OpenTTD Source 20260206-master-g4d4e37dbf1
viewport.cpp
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1/*
2 * This file is part of OpenTTD.
3 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
4 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
5 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <https://www.gnu.org/licenses/old-licenses/gpl-2.0>.
6 */
7
26
62
63#include "stdafx.h"
64#include "core/backup_type.hpp"
65#include "landscape.h"
66#include "viewport_func.h"
67#include "station_base.h"
68#include "waypoint_base.h"
69#include "town.h"
70#include "signs_base.h"
71#include "signs_func.h"
72#include "vehicle_base.h"
73#include "vehicle_gui.h"
74#include "blitter/factory.hpp"
75#include "strings_func.h"
76#include "zoom_func.h"
77#include "vehicle_func.h"
78#include "company_func.h"
79#include "waypoint_func.h"
80#include "window_func.h"
81#include "tilehighlight_func.h"
82#include "window_gui.h"
84#include "viewport_kdtree.h"
85#include "town_kdtree.h"
87#include "bridge_map.h"
88#include "company_base.h"
89#include "command_func.h"
91#include "framerate_type.h"
92#include "viewport_cmd.h"
93
94#include <forward_list>
95#include <stack>
96
98
99#include "table/strings.h"
100#include "table/string_colours.h"
101
102#include "safeguards.h"
103
104Point _tile_fract_coords;
105
106
107ViewportSignKdtree _viewport_sign_kdtree{};
108static int _viewport_sign_maxwidth = 0;
109
110
111static const int MAX_TILE_EXTENT_LEFT = ZOOM_BASE * TILE_PIXELS;
112static const int MAX_TILE_EXTENT_RIGHT = ZOOM_BASE * TILE_PIXELS;
113static const int MAX_TILE_EXTENT_TOP = ZOOM_BASE * MAX_BUILDING_PIXELS;
114static const int MAX_TILE_EXTENT_BOTTOM = ZOOM_BASE * (TILE_PIXELS + 2 * TILE_HEIGHT);
115
117 std::string string;
118 uint16_t width;
119 Colours colour;
120 ViewportStringFlags flags;
121 int32_t x;
122 int32_t y;
123};
124
126 SpriteID image;
127 PaletteID pal;
128 const SubSprite *sub;
129 int32_t x;
130 int32_t y;
131};
132
134 SpriteID image;
135 PaletteID pal;
136 const SubSprite *sub;
137 int32_t x;
138 int32_t y;
139 bool relative;
140 int next;
141};
142
144enum FoundationPart : uint8_t {
148 FOUNDATION_PART_END
149};
150
160
161typedef std::vector<TileSpriteToDraw> TileSpriteToDrawVector;
162typedef std::vector<StringSpriteToDraw> StringSpriteToDrawVector;
163typedef std::vector<ParentSpriteToDraw> ParentSpriteToDrawVector;
164typedef std::vector<ChildScreenSpriteToDraw> ChildScreenSpriteToDrawVector;
165
166constexpr int LAST_CHILD_NONE = -1;
167constexpr int LAST_CHILD_PARENT = -2;
168
171 DrawPixelInfo dpi;
172
173 StringSpriteToDrawVector string_sprites_to_draw;
174 TileSpriteToDrawVector tile_sprites_to_draw;
175 ParentSpriteToDrawVector parent_sprites_to_draw;
176 ParentSpriteToSortVector parent_sprites_to_sort;
177 ChildScreenSpriteToDrawVector child_screen_sprites_to_draw;
178
179 int last_child;
180
182
183 int foundation[FOUNDATION_PART_END];
185 int last_foundation_child[FOUNDATION_PART_END];
186 Point foundation_offset[FOUNDATION_PART_END];
187};
188
189static bool MarkViewportDirty(const Viewport &vp, int left, int top, int right, int bottom);
190
191static ViewportDrawer _vd;
192
194static TileInfo _cur_ti;
195bool _draw_bounding_boxes = false;
196bool _draw_dirty_blocks = false;
197uint _dirty_block_colour = 0;
198static VpSpriteSorter _vp_sprite_sorter = nullptr;
199
200static Point MapXYZToViewport(const Viewport &vp, int x, int y, int z)
201{
202 Point p = RemapCoords(x, y, z);
203 p.x -= vp.virtual_width / 2;
204 p.y -= vp.virtual_height / 2;
205 return p;
206}
207
218void InitializeWindowViewport(Window *w, int x, int y,
219 int width, int height, std::variant<TileIndex, VehicleID> focus, ZoomLevel zoom)
220{
221 assert(w->viewport == nullptr);
222
223 auto vp = std::make_unique<ViewportData>();
224
225 vp->left = x + w->left;
226 vp->top = y + w->top;
227 vp->width = width;
228 vp->height = height;
229
230 vp->zoom = Clamp(zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
231
232 vp->virtual_width = ScaleByZoom(width, zoom);
233 vp->virtual_height = ScaleByZoom(height, zoom);
234
235 Point pt;
236
237 if (std::holds_alternative<VehicleID>(focus)) {
238 const Vehicle *veh;
239
240 vp->follow_vehicle = std::get<VehicleID>(focus);
241 veh = Vehicle::Get(vp->follow_vehicle);
242 pt = MapXYZToViewport(*vp, veh->x_pos, veh->y_pos, veh->z_pos);
243 } else {
244 TileIndex tile = std::get<TileIndex>(focus);
245 if (tile == INVALID_TILE) {
246 /* No tile? Use center of main viewport. */
247 const Window *mw = GetMainWindow();
248
249 /* center on same place as main window (zoom is maximum, no adjustment needed) */
250 pt.x = mw->viewport->scrollpos_x + mw->viewport->virtual_width / 2;
251 pt.x -= vp->virtual_width / 2;
252 pt.y = mw->viewport->scrollpos_y + mw->viewport->virtual_height / 2;
253 pt.y -= vp->virtual_height / 2;
254 } else {
255 x = TileX(tile) * TILE_SIZE;
256 y = TileY(tile) * TILE_SIZE;
257 pt = MapXYZToViewport(*vp, x, y, GetSlopePixelZ(x, y));
258 }
259 vp->follow_vehicle = VehicleID::Invalid();
260 }
261
262 vp->scrollpos_x = pt.x;
263 vp->scrollpos_y = pt.y;
264 vp->dest_scrollpos_x = pt.x;
265 vp->dest_scrollpos_y = pt.y;
266
267 vp->overlay = nullptr;
268
269 vp->virtual_left = 0;
270 vp->virtual_top = 0;
271
272 w->viewport = std::move(vp);
273}
274
275static Point _vp_move_offs;
276
277static void DoSetViewportPosition(Window::IteratorToFront it, int left, int top, int width, int height)
278{
279 for (; !it.IsEnd(); ++it) {
280 const Window *w = *it;
281 if (left + width > w->left &&
282 w->left + w->width > left &&
283 top + height > w->top &&
284 w->top + w->height > top) {
285
286 if (left < w->left) {
287 DoSetViewportPosition(it, left, top, w->left - left, height);
288 DoSetViewportPosition(it, left + (w->left - left), top, width - (w->left - left), height);
289 return;
290 }
291
292 if (left + width > w->left + w->width) {
293 DoSetViewportPosition(it, left, top, (w->left + w->width - left), height);
294 DoSetViewportPosition(it, left + (w->left + w->width - left), top, width - (w->left + w->width - left), height);
295 return;
296 }
297
298 if (top < w->top) {
299 DoSetViewportPosition(it, left, top, width, (w->top - top));
300 DoSetViewportPosition(it, left, top + (w->top - top), width, height - (w->top - top));
301 return;
302 }
303
304 if (top + height > w->top + w->height) {
305 DoSetViewportPosition(it, left, top, width, (w->top + w->height - top));
306 DoSetViewportPosition(it, left, top + (w->top + w->height - top), width, height - (w->top + w->height - top));
307 return;
308 }
309
310 return;
311 }
312 }
313
314 {
315 int xo = _vp_move_offs.x;
316 int yo = _vp_move_offs.y;
317
318 if (abs(xo) >= width || abs(yo) >= height) {
319 /* fully_outside */
320 RedrawScreenRect(left, top, left + width, top + height);
321 return;
322 }
323
324 GfxScroll(left, top, width, height, xo, yo);
325
326 if (xo > 0) {
327 RedrawScreenRect(left, top, xo + left, top + height);
328 left += xo;
329 width -= xo;
330 } else if (xo < 0) {
331 RedrawScreenRect(left + width + xo, top, left + width, top + height);
332 width += xo;
333 }
334
335 if (yo > 0) {
336 RedrawScreenRect(left, top, width + left, top + yo);
337 } else if (yo < 0) {
338 RedrawScreenRect(left, top + height + yo, width + left, top + height);
339 }
340 }
341}
342
343static void SetViewportPosition(Window *w, int x, int y)
344{
345 Viewport &vp = *w->viewport;
346 int old_left = vp.virtual_left;
347 int old_top = vp.virtual_top;
348 int i;
349 int left, top, width, height;
350
351 vp.virtual_left = x;
352 vp.virtual_top = y;
353
354 /* Viewport is bound to its left top corner, so it must be rounded down (UnScaleByZoomLower)
355 * else glitch described in FS#1412 will happen (offset by 1 pixel with zoom level > NORMAL)
356 */
357 old_left = UnScaleByZoomLower(old_left, vp.zoom);
358 old_top = UnScaleByZoomLower(old_top, vp.zoom);
359 x = UnScaleByZoomLower(x, vp.zoom);
360 y = UnScaleByZoomLower(y, vp.zoom);
361
362 old_left -= x;
363 old_top -= y;
364
365 if (old_top == 0 && old_left == 0) return;
366
367 _vp_move_offs.x = old_left;
368 _vp_move_offs.y = old_top;
369
370 left = vp.left;
371 top = vp.top;
372 width = vp.width;
373 height = vp.height;
374
375 if (left < 0) {
376 width += left;
377 left = 0;
378 }
379
380 i = left + width - _screen.width;
381 if (i >= 0) width -= i;
382
383 if (width > 0) {
384 if (top < 0) {
385 height += top;
386 top = 0;
387 }
388
389 i = top + height - _screen.height;
390 if (i >= 0) height -= i;
391
392 if (height > 0) {
394 ++it;
395 DoSetViewportPosition(it, left, top, width, height);
396 }
397 }
398}
399
408Viewport *IsPtInWindowViewport(const Window *w, int x, int y)
409{
410 if (w->viewport == nullptr) return nullptr;
411
412 const Viewport &vp = *w->viewport;
413 if (IsInsideMM(x, vp.left, vp.left + vp.width) && IsInsideMM(y, vp.top, vp.top + vp.height)) return w->viewport.get();
414
415 return nullptr;
416}
417
430Point TranslateXYToTileCoord(const Viewport &vp, int x, int y, bool clamp_to_map)
431{
432 if (!IsInsideBS(x, vp.left, vp.width) || !IsInsideBS(y, vp.top, vp.height)) {
433 Point pt = { -1, -1 };
434 return pt;
435 }
436
437 return InverseRemapCoords2(
438 ScaleByZoom(x - vp.left, vp.zoom) + vp.virtual_left,
439 ScaleByZoom(y - vp.top, vp.zoom) + vp.virtual_top, clamp_to_map);
440}
441
442/* When used for zooming, check area below current coordinates (x,y)
443 * and return the tile of the zoomed out/in position (zoom_x, zoom_y)
444 * when you just want the tile, make x = zoom_x and y = zoom_y */
445static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
446{
447 if (Window *w = FindWindowFromPt(x, y); w != nullptr) {
448 if (Viewport *vp = IsPtInWindowViewport(w, x, y); vp != nullptr) {
449 return TranslateXYToTileCoord(*vp, zoom_x, zoom_y);
450 }
451 }
452
453 return {-1, -1};
454}
455
456Point GetTileBelowCursor()
457{
458 return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y);
459}
460
461
462Point GetTileZoomCenterWindow(bool in, Window * w)
463{
464 int x, y;
465 const Viewport &vp = *w->viewport;
466
467 if (in) {
468 x = ((_cursor.pos.x - vp.left) >> 1) + (vp.width >> 2);
469 y = ((_cursor.pos.y - vp.top) >> 1) + (vp.height >> 2);
470 } else {
471 x = vp.width - (_cursor.pos.x - vp.left);
472 y = vp.height - (_cursor.pos.y - vp.top);
473 }
474 /* Get the tile below the cursor and center on the zoomed-out center */
475 return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp.left, y + vp.top);
476}
477
486void HandleZoomMessage(Window *w, const Viewport &vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out)
487{
488 w->SetWidgetDisabledState(widget_zoom_in, vp.zoom <= _settings_client.gui.zoom_min);
489 w->SetWidgetDirty(widget_zoom_in);
490
491 w->SetWidgetDisabledState(widget_zoom_out, vp.zoom >= _settings_client.gui.zoom_max);
492 w->SetWidgetDirty(widget_zoom_out);
493}
494
507static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0)
508{
509 assert((image & SPRITE_MASK) < MAX_SPRITES);
510
511 TileSpriteToDraw &ts = _vd.tile_sprites_to_draw.emplace_back();
512 ts.image = image;
513 ts.pal = pal;
514 ts.sub = sub;
515 Point pt = RemapCoords(x, y, z);
516 ts.x = pt.x + extra_offs_x;
517 ts.y = pt.y + extra_offs_y;
518}
519
532static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
533{
534 assert(IsInsideMM(foundation_part, 0, FOUNDATION_PART_END));
535 assert(_vd.foundation[foundation_part] != -1);
536 Point offs = _vd.foundation_offset[foundation_part];
537
538 /* Change the active ChildSprite list to the one of the foundation */
539 AutoRestoreBackup backup(_vd.last_child, _vd.last_foundation_child[foundation_part]);
540 AddChildSpriteScreen(image, pal, offs.x + extra_offs_x, offs.y + extra_offs_y, false, sub, false, false);
541}
542
556void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
557{
558 /* Switch to first foundation part, if no foundation was drawn */
559 if (_vd.foundation_part == FOUNDATION_PART_NONE) _vd.foundation_part = FOUNDATION_PART_NORMAL;
560
561 if (_vd.foundation[_vd.foundation_part] != -1) {
562 Point pt = RemapCoords(x, y, z);
563 AddChildSpriteToFoundation(image, pal, sub, _vd.foundation_part, pt.x + extra_offs_x * ZOOM_BASE, pt.y + extra_offs_y * ZOOM_BASE);
564 } else {
565 AddTileSpriteToDraw(image, pal, _cur_ti.x + x, _cur_ti.y + y, _cur_ti.z + z, sub, extra_offs_x * ZOOM_BASE, extra_offs_y * ZOOM_BASE);
566 }
567}
568
579void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
580{
581 DrawGroundSpriteAt(image, pal, 0, 0, 0, sub, extra_offs_x, extra_offs_y);
582}
583
591void OffsetGroundSprite(int x, int y)
592{
593 /* Switch to next foundation part */
594 switch (_vd.foundation_part) {
596 _vd.foundation_part = FOUNDATION_PART_NORMAL;
597 break;
599 _vd.foundation_part = FOUNDATION_PART_HALFTILE;
600 break;
601 default: NOT_REACHED();
602 }
603
604 /* _vd.last_child is LAST_CHILD_NONE if foundation sprite was clipped by the viewport bounds */
605 if (_vd.last_child != LAST_CHILD_NONE) _vd.foundation[_vd.foundation_part] = static_cast<uint>(_vd.parent_sprites_to_draw.size()) - 1;
606
607 _vd.foundation_offset[_vd.foundation_part].x = x * ZOOM_BASE;
608 _vd.foundation_offset[_vd.foundation_part].y = y * ZOOM_BASE;
609 _vd.last_foundation_child[_vd.foundation_part] = _vd.last_child;
610}
611
623static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z, const SubSprite *sub)
624{
625 Point pt = RemapCoords(x, y, z);
626 const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
627
628 if (pt.x + spr->x_offs >= _vd.dpi.left + _vd.dpi.width ||
629 pt.x + spr->x_offs + spr->width <= _vd.dpi.left ||
630 pt.y + spr->y_offs >= _vd.dpi.top + _vd.dpi.height ||
631 pt.y + spr->y_offs + spr->height <= _vd.dpi.top)
632 return;
633
634 const ParentSpriteToDraw &pstd = _vd.parent_sprites_to_draw.back();
635 AddChildSpriteScreen(image, pal, pt.x - pstd.left, pt.y - pstd.top, false, sub, false);
636}
637
658void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
659{
660 int32_t left, right, top, bottom;
661
662 assert((image & SPRITE_MASK) < MAX_SPRITES);
663
664 /* Move to bounding box. */
665 x += bounds.origin.x;
666 y += bounds.origin.y;
667 z += bounds.origin.z;
668
669 /* make the sprites transparent with the right palette */
670 if (transparent) {
673 }
674
675 if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) {
676 AddCombinedSprite(image, pal, x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z, sub);
677 return;
678 }
679
680 _vd.last_child = LAST_CHILD_NONE;
681
682 Point pt = RemapCoords(x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z);
683 int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
684
685 /* Compute screen extents of sprite */
686 if (image == SPR_EMPTY_BOUNDING_BOX) {
687 left = tmp_left = RemapCoords(x + bounds.extent.x, y, z).x;
688 right = RemapCoords(x, y + bounds.extent.y, z).x + 1;
689 top = tmp_top = RemapCoords(x, y, z + bounds.extent.z).y;
690 bottom = RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1;
691 } else {
692 const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
693 left = tmp_left = (pt.x += spr->x_offs);
694 right = (pt.x + spr->width );
695 top = tmp_top = (pt.y += spr->y_offs);
696 bottom = (pt.y + spr->height);
697 }
698
699 if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
700 /* Compute maximal extents of sprite and its bounding box */
701 left = std::min(left , RemapCoords(x + bounds.extent.x, y, z).x);
702 right = std::max(right , RemapCoords(x, y + bounds.extent.y, z).x + 1);
703 top = std::min(top , RemapCoords(x, y, z + bounds.extent.z).y);
704 bottom = std::max(bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
705 }
706
707 /* Do not add the sprite to the viewport, if it is outside */
708 if (left >= _vd.dpi.left + _vd.dpi.width ||
709 right <= _vd.dpi.left ||
710 top >= _vd.dpi.top + _vd.dpi.height ||
711 bottom <= _vd.dpi.top) {
712 return;
713 }
714
715 ParentSpriteToDraw &ps = _vd.parent_sprites_to_draw.emplace_back();
716 ps.x = tmp_x;
717 ps.y = tmp_y;
718
719 ps.left = tmp_left;
720 ps.top = tmp_top;
721
722 ps.image = image;
723 ps.pal = pal;
724 ps.sub = sub;
725 ps.xmin = x;
726 ps.xmax = x + bounds.extent.x - 1;
727
728 ps.ymin = y;
729 ps.ymax = y + bounds.extent.y - 1;
730
731 ps.zmin = z;
732 ps.zmax = z + bounds.extent.z - 1;
733
735
736 _vd.last_child = LAST_CHILD_PARENT;
737
738 if (_vd.combine_sprites == SPRITE_COMBINE_PENDING) _vd.combine_sprites = SPRITE_COMBINE_ACTIVE;
739}
740
760{
761 assert(_vd.combine_sprites == SPRITE_COMBINE_NONE);
762 _vd.combine_sprites = SPRITE_COMBINE_PENDING;
763}
764
770{
771 assert(_vd.combine_sprites != SPRITE_COMBINE_NONE);
772 _vd.combine_sprites = SPRITE_COMBINE_NONE;
773}
774
784static bool IsInRangeInclusive(int begin, int end, int check)
785{
786 if (begin > end) std::swap(begin, end);
787 return begin <= check && check <= end;
788}
789
796bool IsInsideRotatedRectangle(int x, int y)
797{
798 int dist_a = (_thd.size.x + _thd.size.y); // Rotated coordinate system for selected rectangle.
799 int dist_b = (_thd.size.x - _thd.size.y); // We don't have to divide by 2. It's all relative!
800 int a = ((x - _thd.pos.x) + (y - _thd.pos.y)); // Rotated coordinate system for the point under scrutiny.
801 int b = ((x - _thd.pos.x) - (y - _thd.pos.y));
802
803 /* Check if a and b are between 0 and dist_a or dist_b respectively. */
804 return IsInRangeInclusive(dist_a, 0, a) && IsInRangeInclusive(dist_b, 0, b);
805}
806
819void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub, bool scale, bool relative)
820{
821 assert((image & SPRITE_MASK) < MAX_SPRITES);
822
823 /* If the ParentSprite was clipped by the viewport bounds, do not draw the ChildSprites either */
824 if (_vd.last_child == LAST_CHILD_NONE) return;
825
826 /* make the sprites transparent with the right palette */
827 if (transparent) {
830 }
831
832 int32_t child_id = static_cast<int32_t>(_vd.child_screen_sprites_to_draw.size());
833 if (_vd.last_child != LAST_CHILD_PARENT) {
834 _vd.child_screen_sprites_to_draw[_vd.last_child].next = child_id;
835 } else {
836 _vd.parent_sprites_to_draw.back().first_child = child_id;
837 }
838
839 ChildScreenSpriteToDraw &cs = _vd.child_screen_sprites_to_draw.emplace_back();
840 cs.image = image;
841 cs.pal = pal;
842 cs.sub = sub;
843 cs.x = scale ? x * ZOOM_BASE : x;
844 cs.y = scale ? y * ZOOM_BASE : y;
845 cs.relative = relative;
847
848 /* Append the sprite to the active ChildSprite list.
849 * If the active ParentSprite is a foundation, update last_foundation_child as well.
850 * Note: ChildSprites of foundations are NOT sequential in the vector, as selection sprites are added at last. */
851 if (_vd.last_foundation_child[0] == _vd.last_child) _vd.last_foundation_child[0] = child_id;
852 if (_vd.last_foundation_child[1] == _vd.last_child) _vd.last_foundation_child[1] = child_id;
853 _vd.last_child = child_id;
854}
855
865static std::string &AddStringToDraw(int x, int y, Colours colour, ViewportStringFlags flags, uint16_t width)
866{
867 assert(width != 0);
868 StringSpriteToDraw &ss = _vd.string_sprites_to_draw.emplace_back();
869 ss.colour = colour;
870 ss.flags = flags;
871 ss.x = x;
872 ss.y = y;
873 ss.width = width;
874
875 return ss.string;
876}
877
878
892static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part, int extra_offs_x = 0, int extra_offs_y = 0)
893{
894 if (_vd.foundation[foundation_part] == -1) {
895 /* draw on real ground */
896 AddTileSpriteToDraw(image, pal, ti->x, ti->y, ti->z + z_offset, nullptr, extra_offs_x, extra_offs_y);
897 } else {
898 /* draw on top of foundation */
899 AddChildSpriteToFoundation(image, pal, nullptr, foundation_part, extra_offs_x, extra_offs_y - z_offset * ZOOM_BASE);
900 }
901}
902
909static void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
910{
911 if (!IsValidTile(ti->tile)) return;
912
913 SpriteID sel;
914 if (IsHalftileSlope(ti->tileh)) {
915 Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
916 SpriteID sel2 = SPR_HALFTILE_SELECTION_FLAT + halftile_corner;
918
919 Corner opposite_corner = OppositeCorner(halftile_corner);
920 if (IsSteepSlope(ti->tileh)) {
921 sel = SPR_HALFTILE_SELECTION_DOWN;
922 } else {
923 sel = ((ti->tileh & SlopeWithOneCornerRaised(opposite_corner)) != 0 ? SPR_HALFTILE_SELECTION_UP : SPR_HALFTILE_SELECTION_FLAT);
924 }
925 sel += opposite_corner;
926 } else {
927 sel = SPR_SELECT_TILE + SlopeToSpriteOffset(ti->tileh);
928 }
930}
931
932static bool IsPartOfAutoLine(int px, int py)
933{
934 px -= _thd.selstart.x;
935 py -= _thd.selstart.y;
936
937 if ((_thd.drawstyle & HT_DRAG_MASK) != HT_LINE) return false;
938
939 switch (_thd.drawstyle & HT_DIR_MASK) {
940 case HT_DIR_X: return py == 0; // x direction
941 case HT_DIR_Y: return px == 0; // y direction
942 case HT_DIR_HU: return px == -py || px == -py - 16; // horizontal upper
943 case HT_DIR_HL: return px == -py || px == -py + 16; // horizontal lower
944 case HT_DIR_VL: return px == py || px == py + 16; // vertical left
945 case HT_DIR_VR: return px == py || px == py - 16; // vertical right
946 default:
947 NOT_REACHED();
948 }
949}
950
951/* [direction][side] */
952static const HighLightStyle _autorail_type[6][2] = {
953 { HT_DIR_X, HT_DIR_X },
954 { HT_DIR_Y, HT_DIR_Y },
955 { HT_DIR_HU, HT_DIR_HL },
956 { HT_DIR_HL, HT_DIR_HU },
957 { HT_DIR_VL, HT_DIR_VR },
959};
960
961#include "table/autorail.h"
962
969static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
970{
971 SpriteID image;
972 PaletteID pal;
973 int offset;
974
975 FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
976 Slope autorail_tileh = RemoveHalftileSlope(ti->tileh);
977 if (IsHalftileSlope(ti->tileh)) {
978 static const uint _lower_rail[4] = { 5U, 2U, 4U, 3U };
979 Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
980 if (autorail_type != _lower_rail[halftile_corner]) {
981 foundation_part = FOUNDATION_PART_HALFTILE;
982 /* Here we draw the highlights of the "three-corners-raised"-slope. That looks ok to me. */
983 autorail_tileh = SlopeWithThreeCornersRaised(OppositeCorner(halftile_corner));
984 }
985 }
986
987 offset = _AutorailTilehSprite[autorail_tileh][autorail_type];
988 if (offset >= 0) {
989 image = SPR_AUTORAIL_BASE + offset;
990 pal = PAL_NONE;
991 } else {
992 image = SPR_AUTORAIL_BASE - offset;
994 }
995
996 DrawSelectionSprite(image, _thd.make_square_red ? PALETTE_SEL_TILE_RED : pal, ti, 7, foundation_part);
997}
998
999enum TileHighlightType : uint8_t {
1000 THT_NONE,
1001 THT_WHITE,
1002 THT_BLUE,
1003 THT_RED,
1004};
1005
1011
1017static TileHighlightType GetTileHighlightType(TileIndex t)
1018{
1019 if (_viewport_highlight_station != nullptr) {
1020 if (IsTileType(t, TileType::Station) && GetStationIndex(t) == _viewport_highlight_station->index) return THT_WHITE;
1021 if (_viewport_highlight_station->TileIsInCatchment(t)) return THT_BLUE;
1022 }
1023
1024 if (_viewport_highlight_station_rect != nullptr) {
1025 if (IsTileType(t, TileType::Station) && GetStationIndex(t) == _viewport_highlight_station_rect->index) return THT_WHITE;
1027 if (r->PtInExtendedRect(TileX(t), TileY(t))) return THT_BLUE;
1028 }
1029
1030 if (_viewport_highlight_waypoint != nullptr) {
1031 if (IsTileType(t, TileType::Station) && GetStationIndex(t) == _viewport_highlight_waypoint->index) return THT_BLUE;
1032 }
1033
1034 if (_viewport_highlight_waypoint_rect != nullptr) {
1035 if (IsTileType(t, TileType::Station) && GetStationIndex(t) == _viewport_highlight_waypoint_rect->index) return THT_WHITE;
1037 if (r->PtInExtendedRect(TileX(t), TileY(t))) return THT_BLUE;
1038 }
1039
1040 if (_viewport_highlight_town != nullptr) {
1041 if (IsTileType(t, TileType::House)) {
1042 if (GetTownIndex(t) == _viewport_highlight_town->index) {
1043 TileHighlightType type = THT_RED;
1044 for (const Station *st : _viewport_highlight_town->stations_near) {
1045 if (st->owner != _current_company) continue;
1046 if (st->TileIsInCatchment(t)) return THT_BLUE;
1047 }
1048 return type;
1049 }
1050 } else if (IsTileType(t, TileType::Station)) {
1051 for (const Station *st : _viewport_highlight_town->stations_near) {
1052 if (st->owner != _current_company) continue;
1053 if (GetStationIndex(t) == st->index) return THT_WHITE;
1054 }
1055 }
1056 }
1057
1058 return THT_NONE;
1059}
1060
1066static void DrawTileHighlightType(const TileInfo *ti, TileHighlightType tht)
1067{
1068 switch (tht) {
1069 default:
1070 case THT_NONE: break;
1071 case THT_WHITE: DrawTileSelectionRect(ti, PAL_NONE); break;
1072 case THT_BLUE: DrawTileSelectionRect(ti, PALETTE_SEL_TILE_BLUE); break;
1073 case THT_RED: DrawTileSelectionRect(ti, PALETTE_SEL_TILE_RED); break;
1074 }
1075}
1076
1082{
1083 /* Going through cases in order of computational time. */
1084
1085 if (_town_local_authority_kdtree.Count() == 0) return;
1086
1087 /* Tile belongs to town regardless of distance from town. */
1088 if (GetTileType(ti->tile) == TileType::House) {
1089 if (!Town::GetByTile(ti->tile)->show_zone) return;
1090
1092 return;
1093 }
1094
1095 /* If the closest town in the highlighted list is far, we can stop searching. */
1096 TownID tid = _town_local_authority_kdtree.FindNearest(TileX(ti->tile), TileY(ti->tile));
1097 Town *closest_highlighted_town = Town::Get(tid);
1098
1099 if (DistanceManhattan(ti->tile, closest_highlighted_town->xy) >= _settings_game.economy.dist_local_authority) return;
1100
1101 /* Tile is inside of the local autrhority distance of a highlighted town,
1102 but it is possible that a non-highlighted town is even closer. */
1103 Town *closest_town = ClosestTownFromTile(ti->tile, _settings_game.economy.dist_local_authority);
1104
1105 if (closest_town->show_zone) {
1107 }
1108
1109}
1110
1115static void DrawTileSelection(const TileInfo *ti)
1116{
1117 /* Highlight tiles inside local authority of selected towns. */
1119
1120 /* Draw a red error square? */
1121 bool is_redsq = _thd.redsq == ti->tile;
1123
1124 TileHighlightType tht = GetTileHighlightType(ti->tile);
1125 DrawTileHighlightType(ti, tht);
1126
1127 /* No tile selection active? */
1128 if ((_thd.drawstyle & HT_DRAG_MASK) == HT_NONE) return;
1129
1130 if (_thd.diagonal) { // We're drawing a 45 degrees rotated (diagonal) rectangle
1131 if (IsInsideRotatedRectangle((int)ti->x, (int)ti->y)) goto draw_inner;
1132 return;
1133 }
1134
1135 /* Inside the inner area? */
1136 if (IsInsideBS(ti->x, _thd.pos.x, _thd.size.x) &&
1137 IsInsideBS(ti->y, _thd.pos.y, _thd.size.y)) {
1138draw_inner:
1139 if (_thd.drawstyle & HT_RECT) {
1140 if (!is_redsq) DrawTileSelectionRect(ti, _thd.make_square_red ? PALETTE_SEL_TILE_RED : PAL_NONE);
1141 } else if (_thd.drawstyle & HT_POINT) {
1142 /* Figure out the Z coordinate for the single dot. */
1143 int z = 0;
1144 FoundationPart foundation_part = FOUNDATION_PART_NORMAL;
1145 if (ti->tileh & SLOPE_N) {
1146 z += TILE_HEIGHT;
1148 }
1149 if (IsHalftileSlope(ti->tileh)) {
1150 Corner halftile_corner = GetHalftileSlopeCorner(ti->tileh);
1151 if ((halftile_corner == CORNER_W) || (halftile_corner == CORNER_E)) z += TILE_HEIGHT;
1152 if (halftile_corner != CORNER_S) {
1153 foundation_part = FOUNDATION_PART_HALFTILE;
1154 if (IsSteepSlope(ti->tileh)) z -= TILE_HEIGHT;
1155 }
1156 }
1157 DrawSelectionSprite(SPR_DOT, PAL_NONE, ti, z, foundation_part);
1158 } else if (_thd.drawstyle & HT_RAIL) {
1159 /* autorail highlight piece under cursor */
1160 HighLightStyle type = _thd.drawstyle & HT_DIR_MASK;
1161 assert(type < HT_DIR_END);
1162 DrawAutorailSelection(ti, _autorail_type[type][0]);
1163 } else if (IsPartOfAutoLine(ti->x, ti->y)) {
1164 /* autorail highlighting long line */
1165 HighLightStyle dir = _thd.drawstyle & HT_DIR_MASK;
1166 uint side;
1167
1168 if (dir == HT_DIR_X || dir == HT_DIR_Y) {
1169 side = 0;
1170 } else {
1171 TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
1172 side = Delta(Delta(TileX(start), TileX(ti->tile)), Delta(TileY(start), TileY(ti->tile)));
1173 }
1174
1175 DrawAutorailSelection(ti, _autorail_type[dir][side]);
1176 }
1177 return;
1178 }
1179
1180 /* Check if it's inside the outer area? */
1181 if (!is_redsq && (tht == THT_NONE || tht == THT_RED) && _thd.outersize.x > 0 &&
1182 IsInsideBS(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) &&
1183 IsInsideBS(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) {
1184 /* Draw a blue rect. */
1186 return;
1187 }
1188}
1189
1196static int GetViewportY(Point tile)
1197{
1198 /* Each increment in X or Y direction moves down by half a tile, i.e. TILE_PIXELS / 2. */
1199 return (tile.y * (int)(TILE_PIXELS / 2) + tile.x * (int)(TILE_PIXELS / 2) - TilePixelHeightOutsideMap(tile.x, tile.y)) << ZOOM_BASE_SHIFT;
1200}
1201
1206{
1207 assert(_vd.dpi.top <= _vd.dpi.top + _vd.dpi.height);
1208 assert(_vd.dpi.left <= _vd.dpi.left + _vd.dpi.width);
1209
1210 Point upper_left = InverseRemapCoords(_vd.dpi.left, _vd.dpi.top);
1211 Point upper_right = InverseRemapCoords(_vd.dpi.left + _vd.dpi.width, _vd.dpi.top);
1212
1213 /* Transformations between tile coordinates and viewport rows/columns: See vp_column_row
1214 * column = y - x
1215 * row = x + y
1216 * x = (row - column) / 2
1217 * y = (row + column) / 2
1218 * Note: (row, columns) pairs are only valid, if they are both even or both odd.
1219 */
1220
1221 /* Columns overlap with neighbouring columns by a half tile.
1222 * - Left column is column of upper_left (rounded down) and one column to the left.
1223 * - Right column is column of upper_right (rounded up) and one column to the right.
1224 * Note: Integer-division does not round down for negative numbers, so ensure rounding with another increment/decrement.
1225 */
1226 int left_column = (upper_left.y - upper_left.x) / (int)TILE_SIZE - 2;
1227 int right_column = (upper_right.y - upper_right.x) / (int)TILE_SIZE + 2;
1228
1229 int potential_bridge_height = ZOOM_BASE * TILE_HEIGHT * _settings_game.construction.max_bridge_height;
1230
1231 /* Rows overlap with neighbouring rows by a half tile.
1232 * The first row that could possibly be visible is the row above upper_left (if it is at height 0).
1233 * Due to integer-division not rounding down for negative numbers, we need another decrement.
1234 */
1235 int row = (upper_left.x + upper_left.y) / (int)TILE_SIZE - 2;
1236 bool last_row = false;
1237 for (; !last_row; row++) {
1238 last_row = true;
1239 for (int column = left_column; column <= right_column; column++) {
1240 /* Valid row/column? */
1241 if ((row + column) % 2 != 0) continue;
1242
1243 Point tilecoord;
1244 tilecoord.x = (row - column) / 2;
1245 tilecoord.y = (row + column) / 2;
1246 assert(column == tilecoord.y - tilecoord.x);
1247 assert(row == tilecoord.y + tilecoord.x);
1248
1249 TileType tile_type;
1250 _cur_ti.x = tilecoord.x * TILE_SIZE;
1251 _cur_ti.y = tilecoord.y * TILE_SIZE;
1252
1253 if (IsInsideBS(tilecoord.x, 0, Map::SizeX()) && IsInsideBS(tilecoord.y, 0, Map::SizeY())) {
1254 /* This includes the south border at Map::MaxX / Map::MaxY. When terraforming we still draw tile selections there. */
1255 _cur_ti.tile = TileXY(tilecoord.x, tilecoord.y);
1256 tile_type = GetTileType(_cur_ti.tile);
1257 } else {
1258 _cur_ti.tile = INVALID_TILE;
1259 tile_type = TileType::Void;
1260 }
1261
1262 if (tile_type != TileType::Void) {
1263 /* We are inside the map => paint landscape. */
1264 std::tie(_cur_ti.tileh, _cur_ti.z) = GetTilePixelSlope(_cur_ti.tile);
1265 } else {
1266 /* We are outside the map => paint black. */
1267 std::tie(_cur_ti.tileh, _cur_ti.z) = GetTilePixelSlopeOutsideMap(tilecoord.x, tilecoord.y);
1268 }
1269
1270 int viewport_y = GetViewportY(tilecoord);
1271
1272 if (viewport_y + MAX_TILE_EXTENT_BOTTOM < _vd.dpi.top) {
1273 /* The tile in this column is not visible yet.
1274 * Tiles in other columns may be visible, but we need more rows in any case. */
1275 last_row = false;
1276 continue;
1277 }
1278
1279 int min_visible_height = viewport_y - (_vd.dpi.top + _vd.dpi.height);
1280 bool tile_visible = min_visible_height <= 0;
1281
1282 if (tile_type != TileType::Void) {
1283 /* Is tile with buildings visible? */
1284 if (min_visible_height < MAX_TILE_EXTENT_TOP) tile_visible = true;
1285
1286 if (IsBridgeAbove(_cur_ti.tile)) {
1287 /* Is the bridge visible? */
1288 TileIndex bridge_tile = GetNorthernBridgeEnd(_cur_ti.tile);
1289 int bridge_height = ZOOM_BASE * (GetBridgePixelHeight(bridge_tile) - TilePixelHeight(_cur_ti.tile));
1290 if (min_visible_height < bridge_height + MAX_TILE_EXTENT_TOP) tile_visible = true;
1291 }
1292
1293 /* Would a higher bridge on a more southern tile be visible?
1294 * If yes, we need to loop over more rows to possibly find one. */
1295 if (min_visible_height < potential_bridge_height + MAX_TILE_EXTENT_TOP) last_row = false;
1296 } else {
1297 /* Outside of map. If we are on the north border of the map, there may still be a bridge visible,
1298 * so we need to loop over more rows to possibly find one. */
1299 if ((tilecoord.x <= 0 || tilecoord.y <= 0) && min_visible_height < potential_bridge_height + MAX_TILE_EXTENT_TOP) last_row = false;
1300 }
1301
1302 if (tile_visible) {
1303 last_row = false;
1304 _vd.foundation_part = FOUNDATION_PART_NONE;
1305 _vd.foundation[0] = -1;
1306 _vd.foundation[1] = -1;
1307 _vd.last_foundation_child[0] = LAST_CHILD_NONE;
1308 _vd.last_foundation_child[1] = LAST_CHILD_NONE;
1309
1310 _tile_type_procs[tile_type]->draw_tile_proc(&_cur_ti);
1311 if (_cur_ti.tile != INVALID_TILE) DrawTileSelection(&_cur_ti);
1312 }
1313 }
1314 }
1315}
1316
1325std::string *ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, ViewportStringFlags flags, Colours colour)
1326{
1327 int left = dpi->left;
1328 int top = dpi->top;
1329 int right = left + dpi->width;
1330 int bottom = top + dpi->height;
1331
1332 bool small = flags.Test(ViewportStringFlag::Small);
1333 int sign_height = ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + GetCharacterHeight(small ? FS_SMALL : FS_NORMAL) + WidgetDimensions::scaled.fullbevel.bottom, dpi->zoom);
1334 int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, dpi->zoom);
1335
1336 if (bottom < sign->top ||
1337 top > sign->top + sign_height ||
1338 right < sign->center - sign_half_width ||
1339 left > sign->center + sign_half_width) {
1340 return nullptr;
1341 }
1342
1343 return &AddStringToDraw(sign->center - sign_half_width, sign->top, colour, flags, small ? sign->width_small : sign->width_normal);
1344}
1345
1346static Rect ExpandRectWithViewportSignMargins(Rect r, ZoomLevel zoom)
1347{
1348 const int fh = std::max(GetCharacterHeight(FS_NORMAL), GetCharacterHeight(FS_SMALL));
1349 const int max_tw = _viewport_sign_maxwidth / 2 + 1;
1350 const int expand_y = ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + fh + WidgetDimensions::scaled.fullbevel.bottom, zoom);
1351 const int expand_x = ScaleByZoom(WidgetDimensions::scaled.fullbevel.left + max_tw + WidgetDimensions::scaled.fullbevel.right, zoom);
1352
1353 r.left -= expand_x;
1354 r.right += expand_x;
1355 r.top -= expand_y;
1356 r.bottom += expand_y;
1357
1358 return r;
1359}
1360
1367static void ViewportAddTownStrings(DrawPixelInfo *dpi, const std::vector<const Town *> &towns, bool small)
1368{
1369 ViewportStringFlags flags{};
1371
1372 StringID stringid_town = !small && _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_TOWN_NAME;
1373 StringID stringid_town_city = stringid_town;
1374 if (!small) {
1375 stringid_town_city = _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_CITY_POP : STR_VIEWPORT_TOWN_CITY;
1376 }
1377
1378 for (const Town *t : towns) {
1379 std::string *str = ViewportAddString(dpi, &t->cache.sign, flags, INVALID_COLOUR);
1380 if (str == nullptr) continue;
1381
1382 if (t->larger_town) {
1383 *str = GetString(stringid_town_city, t->index, t->cache.population);
1384 } else {
1385 *str = GetString(stringid_town, t->index, t->cache.population);
1386 }
1387 }
1388}
1389
1396static void ViewportAddSignStrings(DrawPixelInfo *dpi, const std::vector<const Sign *> &signs, bool small)
1397{
1398 ViewportStringFlags flags{};
1399 if (small) flags.Set(ViewportStringFlag::Small);
1400
1401 /* Signs placed by a game script don't have a frame. */
1402 ViewportStringFlags deity_flags{ flags };
1404
1406
1407 for (const Sign *si : signs) {
1408 /* Workaround to make sure white is actually white. The string drawing logic changes all
1409 * colours that are not INVALID_COLOUR slightly, turning white into a light gray. */
1410 const Colours deity_colour = si->text_colour == COLOUR_WHITE ? INVALID_COLOUR : si->text_colour;
1411
1412 std::string *str = ViewportAddString(dpi, &si->sign, (si->owner == OWNER_DEITY) ? deity_flags : flags,
1413 (si->owner == OWNER_NONE) ? COLOUR_GREY : (si->owner == OWNER_DEITY ? deity_colour : _company_colours[si->owner]));
1414 if (str == nullptr) continue;
1415
1416 *str = GetString(STR_SIGN_NAME, si->index);
1417 }
1418}
1419
1426static void ViewportAddStationStrings(DrawPixelInfo *dpi, const std::vector<const BaseStation *> &stations, bool small)
1427{
1428 /* Transparent station signs have colour text instead of a colour panel. */
1430 if (small) flags.Set(ViewportStringFlag::Small);
1431
1432 for (const BaseStation *st : stations) {
1433 std::string *str = ViewportAddString(dpi, &st->sign, flags, (st->owner == OWNER_NONE || !st->IsInUse()) ? COLOUR_GREY : _company_colours[st->owner]);
1434 if (str == nullptr) continue;
1435
1436 if (Station::IsExpected(st)) { /* Station */
1437 *str = GetString(small ? STR_STATION_NAME : STR_VIEWPORT_STATION, st->index, st->facilities);
1438 } else { /* Waypoint */
1439 *str = GetString(STR_WAYPOINT_NAME, st->index);
1440 }
1441 }
1442}
1443
1444static void ViewportAddKdtreeSigns(DrawPixelInfo *dpi)
1445{
1446 Rect search_rect{ dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height };
1447 search_rect = ExpandRectWithViewportSignMargins(search_rect, dpi->zoom);
1448
1449 bool show_stations = HasBit(_display_opt, DO_SHOW_STATION_NAMES) && _game_mode != GM_MENU;
1450 bool show_waypoints = HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES) && _game_mode != GM_MENU;
1451 bool show_towns = HasBit(_display_opt, DO_SHOW_TOWN_NAMES) && _game_mode != GM_MENU;
1453 bool show_competitors = HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS);
1454
1455 /* Collect all the items first and draw afterwards, to ensure layering */
1456 std::vector<const BaseStation *> stations;
1457 std::vector<const Town *> towns;
1458 std::vector<const Sign *> signs;
1459
1460 _viewport_sign_kdtree.FindContained(search_rect.left, search_rect.top, search_rect.right, search_rect.bottom, [&](const ViewportSignKdtreeItem & item) {
1461 switch (item.type) {
1462 case ViewportSignKdtreeItem::VKI_STATION: {
1463 if (!show_stations) break;
1464 const BaseStation *st = BaseStation::Get(std::get<StationID>(item.id));
1465
1466 /* If no facilities are present the station is a ghost station. */
1467 StationFacilities facilities = st->facilities;
1468 if (facilities.None()) facilities = STATION_FACILITY_GHOST;
1469
1470 if (!facilities.Any(_facility_display_opt)) break;
1471
1472 /* Don't draw if station is owned by another company and competitor station names are hidden. Stations owned by none are never ignored. */
1473 if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break;
1474
1475 stations.push_back(st);
1476 break;
1477 }
1478
1479 case ViewportSignKdtreeItem::VKI_WAYPOINT: {
1480 if (!show_waypoints) break;
1481 const BaseStation *st = BaseStation::Get(std::get<StationID>(item.id));
1482
1483 /* Don't draw if station is owned by another company and competitor station names are hidden. Stations owned by none are never ignored. */
1484 if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break;
1485
1486 stations.push_back(st);
1487 break;
1488 }
1489
1490 case ViewportSignKdtreeItem::VKI_TOWN:
1491 if (!show_towns) break;
1492 towns.push_back(Town::Get(std::get<TownID>(item.id)));
1493 break;
1494
1495 case ViewportSignKdtreeItem::VKI_SIGN: {
1496 if (!show_signs) break;
1497 const Sign *si = Sign::Get(std::get<SignID>(item.id));
1498
1499 /* Don't draw if sign is owned by another company and competitor signs should be hidden.
1500 * Note: It is intentional that also signs owned by OWNER_NONE are hidden. Bankrupt
1501 * companies can leave OWNER_NONE signs after them. */
1502 if (!show_competitors && _local_company != si->owner && si->owner != OWNER_DEITY) break;
1503
1504 signs.push_back(si);
1505 break;
1506 }
1507
1508 default:
1509 NOT_REACHED();
1510 }
1511 });
1512
1513 /* Small versions of signs are used zoom level 4X and higher. */
1514 bool small = dpi->zoom >= ZoomLevel::Out4x;
1515
1516 /* Layering order (bottom to top): Town names, signs, stations */
1517 ViewportAddTownStrings(dpi, towns, small);
1518
1519 /* Do not draw signs nor station names if they are set invisible */
1520 if (IsInvisibilitySet(TO_SIGNS)) return;
1521
1522 ViewportAddSignStrings(dpi, signs, small);
1523 ViewportAddStationStrings(dpi, stations, small);
1524}
1525
1526
1534void ViewportSign::UpdatePosition(int center, int top, std::string_view str, std::string_view str_small)
1535{
1536 if (this->width_normal != 0) this->MarkDirty();
1537
1538 this->top = top;
1539
1540 this->width_normal = WidgetDimensions::scaled.fullbevel.left + Align(GetStringBoundingBox(str).width, 2) + WidgetDimensions::scaled.fullbevel.right;
1541 this->center = center;
1542
1543 /* zoomed out version */
1544 if (str_small.empty()) str_small = str;
1545 this->width_small = WidgetDimensions::scaled.fullbevel.left + Align(GetStringBoundingBox(str_small, FS_SMALL).width, 2) + WidgetDimensions::scaled.fullbevel.right;
1546
1547 this->MarkDirty();
1548}
1549
1557{
1558 Rect zoomlevels[to_underlying(ZoomLevel::End)];
1559
1560 /* We don't know which size will be drawn, so mark the largest area dirty. */
1561 const uint half_width = std::max(this->width_normal, this->width_small) / 2 + 1;
1562 const uint height = WidgetDimensions::scaled.fullbevel.top + std::max(GetCharacterHeight(FS_NORMAL), GetCharacterHeight(FS_SMALL)) + WidgetDimensions::scaled.fullbevel.bottom + 1;
1563
1564 for (ZoomLevel zoom = ZoomLevel::Begin; zoom != ZoomLevel::End; zoom++) {
1565 zoomlevels[to_underlying(zoom)].left = this->center - ScaleByZoom(half_width, zoom);
1566 zoomlevels[to_underlying(zoom)].top = this->top - ScaleByZoom(1, zoom);
1567 zoomlevels[to_underlying(zoom)].right = this->center + ScaleByZoom(half_width, zoom);
1568 zoomlevels[to_underlying(zoom)].bottom = this->top + ScaleByZoom(height, zoom);
1569 }
1570
1571 for (const Window *w : Window::Iterate()) {
1572 if (w->viewport == nullptr) continue;
1573
1574 Viewport &vp = *w->viewport;
1575 if (vp.zoom <= maxzoom) {
1576 assert(vp.width != 0);
1577 Rect &zl = zoomlevels[to_underlying(vp.zoom)];
1578 MarkViewportDirty(vp, zl.left, zl.top, zl.right, zl.bottom);
1579 }
1580 }
1581}
1582
1583static void ViewportDrawTileSprites(const TileSpriteToDrawVector *tstdv)
1584{
1585 for (const TileSpriteToDraw &ts : *tstdv) {
1586 DrawSpriteViewport(ts.image, ts.pal, ts.x, ts.y, ts.sub);
1587 }
1588}
1589
1592{
1593 return true;
1594}
1595
1597static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
1598{
1599 if (psdv->size() < 2) return;
1600
1601 /* We rely on sprites being, for the most part, already ordered.
1602 * So we don't need to move many of them and can keep track of their
1603 * order efficiently by using stack. We always move sprites to the front
1604 * of the current position, i.e. to the top of the stack.
1605 * Also use special constants to indicate sorting state without
1606 * adding extra fields to ParentSpriteToDraw structure.
1607 */
1608 const uint32_t ORDER_COMPARED = UINT32_MAX; // Sprite was compared but we still need to compare the ones preceding it
1609 const uint32_t ORDER_RETURNED = UINT32_MAX - 1; // Mark sorted sprite in case there are other occurrences of it in the stack
1610 std::stack<ParentSpriteToDraw *> sprite_order;
1611 uint32_t next_order = 0;
1612
1613 std::forward_list<std::pair<int64_t, ParentSpriteToDraw *>> sprite_list; // We store sprites in a list sorted by xmin+ymin
1614
1615 /* Initialize sprite list and order. */
1616 for (auto p = psdv->rbegin(); p != psdv->rend(); p++) {
1617 sprite_list.emplace_front((*p)->xmin + (*p)->ymin, *p);
1618 sprite_order.push(*p);
1619 (*p)->order = next_order++;
1620 }
1621
1622 sprite_list.sort();
1623
1624 std::vector<ParentSpriteToDraw *> preceding; // Temporarily stores sprites that precede current and their position in the list
1625 auto preceding_prev = sprite_list.begin(); // Store iterator in case we need to delete a single preceding sprite
1626 auto out = psdv->begin(); // Iterator to output sorted sprites
1627
1628 while (!sprite_order.empty()) {
1629
1630 auto s = sprite_order.top();
1631 sprite_order.pop();
1632
1633 /* Sprite is already sorted, ignore it. */
1634 if (s->order == ORDER_RETURNED) continue;
1635
1636 /* Sprite was already compared, just need to output it. */
1637 if (s->order == ORDER_COMPARED) {
1638 *(out++) = s;
1639 s->order = ORDER_RETURNED;
1640 continue;
1641 }
1642
1643 preceding.clear();
1644
1645 /* We only need sprites with xmin <= s->xmax && ymin <= s->ymax && zmin <= s->zmax
1646 * So by iterating sprites with xmin + ymin <= s->xmax + s->ymax
1647 * we get all we need and some more that we filter out later.
1648 * We don't include zmin into the sum as there are usually more neighbours on x and y than z
1649 * so including it will actually increase the amount of false positives.
1650 * Also min coordinates can be > max so using max(xmin, xmax) + max(ymin, ymax)
1651 * to ensure that we iterate the current sprite as we need to remove it from the list.
1652 */
1653 auto ssum = std::max(s->xmax, s->xmin) + std::max(s->ymax, s->ymin);
1654 auto prev = sprite_list.before_begin();
1655 auto x = sprite_list.begin();
1656 while (x != sprite_list.end() && x->first <= ssum) {
1657 auto p = x->second;
1658 if (p == s) {
1659 /* We found the current sprite, remove it and move on. */
1660 x = sprite_list.erase_after(prev);
1661 continue;
1662 }
1663
1664 auto p_prev = prev;
1665 prev = x++;
1666
1667 if (s->xmax < p->xmin || s->ymax < p->ymin || s->zmax < p->zmin) continue;
1668 if (s->xmin <= p->xmax && // overlap in X?
1669 s->ymin <= p->ymax && // overlap in Y?
1670 s->zmin <= p->zmax) { // overlap in Z?
1671 if (s->xmin + s->xmax + s->ymin + s->ymax + s->zmin + s->zmax <=
1672 p->xmin + p->xmax + p->ymin + p->ymax + p->zmin + p->zmax) {
1673 continue;
1674 }
1675 }
1676 preceding.push_back(p);
1677 preceding_prev = p_prev;
1678 }
1679
1680 if (preceding.empty()) {
1681 /* No preceding sprites, add current one to the output */
1682 *(out++) = s;
1683 s->order = ORDER_RETURNED;
1684 continue;
1685 }
1686
1687 /* Optimization for the case when we only have 1 sprite to move. */
1688 if (preceding.size() == 1) {
1689 auto p = preceding[0];
1690 /* We can only output the preceding sprite if there can't be any other sprites preceding it. */
1691 if (p->xmax <= s->xmax && p->ymax <= s->ymax && p->zmax <= s->zmax) {
1692 p->order = ORDER_RETURNED;
1693 s->order = ORDER_RETURNED;
1694 sprite_list.erase_after(preceding_prev);
1695 *(out++) = p;
1696 *(out++) = s;
1697 continue;
1698 }
1699 }
1700
1701 /* Sort all preceding sprites by order and assign new orders in reverse (as original sorter did). */
1702 std::sort(preceding.begin(), preceding.end(), [](const ParentSpriteToDraw *a, const ParentSpriteToDraw *b) {
1703 return a->order > b->order;
1704 });
1705
1706 s->order = ORDER_COMPARED;
1707 sprite_order.push(s); // Still need to output so push it back for now
1708
1709 for (auto p: preceding) {
1710 p->order = next_order++;
1711 sprite_order.push(p);
1712 }
1713 }
1714}
1715
1716
1717static void ViewportDrawParentSprites(const ParentSpriteToSortVector *psd, const ChildScreenSpriteToDrawVector *csstdv)
1718{
1719 for (const ParentSpriteToDraw *ps : *psd) {
1720 if (ps->image != SPR_EMPTY_BOUNDING_BOX) DrawSpriteViewport(ps->image, ps->pal, ps->x, ps->y, ps->sub);
1721
1722 int child_idx = ps->first_child;
1723 while (child_idx >= 0) {
1724 const ChildScreenSpriteToDraw *cs = &(*csstdv)[child_idx];
1725 child_idx = cs->next;
1726 if (cs->relative) {
1727 DrawSpriteViewport(cs->image, cs->pal, ps->left + cs->x, ps->top + cs->y, cs->sub);
1728 } else {
1729 DrawSpriteViewport(cs->image, cs->pal, ps->x + cs->x, ps->y + cs->y, cs->sub);
1730 }
1731 }
1732 }
1733}
1734
1739static void ViewportDrawBoundingBoxes(const ParentSpriteToSortVector *psd)
1740{
1741 for (const ParentSpriteToDraw *ps : *psd) {
1742 Point pt1 = RemapCoords(ps->xmax + 1, ps->ymax + 1, ps->zmax + 1); // top front corner
1743 Point pt2 = RemapCoords(ps->xmin , ps->ymax + 1, ps->zmax + 1); // top left corner
1744 Point pt3 = RemapCoords(ps->xmax + 1, ps->ymin , ps->zmax + 1); // top right corner
1745 Point pt4 = RemapCoords(ps->xmax + 1, ps->ymax + 1, ps->zmin ); // bottom front corner
1746
1747 DrawBox( pt1.x, pt1.y,
1748 pt2.x - pt1.x, pt2.y - pt1.y,
1749 pt3.x - pt1.x, pt3.y - pt1.y,
1750 pt4.x - pt1.x, pt4.y - pt1.y);
1751 }
1752}
1753
1758{
1760 const DrawPixelInfo *dpi = _cur_dpi;
1761 void *dst;
1762 int right = UnScaleByZoom(dpi->width, dpi->zoom);
1763 int bottom = UnScaleByZoom(dpi->height, dpi->zoom);
1764
1765 PixelColour colour = _string_colourmap[_dirty_block_colour & 0xF];
1766
1767 dst = dpi->dst_ptr;
1768
1769 uint8_t bo = UnScaleByZoom(dpi->left + dpi->top, dpi->zoom) & 1;
1770 do {
1771 for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, colour);
1772 dst = blitter->MoveTo(dst, 0, 1);
1773 } while (--bottom > 0);
1774}
1775
1776static void ViewportDrawStrings(ZoomLevel zoom, const StringSpriteToDrawVector *sstdv)
1777{
1778 for (const StringSpriteToDraw &ss : *sstdv) {
1779 bool small = ss.flags.Test(ViewportStringFlag::Small);
1780 int w = ss.width;
1781 int x = UnScaleByZoom(ss.x, zoom);
1782 int y = UnScaleByZoom(ss.y, zoom);
1783 int h = WidgetDimensions::scaled.fullbevel.top + GetCharacterHeight(small ? FS_SMALL : FS_NORMAL) + WidgetDimensions::scaled.fullbevel.bottom;
1784
1785 TextColour colour = TC_WHITE;
1786 if (ss.flags.Test(ViewportStringFlag::ColourRect)) {
1787 if (ss.colour != INVALID_COLOUR) DrawFrameRect(x, y, x + w - 1, y + h - 1, ss.colour, {});
1788 colour = TC_BLACK;
1789 } else if (ss.flags.Test(ViewportStringFlag::TransparentRect)) {
1790 DrawFrameRect(x, y, x + w - 1, y + h - 1, ss.colour, FrameFlag::Transparent);
1791 }
1792
1793 if (ss.flags.Test(ViewportStringFlag::TextColour)) {
1794 if (ss.colour != INVALID_COLOUR) colour = GetColourGradient(ss.colour, SHADE_LIGHTER).ToTextColour();
1795 }
1796
1797 int left = x + WidgetDimensions::scaled.fullbevel.left;
1798 int right = x + w - 1 - WidgetDimensions::scaled.fullbevel.right;
1799 int top = y + WidgetDimensions::scaled.fullbevel.top;
1800
1801 int shadow_offset = 0;
1802 if (small && ss.flags.Test(ViewportStringFlag::Shadow)) {
1803 /* Shadow needs to be shifted 1 pixel. */
1804 shadow_offset = WidgetDimensions::scaled.fullbevel.top;
1805 DrawString(left + shadow_offset, right + shadow_offset, top, ss.string, TC_BLACK, SA_HOR_CENTER, false, FS_SMALL);
1806 }
1807
1808 DrawString(left, right, top - shadow_offset, ss.string, colour, SA_HOR_CENTER, false, small ? FS_SMALL : FS_NORMAL);
1809 }
1810}
1811
1812void ViewportDoDraw(const Viewport &vp, int left, int top, int right, int bottom)
1813{
1814 _vd.dpi.zoom = vp.zoom;
1815 int mask = ScaleByZoom(-1, vp.zoom);
1816
1817 _vd.combine_sprites = SPRITE_COMBINE_NONE;
1818
1819 _vd.dpi.width = (right - left) & mask;
1820 _vd.dpi.height = (bottom - top) & mask;
1821 _vd.dpi.left = left & mask;
1822 _vd.dpi.top = top & mask;
1823 _vd.dpi.pitch = _cur_dpi->pitch;
1824 _vd.last_child = LAST_CHILD_NONE;
1825
1826 int x = UnScaleByZoom(_vd.dpi.left - (vp.virtual_left & mask), vp.zoom) + vp.left;
1827 int y = UnScaleByZoom(_vd.dpi.top - (vp.virtual_top & mask), vp.zoom) + vp.top;
1828
1829 _vd.dpi.dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_cur_dpi->dst_ptr, x - _cur_dpi->left, y - _cur_dpi->top);
1830 AutoRestoreBackup dpi_backup(_cur_dpi, &_vd.dpi);
1831
1833 ViewportAddVehicles(&_vd.dpi);
1834
1835 ViewportAddKdtreeSigns(&_vd.dpi);
1836
1837 DrawTextEffects(&_vd.dpi);
1838
1839 if (!_vd.tile_sprites_to_draw.empty()) ViewportDrawTileSprites(&_vd.tile_sprites_to_draw);
1840
1841 for (auto &psd : _vd.parent_sprites_to_draw) {
1842 _vd.parent_sprites_to_sort.push_back(&psd);
1843 }
1844
1845 _vp_sprite_sorter(&_vd.parent_sprites_to_sort);
1846 ViewportDrawParentSprites(&_vd.parent_sprites_to_sort, &_vd.child_screen_sprites_to_draw);
1847
1848 if (_draw_bounding_boxes) ViewportDrawBoundingBoxes(&_vd.parent_sprites_to_sort);
1849 if (_draw_dirty_blocks) ViewportDrawDirtyBlocks();
1850
1851 DrawPixelInfo dp = _vd.dpi;
1852 ZoomLevel zoom = _vd.dpi.zoom;
1853 dp.zoom = ZoomLevel::Min;
1854 dp.width = UnScaleByZoom(dp.width, zoom);
1855 dp.height = UnScaleByZoom(dp.height, zoom);
1856 AutoRestoreBackup cur_dpi(_cur_dpi, &dp);
1857
1858 if (vp.overlay != nullptr && vp.overlay->GetCargoMask() != 0 && vp.overlay->GetCompanyMask().Any()) {
1859 /* translate to window coordinates */
1860 dp.left = x;
1861 dp.top = y;
1862 vp.overlay->Draw(&dp);
1863 }
1864
1865 if (!_vd.string_sprites_to_draw.empty()) {
1866 /* translate to world coordinates */
1867 dp.left = UnScaleByZoom(_vd.dpi.left, zoom);
1868 dp.top = UnScaleByZoom(_vd.dpi.top, zoom);
1869 ViewportDrawStrings(zoom, &_vd.string_sprites_to_draw);
1870 }
1871
1872 _vd.string_sprites_to_draw.clear();
1873 _vd.tile_sprites_to_draw.clear();
1874 _vd.parent_sprites_to_draw.clear();
1875 _vd.parent_sprites_to_sort.clear();
1876 _vd.child_screen_sprites_to_draw.clear();
1877}
1878
1879static inline void ViewportDraw(const Viewport &vp, int left, int top, int right, int bottom)
1880{
1881 if (right <= vp.left || bottom <= vp.top) return;
1882
1883 if (left >= vp.left + vp.width) return;
1884
1885 if (left < vp.left) left = vp.left;
1886 if (right > vp.left + vp.width) right = vp.left + vp.width;
1887
1888 if (top >= vp.top + vp.height) return;
1889
1890 if (top < vp.top) top = vp.top;
1891 if (bottom > vp.top + vp.height) bottom = vp.top + vp.height;
1892
1893 ViewportDoDraw(vp,
1894 ScaleByZoom(left - vp.left, vp.zoom) + vp.virtual_left,
1895 ScaleByZoom(top - vp.top, vp.zoom) + vp.virtual_top,
1896 ScaleByZoom(right - vp.left, vp.zoom) + vp.virtual_left,
1897 ScaleByZoom(bottom - vp.top, vp.zoom) + vp.virtual_top
1898 );
1899}
1900
1905{
1907
1908 DrawPixelInfo *dpi = _cur_dpi;
1909
1910 dpi->left += this->left;
1911 dpi->top += this->top;
1912
1913 ViewportDraw(*this->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);
1914
1915 dpi->left -= this->left;
1916 dpi->top -= this->top;
1917}
1918
1929static inline void ClampViewportToMap(const Viewport &vp, int *scroll_x, int *scroll_y)
1930{
1931 /* Centre of the viewport is hot spot. */
1932 Point pt = {
1933 *scroll_x + vp.virtual_width / 2,
1934 *scroll_y + vp.virtual_height / 2
1935 };
1936
1937 /* Find nearest tile that is within borders of the map. */
1938 bool clamped;
1939 pt = InverseRemapCoords2(pt.x, pt.y, true, &clamped);
1940
1941 if (clamped) {
1942 /* Convert back to viewport coordinates and remove centering. */
1943 pt = RemapCoords2(pt.x, pt.y);
1944 *scroll_x = pt.x - vp.virtual_width / 2;
1945 *scroll_y = pt.y - vp.virtual_height / 2;
1946 }
1947}
1948
1961static void ClampSmoothScroll(uint32_t delta_ms, int64_t delta_hi, int64_t delta_lo, int &delta_hi_clamped, int &delta_lo_clamped)
1962{
1964 constexpr int PIXELS_PER_TILE = TILE_PIXELS * 2 * ZOOM_BASE;
1965
1966 assert(delta_hi != 0);
1967
1968 /* Move at most 75% of the distance every 30ms, for a smooth experience */
1969 int64_t delta_left = delta_hi * std::pow(0.75, delta_ms / 30.0);
1970 /* Move never more than 16 tiles per 30ms. */
1971 int max_scroll = Map::ScaleBySize1D(16 * PIXELS_PER_TILE * delta_ms / 30);
1972
1973 /* We never go over the max_scroll speed. */
1974 delta_hi_clamped = Clamp(delta_hi - delta_left, -max_scroll, max_scroll);
1975 /* The lower delta is in ratio of the higher delta, so we keep going straight at the destination. */
1976 delta_lo_clamped = delta_lo * delta_hi_clamped / delta_hi;
1977
1978 /* Ensure we always move (delta_hi can't be zero). */
1979 if (delta_hi_clamped == 0) {
1980 delta_hi_clamped = delta_hi > 0 ? 1 : -1;
1981 }
1982}
1983
1989void UpdateViewportPosition(Window *w, uint32_t delta_ms)
1990{
1991 ViewportData &vp = *w->viewport;
1992
1993 if (vp.follow_vehicle != VehicleID::Invalid()) {
1994 const Vehicle *veh = Vehicle::Get(vp.follow_vehicle);
1995 Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
1996
1997 vp.scrollpos_x = pt.x;
1998 vp.scrollpos_y = pt.y;
1999 SetViewportPosition(w, pt.x, pt.y);
2000 } else {
2001 /* Ensure the destination location is within the map */
2003
2004 int delta_x = vp.dest_scrollpos_x - vp.scrollpos_x;
2005 int delta_y = vp.dest_scrollpos_y - vp.scrollpos_y;
2006
2007 int current_x = vp.scrollpos_x;
2008 int current_y = vp.scrollpos_y;
2009
2010 bool update_overlay = false;
2011 if (delta_x != 0 || delta_y != 0) {
2012 if (_settings_client.gui.smooth_scroll) {
2013 int delta_x_clamped;
2014 int delta_y_clamped;
2015
2016 if (abs(delta_x) > abs(delta_y)) {
2017 ClampSmoothScroll(delta_ms, delta_x, delta_y, delta_x_clamped, delta_y_clamped);
2018 } else {
2019 ClampSmoothScroll(delta_ms, delta_y, delta_x, delta_y_clamped, delta_x_clamped);
2020 }
2021
2022 vp.scrollpos_x += delta_x_clamped;
2023 vp.scrollpos_y += delta_y_clamped;
2024 } else {
2027 }
2028 update_overlay = (vp.scrollpos_x == vp.dest_scrollpos_x &&
2029 vp.scrollpos_y == vp.dest_scrollpos_y);
2030 }
2031
2033
2034 /* When moving small amounts around the border we can get stuck, and
2035 * not actually move. In those cases, teleport to the destination. */
2036 if ((delta_x != 0 || delta_y != 0) && current_x == vp.scrollpos_x && current_y == vp.scrollpos_y) {
2039 }
2040
2041 SetViewportPosition(w, vp.scrollpos_x, vp.scrollpos_y);
2042 if (update_overlay) RebuildViewportOverlay(w);
2043 }
2044}
2045
2056static bool MarkViewportDirty(const Viewport &vp, int left, int top, int right, int bottom)
2057{
2058 /* Rounding wrt. zoom-out level */
2059 right += (1 << to_underlying(vp.zoom)) - 1;
2060 bottom += (1 << to_underlying(vp.zoom)) - 1;
2061
2062 right -= vp.virtual_left;
2063 if (right <= 0) return false;
2064
2065 bottom -= vp.virtual_top;
2066 if (bottom <= 0) return false;
2067
2068 left = std::max(0, left - vp.virtual_left);
2069
2070 if (left >= vp.virtual_width) return false;
2071
2072 top = std::max(0, top - vp.virtual_top);
2073
2074 if (top >= vp.virtual_height) return false;
2075
2077 UnScaleByZoomLower(left, vp.zoom) + vp.left,
2078 UnScaleByZoomLower(top, vp.zoom) + vp.top,
2079 UnScaleByZoom(right, vp.zoom) + vp.left + 1,
2080 UnScaleByZoom(bottom, vp.zoom) + vp.top + 1
2081 );
2082
2083 return true;
2084}
2085
2095bool MarkAllViewportsDirty(int left, int top, int right, int bottom)
2096{
2097 bool dirty = false;
2098
2099 for (const Window *w : Window::Iterate()) {
2100 if (w->viewport != nullptr) {
2101 assert(w->viewport->width != 0);
2102 if (MarkViewportDirty(*w->viewport, left, top, right, bottom)) dirty = true;
2103 }
2104 }
2105
2106 return dirty;
2107}
2108
2109void ConstrainAllViewportsZoom()
2110{
2111 for (Window *w : Window::Iterate()) {
2112 if (w->viewport == nullptr) continue;
2113
2114 ZoomLevel zoom = Clamp(w->viewport->zoom, _settings_client.gui.zoom_min, _settings_client.gui.zoom_max);
2115 if (zoom != w->viewport->zoom) {
2116 while (w->viewport->zoom < zoom) DoZoomInOutWindow(ZOOM_OUT, w);
2117 while (w->viewport->zoom > zoom) DoZoomInOutWindow(ZOOM_IN, w);
2118 }
2119 }
2120}
2121
2129void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
2130{
2131 Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, tile_height_override * TILE_HEIGHT);
2134 pt.y - MAX_TILE_EXTENT_TOP - ZOOM_BASE * TILE_HEIGHT * bridge_level_offset,
2137}
2138
2147{
2148 int x_size = _thd.size.x;
2149 int y_size = _thd.size.y;
2150
2151 if (!_thd.diagonal) { // Selecting in a straight rectangle (or a single square)
2152 int x_start = _thd.pos.x;
2153 int y_start = _thd.pos.y;
2154
2155 if (_thd.outersize.x != 0) {
2156 x_size += _thd.outersize.x;
2157 x_start += _thd.offs.x;
2158 y_size += _thd.outersize.y;
2159 y_start += _thd.offs.y;
2160 }
2161
2162 x_size -= TILE_SIZE;
2163 y_size -= TILE_SIZE;
2164
2165 assert(x_size >= 0);
2166 assert(y_size >= 0);
2167
2168 int x_end = Clamp(x_start + x_size, 0, Map::SizeX() * TILE_SIZE - TILE_SIZE);
2169 int y_end = Clamp(y_start + y_size, 0, Map::SizeY() * TILE_SIZE - TILE_SIZE);
2170
2171 x_start = Clamp(x_start, 0, Map::SizeX() * TILE_SIZE - TILE_SIZE);
2172 y_start = Clamp(y_start, 0, Map::SizeY() * TILE_SIZE - TILE_SIZE);
2173
2174 /* make sure everything is multiple of TILE_SIZE */
2175 assert((x_end | y_end | x_start | y_start) % TILE_SIZE == 0);
2176
2177 /* How it works:
2178 * Suppose we have to mark dirty rectangle of 3x4 tiles:
2179 * x
2180 * xxx
2181 * xxxxx
2182 * xxxxx
2183 * xxx
2184 * x
2185 * This algorithm marks dirty columns of tiles, so it is done in 3+4-1 steps:
2186 * 1) x 2) x
2187 * xxx Oxx
2188 * Oxxxx xOxxx
2189 * xxxxx Oxxxx
2190 * xxx xxx
2191 * x x
2192 * And so forth...
2193 */
2194
2195 int top_x = x_end; // coordinates of top dirty tile
2196 int top_y = y_start;
2197 int bot_x = top_x; // coordinates of bottom dirty tile
2198 int bot_y = top_y;
2199
2200 do {
2201 /* topmost dirty point */
2202 TileIndex top_tile = TileVirtXY(top_x, top_y);
2203 Point top = RemapCoords(top_x, top_y, GetTileMaxPixelZ(top_tile));
2204
2205 /* bottommost point */
2206 TileIndex bottom_tile = TileVirtXY(bot_x, bot_y);
2207 Point bot = RemapCoords(bot_x + TILE_SIZE, bot_y + TILE_SIZE, GetTilePixelZ(bottom_tile)); // bottommost point
2208
2209 /* the 'x' coordinate of 'top' and 'bot' is the same (and always in the same distance from tile middle),
2210 * tile height/slope affects only the 'y' on-screen coordinate! */
2211
2212 int l = top.x - TILE_PIXELS * ZOOM_BASE; // 'x' coordinate of left side of the dirty rectangle
2213 int t = top.y; // 'y' coordinate of top side of the dirty rectangle
2214 int r = top.x + TILE_PIXELS * ZOOM_BASE; // 'x' coordinate of right side of the dirty rectangle
2215 int b = bot.y; // 'y' coordinate of bottom side of the dirty rectangle
2216
2217 static const int OVERLAY_WIDTH = 4 * ZOOM_BASE; // part of selection sprites is drawn outside the selected area (in particular: terraforming)
2218
2219 /* For halftile foundations on SLOPE_STEEP_S the sprite extents some more towards the top */
2220 MarkAllViewportsDirty(l - OVERLAY_WIDTH, t - OVERLAY_WIDTH - TILE_HEIGHT * ZOOM_BASE, r + OVERLAY_WIDTH, b + OVERLAY_WIDTH);
2221
2222 /* haven't we reached the topmost tile yet? */
2223 if (top_x != x_start) {
2224 top_x -= TILE_SIZE;
2225 } else {
2226 top_y += TILE_SIZE;
2227 }
2228
2229 /* the way the bottom tile changes is different when we reach the bottommost tile */
2230 if (bot_y != y_end) {
2231 bot_y += TILE_SIZE;
2232 } else {
2233 bot_x -= TILE_SIZE;
2234 }
2235 } while (bot_x >= top_x);
2236 } else { // Selecting in a 45 degrees rotated (diagonal) rectangle.
2237 /* a_size, b_size describe a rectangle with rotated coordinates */
2238 int a_size = x_size + y_size, b_size = x_size - y_size;
2239
2240 int interval_a = a_size < 0 ? -(int)TILE_SIZE : (int)TILE_SIZE;
2241 int interval_b = b_size < 0 ? -(int)TILE_SIZE : (int)TILE_SIZE;
2242
2243 for (int a = -interval_a; a != a_size + interval_a; a += interval_a) {
2244 for (int b = -interval_b; b != b_size + interval_b; b += interval_b) {
2245 uint x = (_thd.pos.x + (a + b) / 2) / TILE_SIZE;
2246 uint y = (_thd.pos.y + (a - b) / 2) / TILE_SIZE;
2247
2248 if (x < Map::MaxX() && y < Map::MaxY()) {
2250 }
2251 }
2252 }
2253 }
2254}
2255
2256
2257void SetSelectionRed(bool b)
2258{
2259 _thd.make_square_red = b;
2261}
2262
2271static bool CheckClickOnViewportSign(const Viewport &vp, int x, int y, const ViewportSign *sign)
2272{
2273 bool small = (vp.zoom >= ZoomLevel::Out4x);
2274 int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp.zoom);
2275 int sign_height = ScaleByZoom(WidgetDimensions::scaled.fullbevel.top + GetCharacterHeight(small ? FS_SMALL : FS_NORMAL) + WidgetDimensions::scaled.fullbevel.bottom, vp.zoom);
2276
2277 return y >= sign->top && y < sign->top + sign_height &&
2278 x >= sign->center - sign_half_width && x < sign->center + sign_half_width;
2279}
2280
2281
2289static bool CheckClickOnViewportSign(const Viewport &vp, int x, int y)
2290{
2291 if (_game_mode == GM_MENU) return false;
2292
2293 x = ScaleByZoom(x - vp.left, vp.zoom) + vp.virtual_left;
2294 y = ScaleByZoom(y - vp.top, vp.zoom) + vp.virtual_top;
2295
2296 Rect search_rect{ x - 1, y - 1, x + 1, y + 1 };
2297 search_rect = ExpandRectWithViewportSignMargins(search_rect, vp.zoom);
2298
2301 bool show_towns = HasBit(_display_opt, DO_SHOW_TOWN_NAMES);
2303 bool show_competitors = HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS);
2304
2305 /* Topmost of each type that was hit */
2306 BaseStation *st = nullptr, *last_st = nullptr;
2307 Town *t = nullptr, *last_t = nullptr;
2308 Sign *si = nullptr, *last_si = nullptr;
2309
2310 /* See ViewportAddKdtreeSigns() for details on the search logic */
2311 _viewport_sign_kdtree.FindContained(search_rect.left, search_rect.top, search_rect.right, search_rect.bottom, [&](const ViewportSignKdtreeItem & item) {
2312 switch (item.type) {
2313 case ViewportSignKdtreeItem::VKI_STATION: {
2314 if (!show_stations) break;
2315 st = BaseStation::Get(std::get<StationID>(item.id));
2316 if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break;
2317
2318 StationFacilities facilities = st->facilities;
2319 if (facilities.None()) facilities = STATION_FACILITY_GHOST;
2320 if (!facilities.Any(_facility_display_opt)) break;
2321
2322 if (CheckClickOnViewportSign(vp, x, y, &st->sign)) last_st = st;
2323 break;
2324 }
2325
2326 case ViewportSignKdtreeItem::VKI_WAYPOINT:
2327 if (!show_waypoints) break;
2328 st = BaseStation::Get(std::get<StationID>(item.id));
2329 if (!show_competitors && _local_company != st->owner && st->owner != OWNER_NONE) break;
2330 if (CheckClickOnViewportSign(vp, x, y, &st->sign)) last_st = st;
2331 break;
2332
2333 case ViewportSignKdtreeItem::VKI_TOWN:
2334 if (!show_towns) break;
2335 t = Town::Get(std::get<TownID>(item.id));
2336 if (CheckClickOnViewportSign(vp, x, y, &t->cache.sign)) last_t = t;
2337 break;
2338
2339 case ViewportSignKdtreeItem::VKI_SIGN:
2340 if (!show_signs) break;
2341 si = Sign::Get(std::get<SignID>(item.id));
2342 if (!show_competitors && _local_company != si->owner && si->owner != OWNER_DEITY) break;
2343 if (CheckClickOnViewportSign(vp, x, y, &si->sign)) last_si = si;
2344 break;
2345
2346 default:
2347 NOT_REACHED();
2348 }
2349 });
2350
2351 /* Select which hit to handle based on priority */
2352 if (last_st != nullptr) {
2353 if (Station::IsExpected(last_st)) {
2354 ShowStationViewWindow(last_st->index);
2355 } else {
2357 }
2358 return true;
2359 } else if (last_t != nullptr) {
2360 ShowTownViewWindow(last_t->index);
2361 return true;
2362 } else if (last_si != nullptr) {
2363 HandleClickOnSign(last_si);
2364 return true;
2365 } else {
2366 return false;
2367 }
2368}
2369
2370
2371ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeStation(StationID id)
2372{
2373 ViewportSignKdtreeItem item;
2374 item.type = VKI_STATION;
2375 item.id = id;
2376
2377 const Station *st = Station::Get(id);
2378 assert(st->sign.kdtree_valid);
2379 item.center = st->sign.center;
2380 item.top = st->sign.top;
2381
2382 /* Assume the sign can be a candidate for drawing, so measure its width */
2383 _viewport_sign_maxwidth = std::max<int>({_viewport_sign_maxwidth, st->sign.width_normal, st->sign.width_small});
2384
2385 return item;
2386}
2387
2388ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeWaypoint(StationID id)
2389{
2390 ViewportSignKdtreeItem item;
2391 item.type = VKI_WAYPOINT;
2392 item.id = id;
2393
2394 const Waypoint *st = Waypoint::Get(id);
2395 assert(st->sign.kdtree_valid);
2396 item.center = st->sign.center;
2397 item.top = st->sign.top;
2398
2399 /* Assume the sign can be a candidate for drawing, so measure its width */
2400 _viewport_sign_maxwidth = std::max<int>({_viewport_sign_maxwidth, st->sign.width_normal, st->sign.width_small});
2401
2402 return item;
2403}
2404
2405ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeTown(TownID id)
2406{
2407 ViewportSignKdtreeItem item;
2408 item.type = VKI_TOWN;
2409 item.id = id;
2410
2411 const Town *town = Town::Get(id);
2412 assert(town->cache.sign.kdtree_valid);
2413 item.center = town->cache.sign.center;
2414 item.top = town->cache.sign.top;
2415
2416 /* Assume the sign can be a candidate for drawing, so measure its width */
2417 _viewport_sign_maxwidth = std::max<int>({_viewport_sign_maxwidth, town->cache.sign.width_normal, town->cache.sign.width_small});
2418
2419 return item;
2420}
2421
2422ViewportSignKdtreeItem ViewportSignKdtreeItem::MakeSign(SignID id)
2423{
2424 ViewportSignKdtreeItem item;
2425 item.type = VKI_SIGN;
2426 item.id = id;
2427
2428 const Sign *sign = Sign::Get(id);
2429 assert(sign->sign.kdtree_valid);
2430 item.center = sign->sign.center;
2431 item.top = sign->sign.top;
2432
2433 /* Assume the sign can be a candidate for drawing, so measure its width */
2434 _viewport_sign_maxwidth = std::max<int>({_viewport_sign_maxwidth, sign->sign.width_normal, sign->sign.width_small});
2435
2436 return item;
2437}
2438
2439void RebuildViewportKdtree()
2440{
2441 /* Reset biggest size sign seen */
2442 _viewport_sign_maxwidth = 0;
2443
2444 std::vector<ViewportSignKdtreeItem> items;
2446
2447 for (const Station *st : Station::Iterate()) {
2448 if (st->sign.kdtree_valid) items.push_back(ViewportSignKdtreeItem::MakeStation(st->index));
2449 }
2450
2451 for (const Waypoint *wp : Waypoint::Iterate()) {
2452 if (wp->sign.kdtree_valid) items.push_back(ViewportSignKdtreeItem::MakeWaypoint(wp->index));
2453 }
2454
2455 for (const Town *town : Town::Iterate()) {
2456 if (town->cache.sign.kdtree_valid) items.push_back(ViewportSignKdtreeItem::MakeTown(town->index));
2457 }
2458
2459 for (const Sign *sign : Sign::Iterate()) {
2460 if (sign->sign.kdtree_valid) items.push_back(ViewportSignKdtreeItem::MakeSign(sign->index));
2461 }
2462
2463 _viewport_sign_kdtree.Build(items.begin(), items.end());
2464}
2465
2466
2467static bool CheckClickOnLandscape(const Viewport &vp, int x, int y)
2468{
2469 Point pt = TranslateXYToTileCoord(vp, x, y);
2470
2471 if (pt.x != -1) return ClickTile(TileVirtXY(pt.x, pt.y));
2472 return true;
2473}
2474
2475static void PlaceObject()
2476{
2477 Point pt;
2478 Window *w;
2479
2480 pt = GetTileBelowCursor();
2481 if (pt.x == -1) return;
2482
2483 if ((_thd.place_mode & HT_DRAG_MASK) == HT_POINT) {
2484 pt.x += TILE_SIZE / 2;
2485 pt.y += TILE_SIZE / 2;
2486 }
2487
2488 _tile_fract_coords.x = pt.x & TILE_UNIT_MASK;
2489 _tile_fract_coords.y = pt.y & TILE_UNIT_MASK;
2490
2491 w = _thd.GetCallbackWnd();
2492 if (w != nullptr) w->OnPlaceObject(pt, TileVirtXY(pt.x, pt.y));
2493}
2494
2495
2496bool HandleViewportClicked(const Viewport &vp, int x, int y)
2497{
2498 const Vehicle *v = CheckClickOnVehicle(vp, x, y);
2499
2500 if (_thd.place_mode & HT_VEHICLE) {
2501 if (v != nullptr && VehicleClicked(v)) return true;
2502 }
2503
2504 /* Vehicle placement mode already handled above. */
2505 if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
2506 PlaceObject();
2507 return true;
2508 }
2509
2510 if (CheckClickOnViewportSign(vp, x, y)) return true;
2511 bool result = CheckClickOnLandscape(vp, x, y);
2512
2513 if (v != nullptr) {
2514 Debug(misc, 2, "Vehicle {} (index {}) at {}", v->unitnumber, v->index, fmt::ptr(v));
2516 v = v->First();
2517 if (_ctrl_pressed && v->owner == _local_company) {
2518 StartStopVehicle(v, true);
2519 } else {
2521 }
2522 }
2523 return true;
2524 }
2525 return result;
2526}
2527
2528void RebuildViewportOverlay(Window *w)
2529{
2530 if (w->viewport->overlay != nullptr &&
2531 w->viewport->overlay->GetCompanyMask().Any() &&
2532 w->viewport->overlay->GetCargoMask() != 0) {
2533 w->viewport->overlay->SetDirty();
2534 w->SetDirty();
2535 }
2536}
2537
2547bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
2548{
2549 /* The slope cannot be acquired outside of the map, so make sure we are always within the map. */
2550 if (z == -1) {
2551 if ( x >= 0 && x <= (int)Map::SizeX() * (int)TILE_SIZE - 1
2552 && y >= 0 && y <= (int)Map::SizeY() * (int)TILE_SIZE - 1) {
2553 z = GetSlopePixelZ(x, y);
2554 } else {
2555 z = TileHeightOutsideMap(x / (int)TILE_SIZE, y / (int)TILE_SIZE);
2556 }
2557 }
2558
2559 Point pt = MapXYZToViewport(*w->viewport, x, y, z);
2560 w->viewport->CancelFollow(*w);
2561
2562 if (w->viewport->dest_scrollpos_x == pt.x && w->viewport->dest_scrollpos_y == pt.y) return false;
2563
2564 if (instant) {
2565 w->viewport->scrollpos_x = pt.x;
2566 w->viewport->scrollpos_y = pt.y;
2567 RebuildViewportOverlay(w);
2568 }
2569
2570 w->viewport->dest_scrollpos_x = pt.x;
2571 w->viewport->dest_scrollpos_y = pt.y;
2572 return true;
2573}
2574
2582bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant)
2583{
2584 return ScrollWindowTo(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, -1, w, instant);
2585}
2586
2593bool ScrollMainWindowToTile(TileIndex tile, bool instant)
2594{
2595 return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, -1, instant);
2596}
2597
2603{
2604 TileIndex old;
2605
2606 old = _thd.redsq;
2607 _thd.redsq = tile;
2608
2609 if (tile != old) {
2610 if (tile != INVALID_TILE) MarkTileDirtyByTile(tile);
2611 if (old != INVALID_TILE) MarkTileDirtyByTile(old);
2612 }
2613}
2614
2620void SetTileSelectSize(int w, int h)
2621{
2622 _thd.new_size.x = w * TILE_SIZE;
2623 _thd.new_size.y = h * TILE_SIZE;
2624 _thd.new_outersize.x = 0;
2625 _thd.new_outersize.y = 0;
2626}
2627
2628void SetTileSelectBigSize(int ox, int oy, int sx, int sy)
2629{
2630 _thd.offs.x = ox * TILE_SIZE;
2631 _thd.offs.y = oy * TILE_SIZE;
2632 _thd.new_outersize.x = sx * TILE_SIZE;
2633 _thd.new_outersize.y = sy * TILE_SIZE;
2634}
2635
2637static HighLightStyle GetAutorailHT(int x, int y)
2638{
2639 return HT_RAIL | _autorail_piece[x & TILE_UNIT_MASK][y & TILE_UNIT_MASK];
2640}
2641
2646{
2647 this->pos.x = 0;
2648 this->pos.y = 0;
2649 this->new_pos.x = 0;
2650 this->new_pos.y = 0;
2651}
2652
2661
2670
2671
2672
2681{
2682 int x1;
2683 int y1;
2684
2685 if (_thd.freeze) return;
2686
2687 HighLightStyle new_drawstyle = HT_NONE;
2688 bool new_diagonal = false;
2689
2690 if ((_thd.place_mode & HT_DRAG_MASK) == HT_SPECIAL) {
2691 x1 = _thd.selend.x;
2692 y1 = _thd.selend.y;
2693 if (x1 != -1) {
2694 int x2 = _thd.selstart.x & ~TILE_UNIT_MASK;
2695 int y2 = _thd.selstart.y & ~TILE_UNIT_MASK;
2696 x1 &= ~TILE_UNIT_MASK;
2697 y1 &= ~TILE_UNIT_MASK;
2698
2699 if (_thd.IsDraggingDiagonal()) {
2700 new_diagonal = true;
2701 } else {
2702 if (x1 >= x2) std::swap(x1, x2);
2703 if (y1 >= y2) std::swap(y1, y2);
2704 }
2705 _thd.new_pos.x = x1;
2706 _thd.new_pos.y = y1;
2707 _thd.new_size.x = x2 - x1;
2708 _thd.new_size.y = y2 - y1;
2709 if (!new_diagonal) {
2710 _thd.new_size.x += TILE_SIZE;
2711 _thd.new_size.y += TILE_SIZE;
2712 }
2713 new_drawstyle = _thd.next_drawstyle;
2714 }
2715 } else if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
2716 Point pt = GetTileBelowCursor();
2717 x1 = pt.x;
2718 y1 = pt.y;
2719 if (x1 != -1) {
2720 switch (_thd.place_mode & HT_DRAG_MASK) {
2721 case HT_RECT:
2722 new_drawstyle = HT_RECT;
2723 break;
2724 case HT_POINT:
2725 new_drawstyle = HT_POINT;
2726 x1 += TILE_SIZE / 2;
2727 y1 += TILE_SIZE / 2;
2728 break;
2729 case HT_RAIL:
2730 /* Draw one highlighted tile in any direction */
2731 new_drawstyle = GetAutorailHT(pt.x, pt.y);
2732 break;
2733 case HT_LINE:
2734 switch (_thd.place_mode & HT_DIR_MASK) {
2735 case HT_DIR_X: new_drawstyle = HT_LINE | HT_DIR_X; break;
2736 case HT_DIR_Y: new_drawstyle = HT_LINE | HT_DIR_Y; break;
2737
2738 case HT_DIR_HU:
2739 case HT_DIR_HL:
2740 new_drawstyle = (pt.x & TILE_UNIT_MASK) + (pt.y & TILE_UNIT_MASK) <= TILE_SIZE ? HT_LINE | HT_DIR_HU : HT_LINE | HT_DIR_HL;
2741 break;
2742
2743 case HT_DIR_VL:
2744 case HT_DIR_VR:
2745 new_drawstyle = (pt.x & TILE_UNIT_MASK) > (pt.y & TILE_UNIT_MASK) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
2746 break;
2747
2748 default: NOT_REACHED();
2749 }
2750 _thd.selstart.x = x1 & ~TILE_UNIT_MASK;
2751 _thd.selstart.y = y1 & ~TILE_UNIT_MASK;
2752 break;
2753 default:
2754 NOT_REACHED();
2755 }
2756 _thd.new_pos.x = x1 & ~TILE_UNIT_MASK;
2757 _thd.new_pos.y = y1 & ~TILE_UNIT_MASK;
2758 }
2759 }
2760
2761 /* redraw selection */
2762 if (_thd.drawstyle != new_drawstyle ||
2763 _thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y ||
2764 _thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y ||
2765 _thd.outersize.x != _thd.new_outersize.x ||
2766 _thd.outersize.y != _thd.new_outersize.y ||
2767 _thd.diagonal != new_diagonal) {
2768 /* Clear the old tile selection? */
2769 if ((_thd.drawstyle & HT_DRAG_MASK) != HT_NONE) SetSelectionTilesDirty();
2770
2771 _thd.drawstyle = new_drawstyle;
2772 _thd.pos = _thd.new_pos;
2773 _thd.size = _thd.new_size;
2774 _thd.outersize = _thd.new_outersize;
2775 _thd.diagonal = new_diagonal;
2776 _thd.dirty = 0xff;
2777
2778 /* Draw the new tile selection? */
2779 if ((new_drawstyle & HT_DRAG_MASK) != HT_NONE) SetSelectionTilesDirty();
2780 }
2781}
2782
2787static inline void ShowMeasurementTooltips(EncodedString &&text)
2788{
2789 if (!_settings_client.gui.measure_tooltip) return;
2790 GuiShowTooltips(_thd.GetCallbackWnd(), std::move(text), TCC_EXIT_VIEWPORT);
2791}
2792
2793static void HideMeasurementTooltips()
2794{
2796}
2797
2800{
2801 _thd.select_method = method;
2802 _thd.select_proc = process;
2803 _thd.selend.x = TileX(tile) * TILE_SIZE;
2804 _thd.selstart.x = TileX(tile) * TILE_SIZE;
2805 _thd.selend.y = TileY(tile) * TILE_SIZE;
2806 _thd.selstart.y = TileY(tile) * TILE_SIZE;
2807
2808 /* Needed so several things (road, autoroad, bridges, ...) are placed correctly.
2809 * In effect, placement starts from the centre of a tile
2810 */
2811 if (method == VPM_X_OR_Y || method == VPM_FIX_X || method == VPM_FIX_Y) {
2812 _thd.selend.x += TILE_SIZE / 2;
2813 _thd.selend.y += TILE_SIZE / 2;
2814 _thd.selstart.x += TILE_SIZE / 2;
2815 _thd.selstart.y += TILE_SIZE / 2;
2816 }
2817
2818 HighLightStyle others = _thd.place_mode & ~(HT_DRAG_MASK | HT_DIR_MASK);
2819 if ((_thd.place_mode & HT_DRAG_MASK) == HT_RECT) {
2820 _thd.place_mode = HT_SPECIAL | others;
2821 _thd.next_drawstyle = HT_RECT | others;
2822 } else if (_thd.place_mode & (HT_RAIL | HT_LINE)) {
2823 _thd.place_mode = HT_SPECIAL | others;
2824 _thd.next_drawstyle = _thd.drawstyle | others;
2825 } else {
2826 _thd.place_mode = HT_SPECIAL | others;
2827 _thd.next_drawstyle = HT_POINT | others;
2828 }
2830}
2831
2834{
2835 _thd.select_method = VPM_X_AND_Y;
2836 _thd.select_proc = process;
2837 _thd.selstart.x = 0;
2838 _thd.selstart.y = 0;
2839 _thd.next_drawstyle = HT_RECT;
2840
2842}
2843
2844void VpSetPlaceSizingLimit(int limit)
2845{
2846 _thd.sizelimit = limit;
2847}
2848
2855{
2856 uint64_t distance = DistanceManhattan(from, to) + 1;
2857
2858 _thd.selend.x = TileX(to) * TILE_SIZE;
2859 _thd.selend.y = TileY(to) * TILE_SIZE;
2860 _thd.selstart.x = TileX(from) * TILE_SIZE;
2861 _thd.selstart.y = TileY(from) * TILE_SIZE;
2862 _thd.next_drawstyle = HT_RECT;
2863
2864 /* show measurement only if there is any length to speak of */
2865 if (distance > 1) {
2866 ShowMeasurementTooltips(GetEncodedString(STR_MEASURE_LENGTH, distance));
2867 } else {
2868 HideMeasurementTooltips();
2869 }
2870}
2871
2872static void VpStartPreSizing()
2873{
2874 _thd.selend.x = -1;
2876}
2877
2883{
2884 int fxpy = _tile_fract_coords.x + _tile_fract_coords.y;
2885 int sxpy = (_thd.selend.x & TILE_UNIT_MASK) + (_thd.selend.y & TILE_UNIT_MASK);
2886 int fxmy = _tile_fract_coords.x - _tile_fract_coords.y;
2887 int sxmy = (_thd.selend.x & TILE_UNIT_MASK) - (_thd.selend.y & TILE_UNIT_MASK);
2888
2889 switch (mode) {
2890 default: NOT_REACHED();
2891 case 0: // end piece is lower right
2892 if (fxpy >= 20 && sxpy <= 12) return HT_DIR_HL;
2893 if (fxmy < -3 && sxmy > 3) return HT_DIR_VR;
2894 return HT_DIR_Y;
2895
2896 case 1:
2897 if (fxmy > 3 && sxmy < -3) return HT_DIR_VL;
2898 if (fxpy <= 12 && sxpy >= 20) return HT_DIR_HU;
2899 return HT_DIR_Y;
2900
2901 case 2:
2902 if (fxmy > 3 && sxmy < -3) return HT_DIR_VL;
2903 if (fxpy >= 20 && sxpy <= 12) return HT_DIR_HL;
2904 return HT_DIR_X;
2905
2906 case 3:
2907 if (fxmy < -3 && sxmy > 3) return HT_DIR_VR;
2908 if (fxpy <= 12 && sxpy >= 20) return HT_DIR_HU;
2909 return HT_DIR_X;
2910 }
2911}
2912
2926static bool SwapDirection(HighLightStyle style, TileIndex start_tile, TileIndex end_tile)
2927{
2928 uint start_x = TileX(start_tile);
2929 uint start_y = TileY(start_tile);
2930 uint end_x = TileX(end_tile);
2931 uint end_y = TileY(end_tile);
2932
2933 switch (style & HT_DRAG_MASK) {
2934 case HT_RAIL:
2935 case HT_LINE: return (end_x > start_x || (end_x == start_x && end_y > start_y));
2936
2937 case HT_RECT:
2938 case HT_POINT: return (end_x != start_x && end_y < start_y);
2939 default: NOT_REACHED();
2940 }
2941
2942 return false;
2943}
2944
2960static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_tile, TileIndex end_tile)
2961{
2962 bool swap = SwapDirection(style, start_tile, end_tile);
2963 uint h0, h1; // Start height and end height.
2964
2965 if (start_tile == end_tile) return 0;
2966 if (swap) std::swap(start_tile, end_tile);
2967
2968 switch (style & HT_DRAG_MASK) {
2969 case HT_RECT:
2970 /* In the case of an area we can determine whether we were dragging south or
2971 * east by checking the X-coordinates of the tiles */
2972 if (TileX(end_tile) > TileX(start_tile)) {
2973 /* Dragging south does not need to change the start tile. */
2974 end_tile = TileAddByDir(end_tile, DIR_S);
2975 } else {
2976 /* Dragging east. */
2977 start_tile = TileAddByDir(start_tile, DIR_SW);
2978 end_tile = TileAddByDir(end_tile, DIR_SE);
2979 }
2980 [[fallthrough]];
2981
2982 case HT_POINT:
2983 h0 = TileHeight(start_tile);
2984 h1 = TileHeight(end_tile);
2985 break;
2986 default: { // All other types, this is mostly only line/autorail
2987 static const HighLightStyle flip_style_direction[] = {
2989 };
2990 static const std::pair<TileIndexDiffC, TileIndexDiffC> start_heightdiff_line_by_dir[] = {
2991 { {1, 0}, {1, 1} }, // HT_DIR_X
2992 { {0, 1}, {1, 1} }, // HT_DIR_Y
2993 { {1, 0}, {0, 0} }, // HT_DIR_HU
2994 { {1, 0}, {1, 1} }, // HT_DIR_HL
2995 { {1, 0}, {1, 1} }, // HT_DIR_VL
2996 { {0, 1}, {1, 1} }, // HT_DIR_VR
2997 };
2998 static const std::pair<TileIndexDiffC, TileIndexDiffC> end_heightdiff_line_by_dir[] = {
2999 { {0, 1}, {0, 0} }, // HT_DIR_X
3000 { {1, 0}, {0, 0} }, // HT_DIR_Y
3001 { {0, 1}, {0, 0} }, // HT_DIR_HU
3002 { {1, 1}, {0, 1} }, // HT_DIR_HL
3003 { {1, 0}, {0, 0} }, // HT_DIR_VL
3004 { {0, 0}, {0, 1} }, // HT_DIR_VR
3005 };
3006 static_assert(std::size(start_heightdiff_line_by_dir) == HT_DIR_END);
3007 static_assert(std::size(end_heightdiff_line_by_dir) == HT_DIR_END);
3008
3009 distance %= 2; // we're only interested if the distance is even or uneven
3010 style &= HT_DIR_MASK;
3011 assert(style < HT_DIR_END);
3012
3013 /* To handle autorail, we do some magic to be able to use a lookup table.
3014 * Firstly if we drag the other way around, we switch start&end, and if needed
3015 * also flip the drag-position. Eg if it was on the left, and the distance is even
3016 * that means the end, which is now the start is on the right */
3017 if (swap && distance == 0) style = flip_style_direction[style];
3018
3019 /* Lambda to help calculating the height at one side of the line. */
3020 auto get_height = [](auto &tile, auto &heightdiffs) {
3021 return std::max(
3022 TileHeight(TileAdd(tile, ToTileIndexDiff(heightdiffs.first))),
3023 TileHeight(TileAdd(tile, ToTileIndexDiff(heightdiffs.second))));
3024 };
3025
3026 /* Use lookup table for start-tile based on HighLightStyle direction */
3027 h0 = get_height(start_tile, start_heightdiff_line_by_dir[style]);
3028
3029 /* Use lookup table for end-tile based on HighLightStyle direction
3030 * flip around side (lower/upper, left/right) based on distance */
3031 if (distance == 0) style = flip_style_direction[style];
3032 h1 = get_height(end_tile, end_heightdiff_line_by_dir[style]);
3033 break;
3034 }
3035 }
3036
3037 if (swap) std::swap(h0, h1);
3038 return (int)(h1 - h0) * TILE_HEIGHT_STEP;
3039}
3040
3047static void CheckUnderflow(int &test, int &other, int mult)
3048{
3049 if (test >= 0) return;
3050
3051 other += mult * test;
3052 test = 0;
3053}
3054
3062static void CheckOverflow(int &test, int &other, int max, int mult)
3063{
3064 if (test <= max) return;
3065
3066 other += mult * (test - max);
3067 test = max;
3068}
3069
3071static void CalcRaildirsDrawstyle(int x, int y, int method)
3072{
3074
3075 int dx = _thd.selstart.x - (_thd.selend.x & ~TILE_UNIT_MASK);
3076 int dy = _thd.selstart.y - (_thd.selend.y & ~TILE_UNIT_MASK);
3077 uint w = abs(dx) + TILE_SIZE;
3078 uint h = abs(dy) + TILE_SIZE;
3079
3080 if (method & ~(VPM_RAILDIRS | VPM_SIGNALDIRS)) {
3081 /* We 'force' a selection direction; first four rail buttons. */
3082 method &= ~(VPM_RAILDIRS | VPM_SIGNALDIRS);
3083 int raw_dx = _thd.selstart.x - _thd.selend.x;
3084 int raw_dy = _thd.selstart.y - _thd.selend.y;
3085 switch (method) {
3086 case VPM_FIX_X:
3087 b = HT_LINE | HT_DIR_Y;
3088 x = _thd.selstart.x;
3089 break;
3090
3091 case VPM_FIX_Y:
3092 b = HT_LINE | HT_DIR_X;
3093 y = _thd.selstart.y;
3094 break;
3095
3096 case VPM_FIX_HORIZONTAL:
3097 if (dx == -dy) {
3098 /* We are on a straight horizontal line. Determine the 'rail'
3099 * to build based the sub tile location. */
3101 } else {
3102 /* We are not on a straight line. Determine the rail to build
3103 * based on whether we are above or below it. */
3104 b = dx + dy >= (int)TILE_SIZE ? HT_LINE | HT_DIR_HU : HT_LINE | HT_DIR_HL;
3105
3106 /* Calculate where a horizontal line through the start point and
3107 * a vertical line from the selected end point intersect and
3108 * use that point as the end point. */
3109 int offset = (raw_dx - raw_dy) / 2;
3110 x = _thd.selstart.x - (offset & ~TILE_UNIT_MASK);
3111 y = _thd.selstart.y + (offset & ~TILE_UNIT_MASK);
3112
3113 /* 'Build' the last half rail tile if needed */
3114 if ((offset & TILE_UNIT_MASK) > (TILE_SIZE / 2)) {
3115 if (dx + dy >= (int)TILE_SIZE) {
3116 x -= (int)TILE_SIZE;
3117 } else {
3118 y += (int)TILE_SIZE;
3119 }
3120 }
3121
3122 /* Make sure we do not overflow the map! */
3123 CheckUnderflow(x, y, 1);
3124 CheckUnderflow(y, x, 1);
3125 CheckOverflow(x, y, (Map::MaxX() - 1) * TILE_SIZE, 1);
3126 CheckOverflow(y, x, (Map::MaxY() - 1) * TILE_SIZE, 1);
3127 assert(x >= 0 && y >= 0 && x <= (int)(Map::MaxX() * TILE_SIZE) && y <= (int)(Map::MaxY() * TILE_SIZE));
3128 }
3129 break;
3130
3131 case VPM_FIX_VERTICAL:
3132 if (dx == dy) {
3133 /* We are on a straight vertical line. Determine the 'rail'
3134 * to build based the sub tile location. */
3136 } else {
3137 /* We are not on a straight line. Determine the rail to build
3138 * based on whether we are left or right from it. */
3139 b = dx < dy ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
3140
3141 /* Calculate where a vertical line through the start point and
3142 * a horizontal line from the selected end point intersect and
3143 * use that point as the end point. */
3144 int offset = (raw_dx + raw_dy + (int)TILE_SIZE) / 2;
3145 x = _thd.selstart.x - (offset & ~TILE_UNIT_MASK);
3146 y = _thd.selstart.y - (offset & ~TILE_UNIT_MASK);
3147
3148 /* 'Build' the last half rail tile if needed */
3149 if ((offset & TILE_UNIT_MASK) > (TILE_SIZE / 2)) {
3150 if (dx < dy) {
3151 y -= (int)TILE_SIZE;
3152 } else {
3153 x -= (int)TILE_SIZE;
3154 }
3155 }
3156
3157 /* Make sure we do not overflow the map! */
3158 CheckUnderflow(x, y, -1);
3159 CheckUnderflow(y, x, -1);
3160 CheckOverflow(x, y, (Map::MaxX() - 1) * TILE_SIZE, -1);
3161 CheckOverflow(y, x, (Map::MaxY() - 1) * TILE_SIZE, -1);
3162 assert(x >= 0 && y >= 0 && x <= (int)(Map::MaxX() * TILE_SIZE) && y <= (int)(Map::MaxY() * TILE_SIZE));
3163 }
3164 break;
3165
3166 default:
3167 NOT_REACHED();
3168 }
3169 } else if (TileVirtXY(_thd.selstart.x, _thd.selstart.y) == TileVirtXY(x, y)) { // check if we're only within one tile
3170 if (method & VPM_RAILDIRS) {
3171 b = GetAutorailHT(x, y);
3172 } else { // rect for autosignals on one tile
3173 b = HT_RECT;
3174 }
3175 } else if (h == TILE_SIZE) { // Is this in X direction?
3176 if (dx == (int)TILE_SIZE) { // 2x1 special handling
3177 b = (Check2x1AutoRail(3)) | HT_LINE;
3178 } else if (dx == -(int)TILE_SIZE) {
3179 b = (Check2x1AutoRail(2)) | HT_LINE;
3180 } else {
3181 b = HT_LINE | HT_DIR_X;
3182 }
3183 y = _thd.selstart.y;
3184 } else if (w == TILE_SIZE) { // Or Y direction?
3185 if (dy == (int)TILE_SIZE) { // 2x1 special handling
3186 b = (Check2x1AutoRail(1)) | HT_LINE;
3187 } else if (dy == -(int)TILE_SIZE) { // 2x1 other direction
3188 b = (Check2x1AutoRail(0)) | HT_LINE;
3189 } else {
3190 b = HT_LINE | HT_DIR_Y;
3191 }
3192 x = _thd.selstart.x;
3193 } else if (w > h * 2) { // still count as x dir?
3194 b = HT_LINE | HT_DIR_X;
3195 y = _thd.selstart.y;
3196 } else if (h > w * 2) { // still count as y dir?
3197 b = HT_LINE | HT_DIR_Y;
3198 x = _thd.selstart.x;
3199 } else { // complicated direction
3200 int d = w - h;
3201 _thd.selend.x = _thd.selend.x & ~TILE_UNIT_MASK;
3202 _thd.selend.y = _thd.selend.y & ~TILE_UNIT_MASK;
3203
3204 /* four cases. */
3205 if (x > _thd.selstart.x) {
3206 if (y > _thd.selstart.y) {
3207 /* south */
3208 if (d == 0) {
3210 } else if (d >= 0) {
3211 x = _thd.selstart.x + h;
3212 b = HT_LINE | HT_DIR_VL;
3213 } else {
3214 y = _thd.selstart.y + w;
3215 b = HT_LINE | HT_DIR_VR;
3216 }
3217 } else {
3218 /* west */
3219 if (d == 0) {
3221 } else if (d >= 0) {
3222 x = _thd.selstart.x + h;
3223 b = HT_LINE | HT_DIR_HL;
3224 } else {
3225 y = _thd.selstart.y - w;
3226 b = HT_LINE | HT_DIR_HU;
3227 }
3228 }
3229 } else {
3230 if (y > _thd.selstart.y) {
3231 /* east */
3232 if (d == 0) {
3234 } else if (d >= 0) {
3235 x = _thd.selstart.x - h;
3236 b = HT_LINE | HT_DIR_HU;
3237 } else {
3238 y = _thd.selstart.y + w;
3239 b = HT_LINE | HT_DIR_HL;
3240 }
3241 } else {
3242 /* north */
3243 if (d == 0) {
3245 } else if (d >= 0) {
3246 x = _thd.selstart.x - h;
3247 b = HT_LINE | HT_DIR_VR;
3248 } else {
3249 y = _thd.selstart.y - w;
3250 b = HT_LINE | HT_DIR_VL;
3251 }
3252 }
3253 }
3254 }
3255
3256 if (_settings_client.gui.measure_tooltip) {
3257 TileIndex t0 = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
3258 TileIndex t1 = TileVirtXY(x, y);
3259 uint distance = DistanceManhattan(t0, t1) + 1;
3260
3261 if (distance == 1) {
3262 HideMeasurementTooltips();
3263 } else {
3264 int heightdiff = CalcHeightdiff(b, distance, t0, t1);
3265 /* If we are showing a tooltip for horizontal or vertical drags,
3266 * 2 tiles have a length of 1. To bias towards the ceiling we add
3267 * one before division. It feels more natural to count 3 lengths as 2 */
3268 if ((b & HT_DIR_MASK) != HT_DIR_X && (b & HT_DIR_MASK) != HT_DIR_Y) {
3269 distance = CeilDiv(distance, 2);
3270 }
3271
3272 if (heightdiff == 0) {
3273 ShowMeasurementTooltips(GetEncodedString(STR_MEASURE_LENGTH, distance));
3274 } else {
3275 ShowMeasurementTooltips(GetEncodedString(STR_MEASURE_LENGTH_HEIGHTDIFF, distance, heightdiff));
3276 }
3277 }
3278 }
3279
3280 _thd.selend.x = x;
3281 _thd.selend.y = y;
3282 _thd.next_drawstyle = b;
3283}
3284
3293{
3294 int sx, sy;
3295 HighLightStyle style;
3296
3297 if (x == -1) {
3298 _thd.selend.x = -1;
3299 return;
3300 }
3301
3302 /* Special handling of drag in any (8-way) direction */
3303 if (method & (VPM_RAILDIRS | VPM_SIGNALDIRS)) {
3304 _thd.selend.x = x;
3305 _thd.selend.y = y;
3306 CalcRaildirsDrawstyle(x, y, method);
3307 return;
3308 }
3309
3310 /* Needed so level-land is placed correctly */
3311 if ((_thd.next_drawstyle & HT_DRAG_MASK) == HT_POINT) {
3312 x += TILE_SIZE / 2;
3313 y += TILE_SIZE / 2;
3314 }
3315
3316 sx = _thd.selstart.x;
3317 sy = _thd.selstart.y;
3318
3319 int limit = 0;
3320
3321 switch (method) {
3322 case VPM_X_OR_Y: // drag in X or Y direction
3323 if (abs(sy - y) < abs(sx - x)) {
3324 y = sy;
3325 style = HT_DIR_X;
3326 } else {
3327 x = sx;
3328 style = HT_DIR_Y;
3329 }
3330 goto calc_heightdiff_single_direction;
3331
3332 case VPM_X_LIMITED: // Drag in X direction (limited size).
3333 limit = (_thd.sizelimit - 1) * TILE_SIZE;
3334 [[fallthrough]];
3335
3336 case VPM_FIX_X: // drag in Y direction
3337 x = sx;
3338 style = HT_DIR_Y;
3339 goto calc_heightdiff_single_direction;
3340
3341 case VPM_Y_LIMITED: // Drag in Y direction (limited size).
3342 limit = (_thd.sizelimit - 1) * TILE_SIZE;
3343 [[fallthrough]];
3344
3345 case VPM_FIX_Y: // drag in X direction
3346 y = sy;
3347 style = HT_DIR_X;
3348
3349calc_heightdiff_single_direction:;
3350 if (limit > 0) {
3351 x = sx + Clamp(x - sx, -limit, limit);
3352 y = sy + Clamp(y - sy, -limit, limit);
3353 }
3354 if (_settings_client.gui.measure_tooltip) {
3355 TileIndex t0 = TileVirtXY(sx, sy);
3356 TileIndex t1 = TileVirtXY(x, y);
3357 uint distance = DistanceManhattan(t0, t1) + 1;
3358
3359 if (distance == 1) {
3360 HideMeasurementTooltips();
3361 } else {
3362 /* With current code passing a HT_LINE style to calculate the height
3363 * difference is enough. However if/when a point-tool is created
3364 * with this method, function should be called with new_style (below)
3365 * instead of HT_LINE | style case HT_POINT is handled specially
3366 * new_style := (_thd.next_drawstyle & HT_RECT) ? HT_LINE | style : _thd.next_drawstyle; */
3367 int heightdiff = CalcHeightdiff(HT_LINE | style, 0, t0, t1);
3368
3369 if (heightdiff == 0) {
3370 ShowMeasurementTooltips(GetEncodedString(STR_MEASURE_LENGTH, distance));
3371 } else {
3372 ShowMeasurementTooltips(GetEncodedString(STR_MEASURE_LENGTH_HEIGHTDIFF, distance, heightdiff));
3373 }
3374 }
3375 }
3376 break;
3377
3378 case VPM_X_AND_Y_LIMITED: // Drag an X by Y constrained rect area.
3379 limit = (_thd.sizelimit - 1) * TILE_SIZE;
3380 x = sx + Clamp(x - sx, -limit, limit);
3381 y = sy + Clamp(y - sy, -limit, limit);
3382 [[fallthrough]];
3383
3384 case VPM_X_AND_Y: // drag an X by Y area
3385 if (_settings_client.gui.measure_tooltip) {
3386 TileIndex t0 = TileVirtXY(sx, sy);
3387 TileIndex t1 = TileVirtXY(x, y);
3388 uint dx = Delta(TileX(t0), TileX(t1)) + 1;
3389 uint dy = Delta(TileY(t0), TileY(t1)) + 1;
3390
3391 /* If dragging an area (eg dynamite tool) and it is actually a single
3392 * row/column, change the type to 'line' to get proper calculation for height */
3393 style = (HighLightStyle)_thd.next_drawstyle;
3394 if (_thd.IsDraggingDiagonal()) {
3395 /* Determine the "area" of the diagonal dragged selection.
3396 * We assume the area is the number of tiles along the X
3397 * edge and the number of tiles along the Y edge. However,
3398 * multiplying these two numbers does not give the exact
3399 * number of tiles; basically we are counting the black
3400 * squares on a chess board and ignore the white ones to
3401 * make the tile counts at the edges match up. There is no
3402 * other way to make a proper count though.
3403 *
3404 * First convert to the rotated coordinate system. */
3405 int dist_x = TileX(t0) - TileX(t1);
3406 int dist_y = TileY(t0) - TileY(t1);
3407 int a_max = dist_x + dist_y;
3408 int b_max = dist_y - dist_x;
3409
3410 /* Now determine the size along the edge, but due to the
3411 * chess board principle this counts double. */
3412 a_max = abs(a_max + (a_max > 0 ? 2 : -2)) / 2;
3413 b_max = abs(b_max + (b_max > 0 ? 2 : -2)) / 2;
3414
3415 /* We get a 1x1 on normal 2x1 rectangles, due to it being
3416 * a seen as two sides. As the result for actual building
3417 * will be the same as non-diagonal dragging revert to that
3418 * behaviour to give it a more normally looking size. */
3419 if (a_max != 1 || b_max != 1) {
3420 dx = a_max;
3421 dy = b_max;
3422 }
3423 } else if (style & HT_RECT) {
3424 if (dx == 1) {
3425 style = HT_LINE | HT_DIR_Y;
3426 } else if (dy == 1) {
3427 style = HT_LINE | HT_DIR_X;
3428 }
3429 }
3430
3431 if (dx != 1 || dy != 1) {
3432 int heightdiff = CalcHeightdiff(style, 0, t0, t1);
3433
3434 dx -= (style & HT_POINT ? 1 : 0);
3435 dy -= (style & HT_POINT ? 1 : 0);
3436
3437 if (heightdiff == 0) {
3438 ShowMeasurementTooltips(GetEncodedString(STR_MEASURE_AREA, dx, dy));
3439 } else {
3440 ShowMeasurementTooltips(GetEncodedString(STR_MEASURE_AREA_HEIGHTDIFF, dx, dy, heightdiff));
3441 }
3442 }
3443 }
3444 break;
3445
3446 default: NOT_REACHED();
3447 }
3448
3449 _thd.selend.x = x;
3450 _thd.selend.y = y;
3451}
3452
3458{
3460
3461 /* stop drag mode if the window has been closed */
3462 Window *w = _thd.GetCallbackWnd();
3463 if (w == nullptr) {
3465 return ES_HANDLED;
3466 }
3467
3468 /* while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() ) */
3469 if (_left_button_down) {
3471 /* Only register a drag event when the mouse moved. */
3472 if (_thd.new_pos.x == _thd.selstart.x && _thd.new_pos.y == _thd.selstart.y) return ES_HANDLED;
3473 _thd.selstart.x = _thd.new_pos.x;
3474 _thd.selstart.y = _thd.new_pos.y;
3475 }
3476
3477 w->OnPlaceDrag(_thd.select_method, _thd.select_proc, GetTileBelowCursor());
3478 return ES_HANDLED;
3479 }
3480
3481 /* Mouse button released. */
3484
3485 /* Keep the selected tool, but reset it to the original mode. */
3486 HighLightStyle others = _thd.place_mode & ~(HT_DRAG_MASK | HT_DIR_MASK);
3487 if ((_thd.next_drawstyle & HT_DRAG_MASK) == HT_RECT) {
3488 _thd.place_mode = HT_RECT | others;
3489 } else if (_thd.select_method & VPM_SIGNALDIRS) {
3490 _thd.place_mode = HT_RECT | others;
3491 } else if (_thd.select_method & VPM_RAILDIRS) {
3492 _thd.place_mode = (_thd.select_method & ~VPM_RAILDIRS) ? _thd.next_drawstyle : (HT_RAIL | others);
3493 } else {
3494 _thd.place_mode = HT_POINT | others;
3495 }
3496 SetTileSelectSize(1, 1);
3497
3498 HideMeasurementTooltips();
3499 w->OnPlaceMouseUp(_thd.select_method, _thd.select_proc, _thd.selend, TileVirtXY(_thd.selstart.x, _thd.selstart.y), TileVirtXY(_thd.selend.x, _thd.selend.y));
3500
3501 return ES_HANDLED;
3502}
3503
3512{
3513 SetObjectToPlace(icon, pal, mode, w->window_class, w->window_number);
3514}
3515
3516#include "table/animcursors.h"
3517
3526void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
3527{
3528 if (_thd.window_class != WC_INVALID) {
3529 /* Undo clicking on button and drag & drop */
3530 Window *w = _thd.GetCallbackWnd();
3531 /* Call the abort function, but set the window class to something
3532 * that will never be used to avoid infinite loops. Setting it to
3533 * the 'next' window class must not be done because recursion into
3534 * this function might in some cases reset the newly set object to
3535 * place or not properly reset the original selection. */
3536 _thd.window_class = WC_INVALID;
3537 if (w != nullptr) {
3538 w->OnPlaceObjectAbort();
3539 HideMeasurementTooltips();
3540 }
3541 }
3542
3543 /* Mark the old selection dirty, in case the selection shape or colour changes */
3544 if ((_thd.drawstyle & HT_DRAG_MASK) != HT_NONE) SetSelectionTilesDirty();
3545
3546 SetTileSelectSize(1, 1);
3547
3548 _thd.make_square_red = false;
3549
3550 if (mode == HT_DRAG) { // HT_DRAG is for dragdropping trains in the depot window
3551 mode = HT_NONE;
3553 } else {
3555 }
3556
3557 _thd.place_mode = mode;
3558 _thd.window_class = window_class;
3559 _thd.window_number = window_num;
3560
3561 if ((mode & HT_DRAG_MASK) == HT_SPECIAL) { // special tools, like tunnels or docks start with presizing mode
3562 VpStartPreSizing();
3563 }
3564
3565 SetCursor(icon, pal);
3566}
3567
3573
3574Point GetViewportStationMiddle(const Viewport &vp, const Station *st)
3575{
3576 int x = TileX(st->xy) * TILE_SIZE;
3577 int y = TileY(st->xy) * TILE_SIZE;
3578 int z = GetSlopePixelZ(Clamp(x, 0, Map::SizeX() * TILE_SIZE - 1), Clamp(y, 0, Map::SizeY() * TILE_SIZE - 1));
3579
3580 Point p = RemapCoords(x, y, z);
3581 p.x = UnScaleByZoom(p.x - vp.virtual_left, vp.zoom) + vp.left;
3582 p.y = UnScaleByZoom(p.y - vp.virtual_top, vp.zoom) + vp.top;
3583 return p;
3584}
3585
3591
3594#ifdef WITH_SSE
3595 { &ViewportSortParentSpritesSSE41Checker, &ViewportSortParentSpritesSSE41 },
3596#endif
3598};
3599
3602{
3603 for (const auto &sprite_sorter : _vp_sprite_sorters) {
3604 if (sprite_sorter.fct_checker()) {
3605 _vp_sprite_sorter = sprite_sorter.fct_sorter;
3606 break;
3607 }
3608 }
3609 assert(_vp_sprite_sorter != nullptr);
3610}
3611
3620CommandCost CmdScrollViewport(DoCommandFlags flags, TileIndex tile, ViewportScrollTarget target, uint32_t ref)
3621{
3622 if (_current_company != OWNER_DEITY) return CMD_ERROR;
3623 switch (target) {
3624 case VST_EVERYONE:
3625 break;
3626 case VST_COMPANY:
3627 if (_local_company != (CompanyID)ref) return CommandCost();
3628 break;
3629 case VST_CLIENT:
3630 if (_network_own_client_id != (ClientID)ref) return CommandCost();
3631 break;
3632 default:
3633 return CMD_ERROR;
3634 }
3635
3636 if (flags.Test(DoCommandFlag::Execute)) {
3639 }
3640 return CommandCost();
3641}
3642
3643void MarkCatchmentTilesDirty()
3644{
3645 if (_viewport_highlight_town != nullptr) {
3647 return;
3648 }
3649
3650 if (_viewport_highlight_station != nullptr) {
3651 if (_viewport_highlight_station->catchment_tiles.tile == INVALID_TILE) {
3654 } else {
3656 for (TileIndex tile = it; tile != INVALID_TILE; tile = ++it) {
3657 MarkTileDirtyByTile(tile);
3658 }
3659 }
3660 }
3661
3662 if (_viewport_highlight_station_rect != nullptr) {
3663 if (!_viewport_highlight_station_rect->IsInUse()) {
3665 }
3667 }
3668
3669 if (_viewport_highlight_waypoint != nullptr) {
3670 if (!_viewport_highlight_waypoint->IsInUse()) {
3672 }
3674 }
3675
3676 if (_viewport_highlight_waypoint_rect != nullptr) {
3677 if (!_viewport_highlight_waypoint_rect->IsInUse()) {
3679 }
3681 }
3682}
3683
3684static void SetWindowDirtyForViewportCatchment()
3685{
3691}
3692
3693static void ClearViewportCatchment()
3694{
3695 MarkCatchmentTilesDirty();
3700 _viewport_highlight_town = nullptr;
3701}
3702
3709void SetViewportCatchmentStation(const Station *st, bool sel)
3710{
3711 SetWindowDirtyForViewportCatchment();
3712 /* Mark tiles dirty for redrawing and update selected station if a different station is already highlighted. */
3713 if (sel && _viewport_highlight_station != st) {
3714 ClearViewportCatchment();
3716 MarkCatchmentTilesDirty();
3717 /* Mark tiles dirty for redrawing and clear station selection if deselecting highlight. */
3718 } else if (!sel && _viewport_highlight_station == st) {
3719 MarkCatchmentTilesDirty();
3721 }
3722 /* Redraw the currently selected station window */
3724}
3725
3732void SetViewportStationRect(const Station *st, bool sel)
3733{
3734 SetWindowDirtyForViewportCatchment();
3735 /* Mark tiles dirty for redrawing and update selected station if a different station is already highlighted. */
3736 if (sel && _viewport_highlight_station_rect != st) {
3737 ClearViewportCatchment();
3739 MarkCatchmentTilesDirty();
3740 /* Mark tiles dirty for redrawing and clear station selection if deselecting highlight. */
3741 } else if (!sel && _viewport_highlight_station_rect == st) {
3742 MarkCatchmentTilesDirty();
3744 }
3745 /* Redraw the currently selected station window */
3747}
3748
3756{
3757 SetWindowDirtyForViewportCatchment();
3758 /* Mark tiles dirty for redrawing and update selected waypoint if a different waypoint is already highlighted. */
3759 if (sel && _viewport_highlight_waypoint != wp) {
3760 ClearViewportCatchment();
3762 MarkCatchmentTilesDirty();
3763 /* Mark tiles dirty for redrawing and clear waypoint selection if deselecting highlight. */
3764 } else if (!sel && _viewport_highlight_waypoint == wp) {
3765 MarkCatchmentTilesDirty();
3767 }
3768 /* Redraw the currently selected waypoint window */
3770}
3771
3778void SetViewportWaypointRect(const Waypoint *wp, bool sel)
3779{
3780 SetWindowDirtyForViewportCatchment();
3781 /* Mark tiles dirty for redrawing and update selected waypoint if a different waypoint is already highlighted. */
3782 if (sel && _viewport_highlight_waypoint_rect != wp) {
3783 ClearViewportCatchment();
3785 MarkCatchmentTilesDirty();
3786 /* Mark tiles dirty for redrawing and clear waypoint selection if deselecting highlight. */
3787 } else if (!sel && _viewport_highlight_waypoint_rect == wp) {
3788 MarkCatchmentTilesDirty();
3790 }
3791 /* Redraw the currently selected waypoint window */
3793}
3794
3801void SetViewportCatchmentTown(const Town *t, bool sel)
3802{
3803 SetWindowDirtyForViewportCatchment();
3804 /* Mark tiles dirty for redrawing and update selected town if a different town is already highlighted. */
3805 if (sel && _viewport_highlight_town != t) {
3806 ClearViewportCatchment();
3809 /* Mark tiles dirty for redrawing and clear town selection if deselecting highlight. */
3810 } else if (!sel && _viewport_highlight_town == t) {
3811 _viewport_highlight_town = nullptr;
3813 }
3814 /* Redraw the currently selected town window */
3816}
3817
3822void ViewportData::CancelFollow(const Window &viewport_window)
3823{
3824 if (this->follow_vehicle == VehicleID::Invalid()) return;
3825
3826 if (viewport_window.window_class == WC_MAIN_WINDOW) {
3827 /* We're cancelling follow in the main viewport, so we need to check for a vehicle view window
3828 * to raise the location follow widget. */
3829 Window *vehicle_window = FindWindowById(WC_VEHICLE_VIEW, this->follow_vehicle);
3830 if (vehicle_window != nullptr) vehicle_window->RaiseWidgetWhenLowered(WID_VV_LOCATION);
3831 }
3832
3833 this->follow_vehicle = VehicleID::Invalid();
3834}
This file defines all the the animated cursors.
Highlight/sprite information for autorail.
Class for backupping variables and making sure they are restored later.
constexpr T SetBit(T &x, const uint8_t y)
Set a bit in a variable.
constexpr bool HasBit(const T x, const uint8_t y)
Checks if a bit in a value is set.
TileIndex GetNorthernBridgeEnd(TileIndex t)
Finds the northern end of a bridge starting at a middle tile.
Map accessor functions for bridges.
int GetBridgePixelHeight(TileIndex tile)
Get the height ('z') of a bridge in pixels.
Definition bridge_map.h:84
bool IsBridgeAbove(Tile t)
checks if a bridge is set above the ground of this tile
Definition bridge_map.h:45
constexpr bool Test(Tvalue_type value) const
Test if the value-th bit is set.
constexpr Timpl & Set()
Set all bits.
Iterator to iterate over all tiles belonging to a bitmaptilearea.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
Definition factory.hpp:136
How all blitters should look like.
Definition base.hpp:29
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
virtual void SetPixel(void *video, int x, int y, PixelColour colour)=0
Draw a pixel with a given colour on the video-buffer.
Common return value for all commands.
Container for an encoded string, created by GetEncodedString.
RAII class for measuring multi-step elements of performance.
static WidgetDimensions scaled
Widget dimensions scaled for current zoom level.
Definition window_gui.h:30
Functions related to commands.
static const CommandCost CMD_ERROR
Define a default return value for a failed command.
@ Execute
execute the given command
Definition of stuff that is very close to a company, like the company struct itself.
TypedIndexContainer< std::array< Colours, MAX_COMPANIES >, CompanyID > _company_colours
NOSAVE: can be determined from company structs.
CompanyID _local_company
Company controlled by the human player at this client. Can also be COMPANY_SPECTATOR.
CompanyID _current_company
Company currently doing an action.
Functions related to companies.
static constexpr Owner OWNER_DEITY
The object is owned by a superuser / goal script.
static constexpr Owner OWNER_NONE
The tile has no ownership.
#define Debug(category, level, format_string,...)
Output a line of debugging information.
Definition debug.h:37
@ DIR_SW
Southwest.
@ DIR_SE
Southeast.
@ DIR_S
South.
constexpr std::underlying_type_t< enum_type > to_underlying(enum_type e)
Implementation of std::to_underlying (from C++23).
Definition enum_type.hpp:17
Factory to 'query' all available blitters.
int GetCharacterHeight(FontSize size)
Get height of a character for a given font size.
Definition fontcache.cpp:87
Types for recording game performance data.
@ PFE_DRAWWORLD
Time spent drawing world viewports in GUI.
bool _left_button_down
Is left mouse button pressed?
Definition gfx.cpp:42
Dimension GetStringBoundingBox(std::string_view str, FontSize start_fontsize)
Return the string dimension in pixels.
Definition gfx.cpp:900
int DrawString(int left, int right, int top, std::string_view str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Definition gfx.cpp:669
bool _ctrl_pressed
Is Ctrl pressed?
Definition gfx.cpp:39
void SetCursor(CursorID icon, PaletteID pal)
Assign an animation or a non-animated sprite to the cursor.
Definition gfx.cpp:1738
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
Draw a sprite in a viewport.
Definition gfx.cpp:1010
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
Draws the projection of a parallelepiped.
Definition gfx.cpp:426
uint32_t SpriteID
The number of a sprite, without mapping bits and colourtables.
Definition gfx_type.h:17
@ Normal
The most basic (normal) sprite.
Definition gfx_type.h:358
@ FS_SMALL
Index of the small font in the font tables.
Definition gfx_type.h:250
@ FS_NORMAL
Index of the normal font in the font tables.
Definition gfx_type.h:249
uint32_t CursorID
The number of the cursor (sprite).
Definition gfx_type.h:19
@ SA_HOR_CENTER
Horizontally center the text.
Definition gfx_type.h:389
uint32_t PaletteID
The number of the palette.
Definition gfx_type.h:18
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
Definition gfx_type.h:307
bool MarkAllViewportsDirty(int left, int top, int right, int bottom)
Mark all viewports that display an area as dirty (in need of repaint).
void SetDirty() const
Mark entire window as dirty (in need of re-paint).
Definition window.cpp:969
void AddDirtyBlock(int left, int top, int right, int bottom)
Extend the internal _invalid_rect rectangle to contain the rectangle defined by the given parameters.
Definition gfx.cpp:1521
void MarkDirty(ZoomLevel maxzoom=ZoomLevel::Max) const
Mark the sign dirty in all viewports.
static bool MarkViewportDirty(const Viewport &vp, int left, int top, int right, int bottom)
Marks a viewport as dirty for repaint if it displays (a part of) the area the needs to be repainted.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
Definition gfx.cpp:1554
void RedrawScreenRect(int left, int top, int right, int bottom)
Repaints a specific rectangle of the screen.
Definition gfx.cpp:1431
void MarkTileDirtyByTile(TileIndex tile, int bridge_level_offset, int tile_height_override)
Mark a tile given by its index dirty for repaint.
static void SetSelectionTilesDirty()
Marks the selected tiles as dirty.
const EnumClassIndexContainer< std::array< const TileTypeProcs *, to_underlying(TileType::MaxSize)>, TileType > _tile_type_procs
Tile callback functions for each type of tile.
Definition landscape.cpp:69
Point InverseRemapCoords2(int x, int y, bool clamp_to_map, bool *clamped)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
int GetSlopePixelZ(int x, int y, bool ground_vehicle)
Return world Z coordinate of a given point of a tile.
Functions related to OTTD's landscape.
Point RemapCoords(int x, int y, int z)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition landscape.h:81
Point RemapCoords2(int x, int y)
Map 3D world or tile coordinate to equivalent 2D coordinate as used in the viewports and smallmap.
Definition landscape.h:97
Point InverseRemapCoords(int x, int y)
Map 2D viewport or smallmap coordinate to 3D world or tile coordinate.
Definition landscape.h:111
Declaration of linkgraph overlay GUI.
#define Rect
Macro that prevents name conflicts between included headers.
#define Point
Macro that prevents name conflicts between included headers.
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
Zooms a viewport in a window in or out.
Definition main_gui.cpp:93
uint DistanceManhattan(TileIndex t0, TileIndex t1)
Gets the Manhattan distance between the two given tiles.
Definition map.cpp:158
static TileIndex TileVirtXY(uint x, uint y)
Get a tile from the virtual XY-coordinate.
Definition map_func.h:406
TileIndex TileAddByDir(TileIndex tile, Direction dir)
Adds a Direction to a tile.
Definition map_func.h:601
TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
Return the offset between two tiles from a TileIndexDiffC struct.
Definition map_func.h:442
static TileIndex TileXY(uint x, uint y)
Returns the TileIndex of a coordinate.
Definition map_func.h:375
static uint TileY(TileIndex tile)
Get the Y component of a tile.
Definition map_func.h:427
static uint TileX(TileIndex tile)
Get the X component of a tile.
Definition map_func.h:417
constexpr TileIndex TileAdd(TileIndex tile, TileIndexDiff offset)
Adds a given offset to a tile.
Definition map_func.h:459
constexpr bool IsInsideBS(const T x, const size_t base, const size_t size)
Checks if a value is between a window started at some base point.
constexpr bool IsInsideMM(const size_t x, const size_t min, const size_t max) noexcept
Checks if a value is in an interval.
constexpr T abs(const T a)
Returns the absolute value of (scalar) variable.
Definition math_func.hpp:23
constexpr T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
Definition math_func.hpp:37
constexpr uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
constexpr T Delta(const T a, const T b)
Returns the (absolute) difference between two (scalar) variables.
constexpr T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition math_func.hpp:79
void GuiShowTooltips(Window *parent, EncodedString &&text, TooltipCloseCondition close_tooltip)
Shows a tooltip.
Definition misc_gui.cpp:694
ClientID _network_own_client_id
Our client identifier.
Definition network.cpp:71
Network functions used by other parts of OpenTTD.
ClientID
'Unique' identifier to be given to clients
@ DO_SHOW_TOWN_NAMES
Display town names.
Definition openttd.h:46
@ DO_SHOW_COMPETITOR_SIGNS
Display signs, station names and waypoint names of opponent companies. Buoys and oilrig-stations are ...
Definition openttd.h:52
@ DO_SHOW_SIGNS
Display signs.
Definition openttd.h:48
@ DO_SHOW_WAYPOINT_NAMES
Display waypoint names.
Definition openttd.h:51
@ DO_SHOW_STATION_NAMES
Display station names.
Definition openttd.h:47
PixelColour GetColourGradient(Colours colour, ColourShade shade)
Get colour gradient palette index.
Definition palette.cpp:388
A number of safeguards to prevent using unsafe methods.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
Definition settings.cpp:61
ClientSettings _settings_client
The current settings for this game.
Definition settings.cpp:60
Base class for signs.
Functions related to signs.
void HandleClickOnSign(const Sign *si)
Handle clicking on a sign.
PoolID< uint16_t, struct SignIDTag, 64000, 0xFFFF > SignID
The type of the IDs of signs.
Definition signs_type.h:16
Slope SlopeWithThreeCornersRaised(Corner corner)
Returns the slope with all except one corner raised.
Definition slope_func.h:206
Corner OppositeCorner(Corner corner)
Returns the opposite corner.
Definition slope_func.h:184
static constexpr Corner GetHalftileSlopeCorner(Slope s)
Returns the leveled halftile of a halftile slope.
Definition slope_func.h:148
static constexpr Slope RemoveHalftileSlope(Slope s)
Removes a halftile slope from a slope.
Definition slope_func.h:60
uint SlopeToSpriteOffset(Slope s)
Returns the Sprite offset for a given Slope.
Definition slope_func.h:415
static constexpr bool IsSteepSlope(Slope s)
Checks if a slope is steep.
Definition slope_func.h:36
static constexpr bool IsHalftileSlope(Slope s)
Checks for non-continuous slope on halftile foundations.
Definition slope_func.h:47
Slope SlopeWithOneCornerRaised(Corner corner)
Returns the slope with a specific corner raised.
Definition slope_func.h:99
Corner
Enumeration of tile corners.
Definition slope_type.h:21
Slope
Enumeration for the slope-type.
Definition slope_type.h:47
@ SLOPE_N
the north corner of the tile is raised
Definition slope_type.h:52
@ SLOPE_STEEP_N
a steep slope falling to south (from north)
Definition slope_type.h:68
bool ScrollMainWindowTo(int x, int y, int z, bool instant)
Scrolls the main window to given coordinates.
@ Town
Source/destination is a town.
Definition source_type.h:22
static constexpr uint32_t MAX_SPRITES
Masks needed for sprite operations.
Definition sprites.h:1569
static const PaletteID PALETTE_TILE_RED_PULSATING
pulsating red tile drawn if you try to build a wrong tunnel or raise/lower land where it is not possi...
Definition sprites.h:1583
static const PaletteID PALETTE_SEL_TILE_RED
makes a square red. is used when removing rails or other stuff
Definition sprites.h:1584
static constexpr uint32_t SPRITE_MASK
The mask to for the main sprite.
Definition sprites.h:1570
static constexpr uint8_t PALETTE_MODIFIER_TRANSPARENT
when a sprite is to be displayed transparently, this bit needs to be set.
Definition sprites.h:1561
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
Definition sprites.h:1619
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Definition sprites.h:1404
static const PaletteID PALETTE_SEL_TILE_BLUE
This draws a blueish square (catchment areas for example).
Definition sprites.h:1585
static const PaletteID PALETTE_TO_TRANSPARENT
This sets the sprite to transparent.
Definition sprites.h:1616
Base classes/functions for stations.
void ShowStationViewWindow(StationID station)
Opens StationViewWindow for given station.
StationID GetStationIndex(Tile t)
Get StationID from a tile.
Definition station_map.h:28
Definition of base types and functions in a cross-platform compatible way.
The colour translation of GRF's strings.
static constexpr PixelColour _string_colourmap[17]
Colour mapping for TextColour.
EncodedString GetEncodedString(StringID str)
Encode a string with no parameters into an encoded string.
Definition strings.cpp:90
std::string GetString(StringID string)
Resolve the given StringID into a std::string with formatting but no parameters.
Definition strings.cpp:424
Functions related to OTTD's strings.
uint32_t StringID
Numeric value that represents a string, independent of the selected language.
Class to backup a specific variable and restore it upon destruction of this object to prevent stack v...
Base class for all station-ish types.
TileIndex xy
Base tile of the station.
Owner owner
The owner of this station.
TrackedViewportSign sign
NOSAVE: Dimensions of sign.
int next
next child to draw (-1 at the end)
Definition viewport.cpp:140
const SubSprite * sub
only draw a rectangular part of the sprite
Definition viewport.cpp:136
T y
Y coordinate.
T x
X coordinate.
T x
X coordinate.
T y
Y coordinate.
T z
Z coordinate.
Data about how and where to blit pixels.
Definition gfx_type.h:157
static uint SizeX()
Get the size of the map along the X.
Definition map_func.h:262
static uint SizeY()
Get the size of the map along the Y.
Definition map_func.h:271
static uint ScaleBySize1D(uint n)
Scales the given value by the maps circumference, where the given value is for a 256 by 256 map.
Definition map_func.h:343
static uint MaxY()
Gets the maximum Y coordinate within the map, including TileType::Void.
Definition map_func.h:298
static uint MaxX()
Gets the maximum X coordinate within the map, including TileType::Void.
Definition map_func.h:289
Parent sprite that should be drawn.
const SubSprite * sub
only draw a rectangular part of the sprite
int32_t zmin
minimal world Z coordinate of bounding box
SpriteID image
sprite to draw
int32_t xmax
maximal world X coordinate of bounding box
int32_t ymax
maximal world Y coordinate of bounding box
int32_t x
screen X coordinate of sprite
int32_t y
screen Y coordinate of sprite
int32_t first_child
the first child to draw.
int32_t zmax
maximal world Z coordinate of bounding box
int32_t xmin
minimal world X coordinate of bounding box
int32_t ymin
minimal world Y coordinate of bounding box
PaletteID pal
palette to use
int32_t left
minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
int32_t top
minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
Colour for pixel/line drawing.
Definition gfx_type.h:405
static Pool::IterateWrapper< Town > Iterate(size_t from=0)
static Vehicle * Get(auto index)
Specification of a rectangle with absolute coordinates of all edges.
static bool IsExpected(const BaseStation *st)
static Pool::IterateWrapper< Station > Iterate(size_t from=0)
static Station * Get(auto index)
static Waypoint * From(BaseStation *st)
Coord3D< int8_t > offset
Relative position of sprite from bounding box.
Definition sprite.h:21
Coord3D< int8_t > origin
Position of northern corner within tile.
Definition sprite.h:19
Coord3D< uint8_t > extent
Size of bounding box.
Definition sprite.h:20
Data structure describing a sprite.
uint16_t width
Width of the sprite.
uint16_t height
Height of the sprite.
int16_t y_offs
Number of pixels to shift the sprite downwards.
int16_t x_offs
Number of pixels to shift the sprite to the right.
StationRect - used to track station spread out rectangle - cheaper than scanning whole map.
bool PtInExtendedRect(int x, int y, int distance=0) const
Determines whether a given point (x, y) is within a certain distance of the station rectangle.
Definition station.cpp:564
Station data structure.
Used to only draw a part of the sprite.
Definition gfx_type.h:278
Metadata about the current highlighting.
Point new_pos
New value for pos; used to determine whether to redraw the selection.
Window * GetCallbackWnd()
Get the window that started the current highlighting.
bool IsDraggingDiagonal()
Is the user dragging a 'diagonal rectangle'?
HighLightStyle place_mode
Method which is used to place the selection.
WindowClass window_class
The WindowClass of the window that is responsible for the selection mode.
Point pos
Location, in tile "units", of the northern tile of the selected area.
void Reset()
Reset tile highlighting.
WindowNumber window_number
The WindowNumber of the window that is responsible for the selection mode.
Tile information, used while rendering the tile.
Definition tile_cmd.h:32
Slope tileh
Slope of the tile.
Definition tile_cmd.h:33
TileIndex tile
Tile index.
Definition tile_cmd.h:34
int32_t y
screen Y coordinate of sprite
Definition viewport.cpp:130
int32_t x
screen X coordinate of sprite
Definition viewport.cpp:129
const SubSprite * sub
only draw a rectangular part of the sprite
Definition viewport.cpp:128
TrackedViewportSign sign
Location of name sign, UpdateVirtCoord updates this.
Definition town.h:54
Town data structure.
Definition town.h:63
TileIndex xy
town center tile
Definition town.h:64
TownCache cache
Container for all cacheable data.
Definition town.h:66
bool show_zone
NOSAVE: mark town to show the local authority zone in the viewports.
Definition town.h:153
bool kdtree_valid
Are the sign data valid for use with the _viewport_sign_kdtree?
Vehicle data structure.
int32_t z_pos
z coordinate.
Vehicle * First() const
Get the first vehicle of this vehicle chain.
int32_t y_pos
y coordinate.
int32_t x_pos
x coordinate.
Owner owner
Which company owns the vehicle?
UnitID unitnumber
unit number, for display purposes only
Data structure for a window viewport.
Definition window_gui.h:251
void CancelFollow(const Window &viewport_window)
Cancel viewport vehicle following, and raise follow location widget if needed.
int32_t dest_scrollpos_y
Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition window_gui.h:256
int32_t scrollpos_y
Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport).
Definition window_gui.h:254
int32_t dest_scrollpos_x
Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewp...
Definition window_gui.h:255
VehicleID follow_vehicle
VehicleID to follow if following a vehicle, VehicleID::Invalid() otherwise.
Definition window_gui.h:252
int32_t scrollpos_x
Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport).
Definition window_gui.h:253
Data structure storing rendering information.
Definition viewport.cpp:170
int foundation[FOUNDATION_PART_END]
Foundation sprites (index into parent_sprites_to_draw).
Definition viewport.cpp:183
int last_foundation_child[FOUNDATION_PART_END]
Tail of ChildSprite list of the foundations. (index into child_screen_sprites_to_draw).
Definition viewport.cpp:185
ParentSpriteToSortVector parent_sprites_to_sort
Parent sprite pointer array used for sorting.
Definition viewport.cpp:176
Point foundation_offset[FOUNDATION_PART_END]
Pixel offset for ground sprites on the foundations.
Definition viewport.cpp:186
SpriteCombineMode combine_sprites
Current mode of "sprite combining".
Definition viewport.cpp:181
FoundationPart foundation_part
Currently active foundation for ground sprite drawing.
Definition viewport.cpp:184
Helper class for getting the best sprite sorter.
VpSorterChecker fct_checker
The check function.
VpSpriteSorter fct_sorter
The sorting function.
Location information about a sign as seen on the viewport.
int32_t center
The center position of the sign.
uint16_t width_small
The width when zoomed out (small font).
uint16_t width_normal
The width when not zoomed out (normal font).
void UpdatePosition(int center, int top, std::string_view str, std::string_view str_small={})
Update the position of the viewport sign.
int32_t top
The top of the sign.
Data structure for viewport, display of a part of the world.
int top
Screen coordinate top edge of the viewport.
int width
Screen width of the viewport.
ZoomLevel zoom
The zoom level of the viewport.
int virtual_top
Virtual top coordinate.
int virtual_left
Virtual left coordinate.
int virtual_width
width << zoom
int left
Screen coordinate left edge of the viewport.
int height
Screen height of the viewport.
int virtual_height
height << zoom
Representation of a waypoint.
Number to differentiate different windows of the same class.
Data structure for an opened window.
Definition window_gui.h:274
void SetWidgetDirty(WidgetID widget_index) const
Invalidate a widget, i.e.
Definition window.cpp:559
std::unique_ptr< ViewportData > viewport
Pointer to viewport data, if present.
Definition window_gui.h:319
void RaiseWidgetWhenLowered(WidgetID widget_index)
Marks a widget as raised and dirty (redraw), when it is marked as lowered.
Definition window_gui.h:479
virtual void OnPlaceObjectAbort()
The user cancelled a tile highlight mode that has been set.
Definition window_gui.h:825
WindowClass window_class
Window class.
Definition window_gui.h:302
void DrawViewport() const
Draw the viewport of this window.
virtual void OnPlaceObject(Point pt, TileIndex tile)
The user clicked some place on the map when a tile highlight mode has been set.
Definition window_gui.h:803
WindowIterator< false > IteratorToFront
Iterate in Z order towards front.
Definition window_gui.h:914
int left
x position of left edge of the window
Definition window_gui.h:310
int top
y position of top edge of the window
Definition window_gui.h:311
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
The user has dragged over the map when the tile highlight mode has been set.
Definition window_gui.h:846
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
The user is dragging over the map when the tile highlight mode has been set.
Definition window_gui.h:835
void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat)
Sets the enabled/disabled status of a widget.
Definition window_gui.h:382
AllWindows< false > Iterate
Iterate all windows in whatever order is easiest.
Definition window_gui.h:936
int height
Height of the window (number of pixels down in y direction).
Definition window_gui.h:313
int width
width of the window (number of pixels to the right in x direction)
Definition window_gui.h:312
WindowNumber window_number
Window number within the window class.
Definition window_gui.h:303
std::tuple< Slope, int > GetTilePixelSlopeOutsideMap(int x, int y)
Return the slope of a given tile, also for tiles outside the map (virtual "black" tiles).
Definition tile_map.cpp:77
static bool IsTileType(Tile tile, TileType type)
Checks if a tile is a given tiletype.
Definition tile_map.h:150
static uint TileHeight(Tile tile)
Returns the height of a tile.
Definition tile_map.h:29
int GetTilePixelZ(TileIndex tile)
Get bottom height of the tile.
Definition tile_map.h:302
int GetTileMaxPixelZ(TileIndex tile)
Get top height of the tile.
Definition tile_map.h:312
std::tuple< Slope, int > GetTilePixelSlope(TileIndex tile)
Return the slope of a given tile.
Definition tile_map.h:289
bool IsValidTile(Tile tile)
Checks if a tile is valid.
Definition tile_map.h:161
uint TilePixelHeight(Tile tile)
Returns the height of a tile in pixels.
Definition tile_map.h:72
uint TilePixelHeightOutsideMap(int x, int y)
Returns the height of a tile in pixels, also for tiles outside the map (virtual "black" tiles).
Definition tile_map.h:84
static TileType GetTileType(Tile tile)
Get the tiletype of a given tile.
Definition tile_map.h:96
uint TileHeightOutsideMap(int x, int y)
Returns the height of a tile, also for tiles outside the map (virtual "black" tiles).
Definition tile_map.h:42
static constexpr uint TILE_UNIT_MASK
For masking in/out the inner-tile world coordinate units.
Definition tile_type.h:16
static constexpr uint MAX_BUILDING_PIXELS
Maximum height of a building in pixels in ZOOM_BASE. (Also applies to "bridge buildings" on the bridg...
Definition tile_type.h:20
StrongType::Typedef< uint32_t, struct TileIndexTag, StrongType::Compare, StrongType::Integer, StrongType::Compatible< int32_t >, StrongType::Compatible< int64_t > > TileIndex
The index/ID of a Tile.
Definition tile_type.h:92
constexpr TileIndex INVALID_TILE
The very nice invalid tile marker.
Definition tile_type.h:100
static constexpr uint TILE_SIZE
Tile size in world coordinates.
Definition tile_type.h:15
static constexpr uint TILE_PIXELS
Pixel distance between tile columns/rows in ZOOM_BASE.
Definition tile_type.h:17
static constexpr uint TILE_HEIGHT
Height of a height level in world coordinate AND in pixels in ZOOM_BASE.
Definition tile_type.h:18
TileType
The different types of tiles.
Definition tile_type.h:48
@ Station
A tile of a station or airport.
Definition tile_type.h:54
@ Void
Invisible tiles at the SW and SE border.
Definition tile_type.h:56
@ House
A house by a town.
Definition tile_type.h:52
Functions related to tile highlights.
HighLightStyle
Highlighting draw styles.
@ HT_LINE
used for autorail highlighting (longer stretches), lower bits: direction
@ HT_DIR_HL
horizontal lower
@ HT_DIR_HU
horizontal upper
@ HT_DRAG
dragging items in the depot windows
@ HT_NONE
default
@ HT_DIR_X
X direction.
@ HT_DIAGONAL
Also allow 'diagonal rectangles'. Only usable in combination with HT_RECT or HT_POINT.
@ HT_POINT
point (lower land, raise land, level land, ...)
@ HT_RECT
rectangle (stations, depots, ...)
@ HT_DIR_MASK
masks the drag-direction
@ HT_RAIL
autorail (one piece), lower bits: direction
@ HT_DIR_END
end marker
@ HT_DRAG_MASK
Mask for the tile drag-type modes.
@ HT_DIR_VL
vertical left
@ HT_VEHICLE
vehicle is accepted as target as well (bitmask)
@ HT_DIR_VR
vertical right
@ HT_SPECIAL
special mode used for highlighting while dragging (and for tunnels/docks)
@ HT_DIR_Y
Y direction.
Base of the town class.
Town * ClosestTownFromTile(TileIndex tile, uint threshold)
Return the town closest (in distance or ownership) to a given tile, within a given threshold.
Declarations for accessing the k-d tree of towns.
TownID GetTownIndex(Tile t)
Get the index of which town this house/street is attached to.
Definition town_map.h:23
bool IsTransparencySet(TransparencyOption to)
Check if the transparency option bit is set and if we aren't in the game menu (there's never transpar...
uint8_t _display_opt
What do we want to draw/do?
bool IsInvisibilitySet(TransparencyOption to)
Check if the invisibility option bit is set and if we aren't in the game menu (there's never transpar...
@ TO_SIGNS
signs
void ViewportAddVehicles(DrawPixelInfo *dpi)
Add the vehicle sprites that should be drawn at a part of the screen.
Definition vehicle.cpp:1122
Vehicle * CheckClickOnVehicle(const Viewport &vp, int x, int y)
Find the vehicle close to the clicked coordinates.
Definition vehicle.cpp:1216
Base class for all vehicles.
Functions related to vehicles.
bool IsCompanyBuildableVehicleType(VehicleType type)
Is the given vehicle type buildable by a company?
void ShowVehicleViewWindow(const Vehicle *v)
Shows the vehicle view window of the given vehicle.
bool VehicleClicked(const Vehicle *v)
Dispatch a "vehicle selected" event if any window waits for it.
void StartStopVehicle(const Vehicle *v, bool texteffect)
Executes Commands::StartStopVehicle for given vehicle.
Functions related to the vehicle's GUIs.
Types related to the vehicle widgets.
@ WID_VV_LOCATION
Center the main view on this vehicle.
static void HighlightTownLocalAuthorityTiles(const TileInfo *ti)
Highlights tiles inside local authority of selected towns.
std::string * ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, ViewportStringFlags flags, Colours colour)
Add a string to draw in the current viewport.
static void CheckOverflow(int &test, int &other, int max, int mult)
Check for overflowing the map.
bool ScrollWindowToTile(TileIndex tile, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
FoundationPart
Enumeration of multi-part foundations.
Definition viewport.cpp:144
@ FOUNDATION_PART_NONE
Neither foundation nor groundsprite drawn yet.
Definition viewport.cpp:145
@ FOUNDATION_PART_HALFTILE
Second part (halftile foundation).
Definition viewport.cpp:147
@ FOUNDATION_PART_NORMAL
First part (normal foundation or no foundation).
Definition viewport.cpp:146
void SetTileSelectSize(int w, int h)
Highlight w by h tiles at the cursor.
CommandCost CmdScrollViewport(DoCommandFlags flags, TileIndex tile, ViewportScrollTarget target, uint32_t ref)
Scroll players main viewport.
static void ViewportAddStationStrings(DrawPixelInfo *dpi, const std::vector< const BaseStation * > &stations, bool small)
Add station strings to a viewport.
void OffsetGroundSprite(int x, int y)
Called when a foundation has been drawn for the current tile.
Definition viewport.cpp:591
constexpr int LAST_CHILD_NONE
There is no last_child to fill.
Definition viewport.cpp:166
void ResetObjectToPlace()
Reset the cursor and mouse mode handling back to default (normal cursor, only clicking in windows).
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
Scrolls the viewport of the main window to a given location.
static void ViewportAddSignStrings(DrawPixelInfo *dpi, const std::vector< const Sign * > &signs, bool small)
Add sign strings to a viewport.
void SetObjectToPlaceWnd(CursorID icon, PaletteID pal, HighLightStyle mode, Window *w)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
constexpr int LAST_CHILD_PARENT
Fill last_child of the most recent parent sprite.
Definition viewport.cpp:167
static const int MAX_TILE_EXTENT_TOP
Maximum top extent of tile relative to north corner (not considering bridges).
Definition viewport.cpp:113
void SetViewportStationRect(const Station *st, bool sel)
Select or deselect station for rectangle area highlight.
static void ShowMeasurementTooltips(EncodedString &&text)
Displays the measurement tooltips when selecting multiple tiles.
static const int MAX_TILE_EXTENT_LEFT
Maximum left extent of tile relative to north corner.
Definition viewport.cpp:111
bool IsInsideRotatedRectangle(int x, int y)
Checks whether a point is inside the selected a diagonal rectangle given by _thd.size and _thd....
Definition viewport.cpp:796
static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_tile, TileIndex end_tile)
Calculates height difference between one tile and another.
static void DrawTileSelectionRect(const TileInfo *ti, PaletteID pal)
Draws a selection rectangle on a tile.
Definition viewport.cpp:909
void StartSpriteCombine()
Starts a block of sprites, which are "combined" into a single bounding box.
Definition viewport.cpp:759
void InitializeSpriteSorter()
Choose the "best" sprite sorter and set _vp_sprite_sorter.
static const ViewportSSCSS _vp_sprite_sorters[]
List of sorters ordered from best to worst.
static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z, const SubSprite *sub)
Adds a child sprite to a parent sprite.
Definition viewport.cpp:623
static int GetViewportY(Point tile)
Returns the y coordinate in the viewport coordinate system where the given tile is painted.
static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
Adds a child sprite to the active foundation.
Definition viewport.cpp:532
static HighLightStyle GetAutorailHT(int x, int y)
returns the best autorail highlight type from map coordinates
static void ClampSmoothScroll(uint32_t delta_ms, int64_t delta_hi, int64_t delta_lo, int &delta_hi_clamped, int &delta_lo_clamped)
Clamp the smooth scroll to a maxmimum speed and distance based on time elapsed.
static void DrawTileSelection(const TileInfo *ti)
Checks if the specified tile is selected and if so draws selection using correct selectionstyle.
static TileHighlightType GetTileHighlightType(TileIndex t)
Get tile highlight type of coverage area for a given tile.
static bool IsInRangeInclusive(int begin, int end, int check)
Check if the parameter "check" is inside the interval between begin and end, including both begin and...
Definition viewport.cpp:784
const Waypoint * _viewport_highlight_waypoint_rect
Currently selected waypoint for rectangle highlight.
Point TranslateXYToTileCoord(const Viewport &vp, int x, int y, bool clamp_to_map)
Translate screen coordinate in a viewport to underlying tile coordinate.
Definition viewport.cpp:430
static void DrawAutorailSelection(const TileInfo *ti, uint autorail_type)
Draws autorail highlights.
Definition viewport.cpp:969
SpriteCombineMode
Mode of "sprite combining".
Definition viewport.cpp:155
@ SPRITE_COMBINE_PENDING
Sprite combining will start with the next unclipped sprite.
Definition viewport.cpp:157
@ SPRITE_COMBINE_ACTIVE
Sprite combining is active. AddSortableSpriteToDraw outputs child sprites.
Definition viewport.cpp:158
@ SPRITE_COMBINE_NONE
Every AddSortableSpriteToDraw start its own bounding box.
Definition viewport.cpp:156
static void DrawTileHighlightType(const TileInfo *ti, TileHighlightType tht)
Draw tile highlight for coverage area highlight.
static void ViewportDrawBoundingBoxes(const ParentSpriteToSortVector *psd)
Draws the bounding boxes of all ParentSprites.
static void ViewportAddTownStrings(DrawPixelInfo *dpi, const std::vector< const Town * > &towns, bool small)
Add town strings to a viewport.
void SetViewportCatchmentWaypoint(const Waypoint *wp, bool sel)
Select or deselect waypoint for coverage area highlight.
void SetRedErrorSquare(TileIndex tile)
Set a tile to display a red error square.
static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
Sort parent sprites pointer array replicating the way original sorter did it.
void VpSetPresizeRange(TileIndex from, TileIndex to)
Highlights all tiles between a set of two tiles.
void VpSelectTilesWithMethod(int x, int y, ViewportPlaceMethod method)
Selects tiles while dragging.
EventState VpHandlePlaceSizingDrag()
Handle the mouse while dragging for placement/resizing.
Viewport * IsPtInWindowViewport(const Window *w, int x, int y)
Is a xy position inside the viewport of the window?
Definition viewport.cpp:408
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
Draw a (transparent) sprite at given coordinates with a given bounding box.
Definition viewport.cpp:658
void SetObjectToPlace(CursorID icon, PaletteID pal, HighLightStyle mode, WindowClass window_class, WindowNumber window_num)
Change the cursor and mouse click/drag handling to a mode for performing special operations like tile...
void EndSpriteCombine()
Terminates a block of sprites started by StartSpriteCombine.
Definition viewport.cpp:769
static const int MAX_TILE_EXTENT_RIGHT
Maximum right extent of tile relative to north corner.
Definition viewport.cpp:112
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent, const SubSprite *sub, bool scale, bool relative)
Add a child sprite to a parent sprite.
Definition viewport.cpp:819
static void CheckUnderflow(int &test, int &other, int mult)
Check for underflowing the map.
static bool ViewportSortParentSpritesChecker()
This fallback sprite checker always exists.
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite at a specific world-coordinate relative to the current tile.
Definition viewport.cpp:556
void VpStartDragging(ViewportDragDropSelectionProcess process)
Drag over the map while holding the left mouse down.
void UpdateTileSelection()
Updates tile highlighting for all cases.
static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part, int extra_offs_x=0, int extra_offs_y=0)
Draws sprites between ground sprite and everything above.
Definition viewport.cpp:892
static const int MAX_TILE_EXTENT_BOTTOM
Maximum bottom extent of tile relative to north corner (worst case: SLOPE_STEEP_N).
Definition viewport.cpp:114
static bool CheckClickOnViewportSign(const Viewport &vp, int x, int y, const ViewportSign *sign)
Test whether a sign is below the mouse.
void SetViewportCatchmentStation(const Station *st, bool sel)
Select or deselect station for coverage area highlight.
void SetViewportCatchmentTown(const Town *t, bool sel)
Select or deselect town for coverage area highlight.
static bool SwapDirection(HighLightStyle style, TileIndex start_tile, TileIndex end_tile)
Check if the direction of start and end tile should be swapped based on the dragging-style.
void InitializeWindowViewport(Window *w, int x, int y, int width, int height, std::variant< TileIndex, VehicleID > focus, ZoomLevel zoom)
Initialize viewport of the window for use.
Definition viewport.cpp:218
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub, int extra_offs_x, int extra_offs_y)
Draws a ground sprite for the current tile.
Definition viewport.cpp:579
static void CalcRaildirsDrawstyle(int x, int y, int method)
while dragging
static HighLightStyle Check2x1AutoRail(int mode)
returns information about the 2x1 piece to be build.
void SetViewportWaypointRect(const Waypoint *wp, bool sel)
Select or deselect waypoint for rectangle area highlight.
static void ViewportDrawDirtyBlocks()
Draw/colour the blocks that have been redrawn.
void HandleZoomMessage(Window *w, const Viewport &vp, WidgetID widget_zoom_in, WidgetID widget_zoom_out)
Update the status of the zoom-buttons according to the zoom-level of the viewport.
Definition viewport.cpp:486
void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDragDropSelectionProcess process)
highlighting tiles while only going over them with the mouse
const Station * _viewport_highlight_station_rect
Currently selected station for rectangle highlight.
static void ClampViewportToMap(const Viewport &vp, int *scroll_x, int *scroll_y)
Ensure that a given viewport has a valid scroll position.
static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub=nullptr, int extra_offs_x=0, int extra_offs_y=0)
Schedules a tile sprite for drawing.
Definition viewport.cpp:507
static void ViewportAddLandscape()
Add the landscape to the viewport, i.e.
static std::string & AddStringToDraw(int x, int y, Colours colour, ViewportStringFlags flags, uint16_t width)
Add a string to draw to a viewport.
Definition viewport.cpp:865
const Station * _viewport_highlight_station
Currently selected station for coverage area highlight.
const Town * _viewport_highlight_town
Currently selected town for coverage area highlight.
void UpdateViewportPosition(Window *w, uint32_t delta_ms)
Update the viewport position being displayed.
const Waypoint * _viewport_highlight_waypoint
Currently selected waypoint for coverage area highlight.
bool ScrollWindowTo(int x, int y, int z, Window *w, bool instant)
Scrolls the viewport in a window to a given location.
Command definitions related to viewports.
Functions related to (drawing on) viewports.
static const int TILE_HEIGHT_STEP
One Z unit tile height difference is displayed as 50m.
Declarations for accessing the k-d tree of viewports.
Types related to sprite sorting.
bool(* VpSorterChecker)()
Type for method for checking whether a viewport sprite sorter exists.
void(* VpSpriteSorter)(ParentSpriteToSortVector *psd)
Type for the actual viewport sprite sorter.
ViewportScrollTarget
Target of the viewport scrolling GS method.
@ VST_EVERYONE
All players.
@ VST_COMPANY
All players in specific company.
@ VST_CLIENT
Single player.
ViewportPlaceMethod
Viewport place method (type of highlighted area and placed objects).
@ VPM_FIX_Y
drag only in Y axis
@ VPM_Y_LIMITED
Drag only in Y axis with limited size.
@ VPM_X_AND_Y_LIMITED
area of land of limited size
@ VPM_FIX_VERTICAL
drag only in vertical direction
@ VPM_X_LIMITED
Drag only in X axis with limited size.
@ VPM_X_AND_Y
area of land in X and Y directions
@ VPM_FIX_HORIZONTAL
drag only in horizontal direction
@ VPM_FIX_X
drag only in X axis
@ VPM_SIGNALDIRS
similar to VMP_RAILDIRS, but with different cursor
@ VPM_X_OR_Y
drag in X or Y direction
@ VPM_RAILDIRS
all rail directions
@ ZOOM_IN
Zoom in (get more detailed view).
@ ZOOM_OUT
Zoom out (get helicopter view).
ViewportDragDropSelectionProcess
Drag and drop selection process, or, what to do with an area of land when you've selected it.
@ ColourRect
Draw a colour rect around the sign.
@ Small
Draw using the small font.
@ Shadow
Draw an extra text shadow. Should only be used with ViewportStringFlag::Small, as normal font already...
@ TransparentRect
Draw a transparent rect around the sign.
@ TextColour
Draw text in colour.
Base of waypoints.
Functions related to waypoints.
void ShowWaypointWindow(const Waypoint *wp)
Show the window for the given waypoint.
void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags)
Draw frame rectangle.
Definition widget.cpp:289
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
Close a window by its class and window number (if it is open).
Definition window.cpp:1198
Window * GetMainWindow()
Get the main window, i.e.
Definition window.cpp:1184
Window * FindWindowFromPt(int x, int y)
Do a search for a window at specific coordinates.
Definition window.cpp:1847
SpecialMouseMode _special_mouse_mode
Mode of the mouse.
Definition window.cpp:96
Window * FindWindowById(WindowClass cls, WindowNumber number)
Find a window by its class and window number.
Definition window.cpp:1155
void SetWindowDirty(WindowClass cls, WindowNumber number)
Mark window as dirty (in need of repainting).
Definition window.cpp:3188
Window functions not directly related to making/drawing windows.
Functions, definitions and such used only by the GUI.
@ Transparent
Makes the background transparent if set.
Definition window_gui.h:25
@ WSM_DRAGDROP
Drag&drop an object.
@ WSM_DRAGGING
Dragging mode (trees).
@ WSM_PRESIZE
Presizing mode (docks, tunnels).
@ WSM_NONE
No special mouse mode.
@ WSM_SIZING
Sizing mode.
int WidgetID
Widget ID.
Definition window_type.h:20
EventState
State of handling an event.
@ ES_HANDLED
The passed event is handled.
@ ES_NOT_HANDLED
The passed event is not handled.
@ WC_INVALID
Invalid window.
@ WC_WAYPOINT_VIEW
Waypoint view; Window numbers:
@ WC_STATION_VIEW
Station view; Window numbers:
@ WC_MAIN_WINDOW
Main window; Window numbers:
Definition window_type.h:56
@ WC_TOWN_VIEW
Town view; Window numbers:
@ WC_TOOLTIPS
Tooltip window; Window numbers:
@ WC_VEHICLE_VIEW
Vehicle view; Window numbers:
@ Waypoint
waypoint encountered (could be a target next time)
Definition yapf_type.hpp:25
@ Station
station encountered (could be a target next time)
Definition yapf_type.hpp:26
Functions related to zooming.
int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZoomLevel::Min) When shifting right,...
Definition zoom_func.h:22
int UnScaleByZoomLower(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZoomLevel::Min).
Definition zoom_func.h:67
int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZoomLevel::Min) When shifting right,...
Definition zoom_func.h:34
ZoomLevel
All zoom levels we know.
Definition zoom_type.h:20
@ Begin
Begin for iteration.
Definition zoom_type.h:22
@ Min
Minimum zoom level.
Definition zoom_type.h:23
@ End
End for iteration.
Definition zoom_type.h:31
@ Out4x
Zoomed 4 times out.
Definition zoom_type.h:28