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OpenTTD Source 20260206-master-g4d4e37dbf1
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Public Member Functions | |
| void | Save (LoggedChange *lc) const override |
| Save the object to disk. | |
| void | Load (LoggedChange *lc) const override |
| Load the object from disk. | |
| void | LoadCheck (LoggedChange *lc) const override |
| Similar to load, but used only to validate savegames. | |
| Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange > | |
| SaveLoadTable | GetDescription () const override |
| Get the description of the fields in the savegame. | |
| SaveLoadCompatTable | GetCompatDescription () const override |
| Get the pre-header description of the fields in the savegame. | |
| virtual void | FixPointers (LoggedChange *object) const |
| A post-load callback to fix SL_REF integers into pointers. | |
| Public Member Functions inherited from SaveLoadHandler | |
| virtual void | Save (void *object) const |
| Save the object to disk. | |
| virtual void | Load (void *object) const |
| Load the object from disk. | |
| virtual void | LoadCheck (void *object) const |
| Similar to load, but used only to validate savegames. | |
| virtual void | FixPointers (void *object) const |
| A post-load callback to fix SL_REF integers into pointers. | |
| SaveLoadTable | GetLoadDescription () const |
| Get the description for how to load the chunk. | |
Static Public Attributes | |
| static const SaveLoad | description [] |
| static const SaveLoadCompatTable | compat_description = _gamelog_emergency_sl_compat |
Additional Inherited Members | |
| Data Fields inherited from SaveLoadHandler | |
| std::optional< std::vector< SaveLoad > > | load_description |
| Description derived from savegame being loaded. | |
Definition at line 266 of file gamelog_sl.cpp.
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inlineoverridevirtual |
Load the object from disk.
| object | The object to load. |
Reimplemented from DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange >.
Definition at line 282 of file gamelog_sl.cpp.
References SaveLoadHandler::GetLoadDescription(), GLCT_EMERGENCY, and SlObject().
Referenced by LoadCheck().
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inlineoverridevirtual |
Similar to load, but used only to validate savegames.
| object | The object to load. |
Reimplemented from DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange >.
Definition at line 289 of file gamelog_sl.cpp.
References Load().
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inlineoverridevirtual |
Save the object to disk.
| object | The object to store. |
Reimplemented from DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange >.
Definition at line 274 of file gamelog_sl.cpp.
References DefaultSaveLoadHandler< SlGamelogEmergency, LoggedChange >::GetDescription(), GLCT_EMERGENCY, and SlObject().
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inlinestatic |
Definition at line 272 of file gamelog_sl.cpp.
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inlinestatic |
Definition at line 269 of file gamelog_sl.cpp.