);
180 default: return value;
181 }
182}
183
184
185static bool RangeHighComparator(const DeterministicSpriteGroupRange &range, uint32_t value)
186{
187 return range.high < value;
188}
189
191{
192 uint32_t last_value = 0;
193 uint32_t value = 0;
194
195 ScopeResolver *scope = object.GetScope(this->var_scope);
196
197 for (const auto &adjust : this->adjusts) {
198 /* Try to get the variable. We shall assume it is available, unless told otherwise. */
199 bool available = true;
200 if (adjust.variable == 0x7E) {
201 auto subgroup = SpriteGroup::Resolve(adjust.subroutine, object, false);
202 auto *subvalue = std::get_if<CallbackResult>(&subgroup);
203 value = subvalue != nullptr ? *subvalue : UINT16_MAX;
204
205 /* Note: 'last_value' and 'reseed' are shared between the main chain and the procedure */
206 } else if (adjust.variable == 0x7B) {
207 value = GetVariable(object, scope, adjust.parameter, last_value, available);
208 } else {
209 value = GetVariable(object, scope, adjust.variable, adjust.parameter, available);
210 }
211
212 if (!available) {
213 /* Unsupported variable: skip further processing and return either
214 * the group from the first range or the default group. */
215 return SpriteGroup::Resolve(this->error_group, object, false);
216 }
217
218 switch (this->size) {
219 case DSG_SIZE_BYTE: value = EvalAdjustT<uint8_t, int8_t> (adjust, object, scope, last_value, value); break;
220 case DSG_SIZE_WORD: value = EvalAdjustT<uint16_t, int16_t>(adjust, object, scope, last_value, value); break;
221 case DSG_SIZE_DWORD: value = EvalAdjustT<uint32_t, int32_t>(adjust, object, scope, last_value, value); break;
222 default: NOT_REACHED();
223 }
224 last_value = value;
225 }
226
227 object.last_value = last_value;
228
229 auto result = this->default_result;
230
231 if (this->ranges.size() > 4) {
232 const auto &lower = std::lower_bound(this->ranges.begin(), this->ranges.end(), value, RangeHighComparator);
233 if (lower != this->ranges.end() && lower->low <= value) {
234 assert(lower->low <= value && value <= lower->high);
235 result = lower->result;
236 }
237 } else {
238 for (const auto &range : this->ranges) {
239 if (range.low <= value && value <= range.high) {
240 result = range.result;
241 break;
242 }
243 }
244 }
245
246 if (result.calculated_result) {
247 return static_cast<CallbackResult>(GB(value, 0, 15));
248 }
249 return SpriteGroup::Resolve(result.group, object, false);
250}
251
252
254{
255 ScopeResolver *scope = object.GetScope(this->var_scope, this->count);
256 if (object.callback == CBID_RANDOM_TRIGGER) {
257 /* Handle triggers */
258 uint8_t match = this->triggers & object.GetWaitingRandomTriggers();
259 bool res = (this->cmp_mode == RSG_CMP_ANY) ? (match != 0) : (match == this->triggers);
260
261 if (res) {
262 object.AddUsedRandomTriggers(match);
263 object.reseed[this->var_scope] |= (this->groups.size() - 1) << this->lowest_randbit;
264 }
265 }
266
267 uint32_t mask = ((uint)this->groups.size() - 1) << this->lowest_randbit;
268 uint8_t index = (scope->GetRandomBits() & mask) >> this->lowest_randbit;
269
270 return SpriteGroup::Resolve(this->groups[index], object, false);
271}
272
274{
275 return this->result;
276}
277
279{
280 /* Call the feature specific evaluation via ResultSpriteGroup::ResolveReal.
281 * The result is either ResultSpriteGroup, CallbackResultSpriteGroup, or nullptr.
282 */
283 return SpriteGroup::Resolve(object.ResolveReal(*this), object, false);
284}
285
295{
296 if (!this->dts.NeedsPreprocessing()) {
297 if (stage != nullptr && this->dts.consistent_max_offset > 0) *stage = GetConstructionStageOffset(*stage, this->dts.consistent_max_offset);
298 return SpriteLayoutProcessor(this->dts);
299 }
300
301 uint8_t actual_stage = stage != nullptr ? *stage : 0;
302 SpriteLayoutProcessor result(this->dts, 0, 0, 0, actual_stage, false);
303 result.ProcessRegisters(object, 0, 0);
304
305 /* Stage has been processed by PrepareLayout(), set it to zero. */
306 if (stage != nullptr) *stage = 0;
307
308 return result;
309}
static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
Add dynamic register values to a sprite layout.
void ProcessRegisters(const struct ResolverObject &object, uint8_t resolved_var10, uint32_t resolved_sprite)
Evaluates the register modifiers and integrates them into the preprocessed sprite layout.
