OpenTTD Source 20260206-master-g4d4e37dbf1
SlGamelogSetting Class Reference
Inheritance diagram for SlGamelogSetting:
DefaultSaveLoadHandler< SlGamelogSetting, LoggedChange > SaveLoadHandler

Public Member Functions

void Save (LoggedChange *lc) const override
 Save the object to disk.
void Load (LoggedChange *lc) const override
 Load the object from disk.
void LoadCheck (LoggedChange *lc) const override
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogSetting, LoggedChange >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void FixPointers (LoggedChange *object) const
 A post-load callback to fix SL_REF integers into pointers.
Public Member Functions inherited from SaveLoadHandler
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SL_REF integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _gamelog_setting_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 103 of file gamelog_sl.cpp.

Member Function Documentation

◆ Load()

void SlGamelogSetting::Load ( LoggedChange * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogSetting, LoggedChange >.

Definition at line 118 of file gamelog_sl.cpp.

References SaveLoadHandler::GetLoadDescription(), GLCT_SETTING, and SlObject().

Referenced by LoadCheck().

◆ LoadCheck()

void SlGamelogSetting::LoadCheck ( LoggedChange * object) const
inlineoverridevirtual

Similar to load, but used only to validate savegames.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogSetting, LoggedChange >.

Definition at line 124 of file gamelog_sl.cpp.

References Load().

◆ Save()

void SlGamelogSetting::Save ( LoggedChange * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlGamelogSetting, LoggedChange >.

Definition at line 112 of file gamelog_sl.cpp.

References DefaultSaveLoadHandler< SlGamelogSetting, LoggedChange >::GetDescription(), GLCT_SETTING, and SlObject().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlGamelogSetting::compat_description = _gamelog_setting_sl_compat
inlinestatic

Definition at line 110 of file gamelog_sl.cpp.

◆ description

const SaveLoad SlGamelogSetting::description[]
inlinestatic
Initial value:
= {
SLE_SSTRNAME(LoggedChangeSettingChanged, name, "setting.name", SLE_STR),
SLE_VARNAME(LoggedChangeSettingChanged, oldval, "setting.oldval", SLE_INT32),
SLE_VARNAME(LoggedChangeSettingChanged, newval, "setting.newval", SLE_INT32),
}
#define SLE_SSTRNAME(base, variable, name, type)
Storage of a std::string in every savegame version.
Definition saveload.h:1091
#define SLE_VARNAME(base, variable, name, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1047

Definition at line 105 of file gamelog_sl.cpp.


The documentation for this class was generated from the following file: