OpenTTD Source 20260208-master-g43af8e94d0
tunnelbridge_cmd.cpp File Reference

This file deals with tunnels and bridges (non-gui stuff). More...

#include "stdafx.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "train.h"
#include "ship.h"
#include "roadveh.h"
#include "pathfinder/yapf/yapf_cache.h"
#include "newgrf_sound.h"
#include "autoslope.h"
#include "tunnelbridge_map.h"
#include "strings_func.h"
#include "timer/timer_game_calendar.h"
#include "clear_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "tunnelbridge.h"
#include "cheat_type.h"
#include "elrail_func.h"
#include "pbs.h"
#include "company_base.h"
#include "newgrf_railtype.h"
#include "newgrf_roadtype.h"
#include "object_base.h"
#include "water.h"
#include "company_gui.h"
#include "tunnelbridge_cmd.h"
#include "landscape_cmd.h"
#include "terraform_cmd.h"
#include "table/strings.h"
#include "table/bridge_land.h"
#include "safeguards.h"

Go to the source code of this file.

Functions

void MarkBridgeDirty (TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
 Mark bridge tiles dirty.
void MarkBridgeDirty (TileIndex tile)
 Mark bridge tiles dirty.
void ResetBridges ()
 Reset the data been eventually changed by the grf loaded.
int CalcBridgeLenCostFactor (int length)
 Calculate the price factor for building a long bridge.
Foundation GetBridgeFoundation (Slope tileh, Axis axis)
 Get the foundation for a bridge.
bool HasBridgeFlatRamp (Slope tileh, Axis axis)
 Determines if the track on a bridge ramp is flat or goes up/down.
static bool BridgeHasCustomSpriteTable (BridgeType bridge_type, BridgePieces piece)
 Test if bridge piece uses a custom sprite table.
static std::span< const PalSpriteIDGetBridgeSpriteTable (BridgeType bridge_type, BridgePieces piece)
 Get the sprite table for a rail/road bridge piece.
static uint8_t GetBridgeSpriteTableBaseOffset (TransportType transport_type, TileIndex ramp)
 Get the sprite table transport type base offset for a rail/road bridge.
static uint8_t GetBridgeRampDirectionBaseOffset (DiagDirection diagdir)
 Get bridge sprite table base offset for the ramp part of bridge.
static uint8_t GetBridgeMiddleAxisBaseOffset (Axis axis)
 Get bridge sprite table base offset for the middle part of bridge.
static CommandCost CheckBridgeSlope (BridgePieces bridge_piece, Axis axis, Slope &tileh, int &z)
 Determines the foundation for the bridge head, and tests if the resulting slope is valid.
CommandCost CheckBridgeAvailability (BridgeType bridge_type, uint bridge_len, DoCommandFlags flags)
 Is a bridge of the specified type and length available?
static Money TunnelBridgeClearCost (TileIndex tile, Price base_price)
 Calculate the base cost of clearing a tunnel/bridge per tile.
static CommandCost CheckBuildAbove (TileIndex tile, DoCommandFlags flags, Axis axis, int height)
CommandCost CmdBuildBridge (DoCommandFlags flags, TileIndex tile_end, TileIndex tile_start, TransportType transport_type, BridgeType bridge_type, uint8_t road_rail_type)
 Build a Bridge.
CommandCost CmdBuildTunnel (DoCommandFlags flags, TileIndex start_tile, TransportType transport_type, uint8_t road_rail_type)
 Build Tunnel.
static CommandCost CheckAllowRemoveTunnelBridge (TileIndex tile)
 Are we allowed to remove the tunnel or bridge at tile?
static CommandCost DoClearTunnel (TileIndex tile, DoCommandFlags flags)
 Remove a tunnel from the game, update town rating, etc.
static CommandCost DoClearBridge (TileIndex tile, DoCommandFlags flags)
 Remove a bridge from the game, update town rating, etc.
static CommandCost ClearTile_TunnelBridge (TileIndex tile, DoCommandFlags flags)
 Remove a tunnel or a bridge from the game.
static void DrawPillar (const PalSpriteID &psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
 Draw a single pillar sprite.
static int DrawPillarColumn (int z_bottom, int z_top, const PalSpriteID &psid, int x, int y, int w, int h)
 Draw two bridge pillars (north and south).
static void DrawBridgePillars (const PalSpriteID &psid, const TileInfo *ti, Axis axis, bool drawfarpillar, int x, int y, int z_bridge)
 Draws the pillars under high bridges.
static void GetBridgeRoadCatenary (const RoadTypeInfo *rti, TileIndex head_tile, int offset, bool head, SpriteID &spr_back, SpriteID &spr_front)
 Retrieve the sprites required for catenary on a road/tram bridge.
static void DrawBridgeRoadBits (TileIndex head_tile, int x, int y, int z, int offset, bool head, bool is_custom_layout)
 Draws the road and trambits over an already drawn (lower end) of a bridge.
static void DrawTile_TunnelBridge (TileInfo *ti)
 Draws a tunnel of bridge tile.
static BridgePieces CalcBridgePiece (uint north, uint south)
 Compute bridge piece.
static BridgePillarFlags GetBridgeTilePillarFlags (TileIndex tile, TileIndex rampnorth, TileIndex rampsouth, BridgeType type, TransportType transport_type)
 Get pillar information for a bridge middle tile.
void DrawBridgeMiddle (const TileInfo *ti, BridgePillarFlags blocked_pillars)
 Draw the middle bits of a bridge.
static int GetSlopePixelZ_TunnelBridge (TileIndex tile, uint x, uint y, bool ground_vehicle)
static Foundation GetFoundation_TunnelBridge (TileIndex tile, Slope tileh)
static void GetTileDesc_TunnelBridge (TileIndex tile, TileDesc &td)
static void TileLoop_TunnelBridge (TileIndex tile)
static TrackStatus GetTileTrackStatus_TunnelBridge (TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
static void ChangeTileOwner_TunnelBridge (TileIndex tile, Owner old_owner, Owner new_owner)
template<typename T>
static void PrepareToEnterBridge (T *gv)
 Helper to prepare the ground vehicle when entering a bridge.
static VehicleEnterTileStates VehicleEnter_TunnelBridge (Vehicle *v, TileIndex tile, int x, int y)
static CommandCost TerraformTile_TunnelBridge (TileIndex tile, DoCommandFlags flags, int z_new, Slope tileh_new)
static CommandCost CheckBuildAbove_TunnelBridge (TileIndex tile, DoCommandFlags flags, Axis axis, int height)

Variables

BridgeSpec _bridge [MAX_BRIDGES]
 The specification of all bridges.
TileIndex _build_tunnel_endtile
 The end of a tunnel; as hidden return from the tunnel build command for GUI purposes.
static const int BRIDGE_Z_START = 3
 Z position of the bridge sprites relative to bridge height (downwards).
static const uint8_t TUNNEL_SOUND_FRAME = 1
 Frame when the 'enter tunnel' sound should be played.
const uint8_t _tunnel_visibility_frame [DIAGDIR_END] = {12, 8, 8, 12}
 Frame when a vehicle should be hidden in a tunnel with a certain direction.
const TileTypeProcs _tile_type_tunnelbridge_procs

Detailed Description

This file deals with tunnels and bridges (non-gui stuff).

Todo
separate this file into two.

Definition in file tunnelbridge_cmd.cpp.

Function Documentation

◆ BridgeHasCustomSpriteTable()

bool BridgeHasCustomSpriteTable ( BridgeType bridge_type,
BridgePieces piece )
static

Test if bridge piece uses a custom sprite table.

Parameters
bridge_typeBridge type.
pieceBridge piece.
Returns
True iff a custom sprite table is used for the bridge piece.

Definition at line 143 of file tunnelbridge_cmd.cpp.

References GetBridgeSpec(), and BridgeSpec::sprite_table.

Referenced by DrawBridgeMiddle(), and DrawTile_TunnelBridge().

◆ CalcBridgeLenCostFactor()

int CalcBridgeLenCostFactor ( int length)

Calculate the price factor for building a long bridge.

Basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6, 7,7,7,7,7,7,7, 8,8,8,8,8,8,8,8,

Parameters
lengthLength of the bridge.
Returns
Price factor for the bridge.

Definition at line 93 of file tunnelbridge_cmd.cpp.

Referenced by CmdBuildBridge(), and ShowBuildBridgeWindow().

◆ CalcBridgePiece()

BridgePieces CalcBridgePiece ( uint north,
uint south )
static

Compute bridge piece.

Computes the bridge piece to display depending on the position inside the bridge. bridges pieces sequence (middle parts). Note that it is not covering the bridge heads, which are always referenced by the same sprite table. bridge len 1: BRIDGE_PIECE_NORTH bridge len 2: BRIDGE_PIECE_NORTH BRIDGE_PIECE_SOUTH bridge len 3: BRIDGE_PIECE_NORTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_SOUTH bridge len 4: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 5: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_MIDDLE_EVEN BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 6: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH bridge len 7: BRIDGE_PIECE_NORTH BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_MIDDLE_ODD BRIDGE_PIECE_INNER_NORTH BRIDGE_PIECE_INNER_SOUTH BRIDGE_PIECE_SOUTH #0 - always as first, #1 - always as last (if len>1) #2,#3 are to pair in order for odd bridges: #5 is going in the bridge middle if on even position, #4 on odd (counting from 0)

Parameters
northNorthernmost tile of bridge
southSouthernmost tile of bridge
Returns
Index of bridge piece

Definition at line 1570 of file tunnelbridge_cmd.cpp.

Referenced by DrawBridgeMiddle(), and GetBridgeTilePillarFlags().

◆ ChangeTileOwner_TunnelBridge()

void ChangeTileOwner_TunnelBridge ( TileIndex tile,
Owner old_owner,
Owner new_owner )
static

Definition at line 1869 of file tunnelbridge_cmd.cpp.

◆ CheckAllowRemoveTunnelBridge()

CommandCost CheckAllowRemoveTunnelBridge ( TileIndex tile)
inlinestatic

Are we allowed to remove the tunnel or bridge at tile?

Parameters
tileEnd point of the tunnel or bridge.
Returns
A succeeded command if the tunnel or bridge may be removed, a failed command otherwise.

Definition at line 821 of file tunnelbridge_cmd.cpp.

References _cheats, _current_company, _settings_game, CheckOwnership(), CheckTileOwnership(), GetRoadOwner(), GetTileOwner(), GetTunnelBridgeTransportType(), INVALID_ROADTYPE, OWNER_NONE, OWNER_TOWN, OWNER_WATER, RTT_ROAD, RTT_TRAM, CommandCost::Succeeded(), TRANSPORT_RAIL, TRANSPORT_ROAD, and TRANSPORT_WATER.

Referenced by DoClearBridge(), and DoClearTunnel().

◆ CheckBridgeAvailability()

CommandCost CheckBridgeAvailability ( BridgeType bridge_type,
uint bridge_len,
DoCommandFlags flags )

Is a bridge of the specified type and length available?

Parameters
bridge_typeWanted type of bridge.
bridge_lenWanted length of the bridge.
flagsType of operation.
Returns
A succeeded (the requested bridge is available) or failed (it cannot be built) command.

Definition at line 239 of file tunnelbridge_cmd.cpp.

References _settings_game, BridgeSpec::avail_year, CMD_ERROR, GetBridgeSpec(), MAX_BRIDGES, BridgeSpec::max_length, BridgeSpec::min_length, QueryCost, BaseBitSet< Timpl, Tvalue_type, Tstorage, Tmask >::Test(), and TimerGameCalendar::year.

Referenced by CmdBuildBridge(), and ShowBuildBridgeWindow().

◆ CheckBridgeSlope()

CommandCost CheckBridgeSlope ( BridgePieces bridge_piece,
Axis axis,
Slope & tileh,
int & z )
static

Determines the foundation for the bridge head, and tests if the resulting slope is valid.

Parameters
bridge_pieceDirection of the bridge head.
axisAxis of the bridge
tilehSlope of the tile under the north bridge head; returns slope on top of foundation
zTileZ corresponding to tileh, gets modified as well
Returns
Error or cost for bridge foundation

Definition at line 212 of file tunnelbridge_cmd.cpp.

References ApplyFoundationToSlope(), AXIS_X, BuildFoundation, CMD_ERROR, EXPENSES_CONSTRUCTION, FOUNDATION_NONE, GetBridgeFoundation(), SLOPE_FLAT, SLOPE_NE, SLOPE_NW, SLOPE_SE, and SLOPE_SW.

Referenced by CmdBuildBridge().

◆ CheckBuildAbove()

CommandCost CheckBuildAbove ( TileIndex tile,
DoCommandFlags flags,
Axis axis,
int height )
static

Definition at line 291 of file tunnelbridge_cmd.cpp.

◆ CheckBuildAbove_TunnelBridge()

CommandCost CheckBuildAbove_TunnelBridge ( TileIndex tile,
DoCommandFlags flags,
Axis axis,
int height )
static

Definition at line 2127 of file tunnelbridge_cmd.cpp.

◆ ClearTile_TunnelBridge()

CommandCost ClearTile_TunnelBridge ( TileIndex tile,
DoCommandFlags flags )
static

Remove a tunnel or a bridge from the game.

Parameters
tileTile containing one of the endpoints.
flagsCommand flags.
Returns
Succeeded or failed command.

Definition at line 1040 of file tunnelbridge_cmd.cpp.

References Auto, DoClearBridge(), DoClearTunnel(), IsTunnel(), and BaseBitSet< Timpl, Tvalue_type, Tstorage, Tmask >::Test().

◆ CmdBuildBridge()

CommandCost CmdBuildBridge ( DoCommandFlags flags,
TileIndex tile_end,
TileIndex tile_start,
TransportType transport_type,
BridgeType bridge_type,
uint8_t road_rail_type )

Build a Bridge.

Parameters
flagstype of operation
tile_endend tile
tile_startstart tile
transport_typetransport type.
bridge_typebridge type (hi bh)
road_rail_typerail type or road types.
Returns
the cost of this operation or an error

Definition at line 310 of file tunnelbridge_cmd.cpp.

References _current_company, _local_company, _settings_game, CommandCost::AddCost(), AddSideToSignalBuffer(), AXIS_X, AXIS_Y, AxisToDiagDir(), AxisToTrack(), BuildAqueduct, BuildBridge, Town::cache, CalcBridgeLenCostFactor(), CalcClosestTownFromTile(), ChangeTownRating(), CheckBridgeAvailability(), CheckBridgeSlope(), CheckForDockingTile(), ClearBridge, ClosestTownFromTile(), CMD_ERROR, CommandCostWithParam(), DirtyCompanyInfrastructureWindows(), DistanceSquare(), Execute, EXPENSES_CONSTRUCTION, CommandCost::Failed(), GetBridgeAxis(), GetBridgeHeight(), GetBridgeSpec(), GetBridgeType(), CommandCost::GetCost(), GetNorthernBridgeEnd(), GetOtherBridgeEnd(), GetRailType(), GetRoadOwner(), GetTileMaxZ(), GetTileOwner(), GetTileSlopeZ(), GetTileZ(), GetTunnelBridgeLength(), GetTunnelBridgeTransportType(), HasTunnelBridgeReservation(), Company::infrastructure, INVALID_DIAGDIR, INVALID_RAILTYPE, INVALID_ROADTYPE, CompanyProperties::is_ai, IsBridgeAbove(), IsBridgeTile(), IsTileOwner(), IsValidTile(), MakeAqueductBridgeRamp(), MakeRailBridgeRamp(), MakeRoadBridgeRamp(), MarkBridgeDirty(), OWNER_DEITY, OWNER_NONE, OWNER_TOWN, QueryCost, CompanyInfrastructure::rail, RailBuildCost(), RATING_TUNNEL_BRIDGE_UP_STEP, ReverseDiagDir(), CompanyInfrastructure::road, RoadBuildCost(), RTT_ROAD, RTT_TRAM, SetBridgeMiddle(), SetTunnelBridgeReservation(), SLOPE_FLAT, TownCache::squared_town_zone_radius, BaseBitSet< Timpl, Tvalue_type, Tstorage, Tmask >::Test(), TileDiffXY(), TileOffsByAxis(), TileX(), TileY(), to_underlying(), TownEdge, TRANSPORT_RAIL, TRANSPORT_ROAD, TRANSPORT_WATER, TUNNELBRIDGE_TRACKBIT_FACTOR, TunnelBridgeClearCost(), ValParamRailType(), ValParamRoadType(), CompanyInfrastructure::water, Town::xy, and YapfNotifyTrackLayoutChange().

◆ CmdBuildTunnel()

CommandCost CmdBuildTunnel ( DoCommandFlags flags,
TileIndex start_tile,
TransportType transport_type,
uint8_t road_rail_type )

◆ DoClearBridge()

◆ DoClearTunnel()

◆ DrawBridgeMiddle()

◆ DrawBridgePillars()

void DrawBridgePillars ( const PalSpriteID & psid,
const TileInfo * ti,
Axis axis,
bool drawfarpillar,
int x,
int y,
int z_bridge )
static

Draws the pillars under high bridges.

Parameters
psidImage and palette of a bridge pillar.
tiTileInfo of current bridge-middle-tile.
axisOrientation of bridge.
drawfarpillarWhether to draw the pillar at the back
xSprite X position of front pillar.
ySprite Y position of front pillar.
z_bridgeAbsolute height of bridge bottom.

< bounding box size of pillars along bridge direction

< sprite position offset of back facing pillar

< big number compared to sprite size

Definition at line 1098 of file tunnelbridge_cmd.cpp.

References AxisToDiagDir(), DrawPillar(), DrawPillarColumn(), GetSlopePixelZOnEdge(), OtherAxis(), ReverseDiagDir(), PalSpriteID::sprite, TILE_HEIGHT, TileInfo::tileh, and Coord3D< T >::z.

◆ DrawBridgeRoadBits()

void DrawBridgeRoadBits ( TileIndex head_tile,
int x,
int y,
int z,
int offset,
bool head,
bool is_custom_layout )
static

Draws the road and trambits over an already drawn (lower end) of a bridge.

Parameters
head_tilebridge head tile with roadtype information
xthe x of the bridge
ythe y of the bridge
zthe z of the bridge
offsetsprite offset identifying flat to sloped bridge tiles
headare we drawing bridge head?
is_custom_layoutSet if the bridge uses a custom sprite layout.

Definition at line 1181 of file tunnelbridge_cmd.cpp.

References AddSortableSpriteToDraw(), EndSpriteCombine(), GetBridgeRoadCatenary(), GetCustomRoadSprite(), GetRoadTypeInfo(), HasRoadCatenaryDrawn(), INVALID_ROADTYPE, IsInvisibilitySet(), IsTransparencySet(), lengthof, ROTSG_BRIDGE, ROTSG_OVERLAY, StartSpriteCombine(), TCX_NORMAL, TCX_ON_BRIDGE, TILE_SIZE, TO_BRIDGES, and TO_CATENARY.

Referenced by DrawBridgeMiddle(), and DrawTile_TunnelBridge().

◆ DrawPillar()

void DrawPillar ( const PalSpriteID & psid,
int x,
int y,
int z,
uint8_t w,
uint8_t h,
const SubSprite * subsprite )
inlinestatic

Draw a single pillar sprite.

Parameters
psidPillarsprite
xPillar X
yPillar Y
zPillar Z
wBounding box size in X direction
hBounding box size in Y direction
subspriteOptional subsprite for drawing halfpillars

< Start offset of pillar wrt. bridge (downwards)

Definition at line 1061 of file tunnelbridge_cmd.cpp.

References AddSortableSpriteToDraw(), BRIDGE_Z_START, PalSpriteID::pal, PalSpriteID::sprite, and TILE_HEIGHT.

Referenced by DrawBridgePillars(), and DrawPillarColumn().

◆ DrawPillarColumn()

int DrawPillarColumn ( int z_bottom,
int z_top,
const PalSpriteID & psid,
int x,
int y,
int w,
int h )
static

Draw two bridge pillars (north and south).

Parameters
z_bottomBottom Z
z_topTop Z
psidPillarsprite
xPillar X
yPillar Y
wBounding box size in X direction
hBounding box size in Y direction
Returns
Reached Z at the bottom

Definition at line 1078 of file tunnelbridge_cmd.cpp.

References DrawPillar(), and TILE_HEIGHT.

Referenced by DrawBridgePillars().

◆ DrawTile_TunnelBridge()

void DrawTile_TunnelBridge ( TileInfo * ti)
static

Draws a tunnel of bridge tile.

For tunnels, this is rather simple, as you only need to draw the entrance. Bridges are a bit more complex. base_offset is where the sprite selection comes into play and it works a bit like a bitmask.

For bridge heads:

Parameters
tiTileInfo of the structure to draw
  • Bit 0: direction
  • Bit 1: northern or southern heads
  • Bit 2: Set if the bridge head is sloped
  • Bit 3 and more: Railtype Specific subset
Please note that in this code, "roads" are treated as railtype 1, whilst the real railtypes are 0, 2 and 3

Definition at line 1292 of file tunnelbridge_cmd.cpp.

References _settings_client, AddSortableSpriteToDraw(), AXIS_X, RailTypeInfo::base_sprites, BB_Z_SEPARATOR, RailTypeInfo::bridge_deck, BridgeHasCustomSpriteTable(), DIAGDIR_END, DiagDirToAxis(), DrawBridgeMiddle(), DrawBridgeRoadBits(), DrawFoundation(), DrawGroundSprite(), DrawRailCatenary(), DrawRailCatenaryOnTunnel(), DrawRoadOverlays(), EdgeNE, EndSpriteCombine(), GetBridgeFoundation(), GetBridgeRampDirectionBaseOffset(), GetBridgeSpriteTable(), GetBridgeSpriteTableBaseOffset(), GetBridgeType(), GetCustomRailSprite(), GetCustomRoadSprite(), GetRailType(), GetRailTypeInfo(), GetRoadTypeInfo(), GetTunnelBridgeDirection(), GetTunnelBridgeTransportType(), GetWaterClass(), HasBridgeFlatRamp(), HasRailCatenaryDrawn(), HasRoadCatenaryDrawn(), HasTileWaterClass(), HasTunnelBridgeReservation(), HasTunnelBridgeSnowOrDesert(), INVALID_ROADTYPE, IsTransparencySet(), IsTunnel(), PALETTE_CRASH, ROTSG_CATENARY_FRONT, ROTSG_TUNNEL, RTBO_SLOPE, RTBO_X, RTBO_Y, RTO_SLOPE_NE, RTO_X, RTSG_BRIDGE, RTSG_OVERLAY, RTSG_TUNNEL, RTSG_TUNNEL_PORTAL, Sea, RailTypeInfo::single_sloped, RailTypeInfo::single_x, RailTypeInfo::single_y, SLOPE_FLAT, SlopeToSpriteOffset(), SPR_RAILTYPE_TUNNEL_BASE, StartSpriteCombine(), TileInfo::tile, TILE_HEIGHT, TILE_SIZE, TileInfo::tileh, TileOffsByDiagDir(), TO_CATENARY, TRANSPORT_RAIL, TRANSPORT_ROAD, TRANSPORT_WATER, RailTypeInfo::tunnel, Coord3D< T >::x, Coord3D< T >::y, and Coord3D< T >::z.

◆ GetBridgeFoundation()

Foundation GetBridgeFoundation ( Slope tileh,
Axis axis )

Get the foundation for a bridge.

Parameters
tilehThe slope to build the bridge on.
axisThe axis of the bridge entrance.
Returns
The foundation required.

Definition at line 114 of file tunnelbridge_cmd.cpp.

References AXIS_X, AXIS_Y, FlatteningFoundation(), FOUNDATION_NONE, HasSlopeHighestCorner(), InclinedFoundation(), SLOPE_FLAT, SLOPE_NE, SLOPE_NW, SLOPE_SE, and SLOPE_SW.

Referenced by CheckBridgeSlope(), DrawRailCatenaryRailway(), DrawTile_TunnelBridge(), GetBridgeHeight(), and HasBridgeFlatRamp().

◆ GetBridgeMiddleAxisBaseOffset()

uint8_t GetBridgeMiddleAxisBaseOffset ( Axis axis)
static

Get bridge sprite table base offset for the middle part of bridge.

Parameters
axisAxis of bridge.
Returns
Offset for axis.

Definition at line 198 of file tunnelbridge_cmd.cpp.

References AXIS_X.

Referenced by DrawBridgeMiddle().

◆ GetBridgeRampDirectionBaseOffset()

uint8_t GetBridgeRampDirectionBaseOffset ( DiagDirection diagdir)
static

Get bridge sprite table base offset for the ramp part of bridge.

Parameters
diagdirDirection of ramp.
Returns
Offset for direction.

Definition at line 186 of file tunnelbridge_cmd.cpp.

References DIAGDIR_END.

Referenced by DrawTile_TunnelBridge().

◆ GetBridgeRoadCatenary()

void GetBridgeRoadCatenary ( const RoadTypeInfo * rti,
TileIndex head_tile,
int offset,
bool head,
SpriteID & spr_back,
SpriteID & spr_front )
static

Retrieve the sprites required for catenary on a road/tram bridge.

Parameters
rtiRoadTypeInfo for the road or tram type to get catenary for
head_tileBridge head tile with roadtype information
offsetSprite offset identifying flat to sloped bridge tiles
headAre we drawing bridge head?
[out]spr_backBack catenary sprite to use
[out]spr_frontFront catenary sprite to use

Definition at line 1154 of file tunnelbridge_cmd.cpp.

References GetCustomRoadSprite(), ROTSG_CATENARY_BACK, ROTSG_CATENARY_FRONT, SPR_TRAMWAY_BASE, TCX_NORMAL, and TCX_ON_BRIDGE.

Referenced by DrawBridgeRoadBits().

◆ GetBridgeSpriteTable()

std::span< const PalSpriteID > GetBridgeSpriteTable ( BridgeType bridge_type,
BridgePieces piece )
static

Get the sprite table for a rail/road bridge piece.

Parameters
bridge_typeBridge type.
pieceBridge piece.
Returns
Sprite table for the bridge piece.

Definition at line 156 of file tunnelbridge_cmd.cpp.

References GetBridgeSpec(), and BridgeSpec::sprite_table.

Referenced by DrawBridgeMiddle(), and DrawTile_TunnelBridge().

◆ GetBridgeSpriteTableBaseOffset()

uint8_t GetBridgeSpriteTableBaseOffset ( TransportType transport_type,
TileIndex ramp )
static

Get the sprite table transport type base offset for a rail/road bridge.

Parameters
transport_typeTransport type of bridge.
rampTile of bridge ramp.
Returns
Offset for transport type.

Definition at line 172 of file tunnelbridge_cmd.cpp.

References RailTypeInfo::bridge_offset, GetRailType(), GetRailTypeInfo(), TRANSPORT_RAIL, and TRANSPORT_ROAD.

Referenced by DrawBridgeMiddle(), and DrawTile_TunnelBridge().

◆ GetBridgeTilePillarFlags()

BridgePillarFlags GetBridgeTilePillarFlags ( TileIndex tile,
TileIndex rampnorth,
TileIndex rampsouth,
BridgeType type,
TransportType transport_type )
static

Get pillar information for a bridge middle tile.

Parameters
tileTile of bridge middle.
rampnorthNorthern ramp tile of bridge.
rampsouthSouthern ramp tile of bridge.
typeBridge type.
transport_typeTransport type of bridge.
Returns
Pillar flags for bridge middle.

Definition at line 1594 of file tunnelbridge_cmd.cpp.

References AXIS_X, AXIS_Y, CalcBridgePiece(), BridgeSpec::ctrl_flags, GetBridgeSpec(), GetTunnelBridgeLength(), BridgeSpec::InvalidPillarFlags, BridgeSpec::pillar_flags, BaseBitSet< Timpl, Tvalue_type, Tstorage, Tmask >::Test(), TileX(), and TRANSPORT_WATER.

Referenced by DrawBridgeMiddle().

◆ GetFoundation_TunnelBridge()

Foundation GetFoundation_TunnelBridge ( TileIndex tile,
Slope tileh )
static

Definition at line 1760 of file tunnelbridge_cmd.cpp.

◆ GetSlopePixelZ_TunnelBridge()

int GetSlopePixelZ_TunnelBridge ( TileIndex tile,
uint x,
uint y,
bool ground_vehicle )
static

Definition at line 1729 of file tunnelbridge_cmd.cpp.

◆ GetTileDesc_TunnelBridge()

void GetTileDesc_TunnelBridge ( TileIndex tile,
TileDesc & td )
static

Definition at line 1765 of file tunnelbridge_cmd.cpp.

◆ GetTileTrackStatus_TunnelBridge()

TrackStatus GetTileTrackStatus_TunnelBridge ( TileIndex tile,
TransportType mode,
uint sub_mode,
DiagDirection side )
static

Definition at line 1859 of file tunnelbridge_cmd.cpp.

◆ HasBridgeFlatRamp()

bool HasBridgeFlatRamp ( Slope tileh,
Axis axis )

Determines if the track on a bridge ramp is flat or goes up/down.

Parameters
tilehSlope of the tile under the bridge head
axisOrientation of bridge
Returns
true iff the track is flat.

Definition at line 130 of file tunnelbridge_cmd.cpp.

References ApplyFoundationToSlope(), GetBridgeFoundation(), and SLOPE_FLAT.

Referenced by DrawTile_TunnelBridge(), and CYapfCostBase::stSlopeCost().

◆ MarkBridgeDirty() [1/2]

void MarkBridgeDirty ( TileIndex begin,
TileIndex end,
DiagDirection direction,
uint bridge_height )

Mark bridge tiles dirty.

Note: The bridge does not need to exist, everything is passed via parameters.

Parameters
beginStart tile.
endEnd tile.
directionDirection from begin to end.
bridge_heightBridge height level.

Definition at line 63 of file tunnelbridge_cmd.cpp.

References MarkTileDirtyByTile(), TileHeight(), and TileOffsByDiagDir().

Referenced by ClearPathReservation(), CmdBuildBridge(), CmdBuildRoad(), CmdConvertRail(), CmdConvertRoad(), MarkBridgeDirty(), RemoveRoad(), TryReserveRailTrack(), and UnreserveRailTrack().

◆ MarkBridgeDirty() [2/2]

void MarkBridgeDirty ( TileIndex tile)

Mark bridge tiles dirty.

Parameters
tileBridge head.

Definition at line 76 of file tunnelbridge_cmd.cpp.

References GetBridgeHeight(), GetOtherTunnelBridgeEnd(), GetTunnelBridgeDirection(), and MarkBridgeDirty().

◆ PrepareToEnterBridge()

template<typename T>
void PrepareToEnterBridge ( T * gv)
static

Helper to prepare the ground vehicle when entering a bridge.

This get called when entering the bridge, at the last frame of travel on the bridge head. Our calling function gets called before UpdateInclination/UpdateZPosition, which normally controls the Z-coordinate. However, in the wormhole of the bridge the vehicle is in a strange state so UpdateInclination does not get called for the wormhole of the bridge and as such the going up/down bits would remain set. As such, this function clears those. In doing so, the call to UpdateInclination will not update the Z-coordinate, so that has to be done here as well.

Parameters
gvThe ground vehicle entering the bridge.

Definition at line 1936 of file tunnelbridge_cmd.cpp.

References ClrBit(), GVF_GOINGDOWN_BIT, GVF_GOINGUP_BIT, and HasBit().

◆ ResetBridges()

void ResetBridges ( )

Reset the data been eventually changed by the grf loaded.

Definition at line 82 of file tunnelbridge_cmd.cpp.

References _bridge.

Referenced by ResetNewGRFData().

◆ TerraformTile_TunnelBridge()

CommandCost TerraformTile_TunnelBridge ( TileIndex tile,
DoCommandFlags flags,
int z_new,
Slope tileh_new )
static

Definition at line 2103 of file tunnelbridge_cmd.cpp.

◆ TileLoop_TunnelBridge()

void TileLoop_TunnelBridge ( TileIndex tile)
static

Definition at line 1831 of file tunnelbridge_cmd.cpp.

◆ TunnelBridgeClearCost()

Money TunnelBridgeClearCost ( TileIndex tile,
Price base_price )
static

Calculate the base cost of clearing a tunnel/bridge per tile.

Parameters
tileStart tile of the tunnel/bridge.
base_priceThe base cost for clearing the tile.
Returns
How much clearing this tunnel/bridge costs per tile.

Definition at line 264 of file tunnelbridge_cmd.cpp.

References ClearAqueduct, GetRailType(), GetTunnelBridgeTransportType(), INVALID_ROADTYPE, RailClearCost(), RoadClearCost(), TRANSPORT_RAIL, TRANSPORT_ROAD, and TRANSPORT_WATER.

Referenced by CmdBuildBridge(), DoClearBridge(), and DoClearTunnel().

◆ VehicleEnter_TunnelBridge()

VehicleEnterTileStates VehicleEnter_TunnelBridge ( Vehicle * v,
TileIndex tile,
int x,
int y )
static

Definition at line 1963 of file tunnelbridge_cmd.cpp.

Variable Documentation

◆ _bridge

The specification of all bridges.

Definition at line 48 of file tunnelbridge_cmd.cpp.

Referenced by BridgeChangeInfo(), GetBridgeSpec(), and ResetBridges().

◆ _build_tunnel_endtile

TileIndex _build_tunnel_endtile

The end of a tunnel; as hidden return from the tunnel build command for GUI purposes.

Definition at line 49 of file tunnelbridge_cmd.cpp.

Referenced by CcBuildRailTunnel(), CcBuildRoadTunnel(), CmdBuildTunnel(), DoClearTunnel(), BuildRailToolbarWindow::OnPlacePresize(), and BuildRoadToolbarWindow::OnPlacePresize().

◆ _tile_type_tunnelbridge_procs

const TileTypeProcs _tile_type_tunnelbridge_procs
extern
Initial value:
= {
GetSlopePixelZ_TunnelBridge,
nullptr,
GetTileDesc_TunnelBridge,
GetTileTrackStatus_TunnelBridge,
nullptr,
nullptr,
TileLoop_TunnelBridge,
ChangeTileOwner_TunnelBridge,
nullptr,
VehicleEnter_TunnelBridge,
GetFoundation_TunnelBridge,
TerraformTile_TunnelBridge,
CheckBuildAbove_TunnelBridge,
}
static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlags flags)
Remove a tunnel or a bridge from the game.
static void DrawTile_TunnelBridge(TileInfo *ti)
Draws a tunnel of bridge tile.

Definition at line 61 of file landscape.cpp.

◆ _tunnel_visibility_frame

const uint8_t _tunnel_visibility_frame[DIAGDIR_END] = {12, 8, 8, 12}
extern

Frame when a vehicle should be hidden in a tunnel with a certain direction.

This differs per direction, because of visibility / bounding box issues. Note that direction, in this case, is the direction leading into the tunnel. When entering a tunnel, hide the vehicle when it reaches the given frame. When leaving a tunnel, show the vehicle when it is one frame further to the 'outside', i.e. at (TILE_SIZE-1) - (frame) + 1

Referenced by AfterLoadGame().

◆ BRIDGE_Z_START

const int BRIDGE_Z_START = 3
static

Z position of the bridge sprites relative to bridge height (downwards).

Definition at line 52 of file tunnelbridge_cmd.cpp.

Referenced by DrawBridgeMiddle(), and DrawPillar().

◆ TUNNEL_SOUND_FRAME

const uint8_t TUNNEL_SOUND_FRAME = 1
static

Frame when the 'enter tunnel' sound should be played.

This is the second frame on a tile, so the sound is played shortly after entering the tunnel tile, while the vehicle is still visible.

Definition at line 1951 of file tunnelbridge_cmd.cpp.