OpenTTD Source 20260206-master-g4d4e37dbf1
SlGamelogOldver Class Reference
Inheritance diagram for SlGamelogOldver:
DefaultSaveLoadHandler< SlGamelogOldver, LoggedChange > SaveLoadHandler

Public Member Functions

void Save (LoggedChange *lc) const override
 Save the object to disk.
void Load (LoggedChange *lc) const override
 Load the object from disk.
void LoadCheck (LoggedChange *lc) const override
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogOldver, LoggedChange >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void FixPointers (LoggedChange *object) const
 A post-load callback to fix SL_REF integers into pointers.
Public Member Functions inherited from SaveLoadHandler
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SL_REF integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _gamelog_oldver_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 80 of file gamelog_sl.cpp.

Member Function Documentation

◆ Load()

void SlGamelogOldver::Load ( LoggedChange * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogOldver, LoggedChange >.

Definition at line 94 of file gamelog_sl.cpp.

References SaveLoadHandler::GetLoadDescription(), GLCT_OLDVER, and SlObject().

Referenced by LoadCheck().

◆ LoadCheck()

void SlGamelogOldver::LoadCheck ( LoggedChange * object) const
inlineoverridevirtual

Similar to load, but used only to validate savegames.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogOldver, LoggedChange >.

Definition at line 100 of file gamelog_sl.cpp.

References Load().

◆ Save()

void SlGamelogOldver::Save ( LoggedChange * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlGamelogOldver, LoggedChange >.

Definition at line 88 of file gamelog_sl.cpp.

References DefaultSaveLoadHandler< SlGamelogOldver, LoggedChange >::GetDescription(), GLCT_OLDVER, and SlObject().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlGamelogOldver::compat_description = _gamelog_oldver_sl_compat
inlinestatic

Definition at line 86 of file gamelog_sl.cpp.

◆ description

const SaveLoad SlGamelogOldver::description[]
inlinestatic
Initial value:
= {
SLE_VARNAME(LoggedChangeOldVersion, type, "oldver.type", SLE_UINT32),
SLE_VARNAME(LoggedChangeOldVersion, version, "oldver.version", SLE_UINT32),
}
#define SLE_VARNAME(base, variable, name, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1047

Definition at line 82 of file gamelog_sl.cpp.


The documentation for this class was generated from the following file: