OpenTTD Source 20260206-master-g4d4e37dbf1
SlGamelogMode Class Reference
Inheritance diagram for SlGamelogMode:
DefaultSaveLoadHandler< SlGamelogMode, LoggedChange > SaveLoadHandler

Public Member Functions

void Save (LoggedChange *lc) const override
 Save the object to disk.
void Load (LoggedChange *lc) const override
 Load the object from disk.
void LoadCheck (LoggedChange *lc) const override
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogMode, LoggedChange >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void FixPointers (LoggedChange *object) const
 A post-load callback to fix SL_REF integers into pointers.
Public Member Functions inherited from SaveLoadHandler
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SL_REF integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _gamelog_mode_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 22 of file gamelog_sl.cpp.

Member Function Documentation

◆ Load()

void SlGamelogMode::Load ( LoggedChange * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogMode, LoggedChange >.

Definition at line 36 of file gamelog_sl.cpp.

References SaveLoadHandler::GetLoadDescription(), GLCT_MODE, and SlObject().

Referenced by LoadCheck().

◆ LoadCheck()

void SlGamelogMode::LoadCheck ( LoggedChange * object) const
inlineoverridevirtual

Similar to load, but used only to validate savegames.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogMode, LoggedChange >.

Definition at line 42 of file gamelog_sl.cpp.

References Load().

◆ Save()

void SlGamelogMode::Save ( LoggedChange * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlGamelogMode, LoggedChange >.

Definition at line 30 of file gamelog_sl.cpp.

References DefaultSaveLoadHandler< SlGamelogMode, LoggedChange >::GetDescription(), GLCT_MODE, and SlObject().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlGamelogMode::compat_description = _gamelog_mode_sl_compat
inlinestatic

Definition at line 28 of file gamelog_sl.cpp.

◆ description

const SaveLoad SlGamelogMode::description[]
inlinestatic
Initial value:
= {
SLE_VARNAME(LoggedChangeMode, mode, "mode.mode", SLE_UINT8),
SLE_VARNAME(LoggedChangeMode, landscape, "mode.landscape", SLE_UINT8),
}
#define SLE_VARNAME(base, variable, name, type)
Storage of a variable in every version of a savegame.
Definition saveload.h:1047

Definition at line 24 of file gamelog_sl.cpp.


The documentation for this class was generated from the following file: