OpenTTD Source 20260206-master-g4d4e37dbf1
ResolverObject Struct Reference

Interface for #SpriteGroup-s to access the gamestate. More...

#include <newgrf_spritegroup.h>

Inheritance diagram for ResolverObject:
SpecializedResolverObject< HouseRandomTriggers > SpecializedResolverObject< IndustryRandomTriggers > SpecializedResolverObject< StationRandomTriggers > SpecializedResolverObject< VehicleRandomTriggers > AirportResolverObject AirportTileResolverObject BadgeResolverObject CanalResolverObject CargoResolverObject GenericResolverObject IndustriesResolverObject ObjectResolverObject RailTypeResolverObject RoadTypeResolverObject SpecializedResolverObject< RandomTriggers > TownResolverObject

Public Member Functions

 ResolverObject (const GRFFile *grffile, CallbackID callback=CBID_NO_CALLBACK, uint32_t callback_param1=0, uint32_t callback_param2=0)
 Resolver constructor.
ResolverResult DoResolve ()
int32_t GetRegister (uint i) const
 Gets the value of a so-called newgrf "register".
void SetRegister (uint i, int32_t value)
 Sets the value of a so-called newgrf "register".
template<class TSpriteGroup>
const TSpriteGroup * Resolve ()
 Resolve SpriteGroup.
void ResolveRerandomisation ()
 Resolve bits to be rerandomised.
CallbackResult ResolveCallback (std::span< int32_t > regs100)
 Resolve callback.
virtual const SpriteGroupResolveReal (const RealSpriteGroup &group) const
 Get the real sprites of the grf.
virtual ScopeResolverGetScope (VarSpriteGroupScope scope=VSG_SCOPE_SELF, uint8_t relative=0)
 Get a resolver for the scope.
uint32_t GetWaitingRandomTriggers () const
 Used by RandomizedSpriteGroup: Triggers for rerandomisation.
void AddUsedRandomTriggers (uint32_t triggers)
 Used by RandomizedSpriteGroup: Consume triggers.
uint32_t GetReseedSum () const
 Returns the OR-sum of all bits that need reseeding independent of the scope they were accessed with.
virtual GrfSpecFeature GetFeature () const
 Get the feature number being resolved for.
virtual uint32_t GetDebugID () const
 Get an identifier for the item being resolved.

Data Fields

ScopeResolver default_scope
 Default implementation of the grf scope.
CallbackID callback {}
 Callback being resolved.
uint32_t callback_param1 = 0
 First parameter (var 10) of the callback.
uint32_t callback_param2 = 0
 Second parameter (var 18) of the callback.
uint32_t last_value = 0
 Result of most recent DeterministicSpriteGroup (including procedure calls).
std::array< uint32_t, VSG_END > reseed
 Collects bits to rerandomise while triggering triggers.
const GRFFilegrffile = nullptr
 GRFFile the resolved SpriteGroup belongs to.
const SpriteGrouproot_spritegroup = nullptr
 Root SpriteGroup to use for resolving.

Protected Attributes

uint32_t waiting_random_triggers = 0
 Waiting triggers to be used by any rerandomisation. (scope independent).
uint32_t used_random_triggers = 0
 Subset of cur_triggers, which actually triggered some rerandomisation. (scope independent).

Static Private Attributes

static TemporaryStorageArray< int32_t, 0x110 > temp_store

Detailed Description

Interface for #SpriteGroup-s to access the gamestate.

Using this interface #SpriteGroup-chains (action 1-2-3 chains) can be resolved, to get the results of callbacks, rerandomisations or normal sprite lookups.

Definition at line 314 of file newgrf_spritegroup.h.

Constructor & Destructor Documentation

◆ ResolverObject()

ResolverObject::ResolverObject ( const GRFFile * grffile,
CallbackID callback = CBID_NO_CALLBACK,
uint32_t callback_param1 = 0,
uint32_t callback_param2 = 0 )
inline

Member Function Documentation

◆ AddUsedRandomTriggers()

void ResolverObject::AddUsedRandomTriggers ( uint32_t triggers)
inline

Used by RandomizedSpriteGroup: Consume triggers.

Definition at line 440 of file newgrf_spritegroup.h.

◆ DoResolve()

ResolverResult ResolverObject::DoResolve ( )
inline

Definition at line 333 of file newgrf_spritegroup.h.

◆ GetDebugID()

virtual uint32_t ResolverObject::GetDebugID ( ) const
inlinevirtual

Get an identifier for the item being resolved.

This function is mainly intended for the callback profiling feature, and should return an identifier recognisable by the NewGRF developer.

Reimplemented in AirportResolverObject, AirportTileResolverObject, BadgeResolverObject, CanalResolverObject, CargoResolverObject, GenericResolverObject, HouseResolverObject, IndustriesResolverObject, IndustryTileResolverObject, ObjectResolverObject, RailTypeResolverObject, RoadTypeResolverObject, StationResolverObject, and VehicleResolverObject.

Definition at line 469 of file newgrf_spritegroup.h.

Referenced by NewGRFProfiler::BeginResolve().

◆ GetFeature()

virtual GrfSpecFeature ResolverObject::GetFeature ( ) const
inlinevirtual

◆ GetRegister()

int32_t ResolverObject::GetRegister ( uint i) const
inline

Gets the value of a so-called newgrf "register".

Parameters
iindex of the register
Returns
the value of the register
Precondition
i < 0x110

Definition at line 350 of file newgrf_spritegroup.h.

Referenced by VehicleResolverObject::GetScope(), and ResolveCallback().

◆ GetReseedSum()

uint32_t ResolverObject::GetReseedSum ( ) const
inline

Returns the OR-sum of all bits that need reseeding independent of the scope they were accessed with.

Returns
OR-sum of the bits.

Definition at line 450 of file newgrf_spritegroup.h.

◆ GetScope()

◆ GetWaitingRandomTriggers()

uint32_t ResolverObject::GetWaitingRandomTriggers ( ) const
inline

Used by RandomizedSpriteGroup: Triggers for rerandomisation.

Definition at line 432 of file newgrf_spritegroup.h.

◆ Resolve()

template<class TSpriteGroup>
const TSpriteGroup * ResolverObject::Resolve ( )
inline

Resolve SpriteGroup.

Returns
Result spritegroup.
Template Parameters
TSpriteGroupSprite group type

Definition at line 387 of file newgrf_spritegroup.h.

◆ ResolveCallback()

CallbackResult ResolverObject::ResolveCallback ( std::span< int32_t > regs100)
inline

Resolve callback.

Parameters
[out]regs100Additional result values from registers 100+
Returns
Callback result.

Definition at line 414 of file newgrf_spritegroup.h.

References CALLBACK_FAILED, and GetRegister().

◆ ResolveReal()

const SpriteGroup * ResolverObject::ResolveReal ( const RealSpriteGroup & group) const
virtual

Get the real sprites of the grf.

Parameters
groupGroup to get.
Returns
The available sprite group.

Reimplemented in StationResolverObject, and VehicleResolverObject.

Definition at line 123 of file newgrf_spritegroup.cpp.

References RealSpriteGroup::loaded, and RealSpriteGroup::loading.

◆ ResolveRerandomisation()

void ResolverObject::ResolveRerandomisation ( )
inline

Resolve bits to be rerandomised.

Access results via:

  • reseed: Bits to rerandomise per scope, for features with proper PARENT rerandomisation. (only industry tiles)
  • GetReseedSum: Bits to rerandomise for SELF scope, for features with broken-by-design PARENT randomisation. (all but industry tiles)
  • GetUsedRandomTriggers: Consumed random triggers to be reset.

Definition at line 402 of file newgrf_spritegroup.h.

◆ SetRegister()

void ResolverObject::SetRegister ( uint i,
int32_t value )
inline

Sets the value of a so-called newgrf "register".

Parameters
iindex of the register
valuethe value of the register
Precondition
i < 0x110

Definition at line 361 of file newgrf_spritegroup.h.

Field Documentation

◆ callback

◆ callback_param1

◆ callback_param2

◆ default_scope

ScopeResolver ResolverObject::default_scope

Default implementation of the grf scope.

Definition at line 342 of file newgrf_spritegroup.h.

Referenced by GetScope(), and ResolverObject().

◆ grffile

◆ last_value

uint32_t ResolverObject::last_value = 0

Result of most recent DeterministicSpriteGroup (including procedure calls).

Definition at line 370 of file newgrf_spritegroup.h.

◆ reseed

std::array<uint32_t, VSG_END> ResolverObject::reseed

Collects bits to rerandomise while triggering triggers.

Definition at line 376 of file newgrf_spritegroup.h.

◆ root_spritegroup

◆ temp_store

TemporaryStorageArray< int32_t, 0x110 > ResolverObject::temp_store
staticprivate

Definition at line 316 of file newgrf_spritegroup.h.

◆ used_random_triggers

uint32_t ResolverObject::used_random_triggers = 0
protected

Subset of cur_triggers, which actually triggered some rerandomisation. (scope independent).

Definition at line 374 of file newgrf_spritegroup.h.

Referenced by SpecializedResolverObject< RandomTriggers >::GetUsedRandomTriggers().

◆ waiting_random_triggers

uint32_t ResolverObject::waiting_random_triggers = 0
protected

Waiting triggers to be used by any rerandomisation. (scope independent).

Definition at line 373 of file newgrf_spritegroup.h.

Referenced by SpecializedResolverObject< RandomTriggers >::SetWaitingRandomTriggers().


The documentation for this struct was generated from the following files: