OpenTTD Source 20260208-master-g43af8e94d0
SlGamelogEmergency Class Reference
Inheritance diagram for SlGamelogEmergency:
DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange > SaveLoadHandler

Public Member Functions

void Save (LoggedChange *lc) const override
 Save the object to disk.
void Load (LoggedChange *lc) const override
 Load the object from disk.
void LoadCheck (LoggedChange *lc) const override
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void FixPointers (LoggedChange *object) const
 A post-load callback to fix SL_REF integers into pointers.
Public Member Functions inherited from SaveLoadHandler
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SL_REF integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _gamelog_emergency_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 266 of file gamelog_sl.cpp.

Member Function Documentation

◆ Load()

void SlGamelogEmergency::Load ( LoggedChange * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange >.

Definition at line 282 of file gamelog_sl.cpp.

References SaveLoadHandler::GetLoadDescription(), GLCT_EMERGENCY, and SlObject().

Referenced by LoadCheck().

◆ LoadCheck()

void SlGamelogEmergency::LoadCheck ( LoggedChange * object) const
inlineoverridevirtual

Similar to load, but used only to validate savegames.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange >.

Definition at line 289 of file gamelog_sl.cpp.

References Load().

◆ Save()

void SlGamelogEmergency::Save ( LoggedChange * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange >.

Definition at line 274 of file gamelog_sl.cpp.

References DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange >::GetDescription(), GLCT_EMERGENCY, and SlObject().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlGamelogEmergency::compat_description = _gamelog_emergency_sl_compat
inlinestatic

Definition at line 272 of file gamelog_sl.cpp.

◆ description

const SaveLoad SlGamelogEmergency::description[]
inlinestatic
Initial value:
= {
SLEG_CONDVAR("is_emergency_save", _is_emergency_save, SLE_BOOL, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
}
#define SLEG_CONDVAR(name, variable, type, from, to)
Storage of a global variable in some savegame versions.
Definition saveload.h:1145
@ SLV_RIFF_TO_ARRAY
294 PR#9375 Changed many CH_RIFF chunks to CH_ARRAY chunks.
Definition saveload.h:332
@ SL_MAX_VERSION
Highest possible saveload version.
Definition saveload.h:418

Definition at line 269 of file gamelog_sl.cpp.


The documentation for this class was generated from the following file: