OpenTTD Source 20260206-master-g4d4e37dbf1
SlGamelogAction Class Reference
Inheritance diagram for SlGamelogAction:
DefaultSaveLoadHandler< SlGamelogAction, LoggedAction > SaveLoadHandler

Public Member Functions

void Save (LoggedAction *la) const override
 Save the object to disk.
void LoadChange (LoggedAction *la, GamelogChangeType type) const
void Load (LoggedAction *la) const override
 Load the object from disk.
void LoadCheck (LoggedAction *la) const override
 Similar to load, but used only to validate savegames.
Public Member Functions inherited from DefaultSaveLoadHandler< SlGamelogAction, LoggedAction >
SaveLoadTable GetDescription () const override
 Get the description of the fields in the savegame.
SaveLoadCompatTable GetCompatDescription () const override
 Get the pre-header description of the fields in the savegame.
virtual void FixPointers (LoggedAction *object) const
 A post-load callback to fix SL_REF integers into pointers.
Public Member Functions inherited from SaveLoadHandler
virtual void Save (void *object) const
 Save the object to disk.
virtual void Load (void *object) const
 Load the object from disk.
virtual void LoadCheck (void *object) const
 Similar to load, but used only to validate savegames.
virtual void FixPointers (void *object) const
 A post-load callback to fix SL_REF integers into pointers.
SaveLoadTable GetLoadDescription () const
 Get the description for how to load the chunk.

Static Public Attributes

static const SaveLoad description []
static const SaveLoadCompatTable compat_description = _gamelog_action_sl_compat

Additional Inherited Members

Data Fields inherited from SaveLoadHandler
std::optional< std::vector< SaveLoad > > load_description
 Description derived from savegame being loaded.

Detailed Description

Definition at line 313 of file gamelog_sl.cpp.

Member Function Documentation

◆ Load()

void SlGamelogAction::Load ( LoggedAction * object) const
inlineoverridevirtual

Load the object from disk.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogAction, LoggedAction >.

Definition at line 348 of file gamelog_sl.cpp.

References LoggedAction::change, GLCT_END, GLCT_NONE, IsSavegameVersionBefore(), SlErrorCorrupt(), SlGetStructListLength(), SlReadByte(), and SLV_RIFF_TO_ARRAY.

Referenced by LoadCheck().

◆ LoadChange()

void SlGamelogAction::LoadChange ( LoggedAction * la,
GamelogChangeType type ) const
inline

Definition at line 341 of file gamelog_sl.cpp.

◆ LoadCheck()

void SlGamelogAction::LoadCheck ( LoggedAction * object) const
inlineoverridevirtual

Similar to load, but used only to validate savegames.

Parameters
objectThe object to load.

Reimplemented from DefaultSaveLoadHandler< SlGamelogAction, LoggedAction >.

Definition at line 367 of file gamelog_sl.cpp.

References Load().

◆ Save()

void SlGamelogAction::Save ( LoggedAction * object) const
inlineoverridevirtual

Save the object to disk.

Parameters
objectThe object to store.

Reimplemented from DefaultSaveLoadHandler< SlGamelogAction, LoggedAction >.

Definition at line 331 of file gamelog_sl.cpp.

References LoggedAction::change, GLCT_END, SlObject(), and SlSetStructListLength().

Field Documentation

◆ compat_description

const SaveLoadCompatTable SlGamelogAction::compat_description = _gamelog_action_sl_compat
inlinestatic

Definition at line 329 of file gamelog_sl.cpp.

◆ description

const SaveLoad SlGamelogAction::description[]
inlinestatic
Initial value:
= {
}
#define SLE_SAVEBYTE(base, variable)
Only write byte during saving; never read it during loading.
Definition saveload.h:1119
#define SLEG_STRUCT(name, handler)
Storage of a structs in every savegame version.
Definition saveload.h:1254

Definition at line 315 of file gamelog_sl.cpp.


The documentation for this class was generated from the following file: