OpenTTD Source 20260208-master-g43af8e94d0
newgrf_house.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
9
10#include "stdafx.h"
11#include "debug.h"
12#include "landscape.h"
13#include "newgrf_badge.h"
14#include "newgrf_house.h"
15#include "newgrf_spritegroup.h"
16#include "newgrf_town.h"
17#include "newgrf_sound.h"
18#include "company_func.h"
19#include "company_base.h"
20#include "town.h"
21#include "genworld.h"
23#include "newgrf_cargo.h"
24#include "station_base.h"
25
26#include "safeguards.h"
27
28static BuildingCounts<uint32_t> _building_counts{};
29static std::vector<HouseClassMapping> _class_mapping{};
30
31HouseOverrideManager _house_mngr(NEW_HOUSE_OFFSET, NUM_HOUSES, INVALID_HOUSE_ID);
32
38static const GRFFile *GetHouseSpecGrf(HouseID house_id)
39{
40 const HouseSpec *hs = HouseSpec::Get(house_id);
41 return (hs != nullptr) ? hs->grf_prop.grffile : nullptr;
42}
43
44extern const HouseSpec _original_house_specs[NEW_HOUSE_OFFSET];
45std::vector<HouseSpec> _house_specs;
46
51std::vector<HouseSpec> &HouseSpec::Specs()
52{
53 return _house_specs;
54}
55
61{
62 return static_cast<HouseID>(this - _house_specs.data());
63}
64
70HouseSpec *HouseSpec::Get(size_t house_id)
71{
72 /* Empty house if index is out of range -- this might happen if NewGRFs are changed. */
73 static HouseSpec empty = {};
74
75 assert(house_id < NUM_HOUSES);
76 if (house_id >= _house_specs.size()) return &empty;
77 return &_house_specs[house_id];
78}
79
80/* Reset and initialise house specs. */
81void ResetHouses()
82{
83 _house_specs.clear();
84 _house_specs.reserve(std::size(_original_house_specs));
85
86 ResetHouseClassIDs();
87
88 /* Copy default houses. */
89 _house_specs.insert(std::end(_house_specs), std::begin(_original_house_specs), std::end(_original_house_specs));
90
91 /* Reset any overrides that have been set. */
92 _house_mngr.ResetOverride();
93}
94
109 CallbackID callback, uint32_t param1, uint32_t param2,
110 bool not_yet_constructed, uint8_t initial_random_bits, CargoTypes watched_cargo_triggers, int view)
111 : SpecializedResolverObject<HouseRandomTriggers>(GetHouseSpecGrf(house_id), callback, param1, param2),
112 house_scope(*this, house_id, tile, town, not_yet_constructed, initial_random_bits, watched_cargo_triggers, view),
113 town_scope(*this, town, not_yet_constructed) // Don't access StorePSA if house is not yet constructed.
114{
115 /* Tile must be valid and a house tile, unless not yet constructed in which case it may also be INVALID_TILE. */
116 assert((IsValidTile(tile) && (not_yet_constructed || IsTileType(tile, TileType::House))) || (not_yet_constructed && tile == INVALID_TILE));
117
118 this->root_spritegroup = HouseSpec::Get(house_id)->grf_prop.GetSpriteGroup(!not_yet_constructed);
119}
120
122{
123 return GSF_HOUSES;
124}
125
127{
128 return HouseSpec::Get(this->house_scope.house_id)->grf_prop.local_id;
129}
130
131void ResetHouseClassIDs()
132{
133 _class_mapping.clear();
134
135 /* Add initial entry for HOUSE_NO_CLASS. */
136 _class_mapping.emplace_back();
137}
138
139HouseClassID AllocateHouseClassID(uint8_t grf_class_id, uint32_t grfid)
140{
141 /* Start from 1 because 0 means that no class has been assigned. */
142 auto it = std::find_if(std::next(std::begin(_class_mapping)), std::end(_class_mapping), [grf_class_id, grfid](const HouseClassMapping &map) { return map.class_id == grf_class_id && map.grfid == grfid; });
143
144 /* HouseClass not found, allocate a new one. */
145 if (it == std::end(_class_mapping)) it = _class_mapping.insert(it, {.grfid = grfid, .class_id = grf_class_id});
146
147 return static_cast<HouseClassID>(std::distance(std::begin(_class_mapping), it));
148}
149
155{
156 t->cache.building_counts.id_count.clear();
157 t->cache.building_counts.class_count.clear();
158 t->cache.building_counts.id_count.resize(HouseSpec::Specs().size());
159 t->cache.building_counts.class_count.resize(_class_mapping.size());
160}
161
166{
167 _building_counts.id_count.clear();
168 _building_counts.class_count.clear();
169 _building_counts.id_count.resize(HouseSpec::Specs().size());
170 _building_counts.class_count.resize(_class_mapping.size());
171
172 for (Town *t : Town::Iterate()) {
174 }
175}
176
181std::span<const uint> GetBuildingHouseIDCounts()
182{
183 return _building_counts.id_count;
184}
185
193{
194 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
195
196 t->cache.building_counts.id_count[house_id]++;
197 _building_counts.id_count[house_id]++;
198
199 if (class_id == HOUSE_NO_CLASS) return;
200
201 t->cache.building_counts.class_count[class_id]++;
202 _building_counts.class_count[class_id]++;
203}
204
212{
213 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
214
215 if (t->cache.building_counts.id_count[house_id] > 0) t->cache.building_counts.id_count[house_id]--;
216 if (_building_counts.id_count[house_id] > 0) _building_counts.id_count[house_id]--;
217
218 if (class_id == HOUSE_NO_CLASS) return;
219
220 if (t->cache.building_counts.class_count[class_id] > 0) t->cache.building_counts.class_count[class_id]--;
221 if (_building_counts.class_count[class_id] > 0) _building_counts.class_count[class_id]--;
222}
223
224/* virtual */ uint32_t HouseScopeResolver::GetRandomBits() const
225{
226 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
228}
229
230/* virtual */ uint32_t HouseScopeResolver::GetRandomTriggers() const
231{
232 /* Note: Towns build houses over houses. So during construction checks 'tile' may be a valid but unrelated house. */
233 return this->not_yet_constructed ? 0 : GetHouseRandomTriggers(this->tile).base();
234}
235
236static uint32_t GetNumHouses(HouseID house_id, const Town *town)
237{
238 HouseClassID class_id = HouseSpec::Get(house_id)->class_id;
239
240 uint8_t map_id_count = ClampTo<uint8_t>(_building_counts.id_count[house_id]);
241 uint8_t map_class_count = ClampTo<uint8_t>(_building_counts.class_count[class_id]);
242 uint8_t town_id_count = ClampTo<uint8_t>(town->cache.building_counts.id_count[house_id]);
243 uint8_t town_class_count = ClampTo<uint8_t>(town->cache.building_counts.class_count[class_id]);
244
245 return map_class_count << 24 | town_class_count << 16 | map_id_count << 8 | town_id_count;
246}
247
255static uint32_t GetNearbyTileInformation(uint8_t parameter, TileIndex tile, bool grf_version8)
256{
257 tile = GetNearbyTile(parameter, tile);
258 return GetNearbyTileInformation(tile, grf_version8);
259}
260
271static uint32_t GetDistanceFromNearbyHouse(uint8_t parameter, TileIndex start_tile, HouseID start_house)
272{
273 uint8_t searchtype = GB(parameter, 6, 2);
274 uint8_t searchradius = GB(parameter, 0, 6);
275 if (searchradius < 1) return 0; // do not use a too low radius
276
277 const auto *start_hs = HouseSpec::Get(start_house);
278 const auto start_north_tile = start_tile + GetHouseNorthPart(start_house); // modifies 'start_house'!
279
280 for (auto tile : SpiralTileSequence(start_tile, 2 * searchradius + 1)) {
281 if (!IsTileType(tile, TileType::House)) continue;
282 HouseID house = GetHouseType(tile);
283 const HouseSpec *hs = HouseSpec::Get(house);
284 if (!hs->grf_prop.HasGrfFile()) continue; // must be one from a grf file
285 if (start_north_tile == tile + GetHouseNorthPart(house)) continue; // Always ignore origin house
286
287 bool match;
288 switch (searchtype) {
289 case 0:
290 match = hs->grf_prop.local_id == start_hs->grf_prop.local_id && // same local id as the one requested
291 hs->grf_prop.grfid == start_hs->grf_prop.grfid; // from the same grf
292 break;
293 case 1:
294 match = hs->class_id == start_hs->class_id && // same classid as the one requested
295 hs->grf_prop.grfid == start_hs->grf_prop.grfid; // from the same grf
296 break;
297 case 2:
298 match = hs->grf_prop.grfid == start_hs->grf_prop.grfid; // from the same grf
299 break;
300 default:
301 return 0;
302 }
303 if (match) return DistanceManhattan(tile, start_tile);
304 }
305 return 0;
306}
307
311/* virtual */ uint32_t HouseScopeResolver::GetVariable(uint8_t variable, [[maybe_unused]] uint32_t parameter, bool &available) const
312{
313 if (this->tile == INVALID_TILE) {
314 /* House does not yet exist, nor is it being planned to exist. Provide some default values instead. */
315 switch (variable) {
316 case 0x40: return TOWN_HOUSE_COMPLETED | this->view << 2; /* Construction stage. */
317 case 0x41: return 0;
318 case 0x42: return 0;
319 case 0x43: return 0;
320 case 0x44: return 0;
321 case 0x45: return _generating_world ? 1 : 0;
322 case 0x46: return 0;
323 case 0x47: return 0;
324 case 0x60: return 0;
325 case 0x61: return 0;
326 case 0x62: return 0;
327 case 0x63: return 0;
328 case 0x64: return 0;
329 case 0x65: return 0;
330 case 0x66: return 0xFFFFFFFF; /* Class and ID of nearby house. */
331 case 0x67: return 0;
332
333 case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, HouseSpec::Get(this->house_id)->badges, parameter);
334 }
335
336 Debug(grf, 1, "Unhandled house variable 0x{:X}", variable);
337 available = false;
338 return UINT_MAX;
339 }
340
341 switch (variable) {
342 /* Construction stage. */
343 case 0x40: return (IsTileType(this->tile, TileType::House) ? GetHouseBuildingStage(this->tile) : 0) | TileHash2Bit(TileX(this->tile), TileY(this->tile)) << 2;
344
345 /* Building age. */
346 case 0x41: return IsTileType(this->tile, TileType::House) ? GetHouseAge(this->tile).base() : 0;
347
348 /* Town zone */
349 case 0x42: return to_underlying(GetTownRadiusGroup(this->town, this->tile));
350
351 /* Terrain type */
352 case 0x43: return GetTerrainType(this->tile);
353
354 /* Number of this type of building on the map. */
355 case 0x44: return GetNumHouses(this->house_id, this->town);
356
357 /* Whether the town is being created or just expanded. */
358 case 0x45: return _generating_world ? 1 : 0;
359
360 /* Current animation frame. */
361 case 0x46: return IsTileType(this->tile, TileType::House) ? GetAnimationFrame(this->tile) : 0;
362
363 /* Position of the house */
364 case 0x47: return TileY(this->tile) << 16 | TileX(this->tile);
365
366 /* Building counts for old houses with id = parameter. */
367 case 0x60: return parameter < NEW_HOUSE_OFFSET ? GetNumHouses(parameter, this->town) : 0;
368
369 /* Building counts for new houses with id = parameter. */
370 case 0x61: {
371 const HouseSpec *hs = HouseSpec::Get(this->house_id);
372 if (!hs->grf_prop.HasGrfFile()) return 0;
373
374 HouseID new_house = _house_mngr.GetID(parameter, hs->grf_prop.grfid);
375 return new_house == INVALID_HOUSE_ID ? 0 : GetNumHouses(new_house, this->town);
376 }
377
378 /* Land info for nearby tiles. */
379 case 0x62: return GetNearbyTileInformation(parameter, this->tile, this->ro.grffile->grf_version >= 8);
380
381 /* Current animation frame of nearby house tiles */
382 case 0x63: {
383 TileIndex testtile = GetNearbyTile(parameter, this->tile);
384 return IsTileType(testtile, TileType::House) ? GetAnimationFrame(testtile) : 0;
385 }
386
387 /* Cargo acceptance history of nearby stations */
388 case 0x64: {
389 CargoType cargo_type = GetCargoTranslation(parameter, this->ro.grffile);
390 if (!IsValidCargoType(cargo_type)) return 0;
391
392 /* Extract tile offset. */
393 int8_t x_offs = GB(this->ro.GetRegister(0x100), 0, 8);
394 int8_t y_offs = GB(this->ro.GetRegister(0x100), 8, 8);
395 TileIndex testtile = Map::WrapToMap(this->tile + TileDiffXY(x_offs, y_offs));
396
397 StationFinder stations(TileArea(testtile, 1, 1));
398
399 /* Collect acceptance stats. */
400 uint32_t res = 0;
401 for (Station *st : stations.GetStations()) {
402 res |= st->goods[cargo_type].ConvertState();
403 }
404
405 /* Cargo triggered CB 148? */
406 if (HasBit(this->watched_cargo_triggers, cargo_type)) SetBit(res, 4);
407
408 return res;
409 }
410
411 /* Distance test for some house types */
412 case 0x65: return GetDistanceFromNearbyHouse(parameter, this->tile, this->house_id);
413
414 /* Class and ID of nearby house tile */
415 case 0x66: {
416 TileIndex testtile = GetNearbyTile(parameter, this->tile);
417 if (!IsTileType(testtile, TileType::House)) return 0xFFFFFFFF;
418 HouseID nearby_house_id = GetHouseType(testtile);
419 HouseSpec *hs = HouseSpec::Get(nearby_house_id);
420 /* Information about the grf local classid if the house has a class */
421 uint houseclass = 0;
422 if (hs->class_id != HOUSE_NO_CLASS) {
423 houseclass = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
424 houseclass |= _class_mapping[hs->class_id].class_id;
425 }
426 /* old house type or grf-local houseid */
427 uint local_houseid = 0;
428 if (nearby_house_id < NEW_HOUSE_OFFSET) {
429 local_houseid = nearby_house_id;
430 } else {
431 local_houseid = (hs->grf_prop.grffile == this->ro.grffile ? 1 : 2) << 8;
432 local_houseid |= ClampTo<uint8_t>(hs->grf_prop.local_id); // Spec only allows 8 bits, so all local-ids above 254 are clamped.
433 }
434 return houseclass << 16 | local_houseid;
435 }
436
437 /* GRFID of nearby house tile */
438 case 0x67: {
439 TileIndex testtile = GetNearbyTile(parameter, this->tile);
440 if (!IsTileType(testtile, TileType::House)) return 0xFFFFFFFF;
441 HouseID house_id = GetHouseType(testtile);
442 if (house_id < NEW_HOUSE_OFFSET) return 0;
443 /* Checking the grffile information via HouseSpec doesn't work
444 * in case the newgrf was removed. */
445 return _house_mngr.GetGRFID(house_id);
446 }
447
448 case 0x7A: return GetBadgeVariableResult(*this->ro.grffile, HouseSpec::Get(this->house_id)->badges, parameter);
449 }
450
451 Debug(grf, 1, "Unhandled house variable 0x{:X}", variable);
452
453 available = false;
454 return UINT_MAX;
455}
456
457uint16_t GetHouseCallback(CallbackID callback, uint32_t param1, uint32_t param2, HouseID house_id, Town *town, TileIndex tile, std::span<int32_t> regs100,
458 bool not_yet_constructed, uint8_t initial_random_bits, CargoTypes watched_cargo_triggers, int view)
459{
460 HouseResolverObject object(house_id, tile, town, callback, param1, param2,
461 not_yet_constructed, initial_random_bits, watched_cargo_triggers, view);
462 return object.ResolveCallback(regs100);
463}
464
465static void DrawTileLayout(const TileInfo *ti, const DrawTileSpriteSpan &dts, uint8_t stage, HouseID house_id)
466{
467 const HouseSpec *hs = HouseSpec::Get(house_id);
468 PaletteID palette = GetColourPalette(hs->random_colour[TileHash2Bit(ti->x, ti->y)]);
470 uint16_t callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
471 if (callback != CALLBACK_FAILED) {
472 /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
473 palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
474 }
475 }
476
477 SpriteID image = dts.ground.sprite;
478 PaletteID pal = dts.ground.pal;
479
480 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
481 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
482
483 if (GB(image, 0, SPRITE_WIDTH) != 0) {
484 DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
485 }
486
487 DrawNewGRFTileSeq(ti, &dts, TO_HOUSES, stage, palette);
488}
489
490void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
491{
492 const HouseSpec *hs = HouseSpec::Get(house_id);
493
494 if (ti->tileh != SLOPE_FLAT) {
495 bool draw_old_one = true;
497 /* Called to determine the type (if any) of foundation to draw for the house tile */
498 uint32_t callback_res = GetHouseCallback(CBID_HOUSE_DRAW_FOUNDATIONS, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
499 if (callback_res != CALLBACK_FAILED) draw_old_one = ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DRAW_FOUNDATIONS, callback_res);
500 }
501
502 if (draw_old_one) DrawFoundation(ti, FOUNDATION_LEVELED);
503 }
504
505 HouseResolverObject object(house_id, ti->tile, Town::GetByTile(ti->tile));
506
507 const auto *group = object.Resolve<TileLayoutSpriteGroup>();
508 if (group != nullptr) {
509 /* Limit the building stage to the number of stages supplied. */
510 uint8_t stage = GetHouseBuildingStage(ti->tile);
511 auto processor = group->ProcessRegisters(object, &stage);
512 auto dts = processor.GetLayout();
513 DrawTileLayout(ti, dts, stage, house_id);
514 }
515}
516
525void DrawNewHouseTileInGUI(int x, int y, const HouseSpec *spec, HouseID house_id, int view)
526{
527 HouseResolverObject object(house_id, INVALID_TILE, nullptr, CBID_NO_CALLBACK, 0, 0, true, view);
528 const auto *group = object.Resolve<TileLayoutSpriteGroup>();
529 if (group == nullptr) return;
530
531 uint8_t stage = TOWN_HOUSE_COMPLETED;
532 auto processor = group->ProcessRegisters(object, &stage);
533 auto dts = processor.GetLayout();
534
535 PaletteID palette = GetColourPalette(spec->random_colour[0]);
537 uint16_t callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, nullptr, INVALID_TILE, {}, true, view);
538 if (callback != CALLBACK_FAILED) {
539 /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
540 palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
541 }
542 }
543
544 SpriteID image = dts.ground.sprite;
545 PaletteID pal = dts.ground.pal;
546
547 if (HasBit(image, SPRITE_MODIFIER_CUSTOM_SPRITE)) image += stage;
548 if (HasBit(pal, SPRITE_MODIFIER_CUSTOM_SPRITE)) pal += stage;
549
550 if (GB(image, 0, SPRITE_WIDTH) != 0) {
551 DrawSprite(image, GroundSpritePaletteTransform(image, pal, palette), x, y);
552 }
553
554 DrawNewGRFTileSeqInGUI(x, y, &dts, stage, palette);
555}
556
557/* Simple wrapper for GetHouseCallback to keep the animation unified. */
558static uint16_t GetSimpleHouseCallback(CallbackID callback, uint32_t param1, uint32_t param2, const HouseSpec *spec, Town *town, TileIndex tile, CargoTypes extra_data)
559{
560 return GetHouseCallback(callback, param1, param2, spec - HouseSpec::Get(0), town, tile, {}, false, 0, extra_data);
561}
562
564struct HouseAnimationBase : public AnimationBase<HouseAnimationBase, HouseSpec, Town, CargoTypes, GetSimpleHouseCallback, TileAnimationFrameAnimationHelper<Town> > {
565 static constexpr CallbackID cb_animation_speed = CBID_HOUSE_ANIMATION_SPEED;
566 static constexpr CallbackID cb_animation_next_frame = CBID_HOUSE_ANIMATION_NEXT_FRAME;
567
568 static constexpr HouseCallbackMask cbm_animation_speed = HouseCallbackMask::AnimationSpeed;
569 static constexpr HouseCallbackMask cbm_animation_next_frame = HouseCallbackMask::AnimationNextFrame;
570};
571
572void AnimateNewHouseTile(TileIndex tile)
573{
574 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
575 if (hs == nullptr) return;
576
578}
579
580void TriggerHouseAnimation_ConstructionStageChanged(TileIndex tile, bool first_call)
581{
582 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
583
585 HouseAnimationBase::ChangeAnimationFrame(CBID_HOUSE_ANIMATION_TRIGGER_CONSTRUCTION_STAGE_CHANGED, hs, Town::GetByTile(tile), tile, Random(), first_call ? 1 : 0);
586 }
587}
588
589bool CanDeleteHouse(TileIndex tile)
590{
591 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
592
593 /* Humans are always allowed to remove buildings, as is water and disasters and
594 * anyone using the scenario editor. */
596 return true;
597 }
598
600 uint16_t callback_res = GetHouseCallback(CBID_HOUSE_DENY_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
601 return (callback_res == CALLBACK_FAILED || !ConvertBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DENY_DESTRUCTION, callback_res));
602 } else {
603 return !IsHouseProtected(tile);
604 }
605}
606
613static void TriggerHouseAnimation_TileLoop(TileIndex tile, bool sync, uint16_t random_bits)
614{
615 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
616
617 /* Check whether the matching trigger is enabled */
620 uint32_t param = sync ? (GB(Random(), 0, 16) | random_bits << 16) : Random();
622 }
623}
624
625bool NewHouseTileLoop(TileIndex tile)
626{
627 const HouseSpec *hs = HouseSpec::Get(GetHouseType(tile));
628
629 if (GetHouseProcessingTime(tile) > 0) {
631 return true;
632 }
633
634 TriggerHouseRandomisation(tile, HouseRandomTrigger::TileLoop);
635 if (hs->building_flags.Any(BUILDING_HAS_1_TILE)) TriggerHouseRandomisation(tile, HouseRandomTrigger::TileLoopNorth);
636
637 /* Call the unsynchronized tile loop trigger */
638 TriggerHouseAnimation_TileLoop(tile, false, 0);
639
640 /* Call the synchronized tile loop trigger, if this is the north tile */
641 if (hs->building_flags.Any(BUILDING_HAS_1_TILE)) {
642 uint16_t random = GB(Random(), 0, 16);
643 TriggerHouseAnimation_TileLoop(tile, true, random);
644 if (hs->building_flags.Any(BUILDING_2_TILES_Y)) TriggerHouseAnimation_TileLoop(TileAddXY(tile, 0, 1), true, random);
645 if (hs->building_flags.Any(BUILDING_2_TILES_X)) TriggerHouseAnimation_TileLoop(TileAddXY(tile, 1, 0), true, random);
646 if (hs->building_flags.Any(BUILDING_HAS_4_TILES)) TriggerHouseAnimation_TileLoop(TileAddXY(tile, 1, 1), true, random);
647 }
648
649 /* Check callback 21, which determines if a house should be destroyed. */
651 uint16_t callback_res = GetHouseCallback(CBID_HOUSE_DESTRUCTION, 0, 0, GetHouseType(tile), Town::GetByTile(tile), tile);
652 if (callback_res != CALLBACK_FAILED && Convert8bitBooleanCallback(hs->grf_prop.grffile, CBID_HOUSE_DESTRUCTION, callback_res)) {
653 ClearTownHouse(Town::GetByTile(tile), tile);
654 return false;
655 }
656 }
657
660 return true;
661}
662
663static void DoTriggerHouseRandomisation(TileIndex tile, HouseRandomTrigger trigger, uint8_t base_random, bool first)
664{
665 /* We can't trigger a non-existent building... */
666 assert(IsTileType(tile, TileType::House));
667
668 HouseID hid = GetHouseType(tile);
669 HouseSpec *hs = HouseSpec::Get(hid);
670
671 if (!hs->grf_prop.HasSpriteGroups()) return;
672
673 HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
674 auto waiting_random_triggers = GetHouseRandomTriggers(tile);
675 waiting_random_triggers.Set(trigger);
676 SetHouseRandomTriggers(tile, waiting_random_triggers); // store now for var 5F
677 object.SetWaitingRandomTriggers(waiting_random_triggers);
678
679 object.ResolveRerandomisation();
680
681 /* Store remaining triggers. */
682 waiting_random_triggers.Reset(object.GetUsedRandomTriggers());
683 SetHouseRandomTriggers(tile, waiting_random_triggers);
684
685 /* Rerandomise bits. Scopes other than SELF are invalid for houses. For bug-to-bug-compatibility with TTDP we ignore the scope. */
686 uint8_t new_random_bits = Random();
687 uint8_t random_bits = GetHouseRandomBits(tile);
688 uint32_t reseed = object.GetReseedSum();
689 random_bits &= ~reseed;
690 random_bits |= (first ? new_random_bits : base_random) & reseed;
691 SetHouseRandomBits(tile, random_bits);
692
693 switch (trigger) {
694 case HouseRandomTrigger::TileLoop:
695 /* Random value already set. */
696 break;
697
698 case HouseRandomTrigger::TileLoopNorth:
699 if (!first) {
700 /* The top tile is marked dirty by the usual TileLoop */
702 break;
703 }
704 /* Random value of first tile already set. */
705 if (hs->building_flags.Any(BUILDING_2_TILES_Y)) DoTriggerHouseRandomisation(TileAddXY(tile, 0, 1), trigger, random_bits, false);
706 if (hs->building_flags.Any(BUILDING_2_TILES_X)) DoTriggerHouseRandomisation(TileAddXY(tile, 1, 0), trigger, random_bits, false);
707 if (hs->building_flags.Any(BUILDING_HAS_4_TILES)) DoTriggerHouseRandomisation(TileAddXY(tile, 1, 1), trigger, random_bits, false);
708 break;
709 }
710}
711
712void TriggerHouseRandomisation(TileIndex t, HouseRandomTrigger trigger)
713{
714 DoTriggerHouseRandomisation(t, trigger, 0, true);
715}
716
724static void DoTriggerHouseAnimation_WatchedCargoAccepted(TileIndex tile, TileIndex origin, CargoTypes trigger_cargoes, uint16_t random)
725{
726 TileIndexDiffC diff = TileIndexToTileIndexDiffC(origin, tile);
727 uint32_t cb_info = random << 16 | (uint8_t)diff.y << 8 | (uint8_t)diff.x;
729}
730
737void TriggerHouseAnimation_WatchedCargoAccepted(TileIndex tile, CargoTypes trigger_cargoes)
738{
739 assert(IsTileType(tile, TileType::House));
740 HouseID id = GetHouseType(tile);
741 const HouseSpec *hs = HouseSpec::Get(id);
742
743 trigger_cargoes &= hs->watched_cargoes;
744 /* None of the trigger cargoes is watched? */
745 if (trigger_cargoes == 0) return;
746
747 /* Same random value for all tiles of a multi-tile house. */
748 uint16_t r = Random();
749
750 /* Do the callback, start at northern tile. */
751 TileIndex north = tile + GetHouseNorthPart(id);
752 hs = HouseSpec::Get(id);
753
754 DoTriggerHouseAnimation_WatchedCargoAccepted(north, tile, trigger_cargoes, r);
755 if (hs->building_flags.Any(BUILDING_2_TILES_Y)) DoTriggerHouseAnimation_WatchedCargoAccepted(TileAddXY(north, 0, 1), tile, trigger_cargoes, r);
756 if (hs->building_flags.Any(BUILDING_2_TILES_X)) DoTriggerHouseAnimation_WatchedCargoAccepted(TileAddXY(north, 1, 0), tile, trigger_cargoes, r);
757 if (hs->building_flags.Any(BUILDING_HAS_4_TILES)) DoTriggerHouseAnimation_WatchedCargoAccepted(TileAddXY(north, 1, 1), tile, trigger_cargoes, r);
758}
759
static constexpr uint GB(const T x, const uint8_t s, const uint8_t n)
Fetch n bits from x, started at bit s.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
uint8_t CargoType
Cargo slots to indicate a cargo type within a game.
Definition cargo_type.h:21
bool IsValidCargoType(CargoType cargo)
Test whether cargo type is not INVALID_CARGO.
Definition cargo_type.h:104
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Tstorage base() const noexcept
Retrieve the raw value behind this bit set.
constexpr bool Any(const Timpl &other) const
Test if any of the given values are set.
Generate TileIndices around a center tile or tile area, with increasing distance.
Structure contains cached list of stations nearby.
const StationList & GetStations()
Run a tile loop to find stations around a tile, on demand.
Definition of stuff that is very close to a company, like the company struct itself.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
static constexpr Owner OWNER_NONE
The tile has no ownership.
static constexpr Owner OWNER_WATER
The tile/execution is done by "water".
Functions related to debugging.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:17
bool _generating_world
Whether we are generating the map or not.
Definition genworld.cpp:74
Functions related to world/map generation.
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
Definition gfx.cpp:1038
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
@ SynchronisedCallback1B
synchronized callback 1B will be performed, on multi tile houses
Definition house.h:95
@ Callback1ARandomBits
callback 1A needs random bits
Definition house.h:96
static const HouseID NUM_HOUSES
Total number of houses.
Definition house.h:29
static const HouseID NEW_HOUSE_OFFSET
Offset for new houses.
Definition house.h:28
static const uint8_t TOWN_HOUSE_COMPLETED
Simple value that indicates the house has reached the final stage of construction.
Definition house.h:25
HouseRandomTrigger
Randomisation triggers for houses.
Definition house_type.h:21
uint16_t HouseClassID
Classes of houses.
Definition house_type.h:16
uint16_t HouseID
OpenTTD ID of house types.
Definition house_type.h:15
void DrawFoundation(TileInfo *ti, Foundation f)
Draw foundation f at tile ti.
Functions related to OTTD's landscape.
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition map.cpp:158
TileIndex TileAddXY(TileIndex tile, int x, int y)
Adds a given offset to a tile.
Definition map_func.h:472
TileIndexDiff TileDiffXY(int x, int y)
Calculates an offset for the given coordinate(-offset).
Definition map_func.h:391
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:427
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:417
TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
Returns the diff between two tiles.
Definition map_func.h:533
constexpr To ClampTo(From value)
Clamp the given value down to lie within the requested type.
GrfSpecFeature
Definition newgrf.h:71
Function implementations related to NewGRF animation.
uint32_t GetBadgeVariableResult(const GRFFile &grffile, std::span< const BadgeID > badges, uint32_t parameter)
Test for a matching badge in a list of badges, returning the number of matching bits.
Functions related to NewGRF badges.
CallbackID
List of implemented NewGRF callbacks.
@ CBID_HOUSE_ANIMATION_TRIGGER_WATCHED_CARGO_ACCEPTED
Called when a cargo type specified in property 20 is accepted.
@ CBID_HOUSE_ANIMATION_TRIGGER_TILE_LOOP
Called for periodically starting or stopping the animation.
@ CBID_HOUSE_COLOUR
Called to determine the colour of a town building.
@ CBID_HOUSE_DRAW_FOUNDATIONS
Called to determine the type (if any) of foundation to draw for house tile.
@ CBID_NO_CALLBACK
Set when using the callback resolve system, but not to resolve a callback.
@ CBID_HOUSE_ANIMATION_SPEED
Called to indicate how long the current animation frame should last.
@ CBID_HOUSE_ANIMATION_NEXT_FRAME
Determine the next animation frame for a house.
@ CBID_HOUSE_DENY_DESTRUCTION
Called to determine whether a town building can be destroyed.
@ CBID_RANDOM_TRIGGER
Set when calling a randomizing trigger (almost undocumented).
@ CBID_HOUSE_ANIMATION_TRIGGER_CONSTRUCTION_STAGE_CHANGED
Called whenever the construction stage of a house changes.
@ CBID_HOUSE_DESTRUCTION
Called periodically to determine if a house should be destroyed.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
HouseCallbackMask
Callback masks for houses.
@ Destruction
trigger destruction of building
@ DrawFoundations
decides if default foundations need to be drawn
@ AnimationNextFrame
decides next animation frame
@ DenyDestruction
conditional protection
@ AnimationSpeed
decides animation speed
@ Colour
decide the colour of the building
@ AnimationTriggerConstructionStageChanged
change animation when construction stage changes
@ AnimationTriggerTileLoop
periodically start/stop the animation
CargoType GetCargoTranslation(uint8_t cargo, const GRFFile *grffile, bool usebit)
Translate a GRF-local cargo slot/bitnum into a CargoType.
Cargo support for NewGRFs.
bool Convert8bitBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
uint32_t GetNearbyTileInformation(TileIndex tile, bool grf_version8)
Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
bool ConvertBooleanCallback(const GRFFile *grffile, uint16_t cbid, uint16_t cb_res)
Converts a callback result into a boolean.
uint32_t GetTerrainType(TileIndex tile, TileContext context)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
TileIndex GetNearbyTile(uint8_t parameter, TileIndex tile, bool signed_offsets, Axis axis)
Get the tile at the given offset.
void DecreaseBuildingCount(Town *t, HouseID house_id)
DecreaseBuildingCount() Decrease the number of a building when it is deleted.
void IncreaseBuildingCount(Town *t, HouseID house_id)
IncreaseBuildingCount() Increase the count of a building when it has been added by a town.
static void DoTriggerHouseAnimation_WatchedCargoAccepted(TileIndex tile, TileIndex origin, CargoTypes trigger_cargoes, uint16_t random)
Run the watched cargo accepted callback for a single house tile.
static void TriggerHouseAnimation_TileLoop(TileIndex tile, bool sync, uint16_t random_bits)
Call the tile loop animation trigger for houses, if enabled.
std::span< const uint > GetBuildingHouseIDCounts()
Get read-only span of total HouseID building counts.
void DrawNewHouseTileInGUI(int x, int y, const HouseSpec *spec, HouseID house_id, int view)
Draw representation of a house tile for GUI purposes.
static uint32_t GetDistanceFromNearbyHouse(uint8_t parameter, TileIndex start_tile, HouseID start_house)
This function will activate a search around a central tile, looking for some houses that fit the requ...
void InitializeBuildingCounts()
Initialise global building counts and all town building counts.
void TriggerHouseAnimation_WatchedCargoAccepted(TileIndex tile, CargoTypes trigger_cargoes)
Run watched cargo accepted callback for a house.
static const GRFFile * GetHouseSpecGrf(HouseID house_id)
Retrieve the grf file associated with a house.
static uint32_t GetNearbyTileInformation(uint8_t parameter, TileIndex tile, bool grf_version8)
Get information about a nearby tile.
Functions related to NewGRF houses.
Functions related to NewGRF provided sounds.
Action 2 handling.
Functions to handle the town part of NewGRF towns.
A number of safeguards to prevent using unsafe methods.
@ SLOPE_FLAT
a flat tile
Definition slope_type.h:48
@ FOUNDATION_LEVELED
The tile is leveled up to a flat slope.
Definition slope_type.h:94
static PaletteID GetColourPalette(Colours colour)
Get recolour palette for a colour.
Definition sprite.h:212
void DrawNewGRFTileSeq(const struct TileInfo *ti, const DrawTileSprites *dts, TransparencyOption to, uint32_t stage, PaletteID default_palette)
Draw NewGRF industrytile or house sprite layout.
Definition sprite.h:150
void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *dts, uint32_t stage, PaletteID default_palette)
Draw NewGRF object in GUI.
Definition sprite.h:163
PaletteID GroundSpritePaletteTransform(SpriteID image, PaletteID pal, PaletteID default_pal)
Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite.
Definition sprite.h:198
static constexpr uint8_t SPRITE_MODIFIER_CUSTOM_SPRITE
these masks change the colours of the palette for a sprite.
Definition sprites.h:1559
static constexpr uint8_t SPRITE_WIDTH
number of bits for the sprite number
Definition sprites.h:1549
Base classes/functions for stations.
Definition of base types and functions in a cross-platform compatible way.
Helper class for a unified approach to NewGRF animation.
static void AnimateTile(const HouseSpec *spec, Town *obj, TileIndex tile, bool random_animation, CargoTypes extra_data=0)
static void ChangeAnimationFrame(CallbackID cb, const HouseSpec *spec, Town *obj, TileIndex tile, uint32_t random_bits, uint32_t trigger, CargoTypes extra_data=0)
static bool IsValidHumanID(auto index)
Is this company a valid company, not controlled by a NoAI program?
T x
X coordinate.
T y
Y coordinate.
Ground palette sprite of a tile, together with its sprite layout.
Definition sprite.h:67
PalSpriteID ground
Palette and sprite for the ground.
Definition sprite.h:53
const struct GRFFile * grffile
grf file that introduced this entity
uint16_t local_id
id defined by the grf file for this entity
uint32_t grfid
grfid that introduced this entity.
bool HasGrfFile() const
Test if this entity was introduced by NewGRF.
Dynamic data of a loaded NewGRF.
Definition newgrf.h:117
Helper class for animation control.
Makes class IDs unique to each GRF file.
uint8_t class_id
The class id within the grf file.
uint32_t grfid
The GRF ID of the file this class belongs to.
Resolver object to be used for houses (feature 07 spritegroups).
HouseResolverObject(HouseID house_id, TileIndex tile, Town *town, CallbackID callback=CBID_NO_CALLBACK, uint32_t param1=0, uint32_t param2=0, bool not_yet_constructed=false, uint8_t initial_random_bits=0, CargoTypes watched_cargo_triggers=0, int view=0)
Construct a resolver for a house.
uint32_t GetDebugID() const override
Get an identifier for the item being resolved.
GrfSpecFeature GetFeature() const override
Get the feature number being resolved for.
int view
View when house does yet exist.
Town * town
Town of this house.
TileIndex tile
Tile of this house.
CargoTypes watched_cargo_triggers
Cargo types that triggered the watched cargo callback.
uint32_t GetVariable(uint8_t variable, uint32_t parameter, bool &available) const override
uint16_t initial_random_bits
Random bits during construction checks.
uint32_t GetRandomBits() const override
Get a few random bits.
HouseID house_id
Type of house being queried.
uint32_t GetRandomTriggers() const override
Get the triggers.
bool not_yet_constructed
True for construction check.
SubstituteGRFFileProps grf_prop
Properties related the the grf file.
Definition house.h:116
CargoTypes watched_cargoes
Cargo types watched for acceptance.
Definition house.h:125
static HouseSpec * Get(size_t house_id)
Get the spec for a house ID.
BuildingFlags building_flags
some flags that describe the house (size, stadium etc...)
Definition house.h:111
uint8_t processing_time
Periodic refresh multiplier.
Definition house.h:123
HouseCallbackMasks callback_mask
Bitmask of house callbacks that have to be called.
Definition house.h:117
HouseExtraFlags extra_flags
some more flags
Definition house.h:120
HouseID Index() const
Gets the index of this spec.
HouseClassID class_id
defines the class this house has (not grf file based)
Definition house.h:121
Colours random_colour[4]
4 "random" colours
Definition house.h:118
static std::vector< HouseSpec > & Specs()
Get a reference to all HouseSpecs.
static TileIndex WrapToMap(TileIndex tile)
'Wraps' the given "tile" so it is within the map.
Definition map_func.h:319
SpriteID sprite
The 'real' sprite.
Definition gfx_type.h:23
PaletteID pal
The palette (use PAL_NONE) if not needed).
Definition gfx_type.h:24
static Pool::IterateWrapper< Town > Iterate(size_t from=0)
CallbackID callback
Callback being resolved.
const SpriteGroup * root_spritegroup
Root SpriteGroup to use for resolving.
ResolverObject & ro
Surrounding resolver object.
Specialization of ResolverObject with type-safe access to RandomTriggers.
const struct SpriteGroup * GetSpriteGroup(bool entity_exists) const
Get the standard sprite group.
bool HasSpriteGroups() const
Check whether the entity has sprite groups.
Station data structure.
A pair-construct of a TileIndexDiff.
Definition map_type.h:31
int16_t x
The x value of the coordinate.
Definition map_type.h:32
int16_t y
The y value of the coordinate.
Definition map_type.h:33
Tile information, used while rendering the tile.
Definition tile_cmd.h:32
Slope tileh
Slope of the tile.
Definition tile_cmd.h:33
TileIndex tile
Tile index.
Definition tile_cmd.h:34
Action 2 sprite layout for houses, industry tiles, objects and airport tiles.
BuildingCounts< uint16_t > building_counts
The number of each type of building in the town.
Definition town.h:57
Town data structure.
Definition town.h:63
TownCache cache
Container for all cacheable data.
Definition town.h:66
static bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
uint8_t GetAnimationFrame(Tile t)
Get the current animation frame.
Definition tile_map.h:250
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
uint TileHash2Bit(uint x, uint y)
Get the last two bits of the TileHash from a tile position.
Definition tile_map.h:342
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
@ House
A house by a town.
Definition tile_type.h:52
OrthogonalTileArea TileArea
Shorthand for the much more common orthogonal tile area.
Base of the town class.
TileIndexDiff GetHouseNorthPart(HouseID &house)
Determines if a given HouseID is part of a multitile house.
void ClearTownHouse(Town *t, TileIndex tile)
Clear a town house.
HouseZone GetTownRadiusGroup(const Town *t, TileIndex tile)
Returns the bit corresponding to the town zone of the specified tile.
HouseID GetHouseType(Tile t)
Get the type of this house, which is an index into the house spec array.
Definition town_map.h:60
void SetHouseRandomBits(Tile t, uint8_t random)
Set the random bits for this house.
Definition town_map.h:284
uint8_t GetHouseRandomBits(Tile t)
Get the random bits for this house.
Definition town_map.h:297
TimerGameCalendar::Year GetHouseAge(Tile t)
Get the age of the house.
Definition town_map.h:271
void DecHouseProcessingTime(Tile t)
Decrease the amount of time remaining before the tile loop processes this tile.
Definition town_map.h:358
uint8_t GetHouseBuildingStage(Tile t)
House Construction Scheme.
Definition town_map.h:205
void SetHouseRandomTriggers(Tile t, HouseRandomTriggers triggers)
Set the activated triggers bits for this house.
Definition town_map.h:310
HouseRandomTriggers GetHouseRandomTriggers(Tile t)
Get the already activated triggers bits for this house.
Definition town_map.h:323
void SetHouseProcessingTime(Tile t, uint8_t time)
Set the amount of time remaining before the tile loop processes this tile.
Definition town_map.h:347
bool IsHouseProtected(Tile t)
Check if the house is protected from removal by towns.
Definition town_map.h:82
uint8_t GetHouseProcessingTime(Tile t)
Get the amount of time remaining before the tile loop processes this tile.
Definition town_map.h:335
@ TO_HOUSES
town buildings
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:579