OpenTTD Source 20260721-master-g25ec12c62d
GSTRChunkHandler Struct Reference
Inheritance diagram for GSTRChunkHandler:
ChunkHandler

Public Member Functions

void Load () const override
 Load the chunk.
void Save () const override
 Save the chunk.
Public Member Functions inherited from ChunkHandler
 ChunkHandler (ChunkId id, ChunkType type)
 Create this ChunkHandler.
virtual ~ChunkHandler ()=default
 Ensure the destructor of the sub classes are called as well.
virtual void FixPointers () const
 Fix the pointers.
virtual void LoadCheck (size_t len=0) const
 Load the chunk for game preview.
std::string GetName () const
 Get the name of this chunk.

Additional Inherited Members

Data Fields inherited from ChunkHandler
ChunkId id
 Unique ID (4 letters).
ChunkType type
 Type of the chunk.

Detailed Description

Definition at line 155 of file game_sl.cpp.

Constructor & Destructor Documentation

◆ GSTRChunkHandler()

GSTRChunkHandler::GSTRChunkHandler ( )
inline

Definition at line 156 of file game_sl.cpp.

Member Function Documentation

◆ Load()

void GSTRChunkHandler::Load ( ) const
inlineoverridevirtual

Load the chunk.

Must be overridden.

Implements ChunkHandler.

Definition at line 158 of file game_sl.cpp.

References _current_gamestrings_data, _game_language_sl_compat, ReconsiderGameScriptLanguage(), SlCompatTableHeader(), SlIterateArray(), and SlObject().

◆ Save()

void GSTRChunkHandler::Save ( ) const
inlineoverridevirtual

Save the chunk.

Must be overridden, unless Chunk type is ChunkType::ReadOnly.

Reimplemented from ChunkHandler.

Definition at line 180 of file game_sl.cpp.

References _current_gamestrings_data, SlObject(), and SlTableHeader().


The documentation for this struct was generated from the following file: