|
OpenTTD Source 20260206-master-g4d4e37dbf1
|
Public Member Functions | |
| void | Save (LoggedChange *lc) const override |
| Save the object to disk. | |
| void | Load (LoggedChange *lc) const override |
| Load the object from disk. | |
| void | LoadCheck (LoggedChange *lc) const override |
| Similar to load, but used only to validate savegames. | |
| Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogRevision, LoggedChange > | |
| SaveLoadTable | GetDescription () const override |
| Get the description of the fields in the savegame. | |
| SaveLoadCompatTable | GetCompatDescription () const override |
| Get the pre-header description of the fields in the savegame. | |
| virtual void | FixPointers (LoggedChange *object) const |
| A post-load callback to fix SL_REF integers into pointers. | |
| Public Member Functions inherited from SaveLoadHandler | |
| virtual void | Save (void *object) const |
| Save the object to disk. | |
| virtual void | Load (void *object) const |
| Load the object from disk. | |
| virtual void | LoadCheck (void *object) const |
| Similar to load, but used only to validate savegames. | |
| virtual void | FixPointers (void *object) const |
| A post-load callback to fix SL_REF integers into pointers. | |
| SaveLoadTable | GetLoadDescription () const |
| Get the description for how to load the chunk. | |
Static Public Attributes | |
| static const size_t | GAMELOG_REVISION_LENGTH = 15 |
| static char | revision_text [GAMELOG_REVISION_LENGTH] |
| static const SaveLoad | description [] |
| static const SaveLoadCompatTable | compat_description = _gamelog_revision_sl_compat |
Additional Inherited Members | |
| Data Fields inherited from SaveLoadHandler | |
| std::optional< std::vector< SaveLoad > > | load_description |
| Description derived from savegame being loaded. | |
Definition at line 45 of file gamelog_sl.cpp.
|
inlineoverridevirtual |
Load the object from disk.
| object | The object to load. |
Reimplemented from DefaultSaveLoadHandler< SlGamelogRevision, LoggedChange >.
Definition at line 65 of file gamelog_sl.cpp.
References SaveLoadHandler::GetLoadDescription(), GLCT_REVISION, IsSavegameVersionBefore(), SlObject(), SLV_STRING_GAMELOG, and StrMakeValid().
Referenced by LoadCheck().
|
inlineoverridevirtual |
Similar to load, but used only to validate savegames.
| object | The object to load. |
Reimplemented from DefaultSaveLoadHandler< SlGamelogRevision, LoggedChange >.
Definition at line 75 of file gamelog_sl.cpp.
References Load().
|
inlineoverridevirtual |
Save the object to disk.
| object | The object to store. |
Reimplemented from DefaultSaveLoadHandler< SlGamelogRevision, LoggedChange >.
Definition at line 59 of file gamelog_sl.cpp.
References DefaultSaveLoadHandler< SlGamelogRevision, LoggedChange >::GetDescription(), GLCT_REVISION, and SlObject().
|
inlinestatic |
Definition at line 57 of file gamelog_sl.cpp.
|
inlinestatic |
Definition at line 50 of file gamelog_sl.cpp.
|
static |
Definition at line 47 of file gamelog_sl.cpp.
|
static |
Definition at line 48 of file gamelog_sl.cpp.