OpenTTD Source 20260208-master-g43af8e94d0
openttd.cpp File Reference

Functions related to starting OpenTTD. More...

#include "stdafx.h"
#include "blitter/factory.hpp"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "video/video_driver.hpp"
#include "mixer.h"
#include "fontcache.h"
#include "error.h"
#include "error_func.h"
#include "gui.h"
#include "base_media_base.h"
#include "base_media_graphics.h"
#include "base_media_music.h"
#include "base_media_sounds.h"
#include "saveload/saveload.h"
#include "company_cmd.h"
#include "company_func.h"
#include "company_gui.h"
#include "command_func.h"
#include "news_func.h"
#include "fios.h"
#include "aircraft.h"
#include "roadveh.h"
#include "train.h"
#include "ship.h"
#include "console_func.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
#include "ai/ai.hpp"
#include "ai/ai_config.hpp"
#include "settings_func.h"
#include "genworld.h"
#include "progress.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "roadstop_base.h"
#include "elrail_func.h"
#include "rev.h"
#include "highscore.h"
#include "station_base.h"
#include "crashlog.h"
#include "engine_func.h"
#include "core/random_func.hpp"
#include "rail_gui.h"
#include "road_gui.h"
#include "core/backup_type.hpp"
#include "hotkeys.h"
#include "newgrf.h"
#include "misc/getoptdata.h"
#include "game/game.hpp"
#include "game/game_config.hpp"
#include "town.h"
#include "subsidy_func.h"
#include "gfx_layout.h"
#include "viewport_func.h"
#include "viewport_sprite_sorter.h"
#include "framerate_type.h"
#include "industry.h"
#include "network/network_gui.h"
#include "network/network_survey.h"
#include "misc_cmd.h"
#include "timer/timer.h"
#include "timer/timer_game_calendar.h"
#include "timer/timer_game_economy.h"
#include "timer/timer_game_realtime.h"
#include "timer/timer_game_tick.h"
#include "social_integration.h"
#include "core/string_consumer.hpp"
#include "linkgraph/linkgraphschedule.h"
#include <system_error>
#include "table/strings.h"
#include "safeguards.h"

Go to the source code of this file.

Data Structures

struct  AfterNewGRFScan
 Callback structure of statements to be executed after the NewGRF scan. More...

Functions

void CallLandscapeTick ()
void DoPaletteAnimations ()
void MusicLoop ()
 Check music playback status and start/stop/song-finished.
void CallWindowGameTickEvent ()
 Dispatch OnGameTick event over all windows.
bool HandleBootstrap ()
 Handle all procedures for bootstrapping OpenTTD without a base graphics set.
void CheckCaches ()
 Check the validity of some of the caches.
CompanyDoStartupNewCompany (bool is_ai, CompanyID company=CompanyID::Invalid())
 Create a new company and sets all company variables default values.
void OSOpenBrowser (const std::string &url)
 Opens browser on MacOS.
void ShowOSErrorBox (std::string_view buf, bool system)
 Show an error message.
void UserErrorI (const std::string &str)
 Error handling for fatal user errors.
void FatalErrorI (const std::string &str)
 Error handling for fatal non-user errors.
static void ShowHelp ()
 Show the help message when someone passed a wrong parameter.
static void WriteSavegameInfo (const std::string &name)
static void ParseResolution (Dimension &res, std::string_view s)
 Extract the resolution from the given string and store it in the 'res' parameter.
static void ShutdownGame ()
 Uninitializes drivers, frees allocated memory, cleans pools, ... Generally, prepares the game for shutting down.
static void LoadIntroGame (bool load_newgrfs=true)
 Load the introduction game.
void MakeNewgameSettingsLive ()
void OpenBrowser (const std::string &url)
void PostMainLoop ()
static std::vector< OptionDataCreateOptions ()
 Create all the options that OpenTTD supports.
int openttd_main (std::span< std::string_view > arguments)
 Main entry point for this lovely game.
void HandleExitGameRequest ()
static void OnStartScenario ()
 Triggers everything required to set up a saved scenario for a new game.
static void OnStartGame (bool dedicated_server)
 Triggers everything that should be triggered when starting a game.
static void MakeNewGameDone ()
static void MakeNewGame (bool from_heightmap, bool reset_settings)
static void MakeNewEditorWorldDone ()
static void MakeNewEditorWorld ()
bool SafeLoad (const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, std::shared_ptr< LoadFilter > lf=nullptr)
 Load the specified savegame but on error do different things.
static void UpdateSocialIntegration (GameMode game_mode)
void SwitchToMode (SwitchMode new_mode)
void StateGameLoop ()
 State controlling game loop.
void ChangeAutosaveFrequency (bool reset)
 Reset the interval of the autosave.
bool RequestNewGRFScan (NewGRFScanCallback *callback)
 Request a new NewGRF scan.
void GameLoop ()

Variables

std::string _config_file
 Configuration file of OpenTTD.
bool _save_config = false
bool _request_newgrf_scan = false
NewGRFScanCallback_request_newgrf_scan_callback = nullptr
static IntervalTimer< TimerGameRealtime_autosave_interval ({std::chrono::milliseconds::zero(), TimerGameRealtime::Trigger::Autosave}, [](auto) { _pause_mode.Reset(PauseMode::CommandDuringPause);_do_autosave=true;SetWindowDirty(WC_STATUS_BAR, 0);static FiosNumberedSaveName _autosave_ctr("autosave");DoAutoOrNetsave(_autosave_ctr);_do_autosave=false;SetWindowDirty(WC_STATUS_BAR, 0);})
 Interval for regular autosaves.

Detailed Description

Functions related to starting OpenTTD.

Definition in file openttd.cpp.

Function Documentation

◆ CallLandscapeTick()

void CallLandscapeTick ( )

Definition at line 1729 of file landscape.cpp.

◆ CallWindowGameTickEvent()

void CallWindowGameTickEvent ( )

Dispatch OnGameTick event over all windows.

Definition at line 3340 of file window.cpp.

References Window::OnGameTick().

Referenced by StateGameLoop().

◆ ChangeAutosaveFrequency()

void ChangeAutosaveFrequency ( bool reset)

Reset the interval of the autosave.

If reset is not set, this does not set the elapsed time on the timer, so if the interval is smaller, it might result in an autosave being done immediately.

Parameters
resetWhether to reset the timer back to zero, or to continue.

Definition at line 1315 of file openttd.cpp.

References _autosave_interval, _settings_client, and TimerGameRealtime::Autosave.

Referenced by GameOptionsWindow::OnDropdownSelect().

◆ CheckCaches()

◆ CreateOptions()

std::vector< OptionData > CreateOptions ( )
static

Create all the options that OpenTTD supports.

Each option is always a single character with no, an optional or a required value.

Returns
The available options.

Definition at line 477 of file openttd.cpp.

References ODF_HAS_VALUE, ODF_NO_VALUE, and ODF_OPTIONAL_VALUE.

Referenced by openttd_main().

◆ DoPaletteAnimations()

void DoPaletteAnimations ( )

Definition at line 245 of file palette.cpp.

◆ DoStartupNewCompany()

Company * DoStartupNewCompany ( bool is_ai,
CompanyID company = CompanyID::Invalid() )
extern

Create a new company and sets all company variables default values.

Parameters
is_aiis an AI company?
companyCompanyID to use for the new company
Returns
the company struct

Definition at line 601 of file company_cmd.cpp.

◆ FatalErrorI()

void FatalErrorI ( const std::string & str)

Error handling for fatal non-user errors.

Parameters
strthe string to print.
Note
Does NEVER return.

Definition at line 140 of file openttd.cpp.

◆ GameLoop()

void GameLoop ( )

Definition at line 1337 of file openttd.cpp.

◆ HandleBootstrap()

bool HandleBootstrap ( )

Handle all procedures for bootstrapping OpenTTD without a base graphics set.

This requires all kinds of trickery that is needed to avoid the use of sprites from the base graphics set which are pretty interwoven.

Returns
True if a base set exists, otherwise false.

Definition at line 363 of file bootstrap_gui.cpp.

References _network_available, CheckForMissingGlyphs(), BlitterFactory::GetCurrentBlitter(), VideoDriver::GetInstance(), BaseMedia< GraphicsSet >::GetUsedSet(), InitializeUnicodeGlyphMap(), VideoDriver::MainLoop(), SetColourGradient(), and BaseMedia< GraphicsSet >::SetSet().

Referenced by openttd_main().

◆ HandleExitGameRequest()

void HandleExitGameRequest ( )

Definition at line 817 of file openttd.cpp.

◆ LoadIntroGame()

void LoadIntroGame ( bool load_newgrfs = true)
static

◆ MakeNewEditorWorld()

void MakeNewEditorWorld ( )
static

Definition at line 919 of file openttd.cpp.

◆ MakeNewEditorWorldDone()

void MakeNewEditorWorldDone ( )
static

Definition at line 914 of file openttd.cpp.

◆ MakeNewGame()

void MakeNewGame ( bool from_heightmap,
bool reset_settings )
static

Definition at line 900 of file openttd.cpp.

◆ MakeNewGameDone()

void MakeNewGameDone ( )
static

Definition at line 860 of file openttd.cpp.

◆ MakeNewgameSettingsLive()

void MakeNewgameSettingsLive ( )

Definition at line 352 of file openttd.cpp.

◆ MusicLoop()

void MusicLoop ( )

Check music playback status and start/stop/song-finished.

Called from main loop.

Definition at line 453 of file music_gui.cpp.

References _music.

Referenced by LoadIntroGame().

◆ OnStartGame()

void OnStartGame ( bool dedicated_server)
static

Triggers everything that should be triggered when starting a game.

Parameters
dedicated_serverWhether this is a dedicated server or not.

Definition at line 848 of file openttd.cpp.

References COMPANY_SPECTATOR, GetFirstPlayableCompanyID(), IConsoleCmdExec(), NetworkOnGameStart(), and SetLocalCompany().

◆ OnStartScenario()

void OnStartScenario ( )
static

Triggers everything required to set up a saved scenario for a new game.

Definition at line 833 of file openttd.cpp.

References EngineOverrideManager::ResetToCurrentNewGRFConfig(), and TimerGameEconomy::year.

◆ OpenBrowser()

void OpenBrowser ( const std::string & url)

Definition at line 365 of file openttd.cpp.

◆ openttd_main()

int openttd_main ( std::span< std::string_view > arguments)

Main entry point for this lovely game.

Parameters
argumentsThe command line arguments passed to the application.
Returns
0 when there is no error.

Definition at line 500 of file openttd.cpp.

References _blitter_autodetected, _config_file, _cur_resolution, _file_to_saveload, _game_session_stats, _ini_blitter, _ini_musicdriver, _ini_sounddriver, _ini_videodriver, _load_check_data, _skip_all_newgrf_scanning, _switch_mode, GetOptData::arguments, TarScanner::Baseset, BLT_8BPP, VideoDriver::ClaimMousePointer(), CreateOptions(), Debug, DeterminePaths(), DFT_GAME_FILE, TarScanner::DoScan(), Driver::DT_MUSIC, Driver::DT_SOUND, Driver::DT_VIDEO, BaseMedia< GraphicsSet >::FindSets(), BaseMedia< MusicSet >::FindSets(), BaseMedia< SoundsSet >::FindSets(), FiosGetSavegameListCallback(), FiosGetScenarioListCallback(), FONTSIZES_REQUIRED, FS2OTTD(), FT_HEIGHTMAP, FT_SAVEGAME, FT_SCENARIO, GENERATE_NEW_SEED, GenerateWorld(), GetEncodedString(), VideoDriver::GetInstance(), GetOptData::GetOpt(), GraphicsSet::GetOrCreateExtraConfig(), GetString(), BaseMedia< GraphicsSet >::GetUsedSet(), GWM_EMPTY, HandleBootstrap(), BaseMusic::ini_set, BaseSounds::ini_set, SocialIntegration::Initialize(), InitializeLanguagePacks(), InitializeSpriteSorter(), InitWindowSystem(), GRFConfig::IsCompatible(), FontCache::LoadFontCaches(), LoadFromConfig(), LoadIntroGame(), VideoDriver::MainLoop(), Min, NetworkStartUp(), GetOptData::opt, OTTD2FS(), ParseFullConnectionString(), ParseInteger(), ParseResolution(), RequestNewGRFScan(), S8BPP_NONE, SAVE_DIR, SaveOrLoad(), ScheduleErrorMessage(), BlitterFactory::SelectBlitter(), DriverFactoryBase::SelectDriver(), SetDebugString(), BaseMedia< GraphicsSet >::SetSet(), BaseMedia< MusicSet >::SetSet(), BaseMedia< SoundsSet >::SetSet(), BaseMedia< GraphicsSet >::SetSetByName(), BaseMedia< MusicSet >::SetSetByName(), BaseMedia< SoundsSet >::SetSetByName(), BaseMedia< GraphicsSet >::SetSetByShortname(), ShowHelp(), ShutdownGame(), SL_OK, SLO_CHECK, SLO_LOAD, SM_EDITOR, SM_LOAD_GAME, SM_LOAD_HEIGHTMAP, SM_LOAD_SCENARIO, SM_MENU, SM_NEWGAME, SM_START_HEIGHTMAP, and UpdateGUIZoom().

◆ OSOpenBrowser()

void OSOpenBrowser ( const std::string & url)
extern

Opens browser on MacOS.

Parameters
urlWeb page address to open.

Definition at line 76 of file macos.mm.

References Debug, and OTTD2FS().

◆ ParseResolution()

void ParseResolution ( Dimension & res,
std::string_view s )
static

Extract the resolution from the given string and store it in the 'res' parameter.

Parameters
resvariable to store the resolution in.
sthe string to decompose.

Definition at line 274 of file openttd.cpp.

References StringConsumer::AnyBytesLeft(), StringConsumer::ReadIf(), and StringConsumer::TryReadIntegerBase().

Referenced by openttd_main().

◆ PostMainLoop()

void PostMainLoop ( )

Definition at line 452 of file openttd.cpp.

◆ RequestNewGRFScan()

bool RequestNewGRFScan ( NewGRFScanCallback * callback)

Request a new NewGRF scan.

This will be executed on the next game-tick. This is mostly needed to ensure NewGRF scans (which are blocking) are done in the game-thread, and not in the draw-thread (which most often triggers this request).

Parameters
callbackOptional callback to call when NewGRF scan is completed.
Returns
True when the NewGRF scan was actually requested, false when the scan was already running.

Definition at line 1328 of file openttd.cpp.

Referenced by NetworkContentDownloadStatusWindow::Close(), NewGRFWindow::OnClick(), and openttd_main().

◆ SafeLoad()

bool SafeLoad ( const std::string & filename,
SaveLoadOperation fop,
DetailedFileType dft,
GameMode newgm,
Subdirectory subdir,
std::shared_ptr< LoadFilter > lf = nullptr )

Load the specified savegame but on error do different things.

If loading fails due to corrupt savegame, bad version, etc. go back to a previous correct state. In the menu for example load the intro game again.

Parameters
filenamefile to be loaded
fopmode of loading, always SLO_LOAD
dftType of file that is going to be loaded.
newgmswitch to this mode of loading fails due to some unknown error
subdirdefault directory to look for filename, set to 0 if not needed
lfLoad filter to use, if nullptr: use filename + subdir.

Definition at line 942 of file openttd.cpp.

References _network_dedicated, _network_server, Debug, DFT_GAME_FILE, DFT_OLD_GAME_FILE, LoadIntroGame(), LoadWithFilter(), NetworkDisconnect(), SaveOrLoad(), SL_OK, SL_REINIT, and SLO_LOAD.

◆ ShowHelp()

◆ ShowOSErrorBox()

void ShowOSErrorBox ( std::string_view buf,
bool system )
extern

Show an error message.

Parameters
bufText with error message.
systemWhether message text originates from OS.

Definition at line 62 of file macos.mm.

References OTTD2FS(), and ShowMacDialog().

Referenced by FatalErrorI(), and UserErrorI().

◆ ShutdownGame()

void ShutdownGame ( )
static

Uninitializes drivers, frees allocated memory, cleans pools, ... Generally, prepares the game for shutting down.

Definition at line 294 of file openttd.cpp.

References _gamelog, _network_available, PoolBase::Clean(), LinkGraphSchedule::Clear(), NetworkShutDown(), ResetNewGRFData(), SocialIntegration::Shutdown(), DriverFactoryBase::ShutdownDrivers(), AI::Uninitialize(), Game::Uninitialize(), FontCache::UninitializeFontCaches(), and UnInitWindowSystem().

Referenced by openttd_main().

◆ StateGameLoop()

◆ SwitchToMode()

void SwitchToMode ( SwitchMode new_mode)

Definition at line 1019 of file openttd.cpp.

◆ UpdateSocialIntegration()

void UpdateSocialIntegration ( GameMode game_mode)
static

Definition at line 997 of file openttd.cpp.

◆ UserErrorI()

void UserErrorI ( const std::string & str)

Error handling for fatal user errors.

Parameters
strthe string to print.
Note
Does NEVER return.

Definition at line 119 of file openttd.cpp.

References VideoDriver::GetInstance(), ShowOSErrorBox(), and Driver::Stop().

◆ WriteSavegameInfo()

void WriteSavegameInfo ( const std::string & name)
static

Definition at line 230 of file openttd.cpp.

Variable Documentation

◆ _autosave_interval

IntervalTimer< TimerGameRealtime > _autosave_interval({std::chrono::milliseconds::zero(), TimerGameRealtime::Trigger::Autosave},[](auto) { _pause_mode.Reset(PauseMode::CommandDuringPause);_do_autosave=true;SetWindowDirty(WC_STATUS_BAR, 0);static FiosNumberedSaveName _autosave_ctr("autosave");DoAutoOrNetsave(_autosave_ctr);_do_autosave=false;SetWindowDirty(WC_STATUS_BAR, 0);}) ( {std::chrono::milliseconds::zero(), TimerGameRealtime::Trigger::Autosave} ,
[] (auto) { _pause_mode.Reset(PauseMode::CommandDuringPause);_do_autosave=true;SetWindowDirty(WC_STATUS_BAR, 0);static FiosNumberedSaveName _autosave_ctr("autosave");DoAutoOrNetsave(_autosave_ctr);_do_autosave=false;SetWindowDirty(WC_STATUS_BAR, 0);}  )
static

Interval for regular autosaves.

Initialized at zero to disable till settings are loaded.

Referenced by ChangeAutosaveFrequency().

◆ _config_file

std::string _config_file
extern

Configuration file of OpenTTD.

Definition at line 64 of file settings.cpp.

◆ _request_newgrf_scan

bool _request_newgrf_scan = false

Definition at line 111 of file openttd.cpp.

◆ _request_newgrf_scan_callback

NewGRFScanCallback* _request_newgrf_scan_callback = nullptr

Definition at line 112 of file openttd.cpp.

◆ _save_config

bool _save_config = false

Definition at line 110 of file openttd.cpp.