Functions related to debugging.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
bool GetGlobalVariable(uint8_t param, uint32_t *value, const GRFFile *grffile)
Reads a variable common to VarAction2 and Action7/9/D.
@ CBID_RANDOM_TRIGGER
Set when calling a randomizing trigger (almost undocumented).
uint GetConstructionStageOffset(uint construction_stage, uint num_sprites)
Determines which sprite to use from a spriteset for a specific construction stage.
Profiling of NewGRF action 2 handling.
Action 2 handling.
@ DSGA_OP_OR
a | b
@ DSGA_OP_XOR
a ^ b
@ DSGA_OP_SUB
a - b
@ DSGA_OP_STOP
store a into persistent storage, indexed by b, return a
@ DSGA_OP_ROR
rotate a b positions to the right
@ DSGA_OP_SHL
a << b
@ DSGA_OP_UCMP
(unsigned) comparison (a < b -> 0, a == b = 1, a > b = 2)
@ DSGA_OP_MUL
a * b
@ DSGA_OP_SAR
(signed) a >> b
@ DSGA_OP_STO
store a into temporary storage, indexed by b. return a
@ DSGA_OP_SMOD
(signed) a % b
@ DSGA_OP_UDIV
(unsigned) a / b
@ DSGA_OP_UMAX
(unsigned) max(a, b)
@ DSGA_OP_SMIN
(signed) min(a, b)
@ DSGA_OP_ADD
a + b
@ DSGA_OP_UMOD
(unsigned) a & b
@ DSGA_OP_SHR
(unsigned) a >> b
@ DSGA_OP_RST
return b
@ DSGA_OP_AND
a & b
@ DSGA_OP_SDIV
(signed) a / b
@ DSGA_OP_SCMP
(signed) comparison (a < b -> 0, a == b = 1, a > b = 2)
@ DSGA_OP_UMIN
(unsigned) min(a, b)
@ DSGA_OP_SMAX
(signed) max(a, b)
VarSpriteGroupScope
std::variant< std::monostate, CallbackResult, const ResultSpriteGroup *, const TileLayoutSpriteGroup *, const IndustryProductionSpriteGroup * > ResolverResult
Result of resolving sprite groups:
Some methods of Pool are placed here in order to reduce compilation time and binary size.
#define INSTANTIATE_POOL_METHODS(name)
Force instantiation of pool methods so we don't get linker errors.
A number of safeguards to prevent using unsafe methods.
Definition of base types and functions in a cross-platform compatible way.
ResolverResult Resolve(ResolverObject &object) const override
Resolves a callback or rerandomisation callback to a NewGRF.
uint8_t parameter
Used for variables between 0x60 and 0x7F inclusive.
ResolverResult Resolve(ResolverObject &object) const override
Resolves a callback or rerandomisation callback to a NewGRF.
Dynamic data of a loaded NewGRF.
Definition newgrf.h:117
const GRFFile * grffile
Which GRF is being profiled.
uint8_t lowest_randbit
Look for this in the per-object randomized bitmask:
VarSpriteGroupScope var_scope
Take this object:
std::vector< const SpriteGroup * > groups
Take the group with appropriate index:
ResolverResult Resolve(ResolverObject &object) const override
Resolves a callback or rerandomisation callback to a NewGRF.
RandomizedSpriteGroupCompareMode cmp_mode
Check for these triggers:
ResolverResult Resolve(ResolverObject &object) const override
Resolves a callback or rerandomisation callback to a NewGRF.
std::vector< const SpriteGroup * > loaded
List of loaded groups (can be SpriteIDs or Callback results).
std::vector< const SpriteGroup * > loading
List of loading groups (can be SpriteIDs or Callback results).
Interface for SpriteGroup-s to access the gamestate.
ScopeResolver default_scope
Default implementation of the grf scope.
virtual const SpriteGroup * ResolveReal(const RealSpriteGroup &group) const
Get the real sprites of the grf.
virtual ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, uint8_t relative=0)
Get a resolver for the scope.
Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope).
virtual void StorePSA(uint reg, int32_t value)
Store a value into the persistent storage area (PSA).
virtual uint32_t GetVariable(uint8_t variable, uint32_t parameter, bool &available) const
Get a variable value.
virtual uint32_t GetRandomTriggers() const
Get the triggers.
virtual uint32_t GetRandomBits() const
Get a few random bits.
virtual ResolverResult Resolve(ResolverObject &object) const =0
Resolves a callback or rerandomisation callback to a NewGRF.
Class for temporary storage of data.
SpriteLayoutProcessor ProcessRegisters(const ResolverObject &object, uint8_t *stage) const
Process registers and the construction stage into the sprite layout.