OpenTTD Source 20260206-master-g4d4e37dbf1
town_gui.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "town.h"
12#include "viewport_func.h"
13#include "error.h"
14#include "gui.h"
15#include "house.h"
16#include "newgrf_cargo.h"
17#include "newgrf_house.h"
18#include "newgrf_text.h"
19#include "picker_gui.h"
20#include "command_func.h"
21#include "company_func.h"
22#include "company_base.h"
23#include "company_gui.h"
24#include "network/network.h"
25#include "string_func.h"
26#include "strings_func.h"
27#include "sound_func.h"
28#include "tilehighlight_func.h"
29#include "sortlist_type.h"
30#include "road_cmd.h"
31#include "landscape.h"
32#include "querystring_gui.h"
33#include "window_func.h"
34#include "townname_func.h"
35#include "core/backup_type.hpp"
38#include "genworld.h"
39#include "fios.h"
40#include "stringfilter_type.h"
41#include "dropdown_func.h"
42#include "town_kdtree.h"
43#include "town_cmd.h"
44#include "timer/timer.h"
46#include "timer/timer_window.h"
47#include "zoom_func.h"
48#include "hotkeys.h"
49#include "graph_gui.h"
50
51#include "widgets/town_widget.h"
52
53#include "table/strings.h"
54
55#include "safeguards.h"
56
57TownKdtree _town_local_authority_kdtree{};
58
59typedef GUIList<const Town*, const bool &> GUITownList;
60
61static constexpr std::initializer_list<NWidgetPart> _nested_town_authority_widgets = {
63 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
64 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TA_CAPTION),
65 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TA_ZONE_BUTTON), SetMinimalSize(50, 0), SetStringTip(STR_LOCAL_AUTHORITY_ZONE, STR_LOCAL_AUTHORITY_ZONE_TOOLTIP),
66 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
67 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
68 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
70 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_RATING_INFO), SetMinimalSize(317, 92), SetResize(1, 1), EndContainer(),
71 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_COMMAND_LIST), SetMinimalSize(317, 52), SetResize(1, 0), SetToolTip(STR_LOCAL_AUTHORITY_ACTIONS_TOOLTIP), EndContainer(),
72 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TA_ACTION_INFO), SetMinimalSize(317, 52), SetResize(1, 0), EndContainer(),
74 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TA_EXECUTE), SetMinimalSize(317, 12), SetResize(1, 0), SetFill(1, 0), SetStringTip(STR_LOCAL_AUTHORITY_DO_IT_BUTTON, STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP),
75 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
77};
78
80struct TownAuthorityWindow : Window {
81private:
82 Town *town = nullptr;
85 TownActions enabled_actions{};
86 TownActions available_actions{};
87 std::array<StringID, to_underlying(TownAction::End)> action_tooltips{};
88
91
97 static TownActions GetEnabledActions()
98 {
99 TownActions enabled{};
100 enabled.Set();
101
102 if (!_settings_game.economy.fund_roads) enabled.Reset(TownAction::RoadRebuild);
103 if (!_settings_game.economy.fund_buildings) enabled.Reset(TownAction::FundBuildings);
104 if (!_settings_game.economy.exclusive_rights) enabled.Reset(TownAction::BuyRights);
105 if (!_settings_game.economy.bribe) enabled.Reset(TownAction::Bribe);
106
107 return enabled;
108 }
109
110public:
112 {
113 this->town = Town::Get(window_number);
114 this->enabled_actions = GetEnabledActions();
115
117 this->action_tooltips[0] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING;
118 this->action_tooltips[1] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING;
119 this->action_tooltips[2] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING;
120 this->action_tooltips[3] = realtime ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION_MONTHS;
121 this->action_tooltips[4] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY;
122 this->action_tooltips[5] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS;
123 this->action_tooltips[6] = realtime ? STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MINUTES : STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT_MONTHS;
124 this->action_tooltips[7] = STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE;
125
126 this->InitNested(window_number);
127 }
128
129 void OnInit() override
130 {
131 this->icon_size = GetSpriteSize(SPR_COMPANY_ICON);
132 this->exclusive_size = GetSpriteSize(SPR_EXCLUSIVE_TRANSPORT);
133 }
134
135 void OnPaint() override
136 {
137 this->available_actions = GetMaskOfTownActions(_local_company, this->town);
138 if (this->available_actions != displayed_actions_on_previous_painting) this->SetDirty();
139 displayed_actions_on_previous_painting = this->available_actions;
140
142 this->SetWidgetDisabledState(WID_TA_EXECUTE, (this->sel_action == TownAction::End) || !this->available_actions.Test(this->sel_action));
143
144 this->DrawWidgets();
145 if (!this->IsShaded())
146 {
147 this->DrawRatings();
148 this->DrawActions();
149 }
150 }
151
152 StringID GetRatingString(int rating) const
153 {
154 if (rating > RATING_EXCELLENT) return STR_CARGO_RATING_OUTSTANDING;
155 if (rating > RATING_VERYGOOD) return STR_CARGO_RATING_EXCELLENT;
156 if (rating > RATING_GOOD) return STR_CARGO_RATING_VERY_GOOD;
157 if (rating > RATING_MEDIOCRE) return STR_CARGO_RATING_GOOD;
158 if (rating > RATING_POOR) return STR_CARGO_RATING_MEDIOCRE;
159 if (rating > RATING_VERYPOOR) return STR_CARGO_RATING_POOR;
160 if (rating > RATING_APPALLING) return STR_CARGO_RATING_VERY_POOR;
161 return STR_CARGO_RATING_APPALLING;
162 }
163
166 {
167 Rect r = this->GetWidget<NWidgetBase>(WID_TA_RATING_INFO)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
168
169 int text_y_offset = (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2;
170 int icon_y_offset = (this->resize.step_height - this->icon_size.height) / 2;
171 int exclusive_y_offset = (this->resize.step_height - this->exclusive_size.height) / 2;
172
173 DrawString(r.left, r.right, r.top + text_y_offset, STR_LOCAL_AUTHORITY_COMPANY_RATINGS);
174 r.top += this->resize.step_height;
175
176 bool rtl = _current_text_dir == TD_RTL;
177 Rect icon = r.WithWidth(this->icon_size.width, rtl);
178 Rect exclusive = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl).WithWidth(this->exclusive_size.width, rtl);
179 Rect text = r.Indent(this->icon_size.width + WidgetDimensions::scaled.hsep_normal + this->exclusive_size.width + WidgetDimensions::scaled.hsep_normal, rtl);
180
181 /* Draw list of companies */
182 for (const Company *c : Company::Iterate()) {
183 if ((this->town->have_ratings.Test(c->index) || this->town->exclusivity == c->index)) {
184 DrawCompanyIcon(c->index, icon.left, text.top + icon_y_offset);
185
186 if (this->town->exclusivity == c->index) {
187 DrawSprite(SPR_EXCLUSIVE_TRANSPORT, GetCompanyPalette(c->index), exclusive.left, text.top + exclusive_y_offset);
188 }
189
190 int rating = this->town->ratings[c->index];
191 DrawString(text.left, text.right, text.top + text_y_offset, GetString(STR_LOCAL_AUTHORITY_COMPANY_RATING, c->index, c->index, GetRatingString(rating)));
192 text.top += this->resize.step_height;
193 }
194 }
195
196 text.bottom = text.top - 1;
197 if (text.bottom > r.bottom) {
198 /* If the company list is too big to fit, mark ourself dirty and draw again. */
199 ResizeWindow(this, 0, text.bottom - r.bottom, false);
200 }
201 }
202
205 {
206 Rect r = this->GetWidget<NWidgetBase>(WID_TA_COMMAND_LIST)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
207
208 DrawString(r, STR_LOCAL_AUTHORITY_ACTIONS_TITLE);
210
211 /* Draw list of actions */
212 for (TownAction i = {}; i != TownAction::End; ++i) {
213 /* Don't show actions if disabled in settings. */
214 if (!this->enabled_actions.Test(i)) continue;
215
216 /* Set colour of action based on ability to execute and if selected. */
217 TextColour action_colour = TC_GREY | TC_NO_SHADE;
218 if (this->available_actions.Test(i)) action_colour = TC_ORANGE;
219 if (this->sel_action == i) action_colour = TC_WHITE;
220
221 DrawString(r, STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + to_underlying(i), action_colour);
223 }
224 }
225
226 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
227 {
228 if (widget == WID_TA_CAPTION) return GetString(STR_LOCAL_AUTHORITY_CAPTION, this->window_number);
229
230 return this->Window::GetWidgetString(widget, stringid);
231 }
232
233 void DrawWidget(const Rect &r, WidgetID widget) const override
234 {
235 switch (widget) {
237 if (this->sel_action != TownAction::End) {
238 Money action_cost = _price[Price::TownAction] * GetTownActionCost(this->sel_action) >> 8;
239 bool affordable = Company::IsValidID(_local_company) && action_cost < GetAvailableMoney(_local_company);
240
242 GetString(this->action_tooltips[to_underlying(this->sel_action)], action_cost),
243 affordable ? TC_YELLOW : TC_RED);
244 }
245 break;
246 }
247 }
248
249 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
250 {
251 switch (widget) {
252 case WID_TA_ACTION_INFO: {
253 assert(size.width > padding.width && size.height > padding.height);
254 Dimension d = {0, 0};
255 for (TownAction i = {}; i != TownAction::End; ++i) {
256 Money price = _price[Price::TownAction] * GetTownActionCost(i) >> 8;
257 d = maxdim(d, GetStringMultiLineBoundingBox(GetString(this->action_tooltips[to_underlying(i)], price), size));
258 }
259 d.width += padding.width;
260 d.height += padding.height;
261 size = maxdim(size, d);
262 break;
263 }
264
266 size.height = (to_underlying(TownAction::End) + 1) * GetCharacterHeight(FS_NORMAL) + padding.height;
267 size.width = GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTIONS_TITLE).width;
268 for (TownAction i = {}; i != TownAction::End; ++i) {
269 size.width = std::max(size.width, GetStringBoundingBox(STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN + to_underlying(i)).width + padding.width);
270 }
271 size.width += padding.width;
272 break;
273
275 fill.height = resize.height = std::max({this->icon_size.height + WidgetDimensions::scaled.vsep_normal, this->exclusive_size.height + WidgetDimensions::scaled.vsep_normal, (uint)GetCharacterHeight(FS_NORMAL)});
276 size.height = 9 * resize.height + padding.height;
277 break;
278 }
279 }
280
281 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
282 {
283 switch (widget) {
284 case WID_TA_ZONE_BUTTON: {
285 bool new_show_state = !this->town->show_zone;
286 TownID index = this->town->index;
287
288 new_show_state ? _town_local_authority_kdtree.Insert(index) : _town_local_authority_kdtree.Remove(index);
289
290 this->town->show_zone = new_show_state;
291 this->SetWidgetLoweredState(widget, new_show_state);
292 SndClickBeep();
294 break;
295 }
296
297 case WID_TA_COMMAND_LIST: {
299
300 auto action = this->enabled_actions.GetNthSetBit(y);
301 if (!action.has_value()) break;
302
303 this->sel_action = *action;
304 this->SetDirty();
305
306 /* When double-clicking, continue */
307 if (click_count == 1 || !this->available_actions.Test(this->sel_action)) break;
308 [[fallthrough]];
309 }
310
311 case WID_TA_EXECUTE:
312 Command<Commands::TownAction>::Post(STR_ERROR_CAN_T_DO_THIS, this->town->xy, static_cast<TownID>(this->window_number), this->sel_action);
313 break;
314 }
315 }
316
318 const IntervalTimer<TimerWindow> redraw_interval = {std::chrono::seconds(3), [this](auto) {
319 this->SetDirty();
320 }};
321
322 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
323 {
324 if (!gui_scope) return;
325
326 this->enabled_actions = this->GetEnabledActions();
327 if (!this->enabled_actions.Test(this->sel_action)) {
328 this->sel_action = TownAction::End;
329 }
330 }
331};
332
333static WindowDesc _town_authority_desc(
334 WDP_AUTO, "view_town_authority", 317, 222,
336 {},
337 _nested_town_authority_widgets
338);
339
340static void ShowTownAuthorityWindow(uint town)
341{
342 AllocateWindowDescFront<TownAuthorityWindow>(_town_authority_desc, town);
343}
344
345
346/* Town view window. */
347struct TownViewWindow : Window {
348private:
349 Town *town = nullptr;
350
351public:
352 static const int WID_TV_HEIGHT_NORMAL = 150;
353
354 TownViewWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc)
355 {
356 this->CreateNestedTree();
357
358 this->town = Town::Get(window_number);
359
360 this->FinishInitNested(window_number);
361
364 nvp->InitializeViewport(this, this->town->xy, ScaleZoomGUI(ZoomLevel::Town));
365
366 /* disable renaming town in network games if you are not the server */
368 }
369
370 void Close([[maybe_unused]] int data = 0) override
371 {
373 this->Window::Close();
374 }
375
376 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
377 {
378 if (widget == WID_TV_CAPTION) return GetString(this->town->larger_town ? STR_TOWN_VIEW_CITY_CAPTION : STR_TOWN_VIEW_TOWN_CAPTION, this->town->index);
379
380 return this->Window::GetWidgetString(widget, stringid);
381 }
382
383 void OnPaint() override
384 {
385 extern const Town *_viewport_highlight_town;
387
388 this->DrawWidgets();
389 }
390
391 void DrawWidget(const Rect &r, WidgetID widget) const override
392 {
393 if (widget != WID_TV_INFO) return;
394
395 Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
396
397 DrawString(tr, GetString(STR_TOWN_VIEW_POPULATION_HOUSES, this->town->cache.population, this->town->cache.num_houses));
398 tr.top += GetCharacterHeight(FS_NORMAL);
399
400 StringID str_last_period = TimerGameEconomy::UsingWallclockUnits() ? STR_TOWN_VIEW_CARGO_LAST_MINUTE_MAX : STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX;
401
402 for (auto tpe : {TPE_PASSENGERS, TPE_MAIL}) {
403 for (const CargoSpec *cs : CargoSpec::town_production_cargoes[tpe]) {
404 CargoType cargo_type = cs->Index();
405 auto it = this->town->GetCargoSupplied(cargo_type);
406 if (it == std::end(this->town->supplied)) {
407 DrawString(tr, GetString(str_last_period, 1ULL << cargo_type, 0, 0));
408 } else {
409 DrawString(tr, GetString(str_last_period, 1ULL << cargo_type, it->history[LAST_MONTH].transported, it->history[LAST_MONTH].production));
410 }
411 tr.top += GetCharacterHeight(FS_NORMAL);
412 }
413 }
414
415 bool first = true;
416 for (int i = TAE_BEGIN; i < TAE_END; i++) {
417 if (this->town->goal[i] == 0) continue;
418 if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
419 if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
420
421 if (first) {
422 DrawString(tr, STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH);
423 tr.top += GetCharacterHeight(FS_NORMAL);
424 first = false;
425 }
426
427 bool rtl = _current_text_dir == TD_RTL;
428
430 assert(cargo != nullptr);
431
432 StringID string;
433
434 if (this->town->goal[i] == TOWN_GROWTH_DESERT || this->town->goal[i] == TOWN_GROWTH_WINTER) {
435 /* For 'original' gameplay, don't show the amount required (you need 1 or more ..) */
436 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED_GENERAL;
437 if (this->town->received[i].old_act == 0) {
438 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL;
439
440 if (this->town->goal[i] == TOWN_GROWTH_WINTER && TileHeight(this->town->xy) < GetSnowLine()) {
441 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER;
442 }
443 }
444
445 DrawString(tr.Indent(20, rtl), GetString(string, cargo->name));
446 } else {
447 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_DELIVERED;
448 if (this->town->received[i].old_act < this->town->goal[i]) {
449 string = STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED;
450 }
451 DrawString(tr.Indent(20, rtl), GetString(string, cargo->Index(), this->town->received[i].old_act, cargo->Index(), this->town->goal[i]));
452 }
453 tr.top += GetCharacterHeight(FS_NORMAL);
454 }
455
456 if (this->town->flags.Test(TownFlag::IsGrowing)) {
457 DrawString(tr, GetString(this->town->fund_buildings_months == 0 ? STR_TOWN_VIEW_TOWN_GROWS_EVERY : STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED, RoundDivSU(this->town->growth_rate + 1, Ticks::DAY_TICKS)));
458 tr.top += GetCharacterHeight(FS_NORMAL);
459 } else {
460 DrawString(tr, STR_TOWN_VIEW_TOWN_GROW_STOPPED);
461 tr.top += GetCharacterHeight(FS_NORMAL);
462 }
463
464 /* only show the town noise, if the noise option is activated. */
465 if (_settings_game.economy.station_noise_level) {
466 DrawString(tr, GetString(STR_TOWN_VIEW_NOISE_IN_TOWN, this->town->noise_reached, this->town->MaxTownNoise()));
467 tr.top += GetCharacterHeight(FS_NORMAL);
468 }
469
470 if (!this->town->text.empty()) {
471 tr.top = DrawStringMultiLine(tr, this->town->text.GetDecodedString(), TC_BLACK);
472 }
473 }
474
475 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
476 {
477 switch (widget) {
478 case WID_TV_CENTER_VIEW: // scroll to location
479 if (_ctrl_pressed) {
480 ShowExtraViewportWindow(this->town->xy);
481 } else {
482 ScrollMainWindowToTile(this->town->xy);
483 }
484 break;
485
486 case WID_TV_SHOW_AUTHORITY: // town authority
487 ShowTownAuthorityWindow(this->window_number);
488 break;
489
490 case WID_TV_CHANGE_NAME: // rename
492 break;
493
494 case WID_TV_CATCHMENT:
496 break;
497
498 case WID_TV_EXPAND: // expand town - only available on Scenario editor
499 Command<Commands::ExpandTown>::Post(STR_ERROR_CAN_T_EXPAND_TOWN, static_cast<TownID>(this->window_number), 0, {TownExpandMode::Buildings, TownExpandMode::Roads});
500 break;
501
502 case WID_TV_EXPAND_BUILDINGS: // expand buildings of town - only available on Scenario editor
503 Command<Commands::ExpandTown>::Post(STR_ERROR_CAN_T_EXPAND_TOWN, static_cast<TownID>(this->window_number), 0, {TownExpandMode::Buildings});
504 break;
505
506 case WID_TV_EXPAND_ROADS: // expand roads of town - only available on Scenario editor
507 Command<Commands::ExpandTown>::Post(STR_ERROR_CAN_T_EXPAND_TOWN, static_cast<TownID>(this->window_number), 0, {TownExpandMode::Roads});
508 break;
509
510 case WID_TV_DELETE: // delete town - only available on Scenario editor
511 Command<Commands::DeleteTown>::Post(STR_ERROR_TOWN_CAN_T_DELETE, static_cast<TownID>(this->window_number));
512 break;
513
514 case WID_TV_GRAPH: {
515 ShowTownCargoGraph(this->window_number);
516 break;
517 }
518 }
519 }
520
521 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
522 {
523 switch (widget) {
524 case WID_TV_INFO:
525 size.height = GetDesiredInfoHeight(size.width) + padding.height;
526 break;
527 }
528 }
529
535 {
537
538 bool first = true;
539 for (int i = TAE_BEGIN; i < TAE_END; i++) {
540 if (this->town->goal[i] == 0) continue;
541 if (this->town->goal[i] == TOWN_GROWTH_WINTER && (TileHeight(this->town->xy) < LowestSnowLine() || this->town->cache.population <= 90)) continue;
542 if (this->town->goal[i] == TOWN_GROWTH_DESERT && (GetTropicZone(this->town->xy) != TROPICZONE_DESERT || this->town->cache.population <= 60)) continue;
543
544 if (first) {
545 aimed_height += GetCharacterHeight(FS_NORMAL);
546 first = false;
547 }
548 aimed_height += GetCharacterHeight(FS_NORMAL);
549 }
550 aimed_height += GetCharacterHeight(FS_NORMAL);
551
552 if (_settings_game.economy.station_noise_level) aimed_height += GetCharacterHeight(FS_NORMAL);
553
554 if (!this->town->text.empty()) {
555 aimed_height += GetStringHeight(this->town->text.GetDecodedString(), width - WidgetDimensions::scaled.framerect.Horizontal());
556 }
557
558 return aimed_height;
559 }
560
561 void ResizeWindowAsNeeded()
562 {
563 const NWidgetBase *nwid_info = this->GetWidget<NWidgetBase>(WID_TV_INFO);
564 uint aimed_height = GetDesiredInfoHeight(nwid_info->current_x);
565 if (aimed_height > nwid_info->current_y || (aimed_height < nwid_info->current_y && nwid_info->current_y > nwid_info->smallest_y)) {
566 this->ReInit();
567 }
568 }
569
570 void OnResize() override
571 {
572 if (this->viewport != nullptr) {
574 nvp->UpdateViewportCoordinates(this);
575
576 ScrollWindowToTile(this->town->xy, this, true); // Re-center viewport.
577 }
578 }
579
580 void OnMouseWheel(int wheel, WidgetID widget) override
581 {
582 if (widget != WID_TV_VIEWPORT) return;
583 if (_settings_client.gui.scrollwheel_scrolling != ScrollWheelScrolling::Off) {
584 DoZoomInOutWindow(wheel < 0 ? ZOOM_IN : ZOOM_OUT, this);
585 }
586 }
587
593 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
594 {
595 if (!gui_scope) return;
596 /* Called when setting station noise or required cargoes have changed, in order to resize the window */
597 this->SetDirty(); // refresh display for current size. This will allow to avoid glitches when downgrading
598 this->ResizeWindowAsNeeded();
599 }
600
601 void OnQueryTextFinished(std::optional<std::string> str) override
602 {
603 if (!str.has_value()) return;
604
605 Command<Commands::RenameTown>::Post(STR_ERROR_CAN_T_RENAME_TOWN, static_cast<TownID>(this->window_number), *str);
606 }
607
608 const IntervalTimer<TimerGameCalendar> daily_interval = {{TimerGameCalendar::Trigger::Day, TimerGameCalendar::Priority::None}, [this](auto) {
609 /* Refresh after possible snowline change */
610 this->SetDirty();
611 }};
612};
613
614static constexpr std::initializer_list<NWidgetPart> _nested_town_game_view_widgets = {
616 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
617 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetAspect(WidgetDimensions::ASPECT_RENAME), SetSpriteTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
618 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION),
619 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetAspect(WidgetDimensions::ASPECT_LOCATION), SetSpriteTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
620 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
621 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
622 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
623 EndContainer(),
624 NWidget(WWT_PANEL, COLOUR_BROWN),
625 NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
626 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 0), SetResize(1, 1),
627 EndContainer(),
628 EndContainer(),
629 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
631 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_SHOW_AUTHORITY), SetMinimalSize(80, 12), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON, STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP),
632 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetMinimalSize(40, 12), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
633 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_GRAPH), SetFill(1, 0), SetResize(1, 0), SetStringTip(STR_TOWN_VIEW_CARGO_GRAPH, STR_TOWN_VIEW_CARGO_GRAPH_TOOLTIP),
634 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
635 EndContainer(),
636};
637
638static WindowDesc _town_game_view_desc(
639 WDP_AUTO, "view_town", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
641 {},
642 _nested_town_game_view_widgets
643);
644
645static constexpr std::initializer_list<NWidgetPart> _nested_town_editor_view_widgets = {
647 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
648 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CHANGE_NAME), SetAspect(WidgetDimensions::ASPECT_RENAME), SetSpriteTip(SPR_RENAME, STR_TOWN_VIEW_RENAME_TOOLTIP),
649 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetToolTip(STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
650 NWidget(WWT_PUSHIMGBTN, COLOUR_BROWN, WID_TV_CENTER_VIEW), SetAspect(WidgetDimensions::ASPECT_LOCATION), SetSpriteTip(SPR_GOTO_LOCATION, STR_TOWN_VIEW_CENTER_TOOLTIP),
651 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
652 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
653 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
654 EndContainer(),
655 NWidget(WWT_PANEL, COLOUR_BROWN),
656 NWidget(WWT_INSET, COLOUR_BROWN), SetPadding(2, 2, 2, 2),
657 NWidget(NWID_VIEWPORT, INVALID_COLOUR, WID_TV_VIEWPORT), SetMinimalSize(254, 86), SetFill(1, 1), SetResize(1, 1),
658 EndContainer(),
659 EndContainer(),
660 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TV_INFO), SetMinimalSize(260, 32), SetResize(1, 0), SetFill(1, 0), EndContainer(),
662 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TOWN_VIEW_EXPAND_BUTTON, STR_TOWN_VIEW_EXPAND_TOOLTIP),
663 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND_BUILDINGS), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TOWN_VIEW_EXPAND_BUILDINGS_BUTTON, STR_TOWN_VIEW_EXPAND_BUILDINGS_TOOLTIP),
664 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_EXPAND_ROADS), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TOWN_VIEW_EXPAND_ROADS_BUTTON, STR_TOWN_VIEW_EXPAND_ROADS_TOOLTIP),
665 EndContainer(),
667 NWidget(WWT_PUSHTXTBTN, COLOUR_BROWN, WID_TV_DELETE), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_TOWN_VIEW_DELETE_TOOLTIP),
668 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TV_CATCHMENT), SetFill(1, 1), SetResize(1, 0), SetStringTip(STR_BUTTON_CATCHMENT, STR_TOOLTIP_CATCHMENT),
669 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
670 EndContainer(),
671};
672
673static WindowDesc _town_editor_view_desc(
674 WDP_AUTO, "view_town_scen", 260, TownViewWindow::WID_TV_HEIGHT_NORMAL,
676 {},
677 _nested_town_editor_view_widgets
678);
679
680void ShowTownViewWindow(TownID town)
681{
682 if (_game_mode == GM_EDITOR) {
683 AllocateWindowDescFront<TownViewWindow>(_town_editor_view_desc, town);
684 } else {
685 AllocateWindowDescFront<TownViewWindow>(_town_game_view_desc, town);
686 }
687}
688
689static constexpr std::initializer_list<NWidgetPart> _nested_town_directory_widgets = {
691 NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
692 NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TD_CAPTION),
693 NWidget(WWT_SHADEBOX, COLOUR_BROWN),
694 NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
695 NWidget(WWT_STICKYBOX, COLOUR_BROWN),
696 EndContainer(),
700 NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_TD_SORT_ORDER), SetStringTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER),
701 NWidget(WWT_DROPDOWN, COLOUR_BROWN, WID_TD_SORT_CRITERIA), SetToolTip(STR_TOOLTIP_SORT_CRITERIA),
702 NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_TD_FILTER), SetFill(1, 0), SetResize(1, 0), SetStringTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
703 EndContainer(),
704 NWidget(WWT_PANEL, COLOUR_BROWN, WID_TD_LIST), SetToolTip(STR_TOWN_DIRECTORY_LIST_TOOLTIP),
706 NWidget(WWT_PANEL, COLOUR_BROWN),
707 NWidget(WWT_TEXT, INVALID_COLOUR, WID_TD_WORLD_POPULATION), SetPadding(2, 0, 2, 2), SetFill(1, 0), SetResize(1, 0),
708 EndContainer(),
709 EndContainer(),
712 NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
713 EndContainer(),
714 EndContainer(),
715};
716
718struct TownDirectoryWindow : public Window {
719private:
720 /* Runtime saved values */
721 static Listing last_sorting;
722
723 /* Constants for sorting towns */
724 static inline const StringID sorter_names[] = {
725 STR_SORT_BY_NAME,
726 STR_SORT_BY_POPULATION,
727 STR_SORT_BY_RATING,
728 };
729 static const std::initializer_list<GUITownList::SortFunction * const> sorter_funcs;
730
733
734 GUITownList towns{TownDirectoryWindow::last_sorting.order};
735
736 Scrollbar *vscroll = nullptr;
737
738 void BuildSortTownList()
739 {
740 if (this->towns.NeedRebuild()) {
741 this->towns.clear();
742 this->towns.reserve(Town::GetNumItems());
743
744 for (const Town *t : Town::Iterate()) {
745 if (this->string_filter.IsEmpty()) {
746 this->towns.push_back(t);
747 continue;
748 }
749 this->string_filter.ResetState();
750 this->string_filter.AddLine(t->GetCachedName());
751 if (this->string_filter.GetState()) this->towns.push_back(t);
752 }
753
754 this->towns.RebuildDone();
755 this->vscroll->SetCount(this->towns.size()); // Update scrollbar as well.
756 }
757 /* Always sort the towns. */
758 this->towns.Sort();
759 this->SetWidgetDirty(WID_TD_LIST); // Force repaint of the displayed towns.
760 }
761
763 static bool TownNameSorter(const Town * const &a, const Town * const &b, const bool &)
764 {
765 return StrNaturalCompare(a->GetCachedName(), b->GetCachedName()) < 0; // Sort by name (natural sorting).
766 }
767
769 static bool TownPopulationSorter(const Town * const &a, const Town * const &b, const bool &order)
770 {
771 uint32_t a_population = a->cache.population;
772 uint32_t b_population = b->cache.population;
773 if (a_population == b_population) return TownDirectoryWindow::TownNameSorter(a, b, order);
774 return a_population < b_population;
775 }
776
778 static bool TownRatingSorter(const Town * const &a, const Town * const &b, const bool &order)
779 {
780 bool before = !order; // Value to get 'a' before 'b'.
781
782 /* Towns without rating are always after towns with rating. */
785 int16_t a_rating = a->ratings[_local_company];
786 int16_t b_rating = b->ratings[_local_company];
787 if (a_rating == b_rating) return TownDirectoryWindow::TownNameSorter(a, b, order);
788 return a_rating < b_rating;
789 }
790 return before;
791 }
792 if (b->have_ratings.Test(_local_company)) return !before;
793
794 /* Sort unrated towns always on ascending town name. */
795 if (before) return TownDirectoryWindow::TownNameSorter(a, b, order);
796 return TownDirectoryWindow::TownNameSorter(b, a, order);
797 }
798
799public:
801 {
802 this->CreateNestedTree();
803
804 this->vscroll = this->GetScrollbar(WID_TD_SCROLLBAR);
805
806 this->towns.SetListing(this->last_sorting);
808 this->towns.ForceRebuild();
809 this->BuildSortTownList();
810
811 this->FinishInitNested(0);
812
813 this->querystrings[WID_TD_FILTER] = &this->townname_editbox;
814 this->townname_editbox.cancel_button = QueryString::ACTION_CLEAR;
815 }
816
817 std::string GetWidgetString(WidgetID widget, StringID stringid) const override
818 {
819 switch (widget) {
820 case WID_TD_CAPTION:
821 return GetString(STR_TOWN_DIRECTORY_CAPTION, this->vscroll->GetCount(), Town::GetNumItems());
822
824 return GetString(STR_TOWN_POPULATION, GetWorldPopulation());
825
827 return GetString(TownDirectoryWindow::sorter_names[this->towns.SortType()]);
828
829 default:
830 return this->Window::GetWidgetString(widget, stringid);
831 }
832 }
833
840 static std::string GetTownString(const Town *t, uint64_t population)
841 {
842 return GetString(t->larger_town ? STR_TOWN_DIRECTORY_CITY : STR_TOWN_DIRECTORY_TOWN, t->index, population);
843 }
844
845 void DrawWidget(const Rect &r, WidgetID widget) const override
846 {
847 switch (widget) {
849 this->DrawSortButtonState(widget, this->towns.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
850 break;
851
852 case WID_TD_LIST: {
853 Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
854 if (this->towns.empty()) { // No towns available.
855 DrawString(tr, STR_TOWN_DIRECTORY_NONE);
856 break;
857 }
858
859 /* At least one town available. */
860 bool rtl = _current_text_dir == TD_RTL;
861 Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
862 int icon_x = tr.WithWidth(icon_size.width, rtl).left;
863 tr = tr.Indent(icon_size.width + WidgetDimensions::scaled.hsep_normal, rtl);
864
865 auto [first, last] = this->vscroll->GetVisibleRangeIterators(this->towns);
866 for (auto it = first; it != last; ++it) {
867 const Town *t = *it;
868 assert(t->xy != INVALID_TILE);
869
870 /* Draw rating icon. */
871 if (_game_mode == GM_EDITOR || !t->have_ratings.Test(_local_company)) {
872 DrawSprite(SPR_TOWN_RATING_NA, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
873 } else {
874 SpriteID icon = SPR_TOWN_RATING_APPALLING;
875 if (t->ratings[_local_company] > RATING_VERYPOOR) icon = SPR_TOWN_RATING_MEDIOCRE;
876 if (t->ratings[_local_company] > RATING_GOOD) icon = SPR_TOWN_RATING_GOOD;
877 DrawSprite(icon, PAL_NONE, icon_x, tr.top + (this->resize.step_height - icon_size.height) / 2);
878 }
879
880 DrawString(tr.left, tr.right, tr.top + (this->resize.step_height - GetCharacterHeight(FS_NORMAL)) / 2, GetTownString(t, t->cache.population));
881
882 tr.top += this->resize.step_height;
883 }
884 break;
885 }
886 }
887 }
888
889 void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
890 {
891 switch (widget) {
892 case WID_TD_SORT_ORDER: {
894 d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
895 d.height += padding.height;
896 size = maxdim(size, d);
897 break;
898 }
900 Dimension d = GetStringListBoundingBox(TownDirectoryWindow::sorter_names);
901 d.width += padding.width;
902 d.height += padding.height;
903 size = maxdim(size, d);
904 break;
905 }
906 case WID_TD_LIST: {
907 Dimension d = GetStringBoundingBox(STR_TOWN_DIRECTORY_NONE);
908 uint64_t max_value = GetParamMaxDigits(8);
909 for (uint i = 0; i < this->towns.size(); i++) {
910 const Town *t = this->towns[i];
911
912 assert(t != nullptr);
913
914 d = maxdim(d, GetStringBoundingBox(GetTownString(t, max_value)));
915 }
916 Dimension icon_size = GetSpriteSize(SPR_TOWN_RATING_GOOD);
917 d.width += icon_size.width + 2;
918 d.height = std::max(d.height, icon_size.height);
919 fill.height = resize.height = d.height;
920 d.height *= 5;
921 d.width += padding.width;
922 d.height += padding.height;
923 size = maxdim(size, d);
924 break;
925 }
927 Dimension d = GetStringBoundingBox(GetString(STR_TOWN_POPULATION, GetParamMaxDigits(10)));
928 d.width += padding.width;
929 d.height += padding.height;
930 size = maxdim(size, d);
931 break;
932 }
933 }
934 }
935
936 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
937 {
938 switch (widget) {
939 case WID_TD_SORT_ORDER: // Click on sort order button
940 if (this->towns.SortType() != 2) { // A different sort than by rating.
941 this->towns.ToggleSortOrder();
942 this->last_sorting = this->towns.GetListing(); // Store new sorting order.
943 } else {
944 /* Some parts are always sorted ascending on name. */
945 this->last_sorting.order = !this->last_sorting.order;
946 this->towns.SetListing(this->last_sorting);
947 this->towns.ForceResort();
948 this->towns.Sort();
949 }
950 this->SetDirty();
951 break;
952
953 case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown
954 ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0);
955 break;
956
957 case WID_TD_LIST: { // Click on Town Matrix
958 auto it = this->vscroll->GetScrolledItemFromWidget(this->towns, pt.y, this, WID_TD_LIST, WidgetDimensions::scaled.framerect.top);
959 if (it == this->towns.end()) return; // click out of town bounds
960
961 const Town *t = *it;
962 assert(t != nullptr);
963 if (_ctrl_pressed) {
965 } else {
967 }
968 break;
969 }
970 }
971 }
972
973 void OnDropdownSelect(WidgetID widget, int index, int) override
974 {
975 if (widget != WID_TD_SORT_CRITERIA) return;
976
977 if (this->towns.SortType() != index) {
978 this->towns.SetSortType(index);
979 this->last_sorting = this->towns.GetListing(); // Store new sorting order.
980 this->BuildSortTownList();
981 }
982 }
983
984 void OnPaint() override
985 {
986 if (this->towns.NeedRebuild()) this->BuildSortTownList();
987 this->DrawWidgets();
988 }
989
991 const IntervalTimer<TimerWindow> rebuild_interval = {std::chrono::seconds(3), [this](auto) {
992 this->BuildSortTownList();
993 this->SetDirty();
994 }};
995
996 void OnResize() override
997 {
998 this->vscroll->SetCapacityFromWidget(this, WID_TD_LIST, WidgetDimensions::scaled.framerect.Vertical());
999 }
1000
1001 void OnEditboxChanged(WidgetID wid) override
1002 {
1003 if (wid == WID_TD_FILTER) {
1004 this->string_filter.SetFilterTerm(this->townname_editbox.text.GetText());
1005 this->InvalidateData(TDIWD_FORCE_REBUILD);
1006 }
1007 }
1008
1014 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1015 {
1016 switch (data) {
1017 case TDIWD_FORCE_REBUILD:
1018 /* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
1019 this->towns.ForceRebuild();
1020 break;
1021
1022 case TDIWD_POPULATION_CHANGE:
1023 if (this->towns.SortType() == 1) this->towns.ForceResort();
1024 break;
1025
1026 default:
1027 this->towns.ForceResort();
1028 }
1029 }
1030
1031 static inline HotkeyList hotkeys {"towndirectory", {
1032 Hotkey('F', "focus_filter_box", WID_TD_FILTER),
1033 }};
1034};
1035
1036Listing TownDirectoryWindow::last_sorting = {false, 0};
1037
1039const std::initializer_list<GUITownList::SortFunction * const> TownDirectoryWindow::sorter_funcs = {
1043};
1044
1045static WindowDesc _town_directory_desc(
1046 WDP_AUTO, "list_towns", 208, 202,
1048 {},
1049 _nested_town_directory_widgets,
1050 &TownDirectoryWindow::hotkeys
1051);
1052
1053void ShowTownDirectory()
1054{
1056 new TownDirectoryWindow(_town_directory_desc);
1057}
1058
1059void CcFoundTown(Commands, const CommandCost &result, TileIndex tile)
1060{
1061 if (result.Failed()) return;
1062
1063 if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile);
1064 if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
1065}
1066
1067void CcFoundRandomTown(Commands, const CommandCost &result, Money, TownID town_id)
1068{
1069 if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(town_id)->xy);
1070}
1071
1072static constexpr std::initializer_list<NWidgetPart> _nested_found_town_widgets = {
1074 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
1075 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetStringTip(STR_FOUND_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1076 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
1077 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
1078 EndContainer(),
1079 /* Construct new town(s) buttons. */
1080 NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
1082 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_NEW_TOWN), SetStringTip(STR_FOUND_TOWN_NEW_TOWN_BUTTON, STR_FOUND_TOWN_NEW_TOWN_TOOLTIP), SetFill(1, 0),
1085 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_RANDOM_TOWN), SetStringTip(STR_FOUND_TOWN_RANDOM_TOWN_BUTTON, STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP), SetFill(1, 0),
1086 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_MANY_RANDOM_TOWNS), SetStringTip(STR_FOUND_TOWN_MANY_RANDOM_TOWNS, STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP), SetFill(1, 0),
1087 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_LOAD_FROM_FILE), SetStringTip(STR_FOUND_TOWN_LOAD_FROM_FILE, STR_FOUND_TOWN_LOAD_FROM_FILE_TOOLTIP), SetFill(1, 0),
1088 EndContainer(),
1089 EndContainer(),
1090
1091 /* Town name selection. */
1092 NWidget(WWT_LABEL, INVALID_COLOUR), SetStringTip(STR_FOUND_TOWN_NAME_TITLE),
1093 NWidget(WWT_EDITBOX, COLOUR_GREY, WID_TF_TOWN_NAME_EDITBOX), SetStringTip(STR_FOUND_TOWN_NAME_EDITOR_TITLE, STR_FOUND_TOWN_NAME_EDITOR_TOOLTIP), SetFill(1, 0),
1094 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_TOWN_NAME_RANDOM), SetStringTip(STR_FOUND_TOWN_NAME_RANDOM_BUTTON, STR_FOUND_TOWN_NAME_RANDOM_TOOLTIP), SetFill(1, 0),
1095
1096 /* Town size selection. */
1097 NWidget(WWT_LABEL, INVALID_COLOUR), SetStringTip(STR_FOUND_TOWN_INITIAL_SIZE_TITLE),
1100 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_SMALL), SetStringTip(STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1101 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_MEDIUM), SetStringTip(STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1102 EndContainer(),
1104 NWidget(NWID_SELECTION, INVALID_COLOUR, WID_TF_SIZE_SEL),
1105 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_LARGE), SetStringTip(STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1106 EndContainer(),
1107 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_SIZE_RANDOM), SetStringTip(STR_FOUND_TOWN_SIZE_RANDOM, STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP), SetFill(1, 0),
1108 EndContainer(),
1109 EndContainer(),
1110 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_CITY), SetStringTip(STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP), SetFill(1, 0),
1111
1112 /* Town roads selection. */
1115 NWidget(WWT_LABEL, INVALID_COLOUR), SetStringTip(STR_FOUND_TOWN_ROAD_LAYOUT),
1118 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_ORIGINAL), SetStringTip(STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL, STR_FOUND_TOWN_SELECT_LAYOUT_TOOLTIP), SetFill(1, 0),
1119 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_BETTER), SetStringTip(STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS, STR_FOUND_TOWN_SELECT_LAYOUT_TOOLTIP), SetFill(1, 0),
1120 EndContainer(),
1122 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID2), SetStringTip(STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID, STR_FOUND_TOWN_SELECT_LAYOUT_TOOLTIP), SetFill(1, 0),
1123 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_GRID3), SetStringTip(STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID, STR_FOUND_TOWN_SELECT_LAYOUT_TOOLTIP), SetFill(1, 0),
1124 EndContainer(),
1125 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_LAYOUT_RANDOM), SetStringTip(STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM, STR_FOUND_TOWN_SELECT_LAYOUT_TOOLTIP), SetFill(1, 0),
1126 EndContainer(),
1127 EndContainer(),
1128 EndContainer(),
1129
1130 /* Town expansion selection. */
1133 NWidget(WWT_LABEL, INVALID_COLOUR), SetStringTip(STR_FOUND_TOWN_EXPAND_MODE),
1134 NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_TF_EXPAND_ALL_TOWNS), SetStringTip(STR_FOUND_TOWN_EXPAND_ALL_TOWNS, STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP), SetFill(1, 0),
1136 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_EXPAND_BUILDINGS), SetStringTip(STR_FOUND_TOWN_EXPAND_BUILDINGS, STR_FOUND_TOWN_EXPAND_BUILDINGS_TOOLTIP), SetFill(1, 0),
1137 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_TF_EXPAND_ROADS), SetStringTip(STR_FOUND_TOWN_EXPAND_ROADS, STR_FOUND_TOWN_EXPAND_ROADS_TOOLTIP), SetFill(1, 0),
1138 EndContainer(),
1139 EndContainer(),
1140 EndContainer(),
1141 EndContainer(),
1142 EndContainer(),
1143};
1144
1146struct FoundTownWindow : Window {
1147private:
1150 bool city = false;
1152 bool townnamevalid = false;
1153 uint32_t townnameparts = 0;
1155 static inline TownExpandModes expand_modes{TownExpandMode::Buildings, TownExpandMode::Roads};
1156
1157public:
1159 Window(desc),
1162 params(_settings_game.game_creation.town_name)
1163 {
1164 this->InitNested(window_number);
1165 this->querystrings[WID_TF_TOWN_NAME_EDITBOX] = &this->townname_editbox;
1166 this->RandomTownName();
1167 this->UpdateButtons(true);
1168 }
1169
1170 void OnInit() override
1171 {
1172 if (_game_mode == GM_EDITOR) return;
1173
1176 this->GetWidget<NWidgetStacked>(WID_TF_SIZE_SEL)->SetDisplayedPlane(SZSP_VERTICAL);
1177 if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT) {
1179 } else {
1180 this->GetWidget<NWidgetStacked>(WID_TF_ROAD_LAYOUT_SEL)->SetDisplayedPlane(0);
1181 }
1182 }
1183
1184 void RandomTownName()
1185 {
1186 this->townnamevalid = GenerateTownName(_interactive_random, &this->townnameparts);
1187
1188 if (!this->townnamevalid) {
1189 this->townname_editbox.text.DeleteAll();
1190 } else {
1191 this->townname_editbox.text.Assign(GetTownName(&this->params, this->townnameparts));
1192 }
1194
1196 }
1197
1198 void UpdateButtons(bool check_availability)
1199 {
1200 if (check_availability && _game_mode != GM_EDITOR) {
1202 this->ReInit();
1203 }
1204
1205 for (WidgetID i = WID_TF_SIZE_SMALL; i <= WID_TF_SIZE_RANDOM; i++) {
1206 this->SetWidgetLoweredState(i, i == WID_TF_SIZE_SMALL + this->town_size);
1207 }
1208
1210
1213 }
1214
1215 this->SetWidgetLoweredState(WID_TF_EXPAND_BUILDINGS, FoundTownWindow::expand_modes.Test(TownExpandMode::Buildings));
1216 this->SetWidgetLoweredState(WID_TF_EXPAND_ROADS, FoundTownWindow::expand_modes.Test(TownExpandMode::Roads));
1217
1218 this->SetDirty();
1219 }
1220
1221 template <typename Tcallback>
1222 void ExecuteFoundTownCommand(TileIndex tile, bool random, StringID errstr, Tcallback cc)
1223 {
1224 std::string name;
1225
1226 if (!this->townnamevalid) {
1227 name = this->townname_editbox.text.GetText();
1228 } else {
1229 /* If user changed the name, send it */
1230 std::string original_name = GetTownName(&this->params, this->townnameparts);
1231 if (original_name != this->townname_editbox.text.GetText()) name = this->townname_editbox.text.GetText();
1232 }
1233
1234 bool success = Command<Commands::FoundTown>::Post(errstr, cc,
1235 tile, this->town_size, this->city, this->town_layout, random, townnameparts, name);
1236
1237 /* Rerandomise name, if success and no cost-estimation. */
1238 if (success && !_shift_pressed) this->RandomTownName();
1239 }
1240
1241 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1242 {
1243 switch (widget) {
1244 case WID_TF_NEW_TOWN:
1245 HandlePlacePushButton(this, WID_TF_NEW_TOWN, SPR_CURSOR_TOWN, HT_RECT);
1246 break;
1247
1248 case WID_TF_RANDOM_TOWN:
1249 this->ExecuteFoundTownCommand(TileIndex{}, true, STR_ERROR_CAN_T_GENERATE_TOWN, CcFoundRandomTown);
1250 break;
1251
1253 this->RandomTownName();
1255 break;
1256
1258 std::string default_town_number = fmt::format("{}", GetDefaultTownsForMapSize());
1259 ShowQueryString(default_town_number, STR_MAPGEN_NUMBER_OF_TOWNS, 5, this, CS_NUMERAL, {QueryStringFlag::AcceptUnchanged});
1260 break;
1261 }
1264 break;
1265
1267 for (Town *t : Town::Iterate()) {
1268 Command<Commands::ExpandTown>::Do(DoCommandFlag::Execute, t->index, 0, FoundTownWindow::expand_modes);
1269 }
1270 break;
1271
1273 this->town_size = (TownSize)(widget - WID_TF_SIZE_SMALL);
1274 this->UpdateButtons(false);
1275 break;
1276
1277 case WID_TF_CITY:
1278 this->city ^= true;
1279 this->SetWidgetLoweredState(WID_TF_CITY, this->city);
1280 this->SetDirty();
1281 break;
1282
1284 FoundTownWindow::expand_modes.Flip(TownExpandMode::Buildings);
1285 this->UpdateButtons(false);
1286 break;
1287
1289 FoundTownWindow::expand_modes.Flip(TownExpandMode::Roads);
1290 this->UpdateButtons(false);
1291 break;
1292
1295 this->town_layout = (TownLayout)(widget - WID_TF_LAYOUT_ORIGINAL);
1296
1297 /* If we are in the editor, sync the settings of the current game to the chosen layout,
1298 * so that importing towns from file uses the selected layout. */
1299 if (_game_mode == GM_EDITOR) _settings_game.economy.town_layout = this->town_layout;
1300
1301 this->UpdateButtons(false);
1302 break;
1303 }
1304 }
1305
1306 void OnQueryTextFinished(std::optional<std::string> str) override
1307 {
1308 /* Was 'cancel' pressed? */
1309 if (!str.has_value()) return;
1310
1311 auto value = ParseInteger(*str, 10, true);
1312 if (!value.has_value()) return;
1313
1314 Backup<bool> old_generating_world(_generating_world, true);
1316 if (!GenerateTowns(this->town_layout, value)) {
1317 ShowErrorMessage(GetEncodedString(STR_ERROR_CAN_T_GENERATE_TOWN), GetEncodedString(STR_ERROR_NO_SPACE_FOR_TOWN), WL_INFO);
1318 }
1320 old_generating_world.Restore();
1321 }
1322
1323 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
1324 {
1325 this->ExecuteFoundTownCommand(tile, false, STR_ERROR_CAN_T_FOUND_TOWN_HERE, CcFoundTown);
1326 }
1327
1328 void OnPlaceObjectAbort() override
1329 {
1330 this->RaiseButtons();
1331 this->UpdateButtons(false);
1332 }
1333
1339 void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
1340 {
1341 if (!gui_scope) return;
1342 this->UpdateButtons(true);
1343 }
1344};
1345
1346static WindowDesc _found_town_desc(
1347 WDP_AUTO, "build_town", 160, 162,
1350 _nested_found_town_widgets
1351);
1352
1353void ShowFoundTownWindow()
1354{
1355 if (_game_mode != GM_EDITOR && !Company::IsValidID(_local_company)) return;
1356 AllocateWindowDescFront<FoundTownWindow>(_found_town_desc, 0);
1357}
1358
1359void InitializeTownGui()
1360{
1361 _town_local_authority_kdtree.Clear();
1362}
1363
1371void DrawHouseInGUI(int x, int y, HouseID house_id, int view)
1372{
1373 auto draw = [](int x, int y, HouseID house_id, int view) {
1374 if (house_id >= NEW_HOUSE_OFFSET) {
1375 /* Houses don't necessarily need new graphics. If they don't have a
1376 * spritegroup associated with them, then the sprite for the substitute
1377 * house id is drawn instead. */
1378 const HouseSpec *spec = HouseSpec::Get(house_id);
1379 if (spec->grf_prop.HasSpriteGroups()) {
1380 DrawNewHouseTileInGUI(x, y, spec, house_id, view);
1381 return;
1382 } else {
1383 house_id = HouseSpec::Get(house_id)->grf_prop.subst_id;
1384 }
1385 }
1386
1387 /* Retrieve data from the draw town tile struct */
1388 const DrawBuildingsTileStruct &dcts = GetTownDrawTileData()[house_id << 4 | view << 2 | TOWN_HOUSE_COMPLETED];
1389 DrawSprite(dcts.ground.sprite, dcts.ground.pal, x, y);
1390
1391 /* Add a house on top of the ground? */
1392 if (dcts.building.sprite != 0) {
1393 Point pt = RemapCoords(dcts.origin.x, dcts.origin.y, dcts.origin.z);
1394 DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
1395 }
1396 };
1397
1398 /* Houses can have 1x1, 1x2, 2x1 and 2x2 layouts which are individual HouseIDs. For the GUI we need
1399 * draw all of the tiles with appropriate positions. */
1400 int x_delta = ScaleSpriteTrad(TILE_PIXELS);
1401 int y_delta = ScaleSpriteTrad(TILE_PIXELS / 2);
1402
1403 const HouseSpec *hs = HouseSpec::Get(house_id);
1405 draw(x, y - y_delta - y_delta, house_id, view); // North corner.
1406 draw(x + x_delta, y - y_delta, house_id + 1, view); // West corner.
1407 draw(x - x_delta, y - y_delta, house_id + 2, view); // East corner.
1408 draw(x, y, house_id + 3, view); // South corner.
1409 } else if (hs->building_flags.Test(BuildingFlag::Size2x1)) {
1410 draw(x + x_delta / 2, y - y_delta, house_id, view); // North east tile.
1411 draw(x - x_delta / 2, y, house_id + 1, view); // South west tile.
1412 } else if (hs->building_flags.Test(BuildingFlag::Size1x2)) {
1413 draw(x - x_delta / 2, y - y_delta, house_id, view); // North west tile.
1414 draw(x + x_delta / 2, y, house_id + 1, view); // South east tile.
1415 } else {
1416 draw(x, y, house_id, view);
1417 }
1418}
1419
1426{
1427 std::array<int32_t, 1> regs100;
1428 uint16_t callback_res = GetHouseCallback(CBID_HOUSE_CUSTOM_NAME, 1, 0, hs->Index(), nullptr, INVALID_TILE, regs100, true);
1429 if (callback_res != CALLBACK_FAILED && callback_res != 0x400) {
1430 StringID new_name = STR_NULL;
1431 if (callback_res == 0x40F) {
1432 new_name = GetGRFStringID(hs->grf_prop.grffile->grfid, static_cast<GRFStringID>(regs100[0]));
1433 } else if (callback_res > 0x400) {
1435 } else {
1436 new_name = GetGRFStringID(hs->grf_prop.grffile->grfid, GRFSTR_MISC_GRF_TEXT + callback_res);
1437 }
1438 if (new_name != STR_NULL && new_name != STR_UNDEFINED) {
1439 return new_name;
1440 }
1441 }
1442
1443 return hs->building_name;
1444}
1445
1446class HousePickerCallbacks : public PickerCallbacks {
1447public:
1448 HousePickerCallbacks() : PickerCallbacks("fav_houses") {}
1449
1454 {
1455 this->climate_mask = GetClimateMaskForLandscape();
1456
1457 /* In some cases, not all 'classes' (house zones) have distinct houses, so we need to disable those.
1458 * As we need to check all types, and this cannot change with the picker window open, pre-calculate it.
1459 * This loop calls GetTypeName() instead of directly checking properties so that there is no discrepancy. */
1460 this->class_mask = 0;
1461
1462 int num_classes = this->GetClassCount();
1463 for (int cls_id = 0; cls_id < num_classes; ++cls_id) {
1464 int num_types = this->GetTypeCount(cls_id);
1465 for (int id = 0; id < num_types; ++id) {
1466 if (this->GetTypeName(cls_id, id) != INVALID_STRING_ID) {
1467 SetBit(this->class_mask, cls_id);
1468 break;
1469 }
1470 }
1471 }
1472 }
1473
1474 HouseZones climate_mask{};
1475 uint8_t class_mask = 0;
1476
1477 static inline int sel_class;
1478 static inline int sel_type;
1479 static inline int sel_view;
1480
1481 /* Houses do not have classes like NewGRFClass. We'll make up fake classes based on town zone
1482 * availability instead. */
1483 static inline const std::array<StringID, NUM_HOUSE_ZONES> zone_names = {
1484 STR_HOUSE_PICKER_CLASS_ZONE1,
1485 STR_HOUSE_PICKER_CLASS_ZONE2,
1486 STR_HOUSE_PICKER_CLASS_ZONE3,
1487 STR_HOUSE_PICKER_CLASS_ZONE4,
1488 STR_HOUSE_PICKER_CLASS_ZONE5,
1489 };
1490
1491 GrfSpecFeature GetFeature() const override { return GSF_HOUSES; }
1492
1493 StringID GetClassTooltip() const override { return STR_PICKER_HOUSE_CLASS_TOOLTIP; }
1494 StringID GetTypeTooltip() const override { return STR_PICKER_HOUSE_TYPE_TOOLTIP; }
1495 StringID GetCollectionTooltip() const override { return STR_PICKER_HOUSE_COLLECTION_TOOLTIP; }
1496 bool IsActive() const override { return true; }
1497
1498 bool HasClassChoice() const override { return true; }
1499 int GetClassCount() const override { return static_cast<int>(zone_names.size()); }
1500
1501 void Close([[maybe_unused]] int data) override { ResetObjectToPlace(); }
1502
1503 int GetSelectedClass() const override { return HousePickerCallbacks::sel_class; }
1504 void SetSelectedClass(int cls_id) const override { HousePickerCallbacks::sel_class = cls_id; }
1505
1506 StringID GetClassName(int id) const override
1507 {
1508 if (id >= GetClassCount()) return INVALID_STRING_ID;
1509 if (!HasBit(this->class_mask, id)) return INVALID_STRING_ID;
1510 return zone_names[id];
1511 }
1512
1513 int GetTypeCount(int cls_id) const override
1514 {
1515 if (cls_id < GetClassCount()) return static_cast<int>(HouseSpec::Specs().size());
1516 return 0;
1517 }
1518
1519 PickerItem GetPickerItem(int cls_id, int id) const override
1520 {
1521 const auto *spec = HouseSpec::Get(id);
1522 if (!spec->grf_prop.HasGrfFile()) return {0, spec->Index(), cls_id, id};
1523 return {spec->grf_prop.grfid, spec->grf_prop.local_id, cls_id, id};
1524 }
1525
1526 int GetSelectedType() const override { return sel_type; }
1527 void SetSelectedType(int id) const override { sel_type = id; }
1528
1529 static HouseZone GetHouseZoneFromClassId(int cls_id) { return static_cast<HouseZone>(to_underlying(HouseZone::TownEdge) + cls_id); }
1530 static int GetClassIdFromHouseZone(HouseZones zones) { return FindFirstBit((zones & HZ_ZONE_ALL).base()) - to_underlying(HouseZone::TownEdge); }
1531
1532 StringID GetTypeName(int cls_id, int id) const override
1533 {
1534 const HouseSpec *spec = HouseSpec::Get(id);
1535 if (spec == nullptr) return INVALID_STRING_ID;
1536 if (!spec->enabled) return INVALID_STRING_ID;
1537 if (!spec->building_availability.Any(climate_mask)) return INVALID_STRING_ID;
1538 if (!spec->building_availability.Test(GetHouseZoneFromClassId(cls_id))) return INVALID_STRING_ID;
1539 for (int i = 0; i < cls_id; i++) {
1540 /* Don't include if it's already included in an earlier zone. */
1541 if (spec->building_availability.Test(GetHouseZoneFromClassId(i))) return INVALID_STRING_ID;
1542 }
1543
1544 return GetHouseName(spec);
1545 }
1546
1547 std::span<const BadgeID> GetTypeBadges(int cls_id, int id) const override
1548 {
1549 const auto *spec = HouseSpec::Get(id);
1550 if (spec == nullptr) return {};
1551 if (!spec->enabled) return {};
1552 if (!spec->building_availability.Any(climate_mask)) return {};
1553 if (!spec->building_availability.Test(GetHouseZoneFromClassId(cls_id))) return {};
1554 for (int i = 0; i < cls_id; i++) {
1555 /* Don't include if it's already included in an earlier zone. */
1556 if (spec->building_availability.Test(GetHouseZoneFromClassId(i))) return {};
1557 }
1558
1559 return spec->badges;
1560 }
1561
1562 bool IsTypeAvailable(int, int id) const override
1563 {
1564 const HouseSpec *hs = HouseSpec::Get(id);
1565 return hs->enabled;
1566 }
1567
1568 void DrawType(int x, int y, int, int id) const override
1569 {
1571 }
1572
1573 void FillUsedItems(std::set<PickerItem> &items) override
1574 {
1575 auto id_count = GetBuildingHouseIDCounts();
1576 for (auto it = id_count.begin(); it != id_count.end(); ++it) {
1577 if (*it == 0) continue;
1578 HouseID house = static_cast<HouseID>(std::distance(id_count.begin(), it));
1579 const HouseSpec *hs = HouseSpec::Get(house);
1580 int class_index = GetClassIdFromHouseZone(hs->building_availability);
1581 items.insert({0, house, class_index, house});
1582 }
1583 }
1584
1585 std::map<std::string, std::set<PickerItem>> UpdateSavedItems(const std::map<std::string, std::set<PickerItem>> &src) override
1586 {
1587 if (src.empty()) return src;
1588
1589 const auto &specs = HouseSpec::Specs();
1590 std::map<std::string, std::set<PickerItem>> dst;
1591 for (auto group_it = src.begin(); group_it != src.end(); group_it++) {
1592 if (group_it->second.empty() || (group_it->second.size() == 1 && group_it->second.contains({}))) {
1593 dst[group_it->first];
1594 continue;
1595 }
1596
1597 for (const auto &item : group_it->second) {
1598 if (item.grfid == 0) {
1599 const HouseSpec *hs = HouseSpec::Get(item.local_id);
1600 if (hs == nullptr) continue;
1601 int class_index = GetClassIdFromHouseZone(hs->building_availability);
1602 dst[group_it->first].emplace(item.grfid, item.local_id, class_index, item.local_id);
1603 } else {
1604 /* Search for spec by grfid and local index. */
1605 auto it = std::ranges::find_if(specs, [&item](const HouseSpec &spec) { return spec.grf_prop.grfid == item.grfid && spec.grf_prop.local_id == item.local_id; });
1606 if (it == specs.end()) {
1607 /* Not preset, hide from UI. */
1608 dst[group_it->first].emplace(item.grfid, item.local_id, -1, -1);
1609 } else {
1610 int class_index = GetClassIdFromHouseZone(it->building_availability);
1611 dst[group_it->first].emplace(item.grfid, item.local_id, class_index, it->Index());
1612 }
1613 }
1614 }
1615 }
1616
1617 return dst;
1618 }
1619
1620 static HousePickerCallbacks instance;
1621};
1622/* static */ HousePickerCallbacks HousePickerCallbacks::instance;
1623
1629static CargoTypes GetProducedCargoOfHouse(const HouseSpec *hs)
1630{
1631 CargoTypes produced{};
1633 for (uint i = 0; i < 256; i++) {
1634 uint16_t callback = GetHouseCallback(CBID_HOUSE_PRODUCE_CARGO, i, 0, hs->Index(), nullptr, INVALID_TILE, {}, true);
1635
1636 if (callback == CALLBACK_FAILED || callback == CALLBACK_HOUSEPRODCARGO_END) break;
1637
1638 CargoType cargo = GetCargoTranslation(GB(callback, 8, 7), hs->grf_prop.grffile);
1639 if (!IsValidCargoType(cargo)) continue;
1640
1641 uint amt = GB(callback, 0, 8);
1642 if (amt == 0) continue;
1643
1644 SetBit(produced, cargo);
1645 }
1646 } else {
1647 /* Cargo is not controlled by NewGRF, town production effect is used instead. */
1648 for (const CargoSpec *cs : CargoSpec::town_production_cargoes[TPE_PASSENGERS]) SetBit(produced, cs->Index());
1649 for (const CargoSpec *cs : CargoSpec::town_production_cargoes[TPE_MAIL]) SetBit(produced, cs->Index());
1650 }
1651 return produced;
1652}
1653
1654struct BuildHouseWindow : public PickerWindow {
1655 std::string house_info{};
1656 static inline bool house_protected;
1657 static inline bool replace;
1658
1659 BuildHouseWindow(WindowDesc &desc, Window *parent) : PickerWindow(desc, parent, 0, HousePickerCallbacks::instance)
1660 {
1661 HousePickerCallbacks::instance.SetClimateMask();
1662 this->ConstructWindow();
1663 }
1664
1665 void UpdateSelectSize(const HouseSpec *spec)
1666 {
1667 if (spec == nullptr) {
1668 SetTileSelectSize(1, 1);
1670 } else {
1671 SetObjectToPlaceWnd(SPR_CURSOR_TOWN, PAL_NONE, HT_RECT | HT_DIAGONAL, this);
1673 SetTileSelectSize(2, 2);
1674 } else if (spec->building_flags.Test(BuildingFlag::Size2x1)) {
1675 SetTileSelectSize(2, 1);
1676 } else if (spec->building_flags.Test(BuildingFlag::Size1x2)) {
1677 SetTileSelectSize(1, 2);
1678 } else if (spec->building_flags.Test(BuildingFlag::Size1x1)) {
1679 SetTileSelectSize(1, 1);
1680 }
1681 }
1682 }
1683
1690 static std::string GetHouseYear(TimerGameCalendar::Year min_year, TimerGameCalendar::Year max_year)
1691 {
1692 if (min_year == CalendarTime::MIN_YEAR) {
1693 if (max_year == CalendarTime::MAX_YEAR) {
1694 return GetString(STR_HOUSE_PICKER_YEARS_ANY);
1695 }
1696 return GetString(STR_HOUSE_PICKER_YEARS_UNTIL, max_year);
1697 }
1698 if (max_year == CalendarTime::MAX_YEAR) {
1699 return GetString(STR_HOUSE_PICKER_YEARS_FROM, min_year);
1700 }
1701 return GetString(STR_HOUSE_PICKER_YEARS, min_year, max_year);
1702 }
1703
1709 static std::string GetHouseInformation(const HouseSpec *hs)
1710 {
1711 std::stringstream line;
1712
1713 line << GetString(STR_HOUSE_PICKER_NAME, GetHouseName(hs));
1714 line << "\n";
1715
1716 line << GetString(STR_HOUSE_PICKER_POPULATION, hs->population);
1717 line << "\n";
1718
1719 line << GetHouseYear(hs->min_year, hs->max_year);
1720 line << "\n";
1721
1722 uint8_t size = 0;
1723 if (hs->building_flags.Test(BuildingFlag::Size1x1)) size = 0x11;
1724 if (hs->building_flags.Test(BuildingFlag::Size2x1)) size = 0x21;
1725 if (hs->building_flags.Test(BuildingFlag::Size1x2)) size = 0x12;
1726 if (hs->building_flags.Test(BuildingFlag::Size2x2)) size = 0x22;
1727 line << GetString(STR_HOUSE_PICKER_SIZE, GB(size, 0, 4), GB(size, 4, 4));
1728
1729 auto cargo_string = BuildCargoAcceptanceString(GetAcceptedCargoOfHouse(hs), STR_HOUSE_PICKER_CARGO_ACCEPTED);
1730 if (cargo_string.has_value()) {
1731 line << "\n";
1732 line << *cargo_string;
1733 }
1734
1735 CargoTypes produced = GetProducedCargoOfHouse(hs);
1736 if (produced != 0) {
1737 line << "\n";
1738 line << GetString(STR_HOUSE_PICKER_CARGO_PRODUCED, produced);
1739 }
1740
1741 return line.str();
1742 }
1743
1744 void OnInit() override
1745 {
1746 this->InvalidateData(PICKER_INVALIDATION_ALL);
1747 this->PickerWindow::OnInit();
1748 }
1749
1750 void DrawWidget(const Rect &r, WidgetID widget) const override
1751 {
1752 if (widget == WID_BH_INFO) {
1753 if (!this->house_info.empty()) DrawStringMultiLine(r, this->house_info);
1754 } else {
1755 this->PickerWindow::DrawWidget(r, widget);
1756 }
1757 }
1758
1759 void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
1760 {
1761 switch (widget) {
1763 BuildHouseWindow::house_protected = !BuildHouseWindow::house_protected;
1764 this->SetWidgetLoweredState(WID_BH_PROTECT_TOGGLE, BuildHouseWindow::house_protected);
1765
1766 SndClickBeep();
1767 this->SetDirty();
1768 break;
1769
1771 BuildHouseWindow::replace = !BuildHouseWindow::replace;
1772 this->SetWidgetLoweredState(WID_BH_REPLACE_TOGGLE, BuildHouseWindow::replace);
1773
1774 SndClickBeep();
1775 this->SetDirty();
1776 break;
1777
1778 default:
1779 this->PickerWindow::OnClick(pt, widget, click_count);
1780 break;
1781 }
1782 }
1783
1784 void OnInvalidateData(int data = 0, bool gui_scope = true) override
1785 {
1786 this->PickerWindow::OnInvalidateData(data, gui_scope);
1787 if (!gui_scope) return;
1788
1790
1791 PickerInvalidations pi(data);
1793 UpdateSelectSize(spec);
1794 this->house_info = spec->enabled ? GetHouseInformation(spec) : "";
1795 }
1796
1797 /* If house spec already has the protected flag, handle it automatically and disable the buttons. */
1799 if (hasflag) BuildHouseWindow::house_protected = true;
1800
1801 this->SetWidgetLoweredState(WID_BH_PROTECT_TOGGLE, BuildHouseWindow::house_protected);
1802 this->SetWidgetLoweredState(WID_BH_REPLACE_TOGGLE, BuildHouseWindow::replace);
1803
1805 }
1806
1807 void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
1808 {
1810
1813 } else {
1814 Command<Commands::PlaceHouse>::Post(STR_ERROR_CAN_T_BUILD_HOUSE, CcPlaySound_CONSTRUCTION_OTHER, tile, spec->Index(), BuildHouseWindow::house_protected, BuildHouseWindow::replace);
1815 }
1816 }
1817
1818 void OnPlaceDrag(ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt) override
1819 {
1820 VpSelectTilesWithMethod(pt.x, pt.y, select_method);
1821 }
1822
1823 void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, TileIndex start_tile, TileIndex end_tile) override
1824 {
1825 if (pt.x == -1) return;
1826
1827 assert(select_proc == DDSP_PLACE_HOUSE);
1828
1830 Command<Commands::PlaceHouseArea>::Post(STR_ERROR_CAN_T_BUILD_HOUSE, CcPlaySound_CONSTRUCTION_OTHER,
1831 end_tile, start_tile, spec->Index(), BuildHouseWindow::house_protected, BuildHouseWindow::replace, _ctrl_pressed);
1832 }
1833
1834 const IntervalTimer<TimerWindow> view_refresh_interval = {std::chrono::milliseconds(2500), [this](auto) {
1835 /* There are four different 'views' that are random based on house tile position. As this is not
1836 * user-controllable, instead we automatically cycle through them. */
1838 this->SetDirty();
1839 }};
1840
1841 static inline HotkeyList hotkeys{"buildhouse", {
1842 Hotkey('F', "focus_filter_box", PCWHK_FOCUS_FILTER_BOX),
1843 }};
1844};
1845
1847static constexpr std::initializer_list<NWidgetPart> _nested_build_house_widgets = {
1849 NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
1850 NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetStringTip(STR_HOUSE_PICKER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
1851 NWidget(WWT_SHADEBOX, COLOUR_DARK_GREEN),
1852 NWidget(WWT_DEFSIZEBOX, COLOUR_DARK_GREEN),
1853 NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
1854 EndContainer(),
1858 NWidget(WWT_PANEL, COLOUR_DARK_GREEN),
1860 NWidget(WWT_EMPTY, INVALID_COLOUR, WID_BH_INFO), SetFill(1, 1), SetMinimalTextLines(10, 0),
1861 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BH_PROTECT_TOGGLE), SetMinimalSize(60, 12), SetStringTip(STR_HOUSE_PICKER_PROTECT, STR_HOUSE_PICKER_PROTECT_TOOLTIP),
1862 NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_BH_REPLACE_TOGGLE), SetMinimalSize(60, 12), SetStringTip(STR_HOUSE_PICKER_REPLACE, STR_HOUSE_PICKER_REPLACE_TOOLTIP),
1863 EndContainer(),
1864 EndContainer(),
1865 EndContainer(),
1867 EndContainer(),
1868};
1869
1870static WindowDesc _build_house_desc(
1871 WDP_AUTO, "build_house", 0, 0,
1875 &BuildHouseWindow::hotkeys
1876);
1877
1878void ShowBuildHousePicker(Window *parent)
1879{
1880 if (BringWindowToFrontById(WC_BUILD_HOUSE, 0)) return;
1881 new BuildHouseWindow(_build_house_desc, parent);
1882}
Class for backupping variables and making sure they are restored later.
static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr uint8_t FindFirstBit(T x)
Search the first set bit in a value.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:21
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:104
std::optional< std::string > BuildCargoAcceptanceString(const CargoArray &acceptance, StringID label)
Build comma-separated cargo acceptance string.
@ TPE_PASSENGERS
Cargo behaves passenger-like for production.
Definition cargotype.h:37
@ TPE_MAIL
Cargo behaves mail-like for production.
Definition cargotype.h:38
TownAcceptanceEffect
Town growth effect when delivering cargo.
Definition cargotype.h:22
@ TAE_END
End of town effects.
Definition cargotype.h:30
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Reset()
Reset all bits.
constexpr Timpl & Set()
Set all bits.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
std::optional< Tvalue_type > GetNthSetBit(uint n) const
Get the value of the Nth set bit.
Common return value for all commands.
bool Succeeded() const
Did this command succeed?
bool Failed() const
Did this command fail?
std::string GetDecodedString() const
Decode the encoded string.
Definition strings.cpp:207
List template of 'things' T to sort in a GUI.
void RebuildDone()
Notify the sortlist that the rebuild is done.
void SetListing(Listing l)
Import sort conditions.
bool IsDescSortOrder() const
Check if the sort order is descending.
void ToggleSortOrder()
Toggle the sort order Since that is the worst condition for the sort function reverse the list here.
bool NeedRebuild() const
Check if a rebuild is needed.
void ForceRebuild()
Force that a rebuild is needed.
bool Sort(Comp compare)
Sort the list.
void ForceResort()
Force a resort next Sort call Reset the resort timer if used too.
uint8_t SortType() const
Get the sorttype of the list.
Listing GetListing() const
Export current sort conditions.
void SetSortFuncs(std::span< SortFunction *const > n_funcs)
Hand the sort function pointers to the GUIList.
void SetSortType(uint8_t n_type)
Set the sorttype of the list.
PickerItem GetPickerItem(int cls_id, int id) const override
Get data about an item.
bool IsActive() const override
Should picker class/type selection be enabled?
void SetClimateMask()
Set climate mask for filtering buildings from current landscape.
void SetSelectedClass(int cls_id) const override
Set the selected class.
StringID GetClassTooltip() const override
Get the tooltip string for the class list.
std::span< const BadgeID > GetTypeBadges(int cls_id, int id) const override
Get the item of a type.
void DrawType(int x, int y, int, int id) const override
Draw preview image of an item.
static int sel_view
Currently selected 'view'. This is not controllable as its based on random data.
int GetClassCount() const override
Get the number of classes.
void FillUsedItems(std::set< PickerItem > &items) override
Fill a set with all items that are used by the current player.
static int sel_type
Currently selected HouseID.
int GetSelectedClass() const override
Get the index of the selected class.
StringID GetTypeTooltip() const override
Get the tooltip string for the type grid.
void SetSelectedType(int id) const override
Set the selected type.
StringID GetCollectionTooltip() const override
Get the tooltip string for the collection list.
StringID GetTypeName(int cls_id, int id) const override
Get the item of a type.
int GetSelectedType() const override
Get the selected type.
bool IsTypeAvailable(int, int id) const override
Test if an item is currently buildable.
bool HasClassChoice() const override
Are there multiple classes to chose from?
std::map< std::string, std::set< PickerItem > > UpdateSavedItems(const std::map< std::string, std::set< PickerItem > > &src) override
Update link between grfid/localidx and class_index/index in saved items.
uint8_t class_mask
Mask of available 'classes'.
int GetTypeCount(int cls_id) const override
Get the number of types in a class.
StringID GetClassName(int id) const override
Get the name of a class.
static int sel_class
Currently selected 'class'.
An interval timer will fire every interval, and will continue to fire until it is deleted.
Definition timer.h:76
Baseclass for nested widgets.
uint current_x
Current horizontal size (after resizing).
uint smallest_y
Smallest vertical size of the widget in a filled window.
uint current_y
Current vertical size (after resizing).
Nested widget to display a viewport in a window.
void UpdateViewportCoordinates(Window *w)
Update the position and size of the viewport (after eg a resize).
Definition widget.cpp:2403
void InitializeViewport(Window *w, std::variant< TileIndex, VehicleID > focus, ZoomLevel zoom)
Initialize the viewport of the window.
Definition widget.cpp:2394
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
@ Position
Update scroll positions.
Definition picker_gui.h:211
@ PCWHK_FOCUS_FILTER_BOX
Focus the edit box for editing the filter string.
Definition picker_gui.h:253
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void OnInit() override
Notification that the nested widget tree gets initialized.
Scrollbar data structure.
auto GetScrolledItemFromWidget(Tcontainer &container, int clickpos, const Window *const w, WidgetID widget, int padding=0, int line_height=-1) const
Return an iterator pointing to the element of a scrolled widget that a user clicked in.
void SetCapacityFromWidget(Window *w, WidgetID widget, int padding=0)
Set capacity of visible elements from the size and resize properties of a widget.
Definition widget.cpp:2500
size_type GetCount() const
Gets the number of elements in the list.
auto GetVisibleRangeIterators(Tcontainer &container) const
Get a pair of iterators for the range of visible elements in a container.
static constexpr TimerGameTick::Ticks DAY_TICKS
1 day is 74 ticks; TimerGameCalendar::date_fract used to be uint16_t and incremented by 885.
static constexpr TimerGame< struct Calendar >::Year MIN_YEAR
static constexpr TimerGame< struct Calendar >::Year MAX_YEAR
static bool UsingWallclockUnits(bool newgame=false)
Check if we are using wallclock units.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
static const WidgetDimensions unscaled
Unscaled widget dimensions.
Definition window_gui.h:93
Functions related to commands.
@ Execute
execute the given command
Commands
List of commands.
Definition of stuff that is very close to a company, like the company struct itself.
void DrawCompanyIcon(CompanyID c, int x, int y)
Draw the icon of a company.
PaletteID GetCompanyPalette(CompanyID company)
Get the palette for recolouring with a company colour.
Money GetAvailableMoney(CompanyID company)
Get the amount of money that a company has available, or INT64_MAX if there is no such valid company.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
Functions related to companies.
GUI Functions related to companies.
void ShowDropDownMenu(Window *w, std::span< const StringID > strings, int selected, WidgetID button, uint32_t disabled_mask, uint32_t hidden_mask, uint width)
Show a dropdown menu window near a widget of the parent window.
Definition dropdown.cpp:459
Functions related to the drop down widget.
@ TownAction
Price for interaction with local authorities.
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:17
Functions related to errors.
@ WL_INFO
Used for DoCommand-like (and some non-fatal AI GUI) errors/information.
Definition error.h:24
void ShowErrorMessage(EncodedString &&summary_msg, int x, int y, CommandCost &cc)
Display an error message in a window.
@ SLO_LOAD
File is being loaded.
Definition fileio_type.h:54
@ FT_TOWN_DATA
town data file
Definition fileio_type.h:22
Declarations for savegames operations.
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
Launch save/load dialog in the given mode.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:87
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:74
Functions related to world/map generation.
Dimension maxdim(const Dimension &d1, const Dimension &d2)
Compute bounding box of both dimensions.
Geometry functions.
int GetStringHeight(std::string_view str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
Definition gfx.cpp:717
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Definition gfx.cpp:972
bool _shift_pressed
Is Shift pressed?
Definition gfx.cpp:40
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:900
Dimension GetStringListBoundingBox(std::span< const StringID > list, FontSize fontsize)
Get maximum dimension of a list of strings.
Definition gfx.cpp:939
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:669
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:39
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:1038
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
Calculate string bounding box for multi-line strings.
Definition gfx.cpp:753
int DrawStringMultiLine(int left, int right, int top, int bottom, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
Definition gfx.cpp:788
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:249
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:307
@ TC_NO_SHADE
Do not add shading to this text colour.
Definition gfx_type.h:331
Graph GUI functions.
constexpr NWidgetPart NWidgetFunction(NWidgetFunctionType *func_ptr)
Obtain a nested widget (sub)tree from an external source.
constexpr NWidgetPart SetFill(uint16_t fill_x, uint16_t fill_y)
Widget part function for setting filling.
constexpr NWidgetPart SetSpriteTip(SpriteID sprite, StringID tip={})
Widget part function for setting the sprite and tooltip.
constexpr NWidgetPart SetPIP(uint8_t pre, uint8_t inter, uint8_t post)
Widget part function for setting a pre/inter/post spaces.
constexpr NWidgetPart SetScrollbar(WidgetID index)
Attach a scrollbar to a widget.
constexpr NWidgetPart SetPadding(uint8_t top, uint8_t right, uint8_t bottom, uint8_t left)
Widget part function for setting additional space around a widget.
constexpr NWidgetPart SetStringTip(StringID string, StringID tip={})
Widget part function for setting the string and tooltip.
constexpr NWidgetPart SetAspect(float ratio, AspectFlags flags=AspectFlag::ResizeX)
Widget part function for setting the aspect ratio.
constexpr NWidgetPart SetMinimalSize(int16_t x, int16_t y)
Widget part function for setting the minimal size.
constexpr NWidgetPart SetToolTip(StringID tip)
Widget part function for setting tooltip and clearing the widget data.
constexpr NWidgetPart EndContainer()
Widget part function for denoting the end of a container (horizontal, vertical, WWT_FRAME,...
constexpr NWidgetPart NWidget(WidgetType tp, Colours col, WidgetID idx=INVALID_WIDGET)
Widget part function for starting a new 'real' widget.
constexpr NWidgetPart SetMinimalTextLines(uint8_t lines, uint8_t spacing, FontSize size=FS_NORMAL)
Widget part function for setting the minimal text lines.
constexpr NWidgetPart SetResize(int16_t dx, int16_t dy)
Widget part function for setting the resize step.
uint8_t LowestSnowLine()
Get the lowest possible snow line height, either variable or static.
uint8_t GetSnowLine()
Get the current snow line, either variable or static.
void SetDirty() const
Mark entire window as dirty (in need of re-paint).
Definition window.cpp:969
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1554
GUI functions that shouldn't be here.
void ShowExtraViewportWindow(TileIndex tile=INVALID_TILE)
Show a new Extra Viewport window.
Hotkey related functions.
Definition of HouseSpec and accessors.
@ BuildingIsProtected
towns and AI will not remove this house, while human players will be able to
Definition house.h:94
HouseZones GetClimateMaskForLandscape()
Get the HouseZones climate mask for the current landscape type.
@ Size1x1
The building is a single tile.
Definition house.h:39
@ Size2x2
The building is 2x2 tiles.
Definition house.h:43
@ Size2x1
The building is 2x1 tiles, i.e. wider on the X-axis.
Definition house.h:41
@ Size1x2
The building is 1x2 tiles, i.e. wider on the Y-axis.
Definition house.h:42
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition house.h:28
static const uint8_t TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition house.h:25
HouseZone
Concentric rings of zoning around the centre of a town.
Definition house.h:57
@ TownEdge
Edge of the town; roads without pavement.
Definition house.h:58
uint16_t HouseID
OpenTTD ID of house types.
Definition house_type.h:15
Functions related to OTTD's landscape.
Point RemapCoords(int x, int y, int z)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition landscape.h:81
#define Point
Macro that prevents name conflicts between included headers.
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
Definition main_gui.cpp:93
bool HandlePlacePushButton(Window *w, WidgetID widget, CursorID cursor, HighLightStyle mode)
This code is shared for the majority of the pushbuttons.
Definition main_gui.cpp:63
constexpr int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
void ShowQueryString(std::string_view str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
Show a query popup window with a textbox in it.
bool _networking
are we in networking mode?
Definition network.cpp:66
bool _network_server
network-server is active
Definition network.cpp:67
Basic functions/variables used all over the place.
GrfSpecFeature
Definition newgrf.h:71
@ CBID_HOUSE_CUSTOM_NAME
Called on the Get Tile Description for an house tile.
@ CBID_HOUSE_PRODUCE_CARGO
Called to determine how much cargo a town building produces.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
@ ProduceCargo
custom cargo production
static const uint CALLBACK_HOUSEPRODCARGO_END
Sentinel indicating that the loop for CBID_HOUSE_PRODUCE_CARGO has ended.
CargoType GetCargoTranslation(uint8_t cargo, const GRFFile *grffile, bool usebit)
Translate a GRF-local cargo slot/bitnum into a CargoType.
Cargo support for NewGRFs.
void ErrorUnknownCallbackResult(uint32_t grfid, uint16_t cbid, uint16_t cb_res)
Record that a NewGRF returned an unknown/invalid callback result.
static const NIFeature * GetFeature(uint window_number)
Get the NIFeature related to the window number.
std::span< const uint > GetBuildingHouseIDCounts()
Get read-only span of total HouseID building counts.
void DrawNewHouseTileInGUI(int x, int y, const HouseSpec *spec, HouseID house_id, int view)
Draw representation of a house tile for GUI purposes.
Functions related to NewGRF houses.
StringID GetGRFStringID(uint32_t grfid, GRFStringID stringid)
Returns the index for this stringid associated with its grfID.
Header of Action 04 "universal holder" structure and functions.
StrongType::Typedef< uint32_t, struct GRFStringIDTag, StrongType::Compare, StrongType::Integer > GRFStringID
Type for GRF-internal string IDs.
static constexpr GRFStringID GRFSTR_MISC_GRF_TEXT
Miscellaneous GRF text range.
void UpdateOSKOriginalText(const Window *parent, WidgetID button)
Updates the original text of the OSK so when the 'parent' changes the original and you press on cance...
Definition osk_gui.cpp:406
std::unique_ptr< NWidgetBase > MakePickerClassWidgets()
Create nested widgets for the class picker widgets.
std::unique_ptr< NWidgetBase > MakePickerTypeWidgets()
Create nested widgets for the type picker widgets.
Functions/types etc.
Base for the GUIs that have an edit box in them.
Randomizer _interactive_random
Random used everywhere else, where it does not (directly) influence the game state.
void UpdateNearestTownForRoadTiles(bool invalidate)
Updates cached nearest town for all road tiles.
Road related functions.
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
@ Off
Scroll wheel has no effect.
Base types for having sorted lists in GUIs.
void SndClickBeep()
Play a beep sound for a click event if enabled in settings.
Definition sound.cpp:253
Functions related to sound.
@ SND_1F_CONSTRUCTION_OTHER
29 == 0x1D Construction: other (non-water, non-rail, non-bridge)
Definition sound_type.h:77
Definition of base types and functions in a cross-platform compatible way.
int StrNaturalCompare(std::string_view s1, std::string_view s2, bool ignore_garbage_at_front)
Compares two strings using case insensitive natural sort.
Definition string.cpp:427
Parse strings.
static std::optional< T > ParseInteger(std::string_view arg, int base=10, bool clamp=false)
Change a string into its number representation.
Functions related to low-level strings.
@ CS_NUMERAL
Only numeric ones.
Definition string_type.h:26
@ CS_ALPHANUMERAL
Both numeric and alphabetic and spaces and stuff.
Definition string_type.h:25
Searching and filtering using a stringterm.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
TextDirection _current_text_dir
Text direction of the currently selected language.
Definition strings.cpp:56
uint64_t GetParamMaxDigits(uint count, FontSize size)
Get some number that is suitable for string size computations.
Definition strings.cpp:218
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
static const StringID INVALID_STRING_ID
Constant representing an invalid string (16bit in case it is used in savegames).
@ TD_RTL
Text is written right-to-left by default.
static const int MAX_CHAR_LENGTH
Max. length of UTF-8 encoded unicode character.
Class to backup a specific variable and restore it later.
void Restore()
Restore the variable.
static std::string GetHouseYear(TimerGameCalendar::Year min_year, TimerGameCalendar::Year max_year)
Get a date range string for house availability year.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) override
The user is dragging over the map when the tile highlight mode has been set.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) override
The user has dragged over the map when the tile highlight mode has been set.
static std::string GetHouseInformation(const HouseSpec *hs)
Get information string for a house.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
void OnInit() override
Notification that the nested widget tree gets initialized.
Specification of a cargo type.
Definition cargotype.h:74
CargoType Index() const
Determines index of this cargospec.
Definition cargotype.h:108
StringID name
Name of this type of cargo.
Definition cargotype.h:91
static std::array< std::vector< const CargoSpec * >, NUM_TPE > town_production_cargoes
List of cargo specs for each Town Product Effect.
Definition cargotype.h:25
T y
Y coordinate.
T x
X coordinate.
T x
X coordinate.
T y
Y coordinate.
T z
Z coordinate.
Dimensions (a width and height) of a rectangle in 2D.
This structure is the same for both Industries and Houses.
Definition sprite.h:81
TownFounding found_town
town founding.
TownLayout town_layout
select town layout,
Found a town window class.
uint32_t townnameparts
Generated town name.
TownLayout town_layout
Selected town layout.
void OnPlaceObject(Point pt, TileIndex tile) override
The user clicked some place on the map when a tile highlight mode has been set.
QueryString townname_editbox
Townname editbox.
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
void OnInit() override
Notification that the nested widget tree gets initialized.
TownSize town_size
Selected town size.
bool townnamevalid
Is generated town name valid?
TownNameParams params
Town name parameters.
void OnQueryTextFinished(std::optional< std::string > str) override
The query window opened from this window has closed.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
void OnPlaceObjectAbort() override
The user cancelled a tile highlight mode that has been set.
bool city
Are we building a city?
const struct GRFFile * grffile
grf file that introduced this entity
uint16_t local_id
id defined by the grf file for this entity
uint32_t grfid
grfid that introduced this entity.
EconomySettings economy
settings to change the economy
List of hotkeys for a window.
Definition hotkeys.h:37
All data for a single hotkey.
Definition hotkeys.h:21
SubstituteGRFFileProps grf_prop
Properties related the the grf file.
Definition house.h:116
bool enabled
the house is available to build (true by default, but can be disabled by newgrf)
Definition house.h:113
static HouseSpec * Get(size_t house_id)
Get the spec for a house ID.
BuildingFlags building_flags
some flags that describe the house (size, stadium etc...)
Definition house.h:111
TimerGameCalendar::Year max_year
last year it can be built
Definition house.h:103
HouseCallbackMasks callback_mask
Bitmask of house callbacks that have to be called.
Definition house.h:117
uint8_t population
population (Zero on other tiles in multi tile house.)
Definition house.h:104
HouseExtraFlags extra_flags
some more flags
Definition house.h:120
TimerGameCalendar::Year min_year
introduction year of the house
Definition house.h:102
HouseID Index() const
Gets the index of this spec.
StringID building_name
building name
Definition house.h:106
HouseZones building_availability
where can it be built (climates, zones)
Definition house.h:112
static std::vector< HouseSpec > & Specs()
Get a reference to all HouseSpecs.
Data structure describing how to show the list (what sort direction and criteria).
bool order
Ascending/descending.
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
PaletteID pal
The palette (use PAL_NONE) if not needed).
Definition gfx_type.h:24
static Pool::IterateWrapper< Company > Iterate(size_t from=0)
static Town * Get(auto index)
Data stored about a string that can be modified in the GUI.
int cancel_button
Widget button of parent window to simulate when pressing CANCEL in OSK.
static const int ACTION_CLEAR
Clear editbox.
Specification of a rectangle with absolute coordinates of all edges.
Rect WithWidth(int width, bool end) const
Copy Rect and set its width.
Rect Shrink(int s) const
Copy and shrink Rect by s pixels.
Rect Indent(int indent, bool end) const
Copy Rect and indent it from its position.
Coord3D< int8_t > origin
Position of northern corner within tile.
Definition sprite.h:19
bool HasSpriteGroups() const
Check whether the entity has sprite groups.
String filter and state.
bool IsEmpty() const
Check whether any filter words were entered.
void SetFilterTerm(std::string_view str)
Set the term to filter on.
void DeleteAll()
Delete every character in the textbuffer.
Definition textbuf.cpp:112
std::string_view GetText() const
Get the current text.
Definition textbuf.cpp:284
Town authority window.
Definition town_gui.cpp:80
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition town_gui.cpp:322
void DrawActions()
Draws the contents of the actions panel.
Definition town_gui.cpp:204
Dimension icon_size
Dimensions of company icon.
Definition town_gui.cpp:89
void OnInit() override
Notification that the nested widget tree gets initialized.
Definition town_gui.cpp:129
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
Definition town_gui.cpp:233
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
Definition town_gui.cpp:249
Town * town
Town being displayed.
Definition town_gui.cpp:82
TownActions enabled_actions
Actions that are enabled in settings.
Definition town_gui.cpp:85
TownAction sel_action
Currently selected town action, TownAction::End means no action selected.
Definition town_gui.cpp:83
TownActions available_actions
Actions that are available to execute for the current company.
Definition town_gui.cpp:86
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition town_gui.cpp:281
void DrawRatings()
Draw the contents of the ratings panel.
Definition town_gui.cpp:165
const IntervalTimer< TimerWindow > redraw_interval
Redraw the whole window on a regular interval.
Definition town_gui.cpp:318
Dimension exclusive_size
Dimensions of exclusive icon.
Definition town_gui.cpp:90
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
Definition town_gui.cpp:226
static TownActions GetEnabledActions()
Gets all town authority actions enabled in settings.
Definition town_gui.cpp:97
void OnPaint() override
The window must be repainted.
Definition town_gui.cpp:135
TownActions displayed_actions_on_previous_painting
Actions that were available on the previous call to OnPaint().
Definition town_gui.cpp:84
uint32_t population
Current population of people.
Definition town.h:53
Town directory window class.
Definition town_gui.cpp:718
static const std::initializer_list< GUITownList::SortFunction *const > sorter_funcs
Available town directory sorting functions.
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
Definition town_gui.cpp:845
static bool TownPopulationSorter(const Town *const &a, const Town *const &b, const bool &order)
Sort by population (default descending, as big towns are of the most interest).
Definition town_gui.cpp:769
QueryString townname_editbox
Filter editbox.
Definition town_gui.cpp:732
void OnEditboxChanged(WidgetID wid) override
The text in an editbox has been edited.
static bool TownRatingSorter(const Town *const &a, const Town *const &b, const bool &order)
Sort by town rating.
Definition town_gui.cpp:778
void OnResize() override
Called after the window got resized.
Definition town_gui.cpp:996
StringFilter string_filter
Filter for towns.
Definition town_gui.cpp:731
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
const IntervalTimer< TimerWindow > rebuild_interval
Redraw the whole window on a regular interval.
Definition town_gui.cpp:991
void OnPaint() override
The window must be repainted.
Definition town_gui.cpp:984
void OnDropdownSelect(WidgetID widget, int index, int) override
A dropdown option associated to this window has been selected.
Definition town_gui.cpp:973
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition town_gui.cpp:936
static std::string GetTownString(const Town *t, uint64_t population)
Get the string to draw the town name.
Definition town_gui.cpp:840
static bool TownNameSorter(const Town *const &a, const Town *const &b, const bool &)
Sort by town name.
Definition town_gui.cpp:763
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
Definition town_gui.cpp:889
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
Definition town_gui.cpp:817
Struct holding parameters used to generate town name.
void OnClick(Point pt, WidgetID widget, int click_count) override
A click with the left mouse button has been made on the window.
Definition town_gui.cpp:475
Town * town
Town displayed by the window.
Definition town_gui.cpp:349
void OnInvalidateData(int data=0, bool gui_scope=true) override
Some data on this window has become invalid.
Definition town_gui.cpp:593
void OnMouseWheel(int wheel, WidgetID widget) override
The mouse wheel has been turned.
Definition town_gui.cpp:580
void UpdateWidgetSize(WidgetID widget, Dimension &size, const Dimension &padding, Dimension &fill, Dimension &resize) override
Update size and resize step of a widget in the window.
Definition town_gui.cpp:521
void DrawWidget(const Rect &r, WidgetID widget) const override
Draw the contents of a nested widget.
Definition town_gui.cpp:391
uint GetDesiredInfoHeight(int width) const
Gets the desired height for the information panel.
Definition town_gui.cpp:534
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
Get the raw string for a widget.
Definition town_gui.cpp:376
void Close(int data=0) override
Hide the window and all its child windows, and mark them for a later deletion.
Definition town_gui.cpp:370
void OnPaint() override
The window must be repainted.
Definition town_gui.cpp:383
void OnQueryTextFinished(std::optional< std::string > str) override
The query window opened from this window has closed.
Definition town_gui.cpp:601
void OnResize() override
Called after the window got resized.
Definition town_gui.cpp:570
Town data structure.
Definition town.h:63
EncodedString text
General text with additional information.
Definition town.h:114
bool larger_town
if this is a larger town and should grow more quickly
Definition town.h:150
TileIndex xy
town center tile
Definition town.h:64
uint8_t fund_buildings_months
fund buildings program in action?
Definition town.h:147
uint16_t noise_reached
level of noise that all the airports are generating
Definition town.h:77
SuppliedCargoes supplied
Cargo statistics about supplied cargo.
Definition town.h:109
TownFlags flags
See TownFlags.
Definition town.h:75
TownCache cache
Container for all cacheable data.
Definition town.h:66
CompanyID exclusivity
which company has exclusivity
Definition town.h:84
bool show_zone
NOSAVE: mark town to show the local authority zone in the viewports.
Definition town.h:153
CompanyMask have_ratings
which companies have a rating
Definition town.h:82
TypedIndexContainer< std::array< int16_t, MAX_COMPANIES >, CompanyID > ratings
ratings of each company for this town
Definition town.h:86
uint16_t growth_rate
town growth rate
Definition town.h:145
std::array< TransportedCargoStat< uint16_t >, NUM_TAE > received
Cargo statistics about received cargotypes.
Definition town.h:110
std::array< uint32_t, NUM_TAE > goal
Amount of cargo required for the town to grow.
Definition town.h:111
High level window description.
Definition window_gui.h:168
Number to differentiate different windows of the same class.
Data structure for an opened window.
Definition window_gui.h:274
void ReInit(int rx=0, int ry=0, bool reposition=false)
Re-initialize a window, and optionally change its size.
Definition window.cpp:981
virtual void Close(int data=0)
Hide the window and all its child windows, and mark them for a later deletion.
Definition window.cpp:1106
static int SortButtonWidth()
Get width of up/down arrow of sort button state.
Definition widget.cpp:815
void FinishInitNested(WindowNumber window_number=0)
Perform the second part of the initialization of a nested widget tree.
Definition window.cpp:1812
std::map< WidgetID, QueryString * > querystrings
QueryString associated to WWT_EDITBOX widgets.
Definition window_gui.h:321
void DrawWidgets() const
Paint all widgets of a window.
Definition widget.cpp:766
void InvalidateData(int data=0, bool gui_scope=true)
Mark this window's data as invalid (in need of re-computing).
Definition window.cpp:3250
Window * parent
Parent window.
Definition window_gui.h:329
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:559
std::unique_ptr< ViewportData > viewport
Pointer to viewport data, if present.
Definition window_gui.h:319
virtual std::string GetWidgetString(WidgetID widget, StringID stringid) const
Get the raw string for a widget.
Definition window.cpp:507
void DrawSortButtonState(WidgetID widget, SortButtonState state) const
Draw a sort button's up or down arrow symbol.
Definition widget.cpp:798
ResizeInfo resize
Resize information.
Definition window_gui.h:315
void CreateNestedTree()
Perform the first part of the initialization of a nested widget tree.
Definition window.cpp:1802
bool SetFocusedWidget(WidgetID widget_index)
Set focus within this window to the given widget.
Definition window.cpp:488
bool IsWidgetLowered(WidgetID widget_index) const
Gets the lowered state of a widget.
Definition window_gui.h:492
void RaiseButtons(bool autoraise=false)
Raise the buttons of the window.
Definition window.cpp:533
void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat)
Sets the lowered/raised status of a widget.
Definition window_gui.h:442
bool IsShaded() const
Is window shaded currently?
Definition window_gui.h:560
Window(WindowDesc &desc)
Empty constructor, initialization has been moved to InitNested() called from the constructor of the d...
Definition window.cpp:1835
int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height=-1) const
Compute the row of a widget that a user clicked in.
Definition window.cpp:212
const NWID * GetWidget(WidgetID widnum) const
Get the nested widget with number widnum from the nested widget tree.
Definition window_gui.h:986
void InitNested(WindowNumber number=0)
Perform complete initialization of the Window with nested widgets, to allow use.
Definition window.cpp:1825
WindowFlags flags
Window flags.
Definition window_gui.h:301
const Scrollbar * GetScrollbar(WidgetID widnum) const
Return the Scrollbar to a widget index.
Definition window.cpp:316
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:382
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:312
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:303
@ AcceptUnchanged
return success even when the text didn't change
Definition textbuf_gui.h:19
@ EnableDefault
enable the 'Default' button ("\0" is returned)
Definition textbuf_gui.h:20
@ LengthIsInChars
the length of the string is counted in characters
Definition textbuf_gui.h:21
static uint TileHeight(Tile tile)
Returns the height of a tile.
Definition tile_map.h:29
TropicZone GetTropicZone(Tile tile)
Get the tropic zone.
Definition tile_map.h:238
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
@ TROPICZONE_DESERT
Tile is desert.
Definition tile_type.h:83
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
static constexpr uint TILE_PIXELS
Pixel distance between tile columns/rows in ZOOM_BASE.
Definition tile_type.h:17
Functions related to tile highlights.
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
Selects tiles while dragging.
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process)
highlighting tiles while only going over them with the mouse
@ HT_DIAGONAL
Also allow 'diagonal rectangles'. Only usable in combination with HT_RECT or HT_POINT.
@ HT_RECT
rectangle (stations, depots, ...)
Definition of Interval and OneShot timers.
Definition of the game-calendar-timer.
Definition of the Window system.
Base of the town class.
static const uint TOWN_GROWTH_WINTER
The town only needs this cargo in the winter (any amount).
Definition town.h:32
uint GetDefaultTownsForMapSize()
Calculate the number of towns which should be on the map according to the current "town density" newg...
TownActions GetMaskOfTownActions(CompanyID cid, const Town *t)
Get a list of available town authority actions.
const CargoSpec * FindFirstCargoWithTownAcceptanceEffect(TownAcceptanceEffect effect)
Determines the first cargo with a certain town effect.
static const uint TOWN_GROWTH_DESERT
The town needs the cargo for growth when on desert (any amount).
Definition town.h:33
bool GenerateTowns(TownLayout layout, std::optional< uint > number=std::nullopt)
Generate a number of towns with a given layout.
uint32_t GetWorldPopulation()
Get the total population, the sum of all towns in the world.
Definition town_cmd.cpp:457
CargoArray GetAcceptedCargoOfHouse(const HouseSpec *hs)
Get accepted cargo of a house prototype.
Definition town_cmd.cpp:858
uint8_t GetTownActionCost(TownAction action)
Get cost factors for a TownAction.
TownAction
Town actions of a company.
Definition town.h:248
@ RoadRebuild
Rebuild the roads.
Definition town.h:252
@ Bribe
Try to bribe the council.
Definition town.h:256
@ End
End marker.
Definition town.h:257
@ BuyRights
Buy exclusive transport rights.
Definition town.h:255
@ FundBuildings
Fund new buildings.
Definition town.h:254
@ IsGrowing
Conditions for town growth are met. Grow according to Town::growth_rate.
Definition town.h:42
Command definitions related to towns.
void DrawHouseInGUI(int x, int y, HouseID house_id, int view)
Draw a house that does not exist.
static StringID GetHouseName(const HouseSpec *hs)
Get name for a prototype house.
static CargoTypes GetProducedCargoOfHouse(const HouseSpec *hs)
Get the cargo types produced by a house.
static constexpr std::initializer_list< NWidgetPart > _nested_build_house_widgets
Nested widget definition for the build NewGRF rail waypoint window.
Declarations for accessing the k-d tree of towns.
TownLayout
Town Layouts.
Definition town_type.h:84
@ TF_CUSTOM_LAYOUT
Allowed, with custom town layout.
Definition town_type.h:110
TownSize
Supported initial town sizes.
Definition town_type.h:21
@ TSZ_MEDIUM
Medium town.
Definition town_type.h:23
static const uint MAX_LENGTH_TOWN_NAME_CHARS
The maximum length of a town name in characters including '\0'.
Definition town_type.h:122
@ Roads
Allow town to place roads.
Definition town_type.h:100
@ Buildings
Allow town to place buildings.
Definition town_type.h:99
Types related to the town widgets.
@ WID_TA_EXECUTE
Do-it button.
Definition town_widget.h:32
@ WID_TA_ACTION_INFO
Additional information about the action.
Definition town_widget.h:31
@ WID_TA_RATING_INFO
Overview with ratings for each company.
Definition town_widget.h:28
@ WID_TA_CAPTION
Caption of window.
Definition town_widget.h:26
@ WID_TA_ZONE_BUTTON
Turn on/off showing local authority zone.
Definition town_widget.h:27
@ WID_TA_COMMAND_LIST
List of commands for the player.
Definition town_widget.h:29
@ WID_TV_VIEWPORT
View of the center of the town.
Definition town_widget.h:38
@ WID_TV_EXPAND_BUILDINGS
Expand number of buildings this town (scenario editor only).
Definition town_widget.h:45
@ WID_TV_INFO
General information about the town.
Definition town_widget.h:39
@ WID_TV_EXPAND
Expand this town (scenario editor only).
Definition town_widget.h:44
@ WID_TV_CATCHMENT
Toggle catchment area highlight.
Definition town_widget.h:43
@ WID_TV_SHOW_AUTHORITY
Show the town authority window.
Definition town_widget.h:41
@ WID_TV_CHANGE_NAME
Change the name of this town.
Definition town_widget.h:42
@ WID_TV_CENTER_VIEW
Center the main view on this town.
Definition town_widget.h:40
@ WID_TV_DELETE
Delete this town (scenario editor only).
Definition town_widget.h:47
@ WID_TV_EXPAND_ROADS
Expand roads of this town (scenario editor only).
Definition town_widget.h:46
@ WID_TV_CAPTION
Caption of window.
Definition town_widget.h:37
@ WID_TF_LAYOUT_RANDOM
Selection for a randomly chosen town layout.
Definition town_widget.h:72
@ WID_TF_LOAD_FROM_FILE
Load town data from file.
Definition town_widget.h:57
@ WID_TF_SIZE_SEL
Container of town size buttons.
Definition town_widget.h:61
@ WID_TF_SIZE_LARGE
Selection for a large town.
Definition town_widget.h:64
@ WID_TF_NEW_TOWN
Create a new town.
Definition town_widget.h:53
@ WID_TF_EXPAND_ALL_TOWNS
Make all towns grow slightly.
Definition town_widget.h:58
@ WID_TF_MANY_RANDOM_TOWNS
Randomly place many towns.
Definition town_widget.h:56
@ WID_TF_SIZE_SMALL
Selection for a small town.
Definition town_widget.h:62
@ WID_TF_EXPAND_BUILDINGS
Expand buildings toggle.
Definition town_widget.h:74
@ WID_TF_LAYOUT_GRID2
Selection for the 2x2 grid town layout.
Definition town_widget.h:70
@ WID_TF_LAYOUT_ORIGINAL
Selection for the original town layout.
Definition town_widget.h:68
@ WID_TF_SIZE_RANDOM
Selection for a randomly sized town.
Definition town_widget.h:65
@ WID_TF_TOWN_NAME_EDITBOX
Editor for the town name.
Definition town_widget.h:59
@ WID_TF_TOWN_ACTION_SEL
Container of town action buttons.
Definition town_widget.h:54
@ WID_TF_SIZE_MEDIUM
Selection for a medium town.
Definition town_widget.h:63
@ WID_TF_TOWN_EXPAND_SEL
Container of town expansion buttons.
Definition town_widget.h:73
@ WID_TF_EXPAND_ROADS
Expand roads toggle.
Definition town_widget.h:75
@ WID_TF_CITY
Selection for the town's city state.
Definition town_widget.h:66
@ WID_TF_RANDOM_TOWN
Randomly place a town.
Definition town_widget.h:55
@ WID_TF_LAYOUT_BETTER
Selection for the better town layout.
Definition town_widget.h:69
@ WID_TF_ROAD_LAYOUT_SEL
Container of town road layout buttons.
Definition town_widget.h:67
@ WID_TF_LAYOUT_GRID3
Selection for the 3x3 grid town layout.
Definition town_widget.h:71
@ WID_TF_TOWN_NAME_RANDOM
Generate a random town name.
Definition town_widget.h:60
@ WID_TD_LIST
List of towns.
Definition town_widget.h:19
@ WID_TD_CAPTION
Caption of the window.
Definition town_widget.h:15
@ WID_TD_FILTER
Filter of name.
Definition town_widget.h:18
@ WID_TD_SORT_ORDER
Direction of sort dropdown.
Definition town_widget.h:16
@ WID_TD_WORLD_POPULATION
The world's population.
Definition town_widget.h:21
@ WID_TD_SCROLLBAR
Scrollbar for the town list.
Definition town_widget.h:20
@ WID_TD_SORT_CRITERIA
Criteria of sort dropdown.
Definition town_widget.h:17
@ WID_BH_REPLACE_TOGGLE
Button to toggle replacing existing houses.
Definition town_widget.h:82
@ WID_BH_PROTECT_TOGGLE
Button to toggle protecting the next house built.
Definition town_widget.h:81
@ WID_BH_INFO
Information panel of selected house.
Definition town_widget.h:80
bool GenerateTownName(Randomizer &randomizer, uint32_t *townnameparts, TownNames *town_names)
Generates valid town name.
Definition townname.cpp:136
Town name generator stuff.
bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
void SetTileSelectSize(int w, int h)
Highlight w by h tiles at the cursor.
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
void SetViewportCatchmentTown(const Town *t, bool sel)
Select or deselect town for coverage area highlight.
const Town * _viewport_highlight_town
Currently selected town for coverage area highlight.
Functions related to (drawing on) viewports.
ViewportPlaceMethod
Viewport place method (type of highlighted area and placed objects).
@ VPM_X_AND_Y
area of land in X and Y directions
@ ZOOM_IN
Zoom in (get more detailed view).
@ ZOOM_OUT
Zoom out (get helicopter view).
ViewportDragDropSelectionProcess
Drag and drop selection process, or, what to do with an area of land when you've selected it.
@ DDSP_PLACE_HOUSE
Place a house.
@ WWT_PUSHTXTBTN
Normal push-button (no toggle button) with text caption.
@ WWT_INSET
Pressed (inset) panel, most commonly used as combo box text area.
Definition widget_type.h:40
@ WWT_PUSHIMGBTN
Normal push-button (no toggle button) with image caption.
@ WWT_LABEL
Centered label.
Definition widget_type.h:48
@ WWT_EDITBOX
a textbox for typing
Definition widget_type.h:62
@ NWID_HORIZONTAL
Horizontal container.
Definition widget_type.h:66
@ WWT_TEXTBTN
(Toggle) Button with text
Definition widget_type.h:44
@ WWT_PANEL
Simple depressed panel.
Definition widget_type.h:39
@ WWT_STICKYBOX
Sticky box (at top-right of a window, after WWT_DEFSIZEBOX).
Definition widget_type.h:57
@ WWT_SHADEBOX
Shade box (at top-right of a window, between WWT_DEBUGBOX and WWT_DEFSIZEBOX).
Definition widget_type.h:55
@ WWT_CAPTION
Window caption (window title between closebox and stickybox).
Definition widget_type.h:52
@ NWID_VSCROLLBAR
Vertical scrollbar.
Definition widget_type.h:76
@ NWID_VERTICAL
Vertical container.
Definition widget_type.h:68
@ WWT_CLOSEBOX
Close box (at top-left of a window).
Definition widget_type.h:60
@ WWT_EMPTY
Empty widget, place holder to reserve space in widget tree.
Definition widget_type.h:37
@ WWT_RESIZEBOX
Resize box (normally at bottom-right of a window).
Definition widget_type.h:59
@ WWT_DEFSIZEBOX
Default window size box (at top-right of a window, between WWT_SHADEBOX and WWT_STICKYBOX).
Definition widget_type.h:56
@ NWID_VIEWPORT
Nested widget containing a viewport.
Definition widget_type.h:73
@ WWT_DROPDOWN
Drop down list.
Definition widget_type.h:61
@ WWT_TEXT
Pure simple text.
Definition widget_type.h:49
@ NWID_SELECTION
Stacked widgets, only one visible at a time (eg in a panel with tabs).
Definition widget_type.h:71
@ SZSP_HORIZONTAL
Display plane with zero size vertically, and filling and resizing horizontally.
@ SZSP_VERTICAL
Display plane with zero size horizontally, and filling and resizing vertically.
@ EqualSize
Containers should keep all their (resizing) children equally large.
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen, bool schedule_resize)
Resize the window.
Definition window.cpp:2102
Window * BringWindowToFrontById(WindowClass cls, WindowNumber number)
Find a window and make it the relative top-window on the screen.
Definition window.cpp:1282
Window functions not directly related to making/drawing windows.
@ Construction
This window is used for construction; close it whenever changing company.
Definition window_gui.h:153
Twindow * AllocateWindowDescFront(WindowDesc &desc, WindowNumber window_number, Targs... extra_arguments)
Open a new window.
@ DisableVpScroll
Window does not do autoscroll,.
Definition window_gui.h:234
@ SBS_DOWN
Sort ascending.
Definition window_gui.h:219
@ SBS_UP
Sort descending.
Definition window_gui.h:220
@ WDP_AUTO
Find a place automatically.
Definition window_gui.h:144
int WidgetID
Widget ID.
Definition window_type.h:20
@ WC_TOWN_AUTHORITY
Town authority; Window numbers:
@ WC_FOUND_TOWN
Found a town; Window numbers:
@ WC_BUILD_HOUSE
Build house; Window numbers:
@ WC_BUILD_TOOLBAR
Build toolbar; Window numbers:
Definition window_type.h:78
@ WC_NONE
No window, redirects to WC_MAIN_WINDOW.
Definition window_type.h:50
@ WC_TOWN_VIEW
Town view; Window numbers:
@ WC_TOWN_DIRECTORY
Town directory; Window numbers:
Functions related to zooming.
int ScaleSpriteTrad(int value)
Scale traditional pixel dimensions to GUI zoom level, for drawing sprites.
Definition zoom_func.h:107
ZoomLevel ScaleZoomGUI(ZoomLevel value)
Scale zoom level relative to GUI zoom.
Definition zoom_func.h:87
int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Definition zoom_func.h:77
@ Town
Default zoom level for the town view.
Definition zoom_type.h:37